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@START@ ATW Policy                                                              Policy Statement for Across The Wire Monthly BBS Magazine:                      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~                      POLICY DATE: March 7, 1995                                                      ~~~~~~~~~~~~~~~~~~~~~~~~~~                                                      General Policy:                                                                 ~~~~~~~~~~~~~~~                                                                 1.  No charge will be collected for access to this magazine.  The                   door/magazine may be run on a pay BBS, but no additional charge                 will be claimed for access to this information.                                                                                                             2.  Individual articles may contain there own copyright information.                                                                                            3.  The copyright notice on Across The Wire magazine is on source code              and the door reader only.                                                                                                                                   The following rules shall apply to all articles/screens submitted:              ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~              1.  T&J Software retains the right to refuse any article submitted for              publication in Across The Wire magazine.                                                                                                                    2.  T&J Software reserves the right to modify/change the text of any                articles submitted (for spelling and clarity only) for the magazine.                                                                                        3.  T&J Software reserves the right to refuse any ANSI screen submitted             for publication in the magazine. BBS ANSI screens will be                       displayed pending room in the database. We don't want a bloated                 database filled strictly with BBS ads <G>.                                                                                                                  4.  BBS advertisements will only be included if the subject BBS is                  an active BBS carrying the magazine (regular uploading of the                   log file).                                                                                                                                                  5.  ANSI screens in "bad taste" will be rejected.                                                                                                               How to Submit Articles:                                                         ~~~~~~~~~~~~~~~~~~~~~~~                                                         1.  Articles should be uploaded to T&J Software BBS by the 21st of                  each month to be included in the next month's magazine.  Articles               can be uploaded to the following locations:                                                                                                                     T&J Software BBS    717-325-9481  3 Nodes - 28.8k                                                   Upload to ATW SUBMISSION file area.                                                                                                         E-Mail to: tjsoft@postoffice.ptd.net                                                                                                                            Crash it to Fido 1:268/400                                                                                                                                  Submitting your BBS Name and Number for inclusion in the magazine:              ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~              1.  A BBS will only be added to the magazine BBS Listing if the sysop               of the submitting BBS uploads the magazine log files on a monthly               basis.                                                                                                                                                      2.  After three months of no magazine log files being sent to T&J Software,         the BBS listing will be removed from the list.                                                                                                              3.  No charges will be collected to include a BBS name in the listing               or for advertising in an ANSI screen.                                                                                                                           Tom & Jane Wildoner                                                             T&J Software                                                                                                                                                @START@ATW Readers Questions                                                    ──────────────────────────────────────────────────────────────────────────      MESSAGE FROM: Harry Long                                                                                                                                        To whom it may concern.                                                         Good day to you,                                                                I am visually impaired, and this magazine format is wonderful.                  I understand there is more like this.  How do I get this wonderful              stuff?                                                                                                                                                          RESPONSE FROM: Tom Wildoner                                                                                                                                     Hello Harry!                                                                                                                                                    Glad you enjoy the magazine. There are several magazine type doors on           the market, but I'm not familiar enough with them all to know exactly           where to find them. Two that come to mind are: Door World Magazine and          USA Today. T&J Software also has several informational type doors such          as the Hubble Space Telescope Info Door, Consumer Product Safety,               Consumer Information, Federal Job Listings, etc.                                ──────────────────────────────────────────────────────────────────────────      MESSAGE FROM: Warren Miller                                                                                                                                     Hello ATW Staff! I am really impressed with the magazine. I would like          to see some more Internet addresses posted within the magazine.                 Popular Web sites, special ftp sites, etc. This mag keeps you posted.           I had a caller that found PLAYBOY online and downloaded the last                3 or 4 centerfolds. Wonder if the kids found this yet? :-)                      Keep up the good work! Warren Miller - Sysop of the Horseless Carriage                                                                                          RESPONSE FROM: Tom Wildoner                                                                                                                                     Hello Warren! Appreciate your feedback! We would like to expand on the          internet coverage in future issues. The magazine is getting very large          and we are considering branching out to a special Science Magazine              (updated monthly just like ATW) and possibly an Internet Magazine. Let          me know your thoughts on this!                                                  ──────────────────────────────────────────────────────────────────────────      MESSAGE FROM: VICTOR DAVIS                                                                                                                                      Hello!                                                                          I just wanted to say that I think this is a fine service and I have             enjoyed it quite a bit.                                                                                                                                         RESPONSE FROM: Tom Wildoner                                                                                                                                     Thanks!                                                                         ──────────────────────────────────────────────────────────────────────────      MESSAGE FROM: Karen Gaughan                                                                                                                                     Hi                                                                              I know very little about WWW. I have been given an address                      of a board that I would like to access. Would you please tell                   me if it is possible from here?                                                 http://www.primenet.com/~kitsonk/mormon.html                                    I would also like to know where I can find out more about the                   WWW and something called Mosaic.  Thanks for any help you might                 offer. As you can tell this is my first experience with WWW.                    Thanks,                                                                         Karen in Archbald                                                                                                                                               RESPONSE FROM: Tom Wildoner                                                                                                                                     I tried the above listed address and it works fine.                                                                                                             Probably the best way to learn the WWW is to go surfing! I've never             even looked at book on WWW (other than designing Web Pages) and you             would be surprised at what you can learn by simply jumping around!              ──────────────────────────────────────────────────────────────────────────      MESSAGE FROM: PLEASURE MASTER                                                                                                                                   Great door. I am in the process of changing from RA to Interbbs and to          switch[ed] over from that software to the new and getting this door running     was a breeze. Keep up the GREAT work                                                                                                                            RESPONSE FROM: Tom Wildoner                                                                                                                                     Thanks!                                                                         ──────────────────────────────────────────────────────────────────────────      MESSAGE FROM: ANTHONY MCCULLOUGH                                                                                                                                Very nice!  This magazine is here to stay!                                                                                                                      RESPONSE FROM: Tom Wildoner                                                                                                                                     Thanks! Let us know what you would like to see!                                 ──────────────────────────────────────────────────────────────────────────      MESSAGE FROM: SysOp                                                                                                                                             This is a test for the ATW Staff.                                                                                                                               RESPONSE FROM: Tom Wildoner                                                                                                                                     Got it! <G>                                                                     @START@ATW BBS List                                                                        BBS's Proudly Carrying "Across The Wire" Magazine                               ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^                    NOTE: It is important to run the UPLOAD.EXE MONTHLY and to not keep                   uploading the same *.ATW file every month. Running the UPLOAD.EXE               file ensures us of having the most recent information from                      the readers!!                                                                                                                                             All BBS's with a date of 9/95 will be removed from the Jan 96 Listing           unless we receive your log files.                                                                                                                               Alabama                                                                         ~~~~~~~                                                                         Power Station BBS           Allen Godwin           334-574-6841   10/95         UP ALL NIGHT BBS            MAX2000                334-347-3001   9/95          Firefighter BBS             Shawn Gavin            334-981-9689   12/95                                                                                         Alaska                                                                          ~~~~~~                                                                          ICE BBS Network             Runtime Error          907-346-2371   9/95                                                                                          Arkansas                                                                        ~~~~~~~~                                                                        Boston Mountain Information Bob Sprague            501-634-2140   10/95          eXchange                                                                       Jackalope Junction          Steve Prado            501-785-5381   11/95         The R.F. ZONE BBS           Matt Nelson            501-935-5574   9/95                                                                                          Arizona                                                                         ~~~~~~~                                                                         PC-Arizona BBS              Ron Keane              602-423-0640   12/95                                                                                         California                                                                      ~~~~~~~~~~                                                                      Death Row!                  Stafford Hyacinth      619-439-9686   9/95          On The Fly BBS              Blade                  714-554-2518   9/95          The Visible Spectrum BBS    Robert L. Clark        805-237-8025   11/95         The Twilight Zone           Robert Ayers           805-258-0413   9/95          The Launch Pad BBS          Rick Olsen             805-734-3878   12/95         ACT III BBS                 Stagehand              818-701-6380   9/95          Alberhill Online!           Jeremy Preece          909-245-2232   12/95         ATTENTION to Details BBS    Clint Bradford         909-681-6221   12/95         Gonzo's Wild Cat! Place     Mark Gonzales          909-699-1656   12/95         Inland Sports BBS           Jim Charters           909-789-2978   10/95         The LOONEY BBS              Dan Looney             916-366-0375   10/95                                                                                         Colorado                                                                        ~~~~~~~~                                                                        The Mars Hotel              Cap Bateman            303-360-6626   12/95         The Saturday Knights BBS    Don Johnson            303-420-8927   12/95         NetComm BBS                 Bill Watts             303-730-7045   12/95                                                                                         Connecticut                                                                     ~~~~~~~~~~~                                                                     Terminal Frost              John Normington        203-928-2357   9/95                                                                                          Delaware                                                                        ~~~~~~~~                                                                        Renegade's Cove             Dave Osburn            302-653-1467   12/95         Keeper's Corner             Tom Underwood          302-653-7052   11/95                                                                                         Florida                                                                         ~~~~~~~                                                                         Help-Online                 Patrick Greeley        407-336-4419   9/95          EastSide System             David Lane             407-337-1274   11/95         The Higher Power BBS        Ralph Allen            407-466-1661   11/95         Jupiter BBS Services        Ted Parsons            407-575-3853   12/95         Barney's PipeLine! BBS      Will Crain             407-728-7386   10/95         Treasure Coast Online       Dean May               407-878-0790   12/95         Communication Port BBS      Dale Dumont            813-545-0111   10/95         The Dark Side BBS!          Aubrey Presha          813-582-9214   12/95         Tropical Avenue             Big Kahoona            813-661-0853   12/95         Eyes & Ears BBS             Jan Edward Morell      904-423-6699   12/95         Serendipity BBS             Bob Mascaro            904-457-4066   9/95          The Southern Comfort BBS    Karl Albright          904-458-2073   9/95          The Night Ranger            John Hambel            904-563-0129   9/95          Flapping Jack's Place       Phil Edwards           904-563-1580   12/95         Wrinkles & Feathers BBS     Marty Barel            904-939-8404   11/95         The NutHouse! BBS           Edna Kelly             941-625-8233   9/95                                                                                          Georgia                                                                         ~~~~~~~                                                                         The Green Lantern BBS       Merrill Guice          912-245-0644   11/95         Kitty's Cafe!               Michelle Mendez        912-328-9909   11/95         Hi-Tech Gateway BBS         Dick Stein             706-694-3295   11/95                                                                                         Hawaii                                                                          ~~~~~~                                                                          Sparks!BBS                  Anthony McCullough     808-682-9402   12/95                                                                                         Idaho                                                                           ~~~~~                                                                           The UPPER ROOM BBS          Steve McNutt           208-331-0082   12/95         Anita's Place BBS           Anita Nikiforuk        208-666-4010   10/95                                                                                         Illinois                                                                        ~~~~~~~~                                                                        People Who Need People      Marty Ritter           312-271-4733   11/95         Addison DOS Haus            Leroy Hein             708-832-7754   11/95         The Sojourner BBS           Rick Flint             708-872-4096   12/95                                                                                         Indiana                                                                         ~~~~~~~                                                                         Nerdville BBS               John Guarnero          219-736-4957   11/95         ArcadiaVision BBS           John C. Tabler         219-766-2378   11/95         The Right Choice BBS        Skip Howard            219-962-2132   11/95         The CyberSpace BBS          Charlie Smith          317-856-9020   12/95         Graphic Station             Tony Hite              812-426-0477   10/95         KA9LQM Ham Shack BBS        Mike Anderson          812-476-7564   11/95         Orleans On-Line             Paul Seigle            812-865-3597   11/95                                                                                         Iowa                                                                            ~~~~                                                                            Horseless Carriage          Warren Miller          515-752-6554   12/95                                                                                         Kansas                                                                          ~~~~~~                                                                          501 EnterPrises BBS         David Kreifels         316-326-3906   12/95         The Firehouse BBS           Randy Leach            316-442-3702   11/95         Condor Express Enterprises  Paul Williams          913-232-6154   9/95                                                                                          Kentucky                                                                        ~~~~~~~~                                                                        The Little Bitty BBS        Louis Luxemburg        502-933-7241   12/95         Magic$oft BBS!              Tem House              606-371-6337   12/95                                                                                         Maine                                                                           ~~~~~                                                                           Grouchy Marx BBS            Grouchy Marx           207-368-5402   11/95                                                                                         Maryland                                                                        ~~~~~~~~                                                                        ShareWare Paradise          Bryan Rittmeyer        410-239-7473   10/95         CRANk                       cRUz                   410-377-2559   12/95                                                                                         Massachusettes                                                                  ~~~~~~~~~~~~~~                                                                  Nocturnal                   Charlie Kaczor         508-943-8411   12/95                                                                                         Michigan                                                                        ~~~~~~~~                                                                        Newaygo Online              David Jourden          616-924-4329   12/95         Games World Online BBS      Joker                  810-792-1986   9/95          The Intensive Care Unit     Ben Shaver             906-428-3250   12/95                                                                                         Mississippi                                                                     ~~~~~~~~~~~                                                                     Monroe County Online        Rob Westbrook          601-256-9182   9/95          The Eagles Den BBS          Gary Trivanovich       601-396-9811   12/95         BoxCars BBS!!!              Scott James            601-429-3175   12/95                                                                                         Missouri                                                                        ~~~~~~~~                                                                        Paradise Valley             Steve Lingo            314-761-4908   9/95          The Parson's Toys           Bill Turner            314-774-3047   12/95         Beyond Tomorrow             Will Wright            816-263-0980   11/95         Nikonos V BBS               Dennis Smith           816-746-6911   9/95                                                                                          Nebraska                                                                        ~~~~~~~~                                                                        Castle Keep BBS             Jim Kerber             402-292-1021   10/95                                                                                         Nevada                                                                          ~~~~~~                                                                          New Hampshire                                                                   ~~~~~~~~~~~~~                                                                   Politically Incorrect       Bill Ford              603-625-2687   10/95                                                                                         New Jersey                                                                      ~~~~~~~~~~                                                                      The Waterside BBS           Darrin Hentze          201-641-5375   12/95         Writers Block BBS           Rick Cowles            609-299-6033   9/95          Space Station II            Bob Meany              609-665-0969   12/95         ADAMSCOM Online....tm       Mark Adams             908-572-7490   12/95         The Spinning Wheels BBS     Ken Bourke             908-781-0232   11/95                                                                                         New Mexico                                                                      ~~~~~~~~~~                                                                      Political BBS               Brian Tafoya           505-672-1665   12/95                                                                                         New York                                                                        ~~~~~~~~                                                                        UnderWorld BBS              John Jaromin           518-587-2540   11/95         The Sanatorium!             Barry Bogart           607-648-8565   11/95         The EastNet System          Mark McCarthy          914-472-0779   9/95          Farby's Funhouse            Gary Farbman           914-744-5085   10/95                                                                                         North Carolina                                                                  ~~~~~~~~~~~~~~                                                                  Gentle Breeze BBS           Larry Beheler          704-657-6898   12/95         The Pig-Pen BBS             Boss Hog               910-324-1703   12/95         Mayberry BBS                Randy Culler           910-789-8183   10/95                                                                                         North Dakota                                                                    ~~~~~~~~~~~~                                                                    Daedalus Online             Davis Robinson         701-857-6090   12/95                                                                                         Ohio                                                                            ~~~~                                                                            Let's Talk BBS System       William DeFranco       216-845-3249   10/95         The Edge of Insanity        Dale Miracle           216-896-4251   12/95         FIRST TRY                   Ken Mathews            614-685-3013   12/95         Doug's Place BBS            Douglas Reese          614-759-7018   10/95                                                                                         Oklahoma                                                                        ~~~~~~~~                                                                        Huggy bears BBs             Donald Burch           405-949-2090   10/95         The Circle BBS              Michael Warshum        918-445-5273   10/95                                                                                         Oregon                                                                          ~~~~~~                                                                          Emerald Online BBS          Chuck Orton            503-343-1420   10/95                                                                                         Pennsylvania                                                                    ~~~~~~~~~~~~                                                                    Frank's Place BBS           Frank Lisak            412-422-8246   9/95          Innovations BBS             Bob Pacifico           610-264-8530   10/95         T&J Software BBS            Tom & Jane Wildoner    717-325-9481   11/95         The FreeLand BBS            Marty Cox              717-636-0936   11/95         Stimpy's Sandbox            Mark Friend            717-730-8504   12/95         Woody's NutHouse            Jim Woodward           717-748-5728   11/95         The Northeast File Bank     Stuart Wilson          717-876-0152   12/95         Blue Light Special          Fubar                  717-957-9230   12/95                                                                                         Tennesee                                                                        ~~~~~~~~                                                                        The Tazewell BBS            Jim Edmondson          615-626-0557   11/95         The Peek Hole BBS           Mike Howard            615-758-4288   12/95         The Registry BBS            Bill Kern              615-870-0794   12/95         JOE'S GARAGE BBS            Joe Pusateri           901-382-0268   12/95                                                                                         Texas                                                                           ~~~~~                                                                           Tin Can BBS                 Rickey Starling        409-544-7098   12/95         Cyberbase                   Jerry George           409-774-7225   10/95         Casa De La Luz              Chuck Haynes           512-219-9853   12/95         Ralph                       Cody                   512-339-7838   11/95         Dingle Delaware             Cathy Keller           512-442-8145   10/95         Rusted Shut                 Eugene Lee             817-778-2828   12/95                                                                                         Utah                                                                            ~~~~                                                                            Planet Reisa BBS            White Lace             801-596-7350   9/95                                                                                          Virginia                                                                        ~~~~~~~~                                                                        Empire Systems ][           Chip Slate             703-251-1645   9/95          AD Public Message System    James Goldbloom        703-998-2958   12/95         Servant of the Lord BBS     Charles Wootten        804-590-2161   12/95         PowerBase BBS               Chris Elliott          804-793-3618   10/95         The Gondor BBS              Kevin Jendro           804-872-0543   12/95                                                                                         West Virginia                                                                   ~~~~~~~~~~~~~                                                                   The Bit Bank                Jamie Willingham       304-728-0884   10/95         Pa-Pa Bears BBS             Steve Criner           304-755-4319   12/95                                                                                         Wisconsin                                                                       ~~~~~~~~~                                                                       The BIRCH BARK BBS          James Fish             414-242-5070   10/95         AARRGGHH! BBS               Victor Loberger        414-334-7041   10/95         The Binary Bicycle          Scott Daniels          414-375-1877   12/95         MarLyn's Manor              Marve & Lynn Heisler   414-432-1393   12/95         K-9 Korner RBBS             Ron Mainguth           608-849-9796   12/95         Northern Lights!            Greg Schlagel          715-426-9886   12/95         Birnamwood Bytes Bbs        Rick & Jeff            715-449-3071   10/95         NIKOhost BBS                Christopher Nikolai    715-675-5756   11/95                                                                                                                                                                         Puerto Rico                                                                     ~~~~~~~~~~~                                                                     Hurricane BBS               Luis Benitez           809-781-4207   12/95                                                                                         Canada                                                                          ~~~~~~                                                                          The Foothills HAM BBS       Chris Kringel          403-283-1107   11/95         The Midnight Oil BBS        John Wagontall         403-329-3381   12/95         THN Systems Canada          Dave Turner            416-255-2484   9/95          You Want it You Got it BBS  Chief White Cloud      519-445-0998   12/95         The Back Door/2             Peter Lazenby          604-632-4640   11/95         The Twilight Zone BBS       Al Hacker              613-225-3916   9/95          Playtime II BBS             John Farrow            613-546-6604   12/95         Rednecks and Renegade       Terry Bendell          705-444-5326   11/95         Wang's Studio               Michael Wang           905-527-5467   11/95         The BBS Encounter           Glenn Woerffel         905-737-4639   9/95                                                                                          Australia                                                                       ~~~~~~~~~                                                                       Wicked City                 Jeff Ainsworth         +61 7 273 3931               Music Talk                  Steve Gasson           +61 8 327 0249               Ace BBS                     Peter Nitschke         +61 8 357 8775                                                                                               United Arab Emirates                                                            ~~~~~~~~~~~~~~~~~~~~                                                            NPCserv BBS                 Elias Khoury           011971-5005-207                                                                                              Japan                                                                           ~~~~~                                                                           HoneyTree BBS               Dwight Collins         011-81-3117-62-8914                                                                                          Portugal                                                                        ~~~~~~~~                                                                        VISUS BBS                   Jose Camara            351-1-7968168                                                                                                United Kingdom                                                                  ~~~~~~~~~~~~~~                                                                  The Juke Joint BBS          Jurt Adkins            +44-(0)161-230 6369                                                                                          How to get your BBS listed:                                                                                                                                     1.  Run the program UPLOAD.EXE which is included with the ATW                       door. This program will ask you for some information and                        will then ZIP up the information and log file. The file created                 will be called xxxxxxxx.ATW - simply upload this file to T&J                    Software!                                                                                                                                                       T&J Software BBS    717-325-9481  3 Nodes - 28.8k                                                   Upload to ATW SUBMISSION file area.                                                                                                         E-Mail to: tjsoft@postoffice.ptd.net                                                                                                                            Crash it to Fido 1:268/400                                                                                                                                  2.  Your BBS will remain on the list indefinitely as long as the log files          are sent to T&J Software on a monthly basis.                                                                                                                3.  After lapsing for three months, your BBS listing will be removed.                                                                                           4.  The UPLOAD.EXE must be run each and every month!                                                                                                            @START@Pharmacy Phacts!                                                                            ┌────────────────────────────────┐                                              │        PHARMACY  PHACTS        │                                              └────────────────────────────────┘                                              Brought To You By PharmAZcy Online!                                              A Pharmacy/Medical/Computing BBS                                                  2400-14400 bps - 24 hrs/day                                                           (602) 955-3835                                                                                                                       Its that time of the year, cold and flu season is upon us!  Contrary to         popular belief, colds and flus are not directly caused by changes in            temperature.  Although Mom warned you to "button up" to prevent catching        a cold, colds are actually "caught" by transmission of a virus.  Cold           viruses are extremely hardy and can live for long periods outside of a          human host.  Cold viruses are mostly transmitted by inanimate objects,          referred to as fomites.  A person with a cold sneezes into his/her hand,        rubs his/her eyes, coughs, bites fingernails, or does anything to cause         his/her mucous membranes to contact his/her hands.  This action transmits       the virus from the inside of the host to the hosts hands.  From there, the      infected person touches a doorknob, turns on a faucet, picks up a pot or        pan, or does things associated with normal daily activities and transmits       the virus from his/her hands to the inanimate object (fomite).  The next        person comes along and touches the fomite that the infected person touched,     rubs his/her eyes, puts fingers in mouth, or does anything to touch his/her     mucous membranes, and the virus is now transmitted to that person.  If this     is true, then why do more people get colds and flus in the Winter.  Probably    because people are in closer contact due to the cold weather.  Peoples noses    tend to "run" more often in the Winter due to the change in temperatures        from going from outside to inside.  Whatever the association, having a cold     or flu is not a fun experience.                                                                                                                                 How do I tell the difference between a cold or flu?  A cold usually creeps      up on you slowly with common symptoms of a runny/stuffy nose, sneezing,         and sore throat.  A cold lasts from 5-7 days and rarely causes fever and        headache.  A cold infection usually causes only slight muscle and joint pain    with a mild feeling of fatigue and weakness.  Influenza or "The Flu" has a      sudden onset, one day you feel fine and the next day horrible.  Persons         infected with the flu experience prominent muscle and joint pain, fever,        headache and extreme fatigue and weakness, which may last up to 2-3 weeks.      A runny nose, stuffiness, and sore throat are not usually associated with       an influenza infection.  Complications such as bronchitis and pneumonia are     more often associated with flu infections and can be dangerous in the very      young or the elderly.                                                                                                                                           How do I treat a cold or flu infection?  Prevention is the best treatment.      Since most viruses are spread by hand, constant handwashing throughout the      day will help.  Frequently clean well-used surfaces in your environment and     try to keep from touching your mouth, eyes or nose with your hands and          fingers.  Influenza can best be prevented by these same strategies and also     by getting an annual "Flu Shot".  For locations of influenza vaccination        sites nearest to you, call your county health department.                                                                                                       Although colds and flus are self-limiting and are not curable, symptoms can     be treated.  There are hundreds of various over-the-counter (OTC) cold and      flu symptom medications.  However, the ingredients in these preparations        can be narrowed to around ten different compounds.  Although used for treat-    ment of allergy, antihistamines cause the side-effect of drying-up mucous       membranes.  This side-effect can be of use in those with excess nasal           discharge, such as occurs in those with colds or flu.  Antihistamines may       also help reduce the inflammatory response caused by viral infections.          Decongestants reduce blood flow to engorged mucous membranes which results      in shrinkage of the membranes promoting drainage, nasal ventilation, and        relief of feelings of stuffiness.  Topical decongestants or nasal sprays        containing a decongestant should be limited to three days of use as rebound     congestion will occur with longer use.  Oral decongestants do not cause         this effect and can be used for longer periods.                                                                                                                 The table below lists the various antihistamines and decongestants found in     the various OTC cold and flu medications.  Always read the ingredients in       any OTC medication before buying and ask your pharmacist before self-           treating.                                                                                                                                                          ╔═════════════════════════════════════════════════════════════════╗             ║      Antihistamines                         Decongestants       ║             ╚═════════════════════════════════════════════════════════════════╝                   Brompheniramine                         Ephedrine                               Chlorpheniramine                        Naphazoline                             Clemastine                              Oxymetazoline                           Diphenhydramine                         Phenylephrine                           Phenindamine                            Phenylpropanolamine                     Pheniramine                             Pseudoephedrine                         Pyrilamine                                                                      Thonzylamine                                                                    Triprolidine                                                                                                                                                                                                                           Michael Guzzo, PharmD Candidate                                                @START@Remedies De-mystified!                                                   ┌────────────────────────────────────────────────────────────────────────────┐  │        Colds, "Flu," Viruses - and Allergy Remedies De-mystified!          │  └────────────────────────────────────────────────────────────────────────────┘   Most of the illnesses we catch are caused by viruses, whether they give us      head colds, intestinal upsets, or nagging coughs. Unfortunately, antibiotics    do not have ANY effect on viruses. But you should see a doctor if fevers stay   high, pain or cough are severe, or the illness seems worse than a "typical"     cold.                                                                                                                                                           WHAT COLD MEDICINES WILL HELP? When you let a virus run its course, you can     still try to feel better by taking a cold remedy. But, which one? Of the        dozens of cold remedies, there are really only FOUR TYPES of ingredients        that help much - the rest do little, if anything. Many cold remedies are        very similar. Ask your pharmacist for help, or look for these four "key         ingredient" words in BOLD PRINT on the label of whatever you select:                                                                                            1. DECONGESTANT - dries up congestion, has a mild stimulant effect                 ("no drowsiness")                                                                                                                                            2. ANTIHISTAMINE - for allergies and itching. Also dries up congestion.            Some people get drowsy on them, but there are lots of different ones            to choose from.                                                                                                                                              3. COUGH SUPPRESSANT - only one ingredient works, dextromethorphan                 (often called "D.M."). It works as well as codeine, but works best              on a dry, hacking cough. (Is your cough caused by phlegm or drainage?           Dry it up with ingredients #1 or #2!)                                                                                                                        4. FOR PAIN AND FEVER - three choices here - aspirin, acetaminophen                (Tylenol) and ibuprofen (Advil, Nuprin). All work fine. No aspirin              for kids.                                                                                                                                                    Now - Pick and Choose! All the cold medicines on the shelf are just             single ingredients or combinations (plus lots of confusing advertising!).       If you tell your pharmacist what kind of ingredients you want, he/she can       point you to the right shelf. (Many also come generic!)                                                                                                                                                                                         EXAMPLES of the four categories, and some combinations...                                                                                                                1 = Decongestants          2 = Antihistamines                                   3 = Cough Suppressants     4 = Pain and Fever                                                                                                                1. Sudafed, yellow Triaminic                                                    2. Chlor-Trimeton, Benadryl                                                     3. Robitussin-DM, Vicks 44, Delsym, Hold cough drops                            4. Anacin, Bufferin, Datril, Tylenol, Nuprin, Motrin-IB, Advil                1+2. Sudafed-Plus, Actifed, Contac, Drixoral, Dimetapp,                              orange Triaminic, Benadryl-D                                               1+3. Vicks 44-D, Robitussin-CF, red Triaminic-DM                                1+4. Sudafed Sinus, Co-Tylenol, Co-Advil                                      1,2,3. Purple Triaminic, Tylenol Cold & Sinus                                 1,2,3,4. Comtrex, Thera-Flu, Medi-Flu, Tylenol Cold Medicine.                                                                                                                                                                                   [Submitted by ATTENTION to Details BBS, Mira Loma, CA - 909-681-6221]          @START@Review of Robert Graves and the White Goddess by Graves                  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                             October 26 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          BOOKS                                                            BOOKS                                                                                                       ROBERT GRAVES AND THE WHITE GODDESS 1940-85                                              By Richard Perceval Graves                                           Weidenfeld and Nicolson/Little, Brown, $50 cloth                                                                                                                                       by                                                                     ALEXANDER FINLAYSON                                                                                                                    There are Romantic poets. And there are guys who goat-trip after                flinty ice-queens. Robert Graves qualifies for both categories, which           the third and final volume of his biography, written by his nephew,             ably demonstrates.                                                                                                                                              To get the full picture, we have to go back to Volume Two. In 1926,             Graves met Laura Riding, an ambitious and wildly unstable American              poet. Riding was a dominatrix who felt it was her mission to                    "reeducate" Graves in a highly personal code whereby the female is the          judge of all things and the man the subject of judgment.                                                                                                        This suited Graves fine. He saw in Riding his poetic Muse, his White            Goddess. It was the poet's role to be possessed by the Muse and to do           its bidding, and so he did, with the sanction of his wife. When Riding          added another man to this "family," the whole arrangement ended, not            surprisingly, in disaster. Riding threw herself out a window. Graves            did the same... from the next floor down.                                                                                                                       Volume Three is the "recovery from Laura" period. Graves settles down           with a new, even-keeled wife and produces the works for which he is             best remembered: I Claudius and The White Goddess.                                                                                                              In this last book, Graves applied his immense learning to show that             before the rise of ancient Greece, society was matriarchal, ruled by            the White Goddess. The world's present misery began, he goes on, when           the goddess lost her rule to partriarchal forces. To Graves, the                goddess was the fountain of true poetic inspiration and, until his              death in 1985, one young woman after another had the role of Muse               pushed upon them.                                                                                                                                               Take Judith, age 17. The moment he meets her he feels he can converse           with her in a way that "expresses a range of experience so complex              that we could never have translated it into everyday language." When            away from Cindy, he believes they are "actually present in some                 incorporeal form in each other's immediate surroundings."                                                                                                       Day-to-day life was less exalted. The Judiths and Cindys found it fun           being Muses for a while. But they tired of existing to be adored, or            took off when they found he couldn't handle them associating with               other men.                                                                                                                                                       But even when they treated him badly, Graves refused to lay blame at           their feet. For the sad thing is, without them he would have gone               silent as a poet.                                                                                                                                               ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          Books archives -----> http://www.interlog.com/eye/Arts/Books/books.htm          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@Review of The Bride Of Texas by Josef Skvorecky (fiction)                ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                             October 26 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          BOOKS                                                            BOOKS                                                                                                                    THE BRIDE OF TEXAS                                                              By Josef Skvorecky                                                           Random House, $32 cloth                                                                                                                                                    by                                                                     ALEXANDER FINLAYSON                                                                                                                    The wily old slave Uncle Habakuk has committed yet another                      transgression, so the overseer doles out the most disgusting                    punishment he can dream up. He makes him eat a bucket of caterpillars.          Habakuk wolfs them down, making a fine show of enjoying his meal. It            is the overseer -- and everyone else watching -- who throws up.                                                                                                 Such is the kind of ripping yarn that fills Josef Skvorecky's new               novel, The Bride Of Texas, his first in five years. In an epigraph, he          describes the method he will use to tell his tale. He quotes Laurence           Sterne: "Though my digressions are all fair -- and that I fly off from          what I am about ... I constantly take care to order affairs so that my          main business does not stand still in my absence."                                                                                                              The Bride Of Texas is a Sterne-like potboiler. It's a historical                romance, Civil War category. Or to use the subtitle, it's a "Romantic           Tale from the Real World." Events of the novel are based around the             real-life Lincoln Slavonic Rifles, a long-forgotten band of Czech               emigres who fought for the Union cause. Most were escapees from the             Hapsburg Empire who landed in America looking for a better freedom              than the revolutions in Europe would ever provide them.                                                                                                         There are two main narratives. The first follows the Toupelik family,           whose father has been blinded by letters from a cousin in Texas                 telling of unbridled wealth to be had in America. He takes advantage            of the fact that his daughter, Lida, has been knocked up by the son of          his well-to-do neighbor to buy the family passage to Texas, which               costs less than a dowry.                                                                                                                                        Torn from her lover, Lida turns her heart to stone (the way a broken            bone will mend as hard as rock, to use the author's metaphor). Lida             has such striking eyes she can make any man act like a smitten goof.            But her brother Cyril has fallen for a light-skinned slave girl, who            just happens to be the concubine of the crippled heir the status-               seeking Lida wants to marry.                                                                                                                                    Meanwhile in Austria, Sergeant Kapsa has fallen in love with his                tyrannical captain's wife, kills him when the lovers are caught in the          act and flees to America with the jewels the wife has entrusted to              him. He joins the army because it beats working in a brickyard for              pennies, whereupon a chance battlefield meeting with the wife of a              Polish doctor revives his old love for the captain's wife... and so it          goes. The Rifles march with Sherman across the Carolinas to the Battle          of Bentonville, gabbing, reminiscing and generally BS-ing about who's           slept with whom and how they each ended up in America.                                                                                                          Like any good genre fiction, Bride is mostly plot. Skvorecky has a              tendency to not attribute names to speakers and the frequent switching          of scenes from person to person and past to present makes the story at          times hard to follow. That aside, Bride is that rare thing: a                   potboiler you have to read twice.                                                                                                                               ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          Books archives -----> http://www.interlog.com/eye/Arts/Books/books.htm          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@Review of Portrait of Picasso As a Young Man by Mailer                   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                             November 2 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          BOOKS                                                            BOOKS                                                                                                            PORTRAIT OF PICASSO AS A YOUNG MAN                                                       By Norman Mailer                                                            Knopf Canada, $40 cloth                                                                                                                                                    by                                                                        OLIVER GIRLING                                                                                                                      "PICASSO! MAILER!" the words shout, massive in gold/red serif caps on           the blue jacket. In much smaller white italic along the bottom, the             book's title: Portrait Of Picasso As A Young Man by Norman Mailer.              "One great artist portrays another," goes the publisher's blurb, and            indeed, though one has "disappeared" (in the euphemistic French                 phrase), the other carries his legend far beyond his craft, with rare           live appearances taking on the status of happenings.                                                                                                            I had the chance to attend one of these last week (Oct. 24), when               Mailer gave the first slide-lecture of his career at the AGO's Walker           Court in support of this book, his most recent. Though organization             was a bit of a shambles -- Mailer didn't have a switcher at the                 podium, so he had to keep calling for the next slide (some which were           out of order) and he read verbatim from the book for too long, when             off-the-cuff commentaries held the audience much better -- he still             inspired excitement in the room and, in the end, successfully conveyed          much of the book's substance.                                                                                                                                   The man's appearance is by now so well known he's a picture,                    especially juxtaposed with Picasso's portraits -- diminutive in his             trademark, rumpled three-piece suit and loosened tie. If the head's             outline eye-Dentifies him with a septuagenarian Alfred E. Neuman                (sharp-angled, jug-eared, white mop on top), the expression                     contradicts any notion of a welterweight -- alert, stern, humorous              around the eyes. Macho reputation aside, he seems more like a grand             old man of American letters: clear-speaking, motivated by ideas,                intellectually combative.                                                                                                                                       Later, in the Members' Lounge, the publisher conducted a session that           seemed more like Tweedle-Dum and Tweedle-Dee from Alice In Wonderland           than a press conference. Enthroned in a leather chair, Mailer was               flanked by two journalists who fired an unending series of questions            at him, tag-team style, then recorded his bon mots  in shorthand on             stenopads like principal secretaries. ("Would a Norman Mailer get               along with a Pablo Picasso if you met today, Mr. Mailer?" "No, I don't          think I would") As the publicist dragged him off for book signings, I           desperately fired a sinker-ball: "What was it like working with the             Picasso of cinema, Jean-Luc Godard?"                                                                                                                            "No, that's not true at all, I don't agree that Godard is the Picasso           of cinema. Maybe Braque, but... I don't want to get into the subject,           if you don't mind. It turned into a very ugly situation."                                                                                                       The matter in question: Godard's King Lear, in which Mailer and his             daughter were cast as Lear and Cordelia, until "the incident," at               which time they were replaced by Burgess Meredith and Molly Ringwald.           To see two living titanic egos in conflict, rent the video.                                                                                                     Inadvertently, this points to a characteristic of the book, not                 necessarily a flaw: Mailer is out of sympathy, if not touch, with               postwar visual aesthetics. He couches this in terms of antipathy to             obscurantist critics, who suffocate the connections between art and             life by obsessing on the technical, syntactical aspects of art works            at the expense of the larger public's desire to understand art and              relate it to their own lives. He seems to wishfully absolve artists             (including Picasso) of responsibility for this obscurity, but as                postwar art (especially American) has shown, art and criticism are              symbiotic.                                                                                                                                                      His approach is literary and biographical. At times his judgments and           analyses of individual paintings are breathtaking: a legitimate                 passion for his subject is manifest all the way through. This means             that even where the reader feels his premise is wrong, or exaggerated,          it works by allowing Mailer to run with the work while being Mailer.            One such idea is that Picasso's habit of splitting faces in two was             based on his early experience of an autopsy on a young girl, in which           her face was cut in half. I don't believe it -- but I'm very happy              Mailer does, because it lets him introduce the larger themes he reads           in the work: death, sex, psychic abyss, the view up the inside of the           nose.                                                                                                                                                           There is some fine detective work here, such as why Picasso sometimes           called Braque "mon cher Wilbur" (a review of one of Braque's shows              appeared over the account of Wilbur Wright's first successful bi-plane          flight). And he has included large excerpts from Fernande Olivier's             Souvenirs Intimes (she was Picasso's first long-term lover), never              before translated. This book is a very useful antidote to our romantic          notions of that time: Olivier depicts a hard, mean Paris society                amongst whom Picasso and company lived.                                                                                                                         Mailer ends, true to his own heart, on a criminal note: the sculpture           heist from the Louvre that resulted in the arrest of Picasso and                Apollinaire on suspicion of stealing the Mona Lisa. In the fallout              from this caper, everybody's nastier side was revealed -- and gay               youth (in all senses), according to Mailer, was over.                                                                                                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          Books archives ---------------> http://www.interlog.com/eye/Arts/Books          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@REVIEW: INTERNET 101 2nd Edition, Alfred Glossbrenner                                                                                                    REVIEW: Internet 101: A College Student's Guide, Second Edition                 Author: Alfred Glossbrenner,  McGraw-Hill 1995                                  334 pages, paperbound, ISBN: 0-07-024207-0  $19.95                                                                                                              When I first saw INTERNET 101, the first thing that struck me was               the author is Alfred Glossbrenner.  It's probably fair to say that he           has introduced more people to the online world than any other single            individual.  I recall Glossbrenner books back in the mid 1980s dealing          with everything from shareware to BBSing.  Alfred Glossbrenner possesses        the unique knack for explaining complex subjects in a way that anyone can       understand.  INTERNET 101 certainly demonstrates this talent.                                                                                                   INTERNET 101 is obviously aimed at college students - after all, one of         the biggest Internet communities exists in the .EDU domain where students       have "free" acess to the Internet.  INTERNET 101 gets students up and           running fast with "The Internet 5-minute University" as the first               twelve-page chapter is called and gives them instant Internet skills.           Next, readers are shown the "Top Ten Cool Things You Can Do Right Now"          which include fun exercises in using TELNET, finger, reading a USENET           newsgroup, e-mail, and Gopher.  Its the closest thing to instant                gratification in 23 pages I've seen.                                                                                                                            In subsequent chapters, Glossbrenner covers more mundane yet essential          topics such as hardware requirements and communications software.               Next he delves into the complexities of how to FIND things on the Net           using utilities such as Archie, Gopher, Veronica, WAIS and the                  World-Wide Web.  The next chapter shows readers how to GET things               on the Net using FTP and points them to a few goodies such as Scott             Yanoff's Internet Resources List and other well-known on-line guides.           The chapter ends with a discussion of Rick Gates' Internet Hunt, a              fun way to test your skills at finding and getting information from             the Net.                                                                                                                                                        There's more - plenty of information on processing files which covers           file compression, UUENCODE/UUDECODE, image files, graphic viewers and           where to get them.  Now that the readers have had an excellent sampling         of what the Internet is all about, Glossbrenner covers e-mail use               in greater detail.  Next, Glossbrenner tells you what to tell your              parents about the Internet and how to get THEM connected too, presumedly        so they can use e-mail to write home for $$$$$.                                                                                                                 Some of the other topics covered in Internet 101 are IRC, library card          catalogues, newsgroups and mailings lists, foreign language practice,           Project Gutenberg, The Online Book Initiative, music , getting jobs             and dates (!) using the "personal" newsgroups, anonymous remailers,             finding a graduate school and grant money, travel information,                  games galore and a chapter on the X-Rated Internet.  Glossbrenner               concludes the book with a treatise on The Internet Toolkit and                  Glossbrenner's Choice of a plethora of shareware programs and text              files available directly from him for a reasonable $5.00 per HD disk.                                                                                           The second edition contains a great deal of updated information on              the current state of the Internet, which is constantly changing.  This          is especially apparent in the coverage of the World Wide Web which has          grown exponentially since the first edition of INTERNET 101 was                 published.                                                                                                                                                      My impression of INTERNET 101 is that it is an excellent guide to the           beginning Net user which offers a good taste of the features                    and goodies of the Internet.  Although tailored for the 18-20 year-old          college freshman, it's of equal use and value to anyone with no computer        or online experience (like my wife  who is now "attending" the                  Glossbrenner Five-Minute Internet University as I write these                   final lines).                                                                                                                                                                                                                                   (C) 1995                                                                        Michael Crestohl                                                                Nahant Massachusetts  USA                                                       mc@shore.net                                                                                                                                                    DISCLAIMER:  I have no interest, financial or otherwise, in the success or      failure of the book or materials reviewed herewith, nor have I received any     compensation (other than a review copy requested by me) from anyone who has.    All opinions expressed are strictly my own.                                                                                                                     @START@Review of Leonardo's Bicycle by Paco Ignacio Taibo II (fict/myst)        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                             November 9 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          BOOKS                                                            BOOKS                                                                                                                                                                                                    LEONARDO'S BICYCLE                                                           By Paco Ignacio Taibo II                                                   The Mysterious Press, $26.95 cloth                                                              by                                                                        JASON ANDERSON                                                                                                                      Reading at Harbourfront last year, Paco Ignacio Taibo II apologized             for his limited abilities with the English language before reciting a           piece that was packed with high-calibre profanities. If what I've               heard about the complexity and precision of Spanish cussing is true, I          wish I could read him untranslated.                                                                                                                             Alas, like the guy in the Pet Shop Boys movie, I am a bilingual                 illiterate. Luckily, Taibo's books are bountiful -- Leonardo's Bicycle          is his seventh book to be published in English since 1990. Moreover,            this one will tell you all you ever wanted to know about Carlos                 Santana.                                                                                                                                                        Leonardo's Bicycle contains three concurrent narratives hinging on two          events. The first event is Leonardo da Vinci's invention of the                 bicycle 400 years before the world noticed. The second is the stuff of          urban mythology: two Texan female basketball players are attacked in            Mexico -- one is killed and the other wakes up to discover that one of          her kidneys has been removed. Notable Mexican crime writer and Santana          fan Jose Daniel Fierro developed a big crush on the kidney-deficient            one while watching her play on cable TV in Mexico City and comes to             her aid. While they investigate the case of the missing organ, Fierro           also works on the story of crusading journalist Antonio Amador and              Fierro's grandfather, an overactive anarchist in the brutally violent           times of early 1920s Spain. Narrative No. 3? Well, it starts with the           fall of Saigon and ends in the Chelsea Hotel.                                                                                                                   Leonardo's Bicycle is the kind of metaphysical mystery novel that               Umberto Eco attempted with The Name Of The Rose and Foucault's                  Pendulum. While avoiding Eco's pratfalls of semiotic skullduggery,              Taibo matches the plotting of a Dashiell Hammett novel with the sense           of narrative play of Italo Calvino or Julio Cort zar. Superb stuff,             though disappointingly low on the cussword count.                                                                                                               ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          Books archives ---------------> http://www.interlog.com/eye/Arts/Books          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@Review of Memory's Ghost by Philip J. Hilts (psychology)                 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                             November 9 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          BOOKS                                                            BOOKS                                                                                            MEMORY'S GHOST: THE STRANGE TALE OF MR. M AND THE NATURE OF MEMORY                                      By Philip J. Hilts                                                     Simon & Schuster/Distican, $30 cloth                                                                                                                                             by                                                                     ALEXANDER FINLAYSON                                    Imagine reading a magazine from cover to cover, putting it down, then           picking it up again and being able to read it as though you'd never             seen it before. That's what it would be like if you lived in an                 eternal present. And that is how the man referred to as H.M. in                 neurological literature sees the world.                                                                                                                         At age 16, in an ill-conceived lobotomy, H.M. had the centre of his             brain sucked out through a straw. It was the 1950s and neurology was            in its dark ages. While the surgery did little for H.'s epilepsy, it            inadvertently delivered to science a unique specimen, a man without a           memory.                                                                                                                                                         William James believed the present lasts from three to 12 seconds. All          other mental activity is memory and reconstruction from it. H. lives            from day to day with the usual skills and abilities, except he has              only those three to 12 seconds. As one of H.'s doctors says, each               moment for him is like "that fraction of a second in the morning, when          you are in a strange hotel room, before it falls in place for you."                                                                                             For H., the world bursts out of a wall of mist, so to speak.                    Consequently, he needs regular reassurance that, a moment ago, he               didn't do something wrong. Which is why he spends much of his time              doing crosswords. Puzzle clues have the advantage of telling him what           he must do next (fill in this row, fill in that one).                                                                                                           He has no idea how old he is. He can enjoy watching a TV show but not           remember watching it. Shown some old family photos and asked to guess           when they were taken, he says 1936. At another time, he says 1985 or            '86.                                                                                                                                                             The study of H., conducted in 1977, enabled breakthroughs in                   neurology. Apart from H.'s case history, though, Hilts' book is                 largely a primer on memory research. The most useful thing it leaves            you with -- like the better pop science books, but unlike most                  contemporary literature -- is lines that tease you (like the belief,            current in neurology, that the act of memory is one construction, not           sponge-like recording).                                                                                                                                         Or this fascinating line from the poet W. S. Merwin: "And I moved               forward, because you must live forward, which is away from whatever it          was that you had, though you think when you have it that it will stay           with you forever."                                                                                                                                              ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          Books archives ---------------> http://www.interlog.com/eye/Arts/Books          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@BOOKS: Book on a Wire by Edward Kay (bio of Great Farini)                ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                            November 16 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          BOOKS                                                            BOOKS                                                                                                                      BOOK ON A WIRE                                                                                                                                                        by                                                                          EDWARD KAY                                                                                                                        I'm standing about seven metres or so above the ground, on a platform           at the Main Space Circus School at Harbourfront, getting ready to take          my first swing on the trapeze. I assume the takeoff position. To do             this, you have to grasp the bar and lean out so far that the only               thing keeping you from falling from the platform is your spotter, a             veteran acrobat who holds you from behind by your safety belt.                                                                                                  Nothing, I discover, obliterates one's sense of cool faster than being          dangled by the ass out over the Great Abyss. Despite my best efforts            to maintain a nonchalant air, the palms of my hands are gushing                 perspiration at a rate of, oh, about five or six litres a minute. Is            this any way to make a living? Nah. But it does at least give me some           appreciation for a man who until recently was one of Canada's                   forgotten greats: William Hunt, a.k.a. The Great Farini, one of the             most famous high-wire artists of the 19th century.                                                                                                              Farini is the subject of an exhaustive new book by Toronto-based                author Shane Peacock, The Great Farini: The High-Wire Life Of William           Hunt (Viking/Penguin, $29.99 cloth). Peacock feels, passionately, that          his subject has been unfairly packed off to the horse latitudes of              history as a result of that time-honored and annoying Canadian                  tradition of ignoring our outstanding compatriots.                                                                                                              Back in the mid-1800s, Farini escaped the confines of small-town                Ontario to become a sort of showbiz renaissance man. In his day, he             crossed the Niagara gorge on a tight-rope while doing laundry (a feat           that I and most people I know have difficulty enough doing even                 without the gorge and the tight-rope), wowed the world with his high-           wire stunts, then went on to become an impresario with a special                talent for invention, hyperbole and, as he might have put it,                   humbugging the public.                                                                                                                                          One of Farini's first and most interesting creations was Lulu, a                comely young lass who stole the hearts of many a Victorian gentleman            with her feats of acrobatic derring-do -- at least until Lulu got               tired of dressing as a woman and revealed himself for what he actually          was, Farini's adopted son.                                                                                                                                      And believe me, even without the drag accoutrements, this is no easy            gig. On cue, I leap from the platform and, grasping the trapeze bar,            go hurtling out into space. Observation No. 1: the G-forces are                 greater than I expected. Holy shit are they greater than I expected.            Marek, the normally affable instructor/ground controller begins to              shout instructions like a boot camp sergeant. Good thing, too, because          what with all the blood that normally supplies oxygen to my brain               having apparently departed for my ankles, I can use some friendly               advice.                                                                                                                                                         On command, I bring my legs up and hook them around the bar. Then, as           the trapeze sails back up to its highest point, I let go with my hands          and hang by my knees, arms stretched toward the ground, swinging like           a pendulum through space. All that blood, and then some, has now                returned to my head. Everything seems a little blurry. And I have this          strange tightness in my eyeballs. They're engorged with blood, I                imagine -- big, red, hard-boiled eggs bulging out of my eye sockets.            It doesn't feel like they can get any tighter. Jesus, what if they're           about to burst? In just a few short moments, all those nice, gawking            Harbourfront tourists, their children and their french fries will be            splattered as my eyes explode.                                                                                                                                                                THE CATCH                                                                                                                         If Farini ever had these kinds of thoughts, he certainly didn't write           about them, or at least he wasn't quoted in Peacock's book. Which is            one of its problems. The Great Farini reveals more about the persona            than the person.                                                                                                                                                You can infer things from the accomplishments, both grand and dubious,          that Peacock has documented -- inventing the parachute, exploring               Africa, exhibiting unfortunate whales and displaying less-than-                 scientifically credible human freak shows, to name a few -- but you             still can't, despite the book's 454 pages, get any intimate sense of            the human behind these weird and wonderful obsessions. Peacock's                style, workmanlike and a little stiff, exacerbates the situation. His           admiration of Farini, though not without justification, seems to have           clouded his vision.                                                                                                                                             Speaking of vision, my eyes do not explode after all. After a few more          practice runs, I work up to a classic flying trapeze routine wherein I          will be caught in mid air. The first attempt is aborted by the                  catcher; I have screwed up the timing. On the second try, however, I            swing out, hanging by my knees, and, in an upside-down and backwards            orientation, see my catcher arcing out towards me on a second trapeze.          This time I can feel I'm in sync, and experience a thrill of                    anticipation knowing that in a few moments, I will be making the                connection. Our arcs intersect; his hands lock onto my wrists, my               hands lock onto his arms, and I release my leg grip from the trapeze            bar, which immediately slips away.                                                                                                                              I am now swinging through space, held by nothing more than the grasp            of another human. It occurs to me that I have finally executed all the          moves properly, with something (I am told later by a sympathetic                onlooker) approaching gracefulness. Maybe so, if you don't see the              bruises that will form behind my knees by the end of the day, and will          eventually grow to be the size of my hand and the color of a banana             that's been left in the sun for a month or two. "You're brave to do             that," comments a middle-aged woman in the crowd as I walk away from            the net. Wrong. She has no idea of the number of fears I have                   suppressed to do this.                                                                                                                                          And that's the real trick -- never let the crowd see your frailties.            Apparently Farini was such a master of that skill that he has left his          biographer with a very narrow range of self-congratulatory archival             material to work with. Peacock deserves kudos for his dogged research           efforts, but at the end of the day, there isn't enough of the human             factor in this biography to make it absorbing.                                                                                                                  Whether you're reading a story or watching someone on a trapeze, the            thing that holds your interest is the tension generated by watching             mere mortals like yourself cope with obstacles thrown in their path.            Gods, on the other hand, face no such difficulties. That may make them          superior, but it also makes them dull.                                                                                                                          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          Books archives ---------------> http://www.interlog.com/eye/Arts/Books          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@Review of The Great Farini by Shane Peacock (bio)                        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                            November 16 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          BOOKS                                                            BOOKS                                                                                                                      BOOK ON A WIRE                                                                                                                                                        by                                                                          EDWARD KAY                                                                                                                        I'm standing about seven metres or so above the ground, on a platform           at the Main Space Circus School at Harbourfront, getting ready to take          my first swing on the trapeze. I assume the takeoff position. To do             this, you have to grasp the bar and lean out so far that the only               thing keeping you from falling from the platform is your spotter, a             veteran acrobat who holds you from behind by your safety belt.                                                                                                  Nothing, I discover, obliterates one's sense of cool faster than being          dangled by the ass out over the Great Abyss. Despite my best efforts            to maintain a nonchalant air, the palms of my hands are gushing                 perspiration at a rate of, oh, about five or six litres a minute. Is            this any way to make a living? Nah. But it does at least give me some           appreciation for a man who until recently was one of Canada's                   forgotten greats: William Hunt, a.k.a. The Great Farini, one of the             most famous high-wire artists of the 19th century.                                                                                                              Farini is the subject of an exhaustive new book by Toronto-based                author Shane Peacock, The Great Farini: The High-Wire Life Of William           Hunt (Viking/Penguin, $29.99 cloth). Peacock feels, passionately, that          his subject has been unfairly packed off to the horse latitudes of              history as a result of that time-honored and annoying Canadian                  tradition of ignoring our outstanding compatriots.                                                                                                              Back in the mid-1800s, Farini escaped the confines of small-town                Ontario to become a sort of showbiz renaissance man. In his day, he             crossed the Niagara gorge on a tight-rope while doing laundry (a feat           that I and most people I know have difficulty enough doing even                 without the gorge and the tight-rope), wowed the world with his high-           wire stunts, then went on to become an impresario with a special                talent for invention, hyperbole and, as he might have put it,                   humbugging the public.                                                                                                                                          One of Farini's first and most interesting creations was Lulu, a                comely young lass who stole the hearts of many a Victorian gentleman            with her feats of acrobatic derring-do -- at least until Lulu got               tired of dressing as a woman and revealed himself for what he actually          was, Farini's adopted son.                                                                                                                                      And believe me, even without the drag accoutrements, this is no easy            gig. On cue, I leap from the platform and, grasping the trapeze bar,            go hurtling out into space. Observation No. 1: the G-forces are                 greater than I expected. Holy shit are they greater than I expected.            Marek, the normally affable instructor/ground controller begins to              shout instructions like a boot camp sergeant. Good thing, too, because          what with all the blood that normally supplies oxygen to my brain               having apparently departed for my ankles, I can use some friendly               advice.                                                                                                                                                         On command, I bring my legs up and hook them around the bar. Then, as           the trapeze sails back up to its highest point, I let go with my hands          and hang by my knees, arms stretched toward the ground, swinging like           a pendulum through space. All that blood, and then some, has now                returned to my head. Everything seems a little blurry. And I have this          strange tightness in my eyeballs. They're engorged with blood, I                imagine -- big, red, hard-boiled eggs bulging out of my eye sockets.            It doesn't feel like they can get any tighter. Jesus, what if they're           about to burst? In just a few short moments, all those nice, gawking            Harbourfront tourists, their children and their french fries will be            splattered as my eyes explode.                                                                                                                                                                THE CATCH                                                                                                                         If Farini ever had these kinds of thoughts, he certainly didn't write           about them, or at least he wasn't quoted in Peacock's book. Which is            one of its problems. The Great Farini reveals more about the persona            than the person.                                                                                                                                                You can infer things from the accomplishments, both grand and dubious,          that Peacock has documented -- inventing the parachute, exploring               Africa, exhibiting unfortunate whales and displaying less-than-                 scientifically credible human freak shows, to name a few -- but you             still can't, despite the book's 454 pages, get any intimate sense of            the human behind these weird and wonderful obsessions. Peacock's                style, workmanlike and a little stiff, exacerbates the situation. His           admiration of Farini, though not without justification, seems to have           clouded his vision.                                                                                                                                             Speaking of vision, my eyes do not explode after all. After a few more          practice runs, I work up to a classic flying trapeze routine wherein I          will be caught in mid air. The first attempt is aborted by the                  catcher; I have screwed up the timing. On the second try, however, I            swing out, hanging by my knees, and, in an upside-down and backwards            orientation, see my catcher arcing out towards me on a second trapeze.          This time I can feel I'm in sync, and experience a thrill of                    anticipation knowing that in a few moments, I will be making the                connection. Our arcs intersect; his hands lock onto my wrists, my               hands lock onto his arms, and I release my leg grip from the trapeze            bar, which immediately slips away.                                                                                                                              I am now swinging through space, held by nothing more than the grasp            of another human. It occurs to me that I have finally executed all the          moves properly, with something (I am told later by a sympathetic                onlooker) approaching gracefulness. Maybe so, if you don't see the              bruises that will form behind my knees by the end of the day, and will          eventually grow to be the size of my hand and the color of a banana             that's been left in the sun for a month or two. "You're brave to do             that," comments a middle-aged woman in the crowd as I walk away from            the net. Wrong. She has no idea of the number of fears I have                   suppressed to do this.                                                                                                                                          And that's the real trick -- never let the crowd see your frailties.            Apparently Farini was such a master of that skill that he has left his          biographer with a very narrow range of self-congratulatory archival             material to work with. Peacock deserves kudos for his dogged research           efforts, but at the end of the day, there isn't enough of the human             factor in this biography to make it absorbing.                                                                                                                  Whether you're reading a story or watching someone on a trapeze, the            thing that holds your interest is the tension generated by watching             mere mortals like yourself cope with obstacles thrown in their path.            Gods, on the other hand, face no such difficulties. That may make them          superior, but it also makes them dull.                                                                                                                          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          Books archives ---------------> http://www.interlog.com/eye/Arts/Books          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@Review of A Fine Balance by Rohinton Mistry                              ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                            November 16 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          BOOKS                                                            BOOKS                                                                                                                      A FINE BALANCE                                                                By Rohinton Mistry                                                       McClelland & Stewart, $35 cloth                                                                                                                                                by                                                                          NIGEL HUNT                                                                                                                        Brampton-based Rohinton Mistry has written his version of the great             big Indian novel and it is... big.                                                                                                                              At 748 pages, to properly digest the contents of this tome a reader             requires many quiet evenings curled up in a comfy chair, preferably             with a toasty fire in the fireplace and a sleeping dog at your feet.            Strong wrists would also be a definite asset.                                                                                                                   I advise such comportment not just because of the novel's length, but           also because of its graceful pace. Many have already compared the feel          of A Fine Balance to classic 19th-century novels, and the combination           of enormous detail with a traditionally elegant storytelling voice              make it easy to agree. But who's complaining? Like its grand Victorian          predecessors, once you pick up this book you soon find yourself caught          up in a fascinating world peopled by fully realized characters.                                                                                                 Despite the wealth of detail, the situation is surprisingly simple.             Two impoverished low-caste tailors meet a student on a train and                become friends. Coincidentally, they are all heading for the same               address: the apartment of a widow who will hire the tailors and rent a          room to the student.                                                                                                                                            Mistry then plows through the entire history and social situation of            each character, producing in effect a microcosm of India in the mid-            '70s: a country brutalized by caste violence and a government-imposed           "State of Internal Emergency."                                                                                                                                  Once the scene is established, the top is set to spin. As a writer,             Mistry shows a rare ability to hold in equilibrium the tiny human               triumphs and tragedies with the greater political picture that                  constantly impinges on the little people who are helplessly trying to           just have a life. The author also treats us to a delightful array of            secondary characters, ranging from a hair-collector to the widow's              disapproving brother to Beggarmaster, ruler of the city's underclass.                                                                                           Mistry's first novel, Such A Long Journey, won the Governor-General's           Award, among several other honors. A Fine Balance was passed over by            this year's jury, but won the Giller Prize.                                                                                                                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          Books archives ---------------> http://www.interlog.com/eye/Arts/Books          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@Review of two new books on moviemaking                                   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                            November 16 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          PAPER VIEW                                                  PAPER VIEW                                                                                                                    DIALING FOR DIALOG                                                                                                                                                      by                                                                        DAVID DRAYTON                                                                                                                       William Goldman (Butch Cassidy And The Sundance Kid, All The                    President's Men), one-time highest paid screenwriter in Hollywood               history, once wrote that the single most important fact, perhaps, of            the entire movie industry is that nobody knows anything. Yet, if you            go to the film section of most book stores you'll see a shelf full of           books, written by people you've never heard of, that seem to know               everything about making it in the glam, glam world of movies.                                                                                                   Wanna be a hot-shot director? Wanna write "screenplays that sell?"              Forget four years of film school. Just buy the book! And judging by             the number of books out there it seems that everybody has a Hollywood           success formula except for Mr. Goldman.                                                                                                                         Well, almost everybody. Highly acclaimed director Sidney Lumet                  (Serpico, Dog Day Afternoon) in his recent book Making Movies                   (Publisher, price, format) admits that, "nobody knows what that magic           combination is that produces a first-rate piece of work." And in Joe            Engel's Screenwriters On Screenwriting: The Best In The Business                Discuss Their Craft (Publisher, price, format TK) legendary                     screenwriter Robert Towne (Chinatown, Shampoo) calls screenwriting              "... an act of prophecy ... you're guessing."                                                                                                                   So why even bother with the film industry, let alone put down coin on           a couple of books that can't even tell you how to make it big? Why not          get that accounting diploma like Dad told you to?                                                                                                               'Cause, my friend, accounting sucks! And making movies really is                glamorous. And if you flip through these two books you'll get a good            insight into how some of the more talented people in the business role          the dice in the biggest crap shoot in the world -- making movies.                                                                                               Although he doesn't know the magic combination, it's hard to think of           another person who knows more about "the crap shoot" than Lumet. With           39 films and some 50 Oscar nominations under his belt, who better to            tell us how it's done? Making Movies, in a swift, very economical 220           pages, gives us the whole process of making a movie from Lumet's point          of view.                                                                                                                                                        We see how he chooses his material. How he works with the writer. How           he deals with actors in rehearsal and on the set. How he shoots. How            he edits. How he works with the composer. And how he suffers through            test screenings. Lumet gives us the whole ball of wax in an often               funny and opinionated book.                                                                                                                                     But Making Movies' biggest asset is its straight-forwardness and                complete lack of pretension. Lumet describes the process of                     moviemaking plainly and simply without an overload of technical                 jargon. He doesn't assume that you're a film expert but doesn't                 underestimate your intelligence either.                                                                                                                         And what we come away with after reading Making Movies is a real                feeling for the whole mysterious process. We see Lumet, the meticulous          master craftsman, work just as hard on his mega-bomb The Wiz as he did          on his Oscar magnet Network, and we realize good movies really are              magic.                                                                                                                                                          All this magic of course starts with the blank page and in                      Screenwriters On Screenwriting Joel Engel (biographer of Rod Serling            and Gene Roddenberry) interviews a cross-section of Hollywood page-             fillers. We get the word from veterans like Robert Towne, Horton Foote          (Tender Mercies), and Ernest Lehman (North By Northwest). From                  prominent women: Amy Holden Jones (Indecent Proposal), and Caroline             Thompson (Edward Scissorhands). From rookies that hit it big: Richard           LaGravenese (The Fisher King) and Ted Tally (The Silence Of The                 Lambs). And many more.                                                                                                                                          What do they have to say? A lot. And a lot of it is contradictory.              None of them writes a screenplay the same way. Michael Mann (Last Of            The Mohicans) sums it up best when he says, "There are no rules.                That's rule one." But Engel keeps plugging away hoping to discover              "the secret."                                                                                                                                                   If there is a common thread that runs through the interviews, it's              that real screenwriters are just like us when they sit down in front            of a computer -- they doubt themselves completely. "I wake up                   frightened every day," says Richard LaGravenese. This coming from a             man who scored three other hits with The Ref, The Bridges Of Madison            County and, most recently, Unstrung Heroes, and has signed for big              bucks to write producer Joel Silver's next action flick.                                                                                                        So go ahead -- read these books if you want, and make your movie. I'm           sure it will be a smash. But what do I know?                                                                                                                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          collected reviews -----------> http://www.interlog.com/eye/Arts/Movies          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421          @START@Iomega announces new Windows '95 Software.....                           Iomega Announces New Windows 95 Software Tools and Upgrades for Zip &           Ditto                                                                                                                                                           Company dedicated to enhancing customer satisfaction with new                   comprehensive programs.                                                                                                                                                                                                                         ROY, Utah -- October 24, 1995 -- Iomega Corporation (NASDAQ: IOMG)              today announced its is launching a major campaign to enhance the                satisfaction of its customers by offering a comprehensive program that          includes enhanced Windows 95 support, special rebate coupons for Zip            customers and expansion of its customer service capabilities.                   "As a result of Iomegas rapid growth and the unprecedented popularity           of our Zip drive, customer service resources have been stretched", said         Michael Jones, Iomegas director of technical support services.  "We             hear what our customers are saying, and we are aggressively approaching         the situation from a number of angles -from increased customer service          to Windows 95 support -in order to endure that our customers are as             satisfied with our service as they are with our products."                                                                                                      MAJOR FOCUS ON CUSTOMER SUPPORT                                                                                                                                      Company executives said Iomega immediately will begin:                          ╖ increasing capital investment on automated equipment                          . doubling its technical support personnel, and                                                                                                                   creating additional means of contacting Iomega by enhancing and                 improving its on-line service support, including                                America on-line, Microsoft Network, automated fax-on-demand, and                its home page on the world wide web.                                                                                                                      "Whenever a company experiences such overwhelming demand for its               products, it can expect a strain on its support resources. Iomega               recognizes this issue", said Stan Corker, director of Removable Storage         Research at International Data Corporation. "Iomega has shown that it           is committed to its customers by offering high quality products. Now it         is taking the next critical steps in ensuring that it maintains a loyal         base of customers."                                                                                                                                             FREE DRIVERS AND NEW ZIP TOOLS FOR WINDOWS 95                                                                                                                          The Zip drive is an ideal complement to Windows 95, providing an         unlimited, portable storage solution that is fast and easy to use.                                                                                                     "Making our products fun and easy to use with Windows 95 is              important," said Andy Grolnick, Zip product line manager. "Windows 95           highlights the latest in home and business computing and is quickly             increasing our customers' need for easy, affordable storage and                 backup."                                                                                                                                                                The basic drivers for using the Iomega Zip drive with Windows           95 are included on the CD version of the new operating environment.             Customers can also obtain Windows 95 software drivers free of charge by         calling Iomega toll free at 1-800-MY-STUFF (800-697-8833) or by                 accessing the drivers via Iomega's on-line services.                                                                                                                Iomega is also offering a new version of its Zip tools software                to fully maximize the consumer's use of Windows 95. Available currently         as an upgrade to Zip customers for only $29.95, Zip tools for Windows           95 is designed to deliver a new level of value and features to Zip              customers.                                                                                                                                                             By mid-November, Iomega expects to begin shipping the Zip Tools          for Windows 95 with all Zip drives at no increased cost.                                                                                                               Zip Tools for Windows 95 is a 32-bit application that takes full         advantage of Windows 95 and delivers a new level of features,                   including:                                                                                                                                                             exclusive Blue Zip icons in the 'My Computer' window, making it                 easy for customers to access their information,                                                                                                                 Guest 95, a popular Zip feature that lets the customer                          temporarily connect and use the Zip drive on any computer within                seconds,                                                                                                                                                        Copy Machine 95 that lets the customer easily create duplicate                  disks,                                                                                                                                                        ╖ Iomega's unique software read and write protection that secures                 all information and assigns a password to protect the most                      sensitive information,                                                                                                                                        ╖ features that allow Zip tools to appear within pull-down menus,               ╖ support of Windows 95's integrated, context-sensitive Help, and               ╖ support of the Windows 95 long file name feature.                                                                                                               For more information or to order the new Zip Tools Software              upgrades for Windows 95, customers can call 800-998-0037,                                                                                                       TOKEN OF APPRECIATION TO CUSTOMERS                                                                                                                                     As part of its customer appreciation efforts during this                 high-growth period, all registered Zip customers who have sent in their         registration cards will be receiving rebate coupons worth $30 via mail          for Zip disks and accessory purchases. In addition, the coupons will            also be sent to all customers who have or will purchase the Zip tools           software upgrade for Windows 95.                                                                                                                                "Zip owners are consuming Zip disks and accessories at a very rapid             pace," said Grolinck. "The rebate coupons will serve as a thank you to          those loyal customers."                                                                                                                                         NEW ONE-STEP BACKUP WITH WINDOWS 95                                                                                                                                    For Ditto tape drive customers using Windows 95, Iomega is               offering a new innovative and easy to use software package for its              range of popular Ditto tape backup products.                                                                                                                           The Windows 95 compatible Ditto software with easy to use                "1-Step" capability is now available to existing customers free of              charge through any of Iomega's online services including, America               Online, Microsoft Network, and CompuServe. In addition, customers can           access Iomega's internet site at www.iomega.com or contact the Iomega           bulletin board service at 801-392-9819.                                                                                                                                For those customers who do not have access to online services,           the software is available on floppies for $14.95 via 1-800-MY-STUFF.                                                                                                   All Ditto products shipping from Iomega since the beginning of           October will include the new Windows 95 compatible Ditto software with          easy to use "1-Step" capability, including:                                                                                                                     ╖ one-step backup: customers simply dick an icon and back up their              entire hard-disk drive,                                                                                                                                         ╖ one-step restore: if a file is lost, the customer just identifies the         files that are missing and the software will restore them in one step,                                                                                          ╖ one-step copy: allows customers to copy files from tape to the disk,          or from disk to tape in one step, and                                           ╖                                                                                  the Works: for full flexibility and advanced functionality, Ditto            Tools for Windows 95 enables the customer to customize the software to          match their personal backup preferences.                                                                                                                                                                                                        CUSTOMER SUPPORT REFERENCES:                                                                                                                                    Windows 95 software drivers:         1-800-MY-STUFF (800-697-8833)                                                                                              Zip Tools software upgrades:         800-998-0037                                                                                                               Ditto Tools software upgrades:       1 800-MY-STUFF (800-697-8833)                                                                                              Internet address:                    www.iomega.com                                                                                                             Bulletin Board Service:              801-392-9819                                                                                                                                                                                                      Iomega Corporation provides personal computer storage solutions          that help people manage their computer stuff - anywhere. These                  solutions include: Zip drives and disks; later this year, the Jaz               one-gigabyte drives and disks; Ditto tape backup drives and tape                cartridges; and the Bernoulli line of removable drives and disks. Used          in homes, business, government and education, and by creative                   professionals, Iomega storage solutions are available through computer          retail stores, resellers and major distributors. The company can be             reached at 800-MY-STUFF (800-697-8833) or 801-778-1000.                                                                                                         ###                                                                                                                                                             Iomega and Bernoulli are registered trademarks of, and Zip, Ditto, Jaz          and the Iomega logo are trademarks of, Iomega Corporation. All other            company and product names are marks of their respective companies.                                                                                              @START@QEMM 8 Press Release 11/2/95                                                                                                                                       QUARTERDECK SHIPS QEMM(R) 8 TOTAL MEMORY MANAGEMENT                                     FOR WINDOWS 95, WINDOWS 3.X, AND DOS                                                                                                                Maximizes Available Memory and Increases System Performance                                          for All PC Systems                                                                                                                   MARINA DEL REY, Calif., Nov. 2 /PRNewswire/ -- Quarterdeck Corporation          (Nasdaq: QDEK) plans to begin shipping QEMM 8 next week, the latest version of  the company's flagship memory management product that includes new memory and   reporting utilities for Windows 95, Windows 3.x and DOS, all in one package.    QEMM 8 incorporates memory multiplying technology based on technology           originally introduced in MagnaRAM(TM), which will help both Windows 95 and      Windows 3.x users maximize their available memory for applications, as well as  the Resource Manager, which allows more applications to run and multitask       under Windows 3.1.                                                                                                                                              QEMM 8 includes for the first time a Windows control panel with a real-time     monitor for system memory under both Windows 95 and Windows 3.x.  The control   panel also lets users call QEMM utilities: Manifest(R), Optimize, and QEMM      Setup.  All three utilities are available for Windows 95, Windows 3.x, and DOS  users.                                                                                                                                                          "QEMM 8 is a complete memory manager," said Alexander Eckelberry, vice          president and general manager of Quarterdeck's Utilities Business Unit.         "Quarterdeck has incorporated all core memory technologies into one package:    system memory maximization, memory multiplying and system resource management.  This is the only memory manager users will need to operate their systems more   efficiently, whether they are using Windows 95, Windows 3.x, or DOS."                                                                                           QEMM 8's system memory management squeezes up to 634k out of the 640k of        conventional memory for Windows and DOS users.  With the Stealth and the new    FreeMeg features, system ROM data, normally loaded into the first megabyte of   conventional memory, and Windows applications and their data are loaded into    extended memory, freeing up more conventional memory for Windows and DOS        applications.                                                                                                                                                   Major features of QEMM 8 include:                                                                                                                               -- Memory Multiplying:  compresses both physical and virtual memory in Windows  3.x and Windows 95 to provide maximum available Windows memory.                                                                                                 -- Resource Manager:  manages the capabilities of the GDI (Graphic Display      Interface) and User resources under Windows 3.1, allowing the user to open      more applications and multitask without running out of memory.                                                                                                  -- System Memory Management and FreeMeg:  Stealth system memory management      gives users extra high memory by moving system, video, and other ROM functions  out of the first megabyte of memory.  FreeMeg stops Window programs and their   data from eating up precious conventional memory by loading them into extended  memory.                                                                                                                                                         -- Manifest:  Quarterdeck's award-winning system reporting and diagnostic       utility now comes in a single version that has the same interface for both DOS  and Windows.  It provides reports on such items as hardware IRQs and PCMCIA     card status.  Under Windows 95 or Windows 3.x, Manifest gives detailed reports  on memory usage by the operating system itself and by the programs running      under it.                                                                                                                                                       System requirements include an Intel-based PC running Windows 3.1, Windows for  Workgroups, or Windows 95; with 4.5 megabytes of available hard disk space.     PCs running Windows 95 or Windows 3.x require at least 4 MB of RAM.  Systems    running DOS require at least 1.25 MB of RAM.  QEMM 8.0 supports PC or MS DOS    3.3 and above, DR DOS 6 and Novell DOS 7.  All specifications are subject to    change without notice.                                                                                                                                          The anticipated street price of QEMM 8 is $69.95.  Registered users of QEMM     7.x or earlier are entitled to an upgrade for $29.95, plus postage and          handling.  Customers may order QEMM 8 immediately by calling 800-683-6696.      Additional information is available on Quarterdeck's World Wide Web site        (http://www.quarterdeck.com), or through Quarterdeck's CompuServe Forum (GO     QUARTERDECK).                                                                                                                                                   About Quarterdeck                                                                                                                                               Quarterdeck Corporation is a pioneer in the development of software products    in three strategic business areas:  utilities, remote computing and the         Internet.  The company has led the industry in bringing utilities solutions to  the Windows and DOS environments with its award winning QEMM(R).                                                                                                The company also recently shipped three Windows 95 products: MagnaRam(TM) 2,    Cleansweep(TM) 95, and WinProbe(TM) 4.  The company also offers an entire line  of powerful, next-generation Internet tools for corporate, small business and   individual users called Quarterdeck Mosaic, InternetSuite(TM), WebServer(TM),   WebAuthor(TM), Quarterdeck IWare Connect(TM), and IWare InternetSuite(TM) for   Novell Netware.  The company's diverse customer base includes government,       educational, corporate, small business and individual users.  Dublin, Ireland   serves as its European headquarters, with offices in England, France, Germany   and Australia.                                                                                                                                                  Quarterdeck Corporation's address is 13160 Mindanao Way, 3rd Floor, Marina del  Rey, CA 90292.  Further product availability and pricing information can be     obtained by calling 310-309-3700, by accessing Quarterdeck's Internet Web site  at http://www.quarterdeck.com, or by sending a mail request to                  info@@quarterdeck.com.                                                                                                                                          Quarterdeck, Manifest, DESQview, and QEMM are registered trademarks and         CleanSweep, GameRunner, MagnaRAM, WinProbe, Quarterdeck Mosaic, InternetSuite,  WebServer, and WebAuthor are trademarks of Quarterdeck Corporation.  All other  trademarks and tradenames, registered trademarks and registered tradenames,     are the property of their respective holders.                                                                                                                   -0-                        11/2/95                                                                                                                              /NOTE TO EDITORS:  Quarterdeck press releases are available at no charge        through PR Newswire's Company News On-Call fax service and on PR Newswire's     Web site.  For a menu of Quarterdeck press releases or to retrieve a specific   release, call 800-758-5804, extension 103851, or http://www.prnewswire.com on   the Internet/                                                                                                                                                   /CONTACT:  Ina McGuinness or Cecilia Wilkinson of Pondel Parsons & Wilkinson,   310-207-9300, or investor@@pondel.com; or Rolf Rudestam of The Rudestam Group,  909-585-2012, or rolf@@quarterdeck.com, or CompuServe 71514,3637; or Ellen      Spooren of Quarterdeck, 310-309-4261, or ellen@@quarterdeck.com/                                                                                                (QDEK)                                                                                                                                                          CO:  Quarterdeck Corp. ST:  California IN:  CPR SU:                                                                                                             @START@MSDOS.SYS settings From Microsoft                                                                                                                        SUMMARY                                                                         =======                                                                                                                                                         The Windows 95 Setup program creates a file called Msdos.sys in the root        directory and sets the file's Read-Only, System, and Hidden attributes.         Unlike the Msdos.sys file in MS-DOS, this file is a text file. It contains      a [Paths] section that lists the locations for other Windows 95 files (such     as the registry file) and an [Options] section that you can use to              personalize the boot process.                                                                                                                                   MORE INFORMATION                                                                ================                                                                                                                                                The [Paths] section can contain the following settings:                         ---------------------------------------------------------------------           HostWinBootDrv=<Root of Boot Drive>                                                                                                                             Default:  C                                                                                                                                                     Purpose:  Specifies the location for the root of the boot drive.                ---------------------------------------------------------------------           WinBootDir=<Windows Directory>                                                                                                                                  Default:  Directory specified during Setup (for example, C:\WINDOWS)                                                                                            Purpose:  Lists the location of the necessary files for booting.                --------------------------------------------------------------------            WinDir=<Windows Directory>                                                                                                                                      Default:  Directory specified during Setup (for example, C:\WINDOWS)                                                                                            Purpose:  Lists the location of the Windows 95 directory specified                        during Setup.                                                         --------------------------------------------------------------------            The [Options] section can contain the following settings and must be            manually inserted:                                                              --------------------------------------------------------------------            BootDelay=<Seconds>                                                                                                                                             Default:  2                                                                                                                                                     Purpose:  Sets the amount of time the "Starting Windows" message                          remains on the screen before Windows 95 continues to boot.            --------------------------------------------------------------------            BootFailSafe=<Boolean>                                                                                                                                          Default:  0                                                                                                                                                     Purpose:  A setting of 1 forces your computer to boot in safe mode.                                                                                             --------------------------------------------------------------------                                                                                            BootGUI=<Boolean>                                                                                                                                               Default:  1                                                                                                                                                     Purpose:  A setting of 1 forces the loading of the GUI interface. A                       setting of 0 disables the loading of the GUI interface.                                                                                               --------------------------------------------------------------------                                                                                            BootKeys=<Boolean>                                                                                                                                              Default:  1                                                                                                                                                     Purpose:  A setting of 1 enables the use of the function key boot                         options (that is, F4, F5, F6, and F8). A setting of 0 disables                  the use of these function keys during the boot process                                                                                                NOTE: A setting of BootKeys=0 overrides the use of BootDelay=n.                                                                                                 --------------------------------------------------------------------                                                                                            BootMenu=<Boolean>                                                                                                                                              Default:  0                                                                                                                                                     Purpose:  A setting of 1 enables the startup menu. If this setting is 0,                  then you must press the F8 key when "Starting Windows" appears                  to invoke the startup menu.                                                                                                                           --------------------------------------------------------------------                                                                                            BootMenuDefault=<Number>                                                                                                                                        Default:  1 if the system is running correctly                                            4 if the system hung in the previous instance                                                                                                         Purpose:  Use this setting to set the default menu item for startup.                                                                                            --------------------------------------------------------------------                                                                                            BootMenuDelay=<Number>                                                                                                                                          Default:  30                                                                                                                                                    Purpose:  This setting is used to set the number of seconds your system                   will pause on the startup menu. If the number of seconds counts                 down to 0 without intervention, the BootMenuDefault is activated.                                                                                     --------------------------------------------------------------------                                                                                            BootMulti=<Boolean>                                                                                                                                             Default:  0                                                                                                                                                     Purpose:  A setting of 0 disables the multi-boot option. (For example,                    with a setting of 0 you cannot boot your previous operating                     system.) A setting of 1 enables the F4 and F8 keys to boot your                 previous operating system.                                                                                                                            NOTE: This setting is set to 0 by default to avoid the corruption of data             by allowing you to inadvertently boot MS-DOS and run a disk utility             that does not recognize long filenames.                                                                                                                   --------------------------------------------------------------------                                                                                            BootWarn=<Boolean>                                                                                                                                              Default:  1                                                                                                                                                     Purpose:  A setting of 0 disables the safe mode boot warning message and                  the startup menu.                                                                                                                                     --------------------------------------------------------------------                                                                                            BootWin=<Boolean>                                                                                                                                               Default:  1                                                                                                                                                     Purpose:  A setting of 1 forces Windows 95 to load at startup. A setting                  of 0 disables Windows 95 as your default operating system (this                 is useful only if you have MS-DOS version 5.x or 6.x on the                     computer).                                                                                                                                            NOTE: Pressing F4 inverts the default only if BootMulti=1. (For example,              pressing the F4 key with a setting of 0 forces Windows 95 to load.)                                                                                       --------------------------------------------------------------------                                                                                            DoubleBuffer=<Boolean>                                                                                                                                          Default:  0                                                                                                                                                     Purpose:  A setting of 1 is a conditional setting that enables double-                    buffering for controllers that need it (for example, SCSI                       controllers). A setting of 2 is an unconditional setting that                   enables double-buffering regardless of whether the controller                   needs it or not.                                                                                                                                      --------------------------------------------------------------------                                                                                            DBLSpace=<Boolean>                                                                                                                                              Default:  1                                                                                                                                                     Purpose:  A setting of 1 allows the automatic loading of the DBLSPACE.BIN                 file. A setting of 0 prevents the automatic loading of this                     file.                                                                                                                                                 --------------------------------------------------------------------                                                                                            DRVSpace=<Boolean>                                                                                                                                              Default:  1                                                                                                                                                     Purpose:  A setting of 1 allows the automatic loading of the DRVSPACE.BIN                 file. A setting of 0 prevents the automatic loading of this                     file.                                                                                                                                                 --------------------------------------------------------------------                                                                                            LoadTop=<Boolean>                                                                                                                                               Default:  1                                                                                                                                                     Purpose:  A setting of 0 does not let Windows 95 load COMMAND.COM or                      DRVSPACE.BIN/DBLSPACE.BIN at the top of 640K. If you are having                 compatibility problems with software that makes assumptions about               the available memory try setting this to 0.                                                                                                           --------------------------------------------------------------------                                                                                            Logo=<Boolean>                                                                                                                                                  Default:  1                                                                                                                                                     Purpose: A setting of 1 forces the default Windows 95 logo to appear. A                  setting of 0 prevents the animated logo from being displayed.                   A setting of 0 also avoids hooking a variety of interrupts                      that can create incompatibilities with certain third-party                      memory managers.                                                                                                                                       --------------------------------------------------------------------                                                                                            Network=<Boolean>                                                                                                                                               Default:  0                                                                                                                                                     Purpose:  A setting of 1 means the network was installed and adds "Start                  Windows, bypassing startup files, with network support" as an                   option on the Windows 95 startup menu.                                                                                                                --------------------------------------------------------------------                                                                                            The Msdos.sys file also contains a section that contains seemingly useless      information. This information is necessary to support programs that expect      the Msdos.sys file to be at least 1024 bytes in length. For example, if an      anti-virus program detects that the Msdos.sys file is less than 1024 bytes,     it may assume that the Msdos.sys file is infected with a virus. If you          delete the Msdos.sys file your computer will not start.                                                                                                         The following statement, followed by a series of "X"s, appears in the           Msdos.sys file:                                                                                                                                                    ;The following lines are required for compatibility with other programs.        ;Do not remove them (Msdos.sys needs to be >1024 bytes).                                                                                                     Since each line begins with a semicolon (;), the lines are not read by the      system.                                                                                                                                                         How to Edit the Msdos.sys File                                                  ------------------------------                                                                                                                                  If you want to change any of the values in the Msdos.sys file, follow these     steps to edit the file:                                                                                                                                          1. Click the Start button, point to Find, then click Files Or Folders.                                                                                          2. In the Named box, type "msdos.sys" (without quotation marks). In the            Look In box, click your boot drive (usually drive C). Click the                 Find Now button.                                                                                                                                             3. Use the right mouse button to click the Msdos.sys file and then click           Properties on the menu that appears.                                                                                                                         4. Click the Read-Only and Hidden check boxes to remove these attributes           from the Msdos.sys file and then click OK.                                                                                                                   5. Use the right mouse button to click the Msdos.sys file and then click           Open With on the menu that appears.                                                                                                                          6. In the "Choose the program you want to use" box, click WORDPAD and              then click OK.                                                                                                                                               7. Make the changes you want to the Msdos.sys file. When you are done,             save the file and then quit WordPad.                                                                                                                         8. Use the right mouse button to click the Msdos.sys file and then click           Properties on the menu that appears.                                                                                                                         9. Click the Read-Only and Hidden check boxes to set these attributes for          the file and then click OK. Close the Find window.                                                                                                          10. Quit and then restart Windows.                                                                                                                              @START@Compadre CD-ROM for PowerPoint                                                                                                                           WARNING: Blatant marketing hype ahead...don't say I didn't warn you...                                                                                          Okay, so here's the press-release for our PowerPoint add-on CD-ROM:             -----------------------------------------------------------------------                                                                                         THREE D GRAPHICS PRESENTS COMPADRE...                                           INTELLIGENT CONTENT FOR POWERPOINT FOR WINDOWS 95                                                                                                               Pacific Palisades, CA, November 1995.....Three D Graphics debuts                Compadre(tm), the first "intelligent content" CD-ROM designed specifically      to enhance Microsoft's PowerPoint(tm) for Windows(tm) 95.  Rather than just     another collection of clipart or textures, Compadre contains a vast             assortment of everything you need to create fantastic PowerPoint                presentations.  And, every element of Compadre has been fine-tuned to           work with PowerPoint and with Windows 95.  There's even a Windows 95            Setup Wizard that creates shortcuts to all of the CD elements in                convenient places within a PowerPoint folder.  The value of Compadre is         further emphasized by the fact that Microsoft is including a demo of            Compadre with every copy of Microsoft Office 95 and Microsoft                   PowerPoint for Windows 95.                                                                                                                                      "Compadre is a step beyond," says Elmer Easton, president of Three D            Graphics.  "It is an essential adjunct for people who want to do                outstanding PowerPoint presentations.  When Microsoft developed                 PowerPoint for Windows 95 the developers made significant advances in           the ability of the program to support multimedia.  Compadre builds upon         these improvements and adds a myriad of content on a single CD-ROM."                                                                                            "PowerPoint for Windows 95 is the result of extensive research, plus            valuable feedback from many of our 15 million customers worldwide,"             notes Dave Martinez, PowerPoint product manager at Microsoft Corp.              "It's exciting to see companies, such as Three D Graphics, enhancing            the program even more through their own creative efforts.  Compadre's           rich graphic and multimedia content is presented in an intelligent              format, making it easy to apply to PowerPoint presentations."                                                                                                   INTELLIGENT CONTENT ATTRACTIVELY PRESENTED                                                                                                                      There are seven basic types of content provided on the Compadre CD-ROM.          And, with Compadre's Setup Wizard, they are all just a mouse-click             away: Textures -- PowerPoint has a new "Textured" fill option.                  Compadre provides 152 unique tiling textures, each of which is 128 x            128 pixels and is offered in both a "light" and "dark" variation. Music         Clips -- Thirty five music clips are included, in both .WAV and MIDI            formats, for use as either transition sounds or as the underlying               presentation music.  The clips were created by Midisoft Corp., one of           the world's leading providers of digital music. Sound Effects --                Compadre contains 96 different sound effects, provided in .WAV format.          Sound categories include bullets, transitions, introductions, builds            and miscellaneous sound effects. Presentation Design Templates -- While         PowerPoint itself contains many outstanding design templates, Compadre          goes a step beyond, with 120 very artistic looks.  Each template                includes two background masters: a Title slide and a Presentation Body          slide.  When you install Compadre, the Setup Wizard creates a special           "Compadre" tab in the "New Presentations" dialog box.  Each template            can be previewed in the dialog box before use. Video Clips -- Twenty            three video clips, designed for business presentations, are included.           Each is 4 to 15 seconds in length.  The video clips can be merged with          the sound clips to add excitement to PowerPoint presentations.                  Multimedia Buttons -- More than 1400 multimedia buttons are included,           in Windows .BMP format.  They come in many different styles and colors,         both with and without button graphics.  The blank buttons can be                customized by adding special user-defined text or graphics. Bitmap              Backgrounds -- One hundred eighty full-screen backgrounds are provided          in three formats as Windows .BMP files.  The formats include 300 dpi            monochrome, 24-bit True Color at 640x480 pixel resolution, and 8-bit            color.                                                                                                                                                          SETUP WIZARD ALLOWS INTELLIGENT CONTENT CONFIGURATION                                                                                                           Since the key to effective use of any software is intuitiveness and             ease-of-use, Three D Graphics has gone to great effort to make Compadre         fit the user's needs.  The key is the Setup Wizard, which allows the            user to set up "shortcuts" for enabling just those portions of the              content that the user will need.  These "shortcuts" make the Compadre           for PowerPoint 95 content available with just one or two mouse clicks.          The Wizard even allows the user to copy portions of the CD-ROM directly         to the hard disk for faster access to items that are used very                  frequently.  The Setup Wizard concept for content is unique to                  Compadre.                                                                                                                                                       Compadre also includes 6 sample presentations, all utilizing elements           from the CD-ROM to demonstrate how to use the videos, buttons, sounds,          music, textures and backgrounds to create stunning presentations.                                                                                                                                                                                                                                                               Compadre is available now, at an introductory cost of $49.95, direct            from Three D Graphics.  It includes one CD-ROM and a colorful manual            that illustrates much of the graphic content on the disk.                                                                                                       A demo of Compadre can be downloaded from the Three D Graphics web site at      http://www.threedgraphics.com/compadre/                                                                                                                         Compadre can be ordered directly through the web site.                                                                                                          This site can also be reached through the PowerPoint home page at the           Microsoft web site, http://www.microsoft.com/                                                                                                                   Three D Graphics, founded in 1985 is the preeminent developer and               licensor of data-driven graphics software under several operating               systems.  Widely known for its award-winning stand-alone package                "Perspective," Three D Graphics licenses charting and graphics software         to companies worldwide for incorporation into a wide range of other             product types.  Integration of this technology is easy using "The               Presentation Graphics SDK."  Three D Graphics is also the author,               developer and licensor of TextureMaker, published by Adobe Systems for          use on Macintosh computers.                                                                                                                                     For sales and marketing information, please contact                                                                                                             Three D Graphics                                                                860 Via de la Paz                                                               Pacific Palisades, CA 90272                                                                                                                                     Phone: 800/913-0008 or 310/459-7949                                             FAX: 310/459-5822                                                                                                                                               @START@Iomega Zip Drive--Tips and Tricks                                                                                                                        Iomega Zip Drive Tricks for Win95                                               ~~~~~~~~~~~~~~~~~~~~~~~~~~                                                                                                                                      I don't pretend to be an expert on this topic, but here are a few of my experienFeel free to add to this thread, and expand the info.  If others have been as   frustrated as I have trying to get their Zip drive to work under Win95, perhaps this thread can help a lot of people.                                                                                                                           Here is what I found when trying to install my parallel port Zip drive for Win95                                                                                1.  To run the Zip drive under Win95, you should install the driver "ppa3.mpd", which is supplied by Iomega.   A copy of this driver is included on the Win95   program disk.  Ppa3.mpd is a "protected mode" driver.  Protect mode is the fastemode of   operation under Windows 95, and it uses 32-bit drivers (sometimes     called Mini-Port drivers) to support  devices such as hard disks, video cards,  scsi controllers, etc.  More on installing this driver later.  The parallel portdrive basically installs itself an an SCSI device.                                                                                                              2.   The Windows 3.xx ZipTools that come with the drive WILL NOT work under     Win95 once you have installed the Iomega protected mode driver (ppa3.mpd).      A Windows 95 version of the Iomega Tools is required, which Iomega will sell    you for $30.  For those of us that bought the drive after Win95 was released, thsucks.  Iomega wants to sell us the tools needed for the current MS operating   system.  Worse, within a few weeks Iomega has said these tools will be free withnew drives, but has not announced any free upgrade path for those of us who justgot the drive.  Message--be careful if you are about to buy a Zip drive...you mawant to hold off until you see something on the box clearly stating that the Winversion of the software is included.  I tried to send Iomega some mail on my    opinion about this, but apparently didn't have valid addresses...used one's     others have posted, but I'll bet they got a flood of mail and killed those addreOh well.  Meanwhile, figure I can get along without the tools.                                                                                                  3.  The ppa3.mpd driver which came on my Win95 disks did not work properly on   my machine.  The drive would never recognize disk changes, even if I used the   software "eject".  Also, it would often hang Win95, requiring a push of the resebutton (nothing else could get me out).  Turns out there is a more recent versioof the ppa3 driver available.  Also turns out that I may have been able to get toriginal driver to work if I had have know about parameters which can be specifiin the Win95 device manager (more later).  I tried for days to get the updated pfrom the Iomega web page, but had no luck...their system was either down, or somjust so slow that you could not use it without getting many timeouts.  I found asite (a private one) that has lots of good Zip drive info, and the current ppa3 check it out:                                                                                                                                                      URL:   http://www.stern.nyu.edu/~jwu/iomega.html                                                                                                             The new driver, with a Sept. date rather than June, seems to have fixed the probI was having getting the drive to operate.  When you download the driver, and unit into an empty directory, you will see a file called WIN95INS.RTF.  That is thdirections for installing the driver.  Many people won't have a clue to look in file.  I finally figured out that .rtf stands for Rich Text Format, and that thedesigned to be read with the WordPad program (a great little word processor thatwith Win95).  So load up WordPad, and read the win95ins.rtf file--that gives youinstructions you need to install the ppa3 driver.  Wouldn't it have been nice ifwould have told you about the win95ins.rtm file, and how to read it, in a littlefile packed with the driver?                                                                                                                                    4.  An irritating thing.  Iomega didn't include an uninstall program with the drTurns out that if you go to reinstall the driver, you will all of a sudden find removable drive shown on you "My Computer" screen.  I tried removing the        2nd drive using the Win95 tools, but no luck (anyone else?).  Anyway, I had     assumed that a reinstallation would replace the previous install, but not so...iyou want to add another drive, but Win95 or the driver don't seem to physically check to see if there is a 2nd drive.  I don't know what the official way of deloriginal driver is, but here is what I did.  I opened the Win95 Regedit.exe progis the editor for the registry.  Then I hit Edit/Find, and searched for the wordIomega.  I deleted all keys that referred to them, except for those keys that welisting a path to the CD ROM, etc.  This amounted to deleting half a dozen keys Most of them were pretty straight forward--for example under the key SCSI there two other keys, 0000 and 0001.  The contents of each numbered key were basicallyidentical.  This made it clear that each was a seperate installation of the drivdeleted both numbered keys in each place, so I could start over on the installatscratch.  This procedure is not for the faint of heart, but it worked fine.  I fwhat the heck, I can always reinstall Win95 from scratch if I get things too mesThere is probably an easier way to get rid of the old ppa3 driver than the way Iand perhaps some kind sole out there will post it here.                                                                                                         5.  Once you get the Sep version of the driver installed, do this:  Right click drive icon in My Computer.  Choose Make a Shortcut.  Put a short cut on the desknow on, you can Right click on the shortcut to get a list of things you can do wzip drive, including eject, explore, find, copy, etc.  Cool.  Remember the Rightclick trick--very handy.                                                                                                                                        6.  Now, test the drive by copying files to it, and then seeing how things went.copy an executable file to it, and try running it from there.  Try copying an .eback from the Zip drive (rename it of course), and run that from your C: drive tsure it copied fine.                                                                                                                                            7.  The win95ins.rtf file also has (at the end) some notes about some parameterscan set.  You set these in Control Panel/System/Device Manager.  Click on SCSI  Controllers, and then on the Iomega device.  Then click the Settings Tab, where can enter the parameters:  For example, you could enter:   /mode:fast /speed:6  If you choose a mode that won't work for you, Win95 will come up in that god-awf"Safe Mode", where you can retry entering the parameters.  /mode:nibble is the  safest (and slowest) mode--so if you have problems, drop back to that mode.     On my machine, I have a bidrectional port, but the /mode:bidir didn't work for mHowever, I was able to successfully use /mode:fast.  The speed parameter, as faras I can tell so far, doesn't seem to make much difference.  I can't even figureif speed:1 is surposed to be faster or slower than speed:6.  The win95ins.rtf fidoesn't say.  Anyone know?                                                                                                                                      Well, thats about all I know.  If anyone gets any info about Iomega deciding to take care of their supporting customers, and makes the Win95 zip tools availablefree, email me and let me know:  curt@teleport.com.                                                                                                             Also, check out my high-speed modem page if you are interested in high speed modwill soon be adding a Win95 section.                                                                                                                            Best regards,                                                                   Curt...                                                                                                                                                         @START@POWERTIP: Shortcut to desktop in the Start button                                                                                                        Greetings to all you users of the world's greatest Software :-)                                                                                                 I'd like to share a tip with you, I got from my colleague Christine Koch:                                                                                       How to create a shortcut to the desktop:                                                                                                                        Create a shortcut to the Explorer on your Desktop:                                 - right click on the Start button                                               - Choose open                                                                   - Go into the Programs Folder                                                   - drag the Windows Explorer Icon on your Desktop                                  using the RIGHT Mouse button                                                  - choose copy here                                                                                                                                           Then change the command line switch:                                               - right click on the Shortcut you created                                       - choose Properties                                                             - choose Shortcut                                                               - Type in following command line as target:                                       C:\WINDOWS\EXPLORER.EXE /n, /root,                                              The last "," is vital!                                                        - If you want the two pane Explorer view ad the switch ,/e                                                                                                   The rename the Shortcut to "Desktop" or whatever you choose and drag the        icon onto the start button.                                                                                                                                     Voila!                                                                                                                                                          Enjoy :-)                                                                                                                                                       --                                                                              The opinions expressed in this message are my own personal views                and do not reflect the official views of Microsoft Corporation.                                                                                                 @START@New Pervasive 3D & Multimedia Chip from 3Dlabs                           For those interested, the latest announcement from 3Dlabs regarding             PERMEDIA our new 3D graphics and Multimedia processor.  For more                information you can visit our web site at                                       http://www.3Dlabs.com/3Dlabs or email me directly.                                                                                                              Regards                                                                         Tim Lewis at 3Dlabs.                                                                                                                                            NEWS RELEASE                                                                    --------------------------                                                         3Dlabs Redefine PC Graphics with PERMEDIA Family of                             Graphics Processors for Pervasive 3D                                                                                                                            High-performance 2D, 3D, video and VGA acceleration on a single chip;           PERMEDIA  boards will run Creative Labs 3D Blaster games                                                                                                        SAN JOSE, CA - October 23, 1995 - 3Dlabs Inc. today announced its               second-generation, low-cost 3D graphics accelerator family --                   PERMEDIA(tm) -- that sets a new standard for integrated 2D, 3D and              video acceleration.  PERMEDIA delivers 3D performance up to four times          greater than any other announced graphics chip or video games system -          at pricing equal to many 2D-only graphics boards.  PERMEDIA will be             available to selected OEMs in the first quarter of 1996, and drives             the price of a complete multimedia graphics solution to below $250.                                                                                             PERMEDIA generates 25 million texture-mapped pixels-per-second with             high quality, true per-pixel perspective correction and full bi-linear          filtering.  PERMEDIA's well-balanced 3D capabilities also include               Gouraud shading, optional Z-buffering, fogging, blending,                       translucency, overlays and stencils at a rate of up to 500,000 50               pixel triangles-per-second.  PERMEDIA contains a compact and highly             optimized unified graphics engine, re-architected using technology              developed for 3Dlabs' GLINT(r) workstation-class graphics processors.           PERMEDIA is also protected with the same fundamental patent estate as           the GLINT product line.                                                                                                                                         "I believe that 3Dlabs is positioned to be the leading provider of 3-D          graphics in desktop PCs.  The PERMEDIA chip strikes an impressive               price/performance balance and they have the strategic partners, like            Creative Labs, necessary to grow the market for entertainment-class             3-D graphics," said Geoff Ballew, semiconductor application market              industry analyst, at Dataquest.                                                 Microsoft Corp. are using 3Dlabs-based hardware as a  primary                   development platform for the Direct 3D(tm) and Reality Lab real-time            3D APIs.  PERMEDIA provides 100% hardware rasterization acceleration            for the Microsoft APIs under Windows(r) 95 - providing levels of 3D             performance far exceeding that of any games console on the market.                                                                                              "3DLabs is a long established affiliate of Microsoft in bringing                hardware acceleration to our full range of 3D APIs, from Reality Lab            and Direct 3D(tm) to OpenGL(r)." said Kate Seekings, 3D technology              evangelist at Microsoft.  "PERMEDIA is a significant step in making 3D          acceleration pervasive on the Windows-based desktop, with                       unprecedented levels of performance and functionality.  Microsoft               plans to support the PERMEDIA architecture, helping to ensure that              users of Windows can take full advantage of its capabilities through            Microsoft's 3D APIs."                                                                                                                                           "3Dlabs is the leading supplier of 3D silicon on the PC and we are now          redefining the dynamics of that market," said Osman Kent, president             and CEO of 3Dlabs. "With the introduction of PERMEDIA, 3Dlabs is                providing a mainstream, pervasive 3D/multimedia chip that can replace           not only today's  high-end VGA products, but also any 3D game-oriented          silicon. While many companies are trying to bring their first game              silicon to life, we have already delivered robust silicon through               GLINT and 3D Blaster in both the professional and entertainment market          segments.  Our vision now is to make world-class 3D available on every          new PC, be it in the home, office or plane. Our licensing program and           merchant chips in the PERMEDIA family are moving us aggressively                toward this goal."                                                                                                                                              The first-generation, low-cost 3D chip from 3Dlabs was used                     exclusively by Creative Labs on their 3D Blaster(tm) board, which will          be shipping in volume this Christmas.  Creative plans to use custom             versions of PERMEDIA for future boards in the 3D Blaster family.                                                                                                Creative has been closely involved in the PERMEDIA design process and           has worked with 3Dlabs to make 3D Blaster titles run on any                     PERMEDIA-based board without modification.  This is possible due to             the functional compatibility between 3D Blaster and PERMEDIA, and               industry standard APIs - such as Microsoft's Reality Lab and Direct             3D.  Many titles shipping today on 3D Blaster use Creative's CGL                graphics library.  Creative has licensed CGL to 3Dlabs - enabling               CGL-based games titles to also run unmodified on PERMEDIA based cards.                                                                                          "The PERMEDIA architecture is the ideal platform for our continuing             relationship with 3Dlabs," said Hock Leow, vice president of the video          and graphics product group at Creative.  "PERMEDIA not only provides            outstanding 3D performance for games and other pervasive 3D                     applications, but also includes the high performance 2D and video               functionality we need to make our boards excel at accelerating all the          graphics applications used by our customers.  We are committed to               working with 3Dlabs to make PERMEDIA the leading 3D architecture for            pervasive 3D. Licensing our software to 3Dlabs provides a tremendous            momentum to PERMEDIA by providing an immediate collection of top                quality games for PERMEDIA-based boards."                                                                                                                       "By definition, pervasive 3D includes all the entertainment                     applications," said Henry Choy, director of entertainment products at           3Dlabs.  "We received a lot of positive feedback from the game                  developer community about Creative's 3D Blaster board.  We listened             carefully to their comments and integrated the performance and                  functionality into PERMEDIA to make it the leading next-generation 3D           games accelerator."                                                                                                                                             While games have been the first high-volume 3D market segment, 3D               graphics will become even more pervasive during 1996 with 3D                    capabilities being integrated into everyday applications such as 3D             Web browsers, multimedia navigators, digital publishing, financial              visualization, presentation packages and the graphic user interface             itself. 3Dlabs is working closely with many 3D applications                     developers, ensuring that key vendors have access to hardware and               technical support, ensuring that software is optimally accelerated by           GLINT and PERMEDIA cards.                                                                                                                                       PERMEDIA's seamlessly integrated 2D performance exceeds that of                 today's fastest accelerators  for the Microsoft Windows 95 operating            system, and its video processing capabilities include MPEG-compatible           YUV color conversion and fully filtered, bi-linear scaling to provide           30fps video playback at full-screen resolution.  In addition, video             can be freely used as a perspective texture, enabling real-time video           effects to be generated with ease - one example of how 3D-based chips           are inherently more powerful than the current generation of 2D-only             chips.  On-chip VGA is also fully accelerated providing unmatched               performance for legacy VGA-based software and games.                                                                                                            PERMEDIA makes advanced 3D acceleration affordable and widespread,              fueling the growth of the market for 3D software.  PERMEDIA is the              first pervasive 3D graphics chip that is both inexpensive enough to be          used in low-cost games boards, and has the performance and                      functionality to be used for everyday 2D and 3D graphics tasks,                 including personal productivity applications.                                                                                                                   "With GLINT's leadership position in the professional segment, 3Dlabs           has been perceived as being a high-end only 3D chip company.  With              PERMEDIA we now have merchant chips for both the professional and               pervasive 3D markets - that makes us unique in the PC industry," said           Neil Trevett, vice president of marketing at 3Dlabs.  "We are fully             committed to extending the high-end 3D performance of the PC, and as            3D markets develop, we will continue to migrate and adapt our high-end          3D technologies into PERMEDIA-class devices."                                                                                                                   3Dlabs is licensing the PERMEDIA technology to strategic partners               developing high-volume, consumer-class devices that require integrated          3D, 2D and video acceleration. Designed completely in VHDL, PERMEDIA            cores are totally portable and scaleable, allowing this                         ground-breaking graphics technology to be easily integrated into                systems-on-silicon designs.                                                                                                                                     Silicon and Software Support for PERMEDIA                                       PERMEDIA can be used in conjunction with 3Dlabs' soon-to-be released            floating point 3D-pipeline processor.  This combination allows up to            500,000 bilinear-filtered, texture-mapped, 50 pixel                             triangles-per-second to be generated on desktop machines by offloading          much of the geometry pipeline from the host CPU.  This chip                     combination will provide a new level of price/performance for                   demanding 3D delivery systems such as arcade games, simulation and              virtual reality.                                                                                                                                                IBM Microelectronics and 3Dlabs have closely cooperated during the              development of PERMEDIA and the newly-announced IBM RGB526DB LUT-DAC            is the result of this cooperative effort. Both IBM and 3Dlabs have              integrated functionality into their silicon that takes full advantage           of the product features designed into both chips.  When the RGB526DB            LUT-DAC is used in conjunction with PERMEDIA, a graphics board can              offer high-quality double-buffering, in multiple independent windows -          an essential feature for pervasive 3D - with no extra memory or                 supporting hardware.                                                                                                                                            3Dlabs will be supporting the widest range of 3D APIs in the industry           with the PERMEDIA architecture, including Reality Lab and Direct 3D.            Productivity application APIs such as Silicon Graphics' OpenGL,                 Autodesk's Heidi(tm), Apple's QuickDraw(tm) 3D will also be supported           - allowing any 3D application to be accelerated by a PERMEDIA board.                                                                                            Technical Information                                                           The PERMEDIA uses the industry-standard, low-cost SGRAM (Synchronous            Graphics RAM) memory architecture for all of its framebuffer and                ancillary buffers such as Z and texture.  With a fully synchronous              64-bit external data path, the combination delivers a memory bandwidth          of up to 400 Mbytes/sec. Future devices in the PERMEDIA family using a          higher clock frequency will raise this bandwidth to 800 Mbytes/sec -            doubling graphics performance.                                                                                                                                  SGRAM is available from many DRAM vendors and is aggressively priced            as synchronous memory becomes the de-facto choice for EDO DRAM                  replacement.  PERMEDIA takes full advantage of SGRAM's advanced                 features such as block write and bit-masking.  As all graphics buffers          are kept in SGRAM, software has complete freedom over how the memory            is used - for example, if the PERMEDIA board is being used for pure 2D          work, then all the memory can be used to drive the highest possible             screen resolution.                                                                                                                                              PERMEDIA uses the innovative BGA (Ball Grid Array) package to achieve           ease-of-integration onto motherboards or graphics cards.  PERMEDIA is           a 3.3V, 0.35 micron device with an initial clock frequency of 50MHz.                                                                                            Company Information                                                             3Dlabs is a worldwide supplier of merchant chips, enabling software             and technology for 3D graphics.  The company's products and                     technologies enable silicon, board and system vendors to integrate 3D           capabilities into their products for such applications as games,                multimedia, CAD, simulation, virtual reality and interactive TV.                3Dlabs products are protected by over 20 US and international patents.          The GLINT family of graphics processors is recognized as the                    industry-standard accelerator architecture for workstation-class                high-performance 3D graphics on the PC, with over 40 companies having           incorporated GLINT into their 3D products.  Referred to by the 'The             Red Herring' investment magazine as "the first member of the next               generation of chip vendors", 3Dlabs Inc. is headquartered in San Jose,          CA., was founded in April 1994, and is privately owned.                                                                                                         -30-                                                                                                                                                            PERMEDIA(tm) Testimonials                                                       ====================                                                            Market Analysts                                                                 "I believe that 3Dlabs is positioned to be the leading provider of 3-D          graphics in desktop PCs.  The PERMEDIA chip strikes an impressive               price/performance balance and they have the strategic partners, like            Creative Labs, necessary to grow the market for entertainment-class             3-D graphics."                                                                                                                                                  Geoff Ballew, semiconductor application market industry analyst for             Dataquest.                                                                      "The PERMEDIA is 3Dlabs' third generation 3D part.  It is the type of           device we have predicted would be offered in 1996, a 3DVGC.  3Dlabs             has taken a leading and aggressive position with this new part."                                                                                                Jon Peddie of the PC Graphics Report.                                                                                                                           Software Developers                                                             "3DLabs is a long established affiliate of Microsoft in bringing                hardware acceleration to our full range of 3D APIs, from Reality Lab            and Direct3D(tm) to OpenGL(r).  PERMEDIA is a significant step in               making 3D acceleration pervasive on the Windows(r) - based desktop,             with unprecedented levels of performance and functionality.  Microsoft          plans to support the PERMEDIA architecture, helping to ensure that              users of Windows can take full advantage of its capabilities through            Microsoft's 3D APIs."                                                           Kate Seekings, 3D technology evangelist at Microsoft.                                                                                                           "Virgin has a number of truly outstanding games coming out in 1996              that use groundbreaking 3D graphics and texturing effects.  With it's           super-console class 3D acceleration, the PERMEDIA will let us deliver           PC  titles with levels of performance, responsiveness and 3D realism            that go  way beyond what can be done today - which is cool for us and           great for game players."                                                        Tony Fagelman, Internal Development Manager at Virgin Interactive               Entertainment.                                                                                                                                                  "I found porting Descent to the 3D Blaster, which uses 3Dlabs'                  technology, to have been easy and straightforward.  The initial port            took only 1 week.  You can now run Descent at 640x400/15 bit color              with excellent frame rates on a 486/66 based machine.  The                      specification of PERMEDIA looks even better - 3Dlabs have taken input           from developers and added features such as bilinear filtering and               higher fill rates."                                                             Jay Patel, technical director at Interplay.                                                                                                                     "Gremlin have invested heavily in 3D as the future of games with many           of our new products such as Actua Soccer, Fatal Racing and Normality            rely heavily on giving the impression of reality in a 3D world.                 Innovations like the new PERMEDIA graphics accelerator are a major              benefit to the games developer and games playing world and can be               nothing but great news, ensuring that longed-for-escapism is as real            as possible."                                                                   James North-Hearn, Product Director at Gremlin.                                                                                                                 "The PERMEDIA is a truly wonderful chip, our VRML-based browsers have           been waiting for this level of performance to be available at this              price.  With the 3D Blaster and now PERMEDIA, low-cost 3D hardware              will become widespread and 3D Web access will be truly enabled.  We             will be working closely with 3Dlabs to take full advantage of the full          range of the their silicon - from PERMEDIA to GLINT."                           Tony Parisi, co-inventor of VRML and president of InterVista Software.                                                                                          "We selected 3Dlabs as a 3D acceleration partner for Heidi, and we are          getting great performance on GLINT-based boards with applications such          as 3D Studio MAX. Though not required, 3D hardware enables Heidi to             run at its absolute best, and PERMEDIA will further decrease the cost           to users who want to use 3D accelerators.  We look forward to working           closely with 3Dlabs to ensure Heidi is fully supported and optimized            for PERMEDIA-based boards."                                                     Eric Wagner, director of the graphics development group at Autodesk.                                                                                            Hardware Manufacturers                                                          "The PERMEDIA architecture is the ideal platform for our continuing             relationship with 3Dlabs.  PERMEDIA not only provides outstanding 3D            performance for games and other pervasive 3D applications, but also             includes the high performance 2D and video functionality we need to             make our boards excel at accelerating all the graphics applications             used by our customers.  We are committed to working with 3Dlabs to              make PERMEDIA the leading 3D architecture for pervasive 3D. Licensing           CGL to 3Dlabs provides a tremendous momentum to PERMEDIA by providing           an immediate collection of top quality games for PERMEDIA-based                 boards."                                                                        Hock Leow, vice president of the video and graphics product group at            Creative.                                                                                                                                                       "As the number one supplier of immersive Virtual Reality entertainment          equipment, Virtuality lead the field in real-time playing action using          high quality texture mapped 3D graphics.  With 3D such a vital part of          our success, the levels of performance PERMEDIA offers can only                 enhance the perceptual experience Virtuality users have come to                 expect.  3Dlabs have demonstrated that they can deliver to spec. and            we look forward to the availability of PERMEDIA."                               Dr. Jonathan D. Waldern, Managing Director, Virtuality Group plc.                                                                                               "We are committed to use PERMEDIA in our new range of 3D graphics               boards.  PERMEDIA provides an unbeatable level of performance and               integration, and being able to leverage Creative's games titles will            give us a very fast start into the 3D games market."                            Isaac Levanon, executive vice president of Televideo.                                                                                                           Silicon Manufacturers                                                           "We are excited to add such significant value to boards using PERMEDIA          - per window double buffering is a feature that is extremely valuable           to end-users.  It is unusual for graphics chip and LUTDAC vendors to            work so closely together to take advantage of each others products.             From the success of this collaboration we look forward to undertaking           similar projects with 3Dlabs in the future."                                    Carlos Bielicki, product marketing manager at IBM Microelectronics.                                                                                             "The PERMEDIA is tremendous endorsement for the SGRAM architecture,             and a truly innovative 3D accelerator that is leading the industry.             Use of SGRAM provides a crucial advantage over burst EDO DRAM as SGRAM          will be easily scaled to single cycle access times up to 100MHz -               something that 3Dlabs will take advantage of.  Our company looks                forward to working with 3Dlabs and its PERMEDIA customers to create             the next generation of low-cost graphics cards."                                Mueez Deen, Sr. Marketing Manager at Samsung.                                                                                                                   "The driving force behind SGRAM is bandwidth, and the rapid emergence           of 3D is a major driver.  With 3D graphics accelerators like 3Dlabs'            PERMEDIA chip hitting volume in 1996, Micron's SGRAM with it's                  excellent performance-to-cost ratio, is well placed to take advantage           of this growing market."                                                        Paul Watkins, technical marketing & applications manager at Micron.                                                                                                                                                                             3Dlabs and PERMEDIA are trademarks, and GLINT is a registered                   trademark of 3Dlabs Inc. Ltd.  3D Blaster is a trademark of Creative            Labs.  Microsoft, Windows and Direct 3D are either registered                   trademarks or trademarks of Microsoft Corporation in the United States          and/or other countries. OpenGL is a registered trademark of Silicon             Graphics Inc.  QuickDraw is a trademark of Apple Computer Inc.  All             other trademarks are acknowledged.                                                                                                                              @START@Introducing Private Secretary v1.0                                                                                                                       Hi! Everybody!                                                                  I would like to introduce a neat software named 'Private                        Secretary'. Private secretary is designed for someone who need                  their own secretary to take care busy schedule everyday and                     once you hire it, it will make your life easier than ever                       before.                                                                         This is a personal information organizer which has following                    functions                                                                            1.  Appointment management                                                         2.  Do It management                                                               3.  Birthday management                                                            4.  Ceremony management                                                            5.  Homework management                                                            6.  Project management                                                             7.  Car care                                                                       8.  File management                                                                9.  Address book                                                                  10.  Diary                                                                         11.  Calendar                                                                      12.  CD conllection                                                                13.  Program diskette management                                                   14.  Coupon management                                                             15.  Case sensitive On-line help (F1)                                          All in one package!!!                                                            It is available now at CICA ftp site                                           (cica/pub/pc/win3/upload). It will transfer to '/win3/access'                   Please download following free trial file for 30 days.                           - PSCT.ZIP (6.33 MB)                                                                                                                                           @START@WebForms 2.0 <ASP> - WWW forms generator!                                                                                                                Q&D Software Development is delighted to announce the release                   of our latest version of WebForms, the popular WWW forms generator              for Windows.  WebForms 2.0 lets you create your own WWW forms which             you can link to your home page, allowing you to accept orders for               your products, conduct surveys, or anything else you can think of               that requires a response from your users.  And WebForms requires no CGI!                                                                                        New in version 2.0 --                                                                                                                                           *Direct Importing -- WebForms can now go directly to your POP3                   mail server to import your responses!                                                                                                                          *Table support -- include HTML tables in your forms!                                                                                                            *Unlimited number of fields in response printouts!                                                                                                              *Much, much more!                                                                                                                                               If you're already familiar with WebForms, you can download the upgrade          file from our Web site at    http://www.q-d.com.                                                                                                                    If you need more info, read on:                                                                                                                                     WebForms consists of two modules combined into one                            amazing program.                                                                    The first module, called the WebForms Forms                                    Generator enables you to design your forms in any way you                       like.  Using the WebForms Forms Generator module, you can                       create text areas along with many different types of                            controls including text fields, radio button groups,                            check box groups, list boxes, graphic images, and hypertext                     links.  WebForms' easy point and click interface allows you                     to create as many controls as you like, having them appear                      in whatever order you like.  Once you've finished designing                     your form, just click the 'Complete' button and the WebForms                    Forms Generator goes to work.  In a matter of micro-seconds                     you have a professional looking WWW form which you can                          upload to your network server or Internet Service Provider                      (or wherever you keep your home page). You can create as                        many forms as you like for whatever purpose you like.                           Anyone who stops by your home page will be able to fill out                     the form and click the 'Submit' button, resulting in an                         encoded e-mail message sent to whatever e-mail address you                      specified when creating the form!  Which brings us to...                            The second module, called the WebForms Response                                Reader, reads the responses received from any WebForms Form.                    All you need to do is tell WebForms your e-mail address, and                    WebForms will call your existing winsock, connect to your POP3 mail             server, and import your messages into its database.  (If you don't              have a POP3 mail server you can save each message to your hard disk             as a plain ASCII text file and import from there.)  There is no                 need to 'clean' the text file by removing any addressing                        information, since the WebForms Response Reader is intelligent                  enough to sift through the text of each message and pick out                    what it needs.  The WebForms Response Reader can even tell                      which WebForms Form each message is responding to!                              This powerful database feature allows you to simply click on                    the name of the form for which you would like to read responses,                and presents these responses in a clear, concise, scrollable table              view.  You can even select whether to view New messages, Old                    messages, or All messages.                                                          Most programs of this type are written by electronic                           publishing companies for their own use.  They then charge                       YOU for their services, forcing you to pay more each time                       you want to make the littlest changes to your form.  With                       WebForms, YOU are finally in control.                                                                                                                               WebForms is brought to you by Q&D Software Development,                        creators of WebMania, WinBrowse, and Dear Diary, among other                    popular shareware programs.  To download any of our programs,                   or to view our catalog, we invite you to visit our web site                     at    http://www.q-d.com.                                                                                                                                       @START@Kermit 95 News Release                                                                                                                                            FOR IMMEDIATE RELEASE                                                           =====================                                                                                                                                           Contact:        Lee Fitzpatrick                                                                 Manning Software Inc.                                                           +1 (203) 629 2078 (Voice)                                                       +1 (203) 661 9018 (Fax)                                                         lee@manning.com                                                                                                                                                                                                                 KERMIT 95                                                                       Communications Software for Windows 95                                                                                                                      A new product by the team that developed the Kermit protocol and                the world-renowned Kermit communications products.                                                                                                                                                                                         Early users' praise:                                                                                                                                                    "The first thing I did was to verify that I could achieve the fast      file transfer on a dialed connection that I was used to ... did it ...          3240 cps @28800 BAUD for uncompressible data (I don't often get that out        of ZMODEM).  Having done that, I got rid of Hyperterminal.  Then I              verified that it would Telnet using the Win95 Winsock and SLIP or PPP           ... it did (excellent terminal emulation) ... then I got rid of QVT."                                                   -- Vincent Fatica                                                                  Syracuse University                                                                                                          "I've used MS-DOS Kermit for years and now that I am running            Windows NT, I am overjoyed to have Kermit 95 running under it.  I am a          frequent user of EMACS over a dialup line and Kermit gives me far more          control over reprogramming individual keys than any other terminal              emulator I have seen, either freeware or commercial."                                                                   -- Tom Horsley                                                                     Harris Computers                                                                                                                                                                                              Greenwich, CT, November 13, 1995 -- Manning Software and Columbia      University's Kermit Project announced today the release of a new product:       the Kermit 95 communications package for Microsoft Windows 95.  Dubbed K-95,    it is a fast and friendly, fully native, 32-bit communications software         package for both serial and TCP/IP communication.  With a projected street      price of $54 and very little competition, K-95 is positioned for                aggressive market penetration.                                                                                                                                          "The number of people needing communications software is growing        rapidly, and we expect K-95 to become a major player in the Windows 95          segment of the marketplace," said Marjan Bace, President of Manning             Software.  "The numbers of people working from their homes is growing           exponentially.  The estimates for those currently using BBSs range from 30      to 50 million.  A new trend is BBS access over the Internet--suddenly, BBSs     are turning themselves into global resources by joining the net," he            added.                                                                                                                                                                  "The work-at-home crowd will use K-95 and its scriptable operation      to log onto their corporate network either by a direct call or by               connecting through a data network like SprintNet or Tymnet," Mr Bace said.      Because of the key role of online communications in today's world, the          entire Windows 95 marketplace is also the Kermit 95 marketplace.  K-95 is       the perfect Telnet client for Netscape, Internet Explorer, and other            popular Web browsers.  Used in this way K-95 "gives you important               benefits: you can transfer files while in your telnet session; you have         more and better terminal emulations to choose from; and you have colors,        scrollback, key mapping, and local printing," he added.                                                                                                                  The just-released version 1.1 comes in two parts: a full-GUI           Dialer and a console-mode Kermit engine.  For most common uses of the           system users will deal solely with the Dialer.  It is replete with menus,       pushbuttons, dialog boxes, notebooks, etc.  "Under the hood is the most         intensely tested and improved communications engine ever," Mr. Bace said.       The K-95 engine itself is accessed through a traditional non-GUI                command/terminal screen.  Fully GUI'ized access to K-95 is in development       and registered buyers of the current version 1.1 will receive a free            upgrade to the fully GUI version planned for early 1996.                                                                                                                 Announced in September on the Internet, K-95 has already logged        hundreds of orders and numerous bulk licenses are in negotiation.  "The         Columbia Kermit Web site had an average weekly hit-rate of 10,000.  This        has doubled to 20,000 per week in response to the announcement of Kermit        95," said Christine Gianone, Manager of the Kermit Project.  "In the            Windows 95 newsgroups on the net, people are clamoring for full-function,       native Windows 95 communications software that actually works," she added.                                                                                               Frank da Cruz, the leader of the Kermit development team and an        internationally known communications expert, has compared the operation of      K-95 to the alternatives that are currently available -- Microsoft's            built-in Hyperterminal and Telnet applets and Mustang Software's QModemPro      -- and has posted the results in tables on the Columbia University Kermit       Website: http://www.columbia.edu/kermit/k95.html                                                                                                                         He concludes that Hyperterminal provides substantially lesser          capabilities, while there is great deal of operational overlap between          QModemPro and K-95.  The strengths of Kermit appear to be in providing          robust, reliable operation in diverse application situations, while             QModemPro's strengths are its support of fancier BBS features like RIP          scripts, doorway mode, and a 100% GUI interface.  Mr. da Cruz has invited       comparisons and postings on the Internet by others.  QModemPro is expected      to have a street price of approximately $99.                                                                                                                             According to Mr. Bace the "popularity of the traditional versions of   Kermit--known to be of high quality--will be the wedge we will use to open      the marketplace for this commercial product."  Previous versions of Kermit      software have been bundled with the products of major computer, networking,     and software vendors.  They are in use in thousands of companies the world      over, at practically every university in the world, and throughout the US       and other governments.  Kermit lies at the heart of many high-profile           mission-critical communication applications, from the recent Brazilian          national elections to the UN relief efforts in Bosnia.  And, the Kermit         support team has gained a reputation for excellent support -- voice,            e-mail, newsgroup, BBS, etc, and is known for its rapid response to trouble     reports.                                                                                                                                                                 The following Sales Sheet details Kermit 95 features, operational       capabilities, tech support, pricing, and ordering information.  To receive      more information please contact Lee Fitzpatrick at Manning Software.                                                                                                 KERMIT 95 SALES SHEET                                                           =====================                                                                                                                                     Features                                                                                                                                                        K-95 features a graphical Dialer; a directory preloaded with hundreds of        dialup and network connections; fast screen updates; full color selection;      the same high-quality VT100/VT200/VT300 and ANSI terminal emulation that        the Kermit Project is famous for; virtually unlimited and instantaneous         screen rollback; flexible key mapping; full support for all VT100/200/300       keys; integrated mouse functions like copy-and-paste, cursor steering;          screen height and width selection; character-set conversion; versatile          printer control; pop-up context-sensitive help, debugging, etc.                                                                                                 Operation                                                                                                                                                       K-95 operation supports: The leading file transfer protocols (X/Y/ZMODEM,       ASCII, and K-95's Kermit protocol is, of course, the fastest and most           advanced implementation of the Kermit protocol available anywhere),             incorporating: sliding windows; long packets; control-character                 unprefixing; locking shifts; character-set translation; an update feature;      file transfer recovery; automatic file transfer initiation; and much more;      Windows 95 long filenames; background as well as foreground file transfers;     management of multiple sessions through the graphical Dialer; an                intelligent phone-list that understands the difference between                  international, long-distance, local, toll-free, and internal PBX calls, and     adjusts itself according to your location and allows multiple phone numbers     for a single service, and can be told how many times and how frequently to      redial if the connection is not made; script programming (using the same        portable Kermit script language that is already in widespread use on            hundreds of other platforms) which, when used in combination with the           Windows 95 System Agent, allows for automatically scheduled unattended          communications tasks;                                                                                                                                           Support                                                                                                                                                         The software comes with a 100-page user manual plus a 500-page technical        reference manual.  A dedicated newsgroup and a tech-support BBS are             available for discussion and patch distribution.  Voice support is              available at $2.50 per minute via a 900 hotline.  Kermit 95 will be             aggressively supported with patches, updates, information bulletins, and a      Kermit magazine all of which are free of charge to registered users.                                                                                            Pricing                                                                                                                                                         Unit price: $54.00 plus shipping.                                                                                                                               Quantity discounts, academic site licenses, and bulk right-to-copy              licenses are available.                                                                                                                                         For further information, see:                                                                                                                                     http://www.columbia.edu/kermit/k95.html                                                                                                                       To order, contact:    Lee Fitzpatrick                                                                 Manning Software Inc.                                                           lee@manning.com                                                                                                                           Marjan                                                                                                                                                          ________________________                                                        Marjan Bace, Ph D                                                               Publisher and Partner                                                           Manning Publications Co.                                                        203 629 2028                                                                    fax: 203 661 9018                                                               ________________________                                                                                                                                        @START@OS-Link Interfaces for PCI Bus                                                                                                                           BBK-PCI and BBK-PCI light are our new OS Link Interfaces for PCI BUS.                                                                                           BBK-PCI offers highest performance OS-Link interface for PCI Bus based          environments.  The board incorporates a T425 transputer with 1 MB of dual       ported RAM for communication.  The sustained data rate supports four fully      saturated links without loading your PC, since this adapter can act as a bus    master and transfer data between link and host memory via DMA.  Moreover, a     lot of sophisticated new features as compared to conventional link interfaces   are provided.  The interface comes with a modified iserver as well as           low-level routines in C source code for handling links from within your own     host applications.  Device drivers for Windows NT and Linux are under           development and will be shipped subsequently.                                                                                                                   BBK-PCI light is a smaller version without transputer nor memory.  This one     gives you a PCI interface to one inmos, TTL, or Parsytec style link at data     rates of 1200 kB/s while sending and 700 kB/s while receiving.  It is, just     like its bigger brother, capable of bus mastering and hence, unlike             conventional link adapters, won't bother the host system's processor.  So the   PC actually gains performance without adding a processor.  As with BBK-PCI, a   modified iserver and low-level C routines are included with the board.          Writing device drivers for Windows NT and Linux will depend on customer's       demand.  If desired, the Light version can be configured to be                  sofware-compatible with inmos' B004.  Please ask us for technical details.                                                                                      The prices ex-works, excluding shipment, VAT, and any applicable taxes are      DM2790 for BBK-PCI and DM990 for BBK-PCI light.  Delivery for both boards is    expected to start late november.                                                                                                                                Please contact:                                                                                                                                                 Ingo Mohnen & Partner GbR                                                       Rottstrasse 33                                                                  52068 Aachen                                                                    Germany                                                                         Tel: +49-241-541901                                                             Fax: +49-241-536836                                                             EMail: 100425.2144@compuserve.com                                                                                                                               @START@Simware offers Remote LAN Client                                                                                                                         New  features of A2B ease complex LAN connections for end users                                                                                                 Simware Inc. has released new capabilities of A2B including Remote LAN          Client, which lets users take advantage of A2B functionality within the most    popular vendors' remote access server environment; and QuickStart, which        makes setting up complex remote LAN communication sessions as easy as           clicking a Windows icon.  A2B lets remote and mobile workers access network     resources on their company's LAN, and go through the LAN to reach information   stored on mainframes, mini-computers, the Internet and other TCP/IP hosts       from their Windows PCs, using a single connectivity program and one call. A2B   automates the entire connection and communications process.                                                                                                     Connecting To Remote Access Servers                                             Using A2B's Remote LAN Client features, customers can dial up and connect to    the most popular remote LAN servers. A2B detects any pre-existing client        software and gives users the option of replacing it with A2B. The               installation, if desired, is performed automatically. Users can then take       advantage of  To-and-Through, Windows Login and other unique A2B features       while utilizing the server's management applications, modem pooling             facilities and other resources over the A2B connection.                                                                                                         Setting Up Remote Sessions                                                      A2B's QuickStart feature acts like an install wizard, letting users select      items from a list and automatically building a session document for them.       A2B also makes it easier for users to get the functionality they want from      their remote LAN connection, by specifying the applications to automatically    launch.                                                                                                                                                         Price and Availability                                                          A2B 3.2 is now available and is priced at $495 per copy. It is available as a   no-charge enhancement for all existing A2B 3.0 customers with a maintenance     contract.                                                                                                                                                       About Simware                                                                   Simware Inc. is a leading provider of connectivity and LAN automation           software. The company focuses on the automation capabilities of its products    to provide solutions that make it easier for users to get to the information    they need and to provide IS with tools that directly address their cost of      ownership challenges. Customers include Chevron, Citibank, Levi Strauss and     the U.S.Departments of Commerce and Justice. Founded in 1982, Simware is a      publicly traded company (Nasdaq: SIMWF) headquartered in Ottawa, with offices   in North America and Europe.                                                                                                                                    For more information contact:                                                      Barry Gander                     Dave Manley                                       Simware Inc.                     Duval Woglom Brueckner & Partners                 (613) 228-5116                (617) 248-1881                                       gander@simware.com         dmanley@duval.com                                                                                                                       @START@Migration software available to upgrade Netware 4.1                                                                                                      Simware Inc. has announced the REXXWARE Migration Toolkit, a migration tool     that helps companies with large networks plan and execute intelligent           migrations from NetWare versions 3.x to NetWare 4.1. The Migration Toolkit      automates much of the work that large organizations face when they decide to    migrate their enterprise network's many servers to the newest version of        Novell's industry-leading network operating system. The Migration Toolkit       significantly reduces the effort and cost of upgrading a large, enterprise-     wide NetWare network. The Migration Toolkit is an outgrowth of REXXWARE,        Simware's NetWare automation scripting tool that NetWare administrators have    been using to automate their LAN management tasks.                                                                                                              The Migration Toolkit helps with six steps in an enterprise-wide upgrade to     NetWare 4.1 from NetWare versions 3.11 and 3.12. Following the initial          corporate planning effort that determines staging, logistics and the            structure of the new NetWare Directory Services (NDS) tree, IS managers begin   using the Migration Toolkit:                                                    1. Auditing: Extensive customized reporting capabilities about the existing     NetWare 3 network help administrators plan their migration efforts, define      the scope of the migration effort and ensure accuracy.                          2.  Modeling:  All modeling is done off-line, so ongoing network operation      is not affected.                                                                3.  Importing:  Allows managers to take external information from other         sources, thereby making NDS usable as an information database from the          outset. This saves enormous manual labor effort, as the importing would         otherwise be done manually item-by-item.                                        4.  Editing:  Batch editing allows NetWare managers to search the database      for common objects, and apply additional attributes which are common to all     as necessary.                                                                   5.  Duplicate Object Management:  By discovering potential duplicate objects    that existed on the old NetWare 3 network, the Toolkit can merge the            identical 3.x objects into a single NDS object, thereby eliminating a           post-migration clean-up task.                                                   6.  Migrating:  The Toolkit allows you to migrate into the new environment      in stages, moving all objects/properties first, then the file system, then      the print system. The Toolkit has a unique trial-run mode for the migration     of the file and directory system. The final migration is a minimal risk         operation.                                                                                                                                                      REXXWARE Migration Toolkit is now available and will be sold through            Simware's direct sales force and through its reseller channel. It is priced     at $795 (U.S.), quantity one.                                                                                                                                   Simware Inc. is a leading provider of connectivity and LAN automation           software. The company focuses on the automation capabilities of its products    to provide solutions that make it easier for users to get to the information    they need and to provide IS with tools that directly address their cost of      ownership challenges. Customers include Chevron, Citibank and the               U.S.*Departments of Commerce and Justice. Founded in 1982, Simware is a         publicly traded company (Nasdaq: SIMWF) headquartered in Ottawa, with offices   in North America and Europe.                                                                                                                                    For More Information Contact:                                                   Barry Gander                         Dave Manley                                      Simware Inc.                          Duval Woglom Brueckner & Partners                  613-228-5116                      (617) 248-1881                                         gander@simware.com          dmanley@duval.com                                                                                                                      @START@PC-based 4-Port Time Division Multiplerer from Eigentech, Inc.                                                                                           Eigentech, Inc. announces the worldwide availability of its PC-based,           four-port, intelligent Time Division Multiplexer; the uMUX*100.                                                                                                 The uMUX*100 plugs into one ISA or Micro-channel card slot of any IBM-type PC   for its power and COM port access to the configuration and diagnostics          menus.                                                                                                                                                          The uMUX*100 supports RS-232, RS-422/V.11 and V.35 electrical interfaces for    both DCE and DTE with speeds up to 128Kbps.                                                                                                                     For additional information and further details on the Eigentech uMUX*100 you    may either:                                                                                                                                                       Visit the Eigentech WebSite at:  http://www.eigentech.com/eigentech/            E-mail Robert J. Marciniak at:  bobmar@ix.netcom.com                            E-mail Eigentech Sales at:  sales@waterw.com                                    Phone:  1-800-676-8689 (US Only) -or-                                                   1.609-985-9185                                                          Write to:  Eigentech, Inc.                                                                 115 Church Road                                                                 Marlton, NJ 08053-9410                                                                                                                             Submitted by:                                                                   Robert J. Marciniak                                                             COO & VP Marketing                                                              Eigentech, Inc.                                                                                                                                                 @START@Play Blues Guitar - CD ROM for Windows                                                                                                                   Play Music, Inc. (formerly Kudosoft) announces it's first product:                                                                                                                 Play Blues Guitar with Keith Wyatt                                             ------------------------------------                                                                                                                    Product Description                                                                                                                                   Play Blues Guitar with Keith Wyatt is a multimedia music education CD-ROM for   Windows that teaches guitarists to play electric blues guitar.  The CD uses     text, video, animation and an animated MIDI fretboard to give the aspiring      guitarist a comprehensive introduction to the style of blues.  Based on the     concept that the best way to learn to play music is by playing,  Play Blues     Guitar features four songs together with lessons for playing the solo and       rhythm guitar parts for each song.   Blues guitar solo and rhythm technique     lessons as well as an animated music glossary are linked to the songs and       lessons, so that the guitarist learns technique and theory while playing the    songs.                                                                                                                                                                    Product Features                                                                                                                                      ╖ Learn to play four classic blues styles:  the 12-bar medium shuffle,          the slow blues, the minor-key blues and the 8-bar blues.                        ╖ Learn to play both solo and rhythm guitar.                                    ╖ Learn fundamental solo and rhythm guitar techniques to sharpen your           playing skills, including essential scales and chords, solo and rhythm          phrasing techniques and tips on building solos.                                 ╖ Learn music fundamentals by watching entertaining animations.                 ╖ Learn guitar techniques and music fundamentals within the context of          four songs.                                                                     ╖ View over 250 text, video and animated MIDI subjects including over           100 minutes of video and animations.                                            ╖ Use the animated fretboard-graphically see and hear the guitar riffs          on an animated fretboard.  Start playing at a slow tempo, then                  gradually pick up speed until you can play along with the band.  Loop           sections to repeat several bars of music at one time.  Mute the guitar          track, play along with the rhythm section and make up your own parts!           Forty MIDI practice sessions are included on the CD.                                                                                                                      Minimum System Requirements                                                                                                                           MPC compatible 486 or greater                                                   4 MB RAM or more                                                                256 Color  SVGA graphics                                                        Mouse or other Windows(tm) compatible pointing device                           MPC compatible CD-ROM drive with at least 150 KB transfer rate                  Windows(tm) 3.1, MS-DOS 5.0 or greater                                          MPC compatible sound card with either onboard MIDI Synthesizer                      or external General MIDI compatible synthesizer                                                                                                                To obtain more information call Play Music, Inc. directly (800-887-PLAY).       PBG has a suggested retail price of $59.95.                                                                                                                     For a review of the product, see:                                               http://www.mecklerweb.com/netday/morph/archive/951016.htm                       and scroll down to the reviews section.                                                                                                                         Contact Information:                                                            ----------------------------------------------------------------------          |  Scott M. Szymkowski                |     s.szymk@ix.netcom.com    |          |       President                     |     sales (800) 887-PLAY     |          |  Play Music,  Inc.                  |     bus   (818) 766-2958     |          |  11320 Chandler Blvd. Suite G       |     fax   (818) 766-7616     |          |  North Hollywood, CA  91601                                        |          |                                                                    |          |             If You Want to Learn Music, Play Music!!!              |          ----------------------------------------------------------------------                                                                                          @START@Sapphire/Web - Web Application Development Tool                                                                                                          Sapphire/Web is a Visual Application Builder from Bluestone, designed           specifically for creating applications that use Web technology to deliver       information both internally within an organization and across the World Wide    Web.                                                                                                                                                            Sapphire/Web creates applications that use HTML as the cross platform user      interface language, running with Oracle, Sybase and Informix databases as       well as files, functions and legacy application code.                                                                                                           Sapphire/Web uses a powerful visual programming paradigm that drastically       reduces the coding effort normally associated with developing Web               applications.                                                                                                                                                   Sapphire/Web will work with any (HTML 2 or higher) web browser, and any web     server which supports HTTP 1.0 and CGI 1.0/1.1.                                                                                                                 Platforms: AIX, HP-UX, IRIX, OSF1, Solaris, SunOs                                                                                                               For more information, and to download a free evaluation copy of the             software, please access the Sapphire/Web site at                                                                                                                            http://www.bluestone.com/products/sapphire/                                                                                                         or contact us at                                                                                                                                                            Bluestone                                                                       1000 Briggs Road                                                                Mt. Laurel, NJ 08054 USA                                                        (609)727-4600                                                                   info@bluestone.com                                                                                                                                  --                                                                              Ray Bentz                            Phone: (609)727-4600                       Bluestone, Inc.                        Fax: (609)778-8125                       1000 Briggs Road                     Email: bentz@bluestone.com                 Mount Laurel, NJ 08054                 Web: http://www.bluestone.com/           @START@Announcing: Internet Resources for the Environmental Industry            Announcing:                                                                                                                                                     Internet Resources for the Environmental Industry                               http://www.enviroindustry.com/resources.html                                                                                                                    A well-maintained list of Internet resources relevant to the                    environmental industry, including general starting points, design for           environment, government agencies, ISO 14000, law/regulation/policy,             pollution prevention, recycling, and wastewater.                                                                                                                Sponsored by the Environmental Industry Web Site                                http://www.enviroindustry.com/                                                                                                                                  Yours,                                                                                                                                                          Steve Habib Rose                                                                                                                                                @START@ARTIC DRILLING (51 Support, 48 Oppose) (FWD)                                                                                                             *FORWARDED MESSAGE*                                                                                                                                             Defending the Environmental Agenda                                              October 27, 1995                                                                                                                                                IN THE MAIN RING: 51 Senators Say "Just Drill It"                                                 48 Say "No" to Drilling in the Arctic                         TAKE ACTION:      Time for Arctic Kudos and Kicks                                                                                                               IN THE MAIN RING: Good Guys Pick Up Four Votes                                                                                                                  The pundits say that close only counts in horseshoes and hand                   grenades.  That may be true for some.  But today we came four                   votes closer to beating the oilies who want to drill for oil in                 the Arctic National Wildlife, and that is a close that counts for               something.                                                                                                                                                      Today the Senate rejected an amendment to take the Arctic                       drilling provision out of the Budget Reconciliation bill by a                   vote of 48 to 51.  Earlier this year a similar amendment garnered               only 44 votes.  Four votes were not enough to turn the tide, but                they are certainly enough for us to feel a sense of                             accomplishment for the hard work of thousands of concerned                      activists who spent the last few weeks calling and writing their                Senators, writing letters to the editor, and working with local                 newspapers to get positive editorials.                                                                                                                          But in the words of Yogi Berra, "It ain't over til the fat lady                 sings."  and the fat lady has not yet sung.  Our hopes for saving               the Arctic now rest with President Clinton and his promised veto                (no disrespect intended.)                                                                                                                                       ***TAKE ACTION***                                                                                                                                               While it is still fresh in your mind, take time to thank those                  Senate heros who voted against the special interests to protect                 the Arctic Refuge.  Thank them on the phone, thank them in the                  mail, and best of all thank them in the press with a letter to                  the editor of your local paper.  Also while it is still very                    fresh take time for a little pay back for those who sided with                  big oil/big money.  And remember, pay-back is always more fun in                public.                                                                                                                                                         A vote chart for determining who is who follows:                                                                                                                ARCTIC DRILLING--MOTION TO TABLE THE BAUCUS AMENDMENT.                          (NO -- N is the correct vote)                                                   (YES -- Y is the wrong vote)                                                                                                                                     Y    Abraham (R-MI)           Y    Inhofe (R-OK)                                Y    Akaka (D-HI)             Y    Inouye (D-HI)                                Y    Ashcroft (R-MO)          N    Jeffords (R-VT)                              N    Baucus (D-MT)            Y    Johnston (D-LA)                              Y    Bennett (R-UT)           N    Kassebaum (R-KS)                             N    Biden (D-DE)             N    Bingaman (D-NM)                              Y    Bond (R-MO)              Y    Kempthorne (R-ID)                            N    Boxer (D-CA)             N    Kennedy (D-MA)                               N    Bradley (D-NJ)           N    Kerrey (D-NE)                                Y    Breaux (D-LA)            N    Kerry (D-MA)                                 Y    Brown (R-CO)             N    Kohl (D-WI)                                  N    Bryan (D-NV)             Y    Kyl (R-AZ)                                   N    Bumpers (D-AR)           N    Lautenberg (D-NJ)                            Y    Burns (R-MT)             N    Leahy (D-VT)                                 N    Byrd (D-WV)              N    Levin (D-MI)                                 Y    Campbell (R-CO)          N    Lieberman (D-CT)                             N    Chafee (R-RI)            Y    Lott (R-MS)                                  Y    Coats (R-IN)             Y    Lugar (R-IN)                                 Y    Cochran (R-MS)           Y    Mack (R-FL)                                  N    Cohen (R-ME)             Y    McCain (R-AZ)                                N    Conrad (D-ND)            Y    McConnell (R-KY)                             Y    Coverdell (R-GA)         N    Mikulski (D-MD)                              Y    Craig (R-ID)             N    Moseley-Braun(D-IL)                          Y    D'Amato (R-NY)           N    Moynihan (D-NY)                              N    Daschle (D-SD)           Y    Murkowski (R-AK)                             Y    DeWine (R-OH)            N    Murray (D-WA)                                N    Dodd (D-CT)              Y    Nickles (R-OK)                               Y    Dole (R-KS)              N    Nunn (D-GA)                                  Y    Domenici (R-NM)          N    Pell (D-RI)                                  N    Dorgan (D-ND)            Y    Pressler (R-SD)                              N    Exon (D-NE)              N    Pryor (D-AR)                                 Y    Faircloth (R-NC)         N    Reid (D-NV)                                  N    Feingold (D-WI)          N    Robb (D-VA)                                  N    Feinstein (D-CA)         N    Rockefeller (D-WV)                           Y    Ford (D-KY)              N    Roth (R-DE)                                  Y    Frist (R-TN)             Y    Santorum (R-PA)                              N    Glenn (D-OH)             N    Sarbanes (D-MD)                              Y    Gorton (R-WA)            Y    Shelby (R-AL)                                N    Graham (D-FL)            N    Simon (D-IL)                                 Y    Gramm (R-TX)             Y    Simpson (R-WY)                               Y    Grams (R-MN)             Y    Smith (R-NH)                                 Y    Grassley (R-IA)          N    Snowe (R-ME)                                 Y    Gregg (R-NH)             N    Specter (R-PA)                               N    Harkin (D-IA)            Y    Stevens (R-AK)                               Y    Hatch (R-UT)             Y    Thomas (R-WY)                                Y    Hatfield (R-OR)          N    Thompson (R-TN)                              Y    Heflin (D-AL)            Y    Thurmond (R-SC)                              Y    Helms (R-NC)             Y    Warner (R-VA)                                N    Hollings (D-SC)          N    Wellstone (D-MN)                             Y    Hutchison (R-TX)                                                                                                                                          [END OF FORWARDED MESSAGE]                                                                                                                                      ALSO,                                                                                                                                                           READ about the vote on the CNN Environmental Home Page:                         http://www.cnn.com/EARTH/9510/alaska_drilling/index.html                        --                                                                              Benton Kealii Pang                                                              Botany Department         _                                                     University of Hawai`i at Manoa                                                                                                                                  "If you plan for a year, plant kalo,                                            if you plan for ten years, plant koa,                                           if you plan for a hundred years,                                                teach the children...Aloha `Aina"  P. Burgess                                                                                                                   benton@.hawaii.edu                                                                                                                                              @START@Sea level rise report issued                                                                                                                             FOR RELEASE: FRIDAY, OCTOBER 27, 1995                                                                                                                                                     SEA LEVEL RISE REPORT ISSUED                                                                                                          EPA has released, "The Probability of Sea Level Rise", a report which further   confirms the probability of sea level rise.  The report provides estimates of   the impact of greenhouse gas emissions on coastline sea level elevations.  The  report projects  that along the U.S. Atlantic and Gulf of Mexico coasts, sea    level is most likely to rise 26 centimeters by the year 2050 and 55 centimeters by the year 2100.  Also, there is a one percent chance that the sea level will  rise 30 centimeters in the next thirty years, 120 centimeters in the next       century, and four meters  over the next two centuries.  By comparison, tidal    gauge measurements show that sea level along the U.S. ocean coastlines rose 30  centimeters in the last century.  The new EPA estimates in the report reinforce the desirability of taking actions to mitigate climate change and to adapt to   sea level rise.                                                                                                                                                 In developing the new sea level rise assessment, EPA used the latest available  science to reduce uncertainties and increase confidence in the results.  New    science models that predict lower concentrations of CO2  were used.  The new    EPA study also includes the cooling effects of sulfate emissions, stratospheric ozone depletion, and possible declines in ocean circulation.  Concurrently,     independent satellite data has begun to confirm estimates of current rates of   sea level rise.  The revised downward projections also are the result of the    phaseout of chlorofluorocarbons (CFC's) under the Montreal Protocol.  In        earlier studies, there was serious concern about the potential contribution of  CFC's to climate change.  CFC's were perceived as potentially responsible for   about one- quarter of the expected warming in previous assessments.  Because    of the phaseout, CFC's are no longer expected to contribute significantly to    global warming.                                                                                                                                                 EPA's projections are consistent with those of the Intergovernmental Panel on   Climate Change (IPCC), a U.N. organization.  The IPCC projects that global sea  level will rise in a range from 20 to 86 centimeters by 2100, with 49           centimeters the best guess for the year 2100.  The EPA median   estimate for    global sea level rise is 45 centimeters.  However, the EPA prognosis also       includes a one percent chance of a global sea level rise to 112 centi-meters by 2100 and a one percent chance of a global sea level rise of more than four      meters by 2200.                                                                                                                                                 Internet access at http://www.gcrio.org/EPA/sealevel/seatitle.html.  For        assistance on access, phone 517-797-2730.  For further information, contact     Alexander Winslow at 260-4033.  To obtain a free copy of the report, fax a      request to 513-489-8695 or write to National Center for Environmental           Publications and Information, P.O. Box 42419, Cincinnati, Ohio, 45242.                                                                                          @START@US CO2 Emissions Continued Rise in 1994                                                                                                                  From the "Global Change Electronic Edition," November 1995...                                                                                                         US GREENHOUSE GAS EMISSIONS CONTINUED TO RISE IN 1994                          Energy Information Administration releases latest data                                                                                                     The US Energy Information Administration (EIA) on 25 October                    released a report which shows that total US greenhouse gas                      emissions continued to rise in 1993.  According to __Emissions of               Greenhouse Gases in the United States 1987-1994__, emissions grew               from 1,617 million metric tons of carbon-equivalent (mmtce) in                  1990 to 1,644 mmtce in 1993, an average annual growth rate of                   0.6%.  The growth is driven primarily by CO2, which in 1993                     accounted for over 85% of US greenhouse gas emissions.                                                                                                          While complete data is not available for 1994, the report                       indicates that growth continued in that year.  CO2 emissions from               fossil fuel use -- which account for over 98% of US CO2 emissions               -- grew from 1,372.5 million metric tons of carbon (mmtc) in 1993               to 1,396.2 mmtc in 1994.  More than half of this 1.7% increase                  came from the transportation sector.  The balance of the increase               came from the industrial and commercial sectors, as emissions                   from the residential sector showed no significant change between                1993 and 1994.                                                                                                                                                  Over the 1990-1994 period, CO2 emissions from fossil fuel use                   increased at an average annual rate of 1%.  The EIA notes that                  this is about half the rate at which the economy grew.  It                      attributes the relatively slower growth in CO2 emissions to                     greater dependence on natural gas (which emits about 55% as much                carbon per unit of energy than coal), greater electricity                       production from nuclear power plants, and demand-side management                programs which encourage energy efficiency and conservation.                                                                                                    Howard Geller and Hugh Morris, of the American Council for an                   Energy Efficient Economy, say the data shows an "energy                         intensity" improvement: adjusting the data to eliminate the                     effects of weather variations, the US required 4.6% less energy                 for a constant dollar of Gross Domestic Product in 1994 than it                 did in 1990.  They said in a brief issued on 1 June 1995 that                   this represents a 1.2% annual improvement in energy intensities                 between 1990 and 1994.  This is much lower than the 2.3% annual                 improvement between 1973 and 1986.  "Efficiency improvements in                 recent years were not large enough to compensate for growth in                  overall economic activity, resulting in higher energy use and                   carbon emissions."                                                                                                                                              Geller and Morris say the emissions increases "are troubling in                 light of the Climate Change Convention and the commitment of                    industrialized nations to return to 1990 emissions levels by                    2000."  They recommend that the Clinton Administration's Climate                Change Action Plan be "well funded and effectively implemented."                They also say the US should go beyond the plan and in particular                should improve the energy efficiency of vehicles.  "These                       challenges," they say "should not be overlooked as the Federal                  government strives to reduce the budget deficit and streamline                  its operations."                                                                                                                                                SOURCES                                                                                                                                                         Geller, Howard and Hugh Morris, __US Carbon Emissions Continue to               Climb in 1994__ (Washington, DC: American Council for an Energy                 Efficient Economy, 1 June 1995).  Available at                                  http://solstice.crest.org/efficiency/aceee/briefs/score94.htm.                                                                                                  United States Department of Energy, Energy Information                          Administration, __Emissions of Greenhouse Gases in the United                   States 1987-1994__ (Washington, DC: DOE, 1995), DOE/EIA-0573(87-                94).  A summary of the report is available on the World Wide Web                via the EIA's home page at                                                      http://www.eia.doe.gov/neic/press11.html.  Available from New                   Orders, Superintendent of Documents, PO Box 371954, Pittsburgh,                 PA  15250-7954.  Order copies over the telephone by calling +1                  202 783 3238.  Fax your order by calling +1 202 512 2250.                                                                                                       *****************                                                                                                                                               Published in "Global Change Electronic Edition," September 1995.                Copyright 1995 by Center for Global Change.  "Global Change                     Electronic Edition" encourages readers to reproduce and                         disseminate this material.  "Global Change Electronic Edition" is               available in its entirety on the World Wide Web at                              http://solstice.crest.org/environment/global_change/gc.htm.                     Portions of the Electronic Edition also are available as simple                 text files at several locations on the Internet.  For more                      information, contact the Editorial Office, Global Change, 1347                  Massachusetts Ave., SE, Washington, D.C.  20003-1540.  Tel/Fax:                 +1 202 547 0850.  Email (Internet): nsundt@igc.apc.org.                                                                                                         A parallel hard-copy publication, "Global Change," is published                 and distributed by the Center for Global Change (College Park,                  Maryland, USA).  For subscription information on the hard copy                  edition, contact the Center for Global Change, University of                    Maryland, Executive Building, Suite 401, 7100 Baltimore Avenue,                 College Park, MD  20740, USA.  Tel: +1 301 403 4165.  Fax: +1 301               403 4292.                                                                                                                                                       @START@THE LATEST AND GREATEST FROM EPA WATCH                                                                                                                                           EPA WATCH                                                                                                                               America's most reliable newsletter on environmental affairs.                                                                                                    In the latest (October 31) issue of EPA WATCH, you will find:                                                                                                   "EPA, FAA Clash Over Aircraft Emissions Standards"                              The outcome of a fierce, behind-the-scenes regulatory battle between two powerfuFederal regulatory agencies will have a profound effect on the ability of the U.to maintain its position as the global leader in aeronautics and aviation.                                                                                      "Close Vote Expected on 'No Welfare for Lobbyists' Amendment"                   An amendment that would ensure that no Federal funds may be used to engage in   political advocacy (lobbying) faces an uphill battle in the Senate and is being vigorously opposed by environmentalists.                                                                                                                        "Dole, White House Ponder Regulatory Reform Options"                            The Clinton administration and the GOP Senate leadership are carefully          considering the political costs and benefits of how to handle Majority Leader BoDole's regulatory reform bill, S. 343.                                                                                                                          "EPA Unveils New Compliance Initiatives"                                        EPA has announced two new initiatives designed to enhance compliance with the   nation's environmental laws on an industry-by-industry basis.                                                                                                   "Prospects Dim for Superfund Reform"                                            Once again, Congress appears on the verge of failing to come up with a legislatisolution to the nation's ailing and largely discredited hazardous waste cleanup program, Superfund.                                                                                                                                             "EPA to Evaluate the Health Risks to Children from Environmental Hazards"       Effective immediately, EPA assessments of environmental risks will take into    account health risks to children and infants from environmental hazards from theair, land, food, and water.                                                                                                                                     For more information about EPA WATCH and a sample copy, contact Bonner          Cohen at 202-739-0179.                                                                                                                                          @START@FWS news release                                                                                                                                                                 U.S. Fish and Wildlife Service                                                           NEWS RELEASE                                   _________________________________________________________________                                                                                               For release October 30, 1995                          Megan Durham 202-208-5650                                                                                                                                                                       REPORT OUTLINES SUCCESS IN SAVING ENDANGERED SPECIES:                                       RECOVERY EFFORTS ARE WORKING                                                                                                                                                                                                                                                                                     America's effort to save endangered species has prevented the                   extinction of more than 99 percent of animals and plants on the                 Endangered Species List and nearly 60 percent of species listed the             longest are stable or increasing in number, according to a new report           to Congress from the Interior Department's U.S. Fish and Wildlife               Service.                                                                                                                                                        "This report shows that we can save endangered species, but it takes            time," said George T. Frampton, Jr., Assistant Secretary for Fish and           Wildlife and Parks. "The Aleutian Canada goose, the Columbian                   white-tailed deer, the greenback cutthroat trout, and a host of other           species are living proof that recovery programs work."                                                                                                          Species listed the longest are showing the greatest signs of recovery,          said Mollie Beattie, director of the U.S. Fish and Wildlife Service.            Fifty-eight percent of the 106 species listed from 1968-73 are                  considered "stable or increasing," compared with 22 percent of the 294          species listed from 1989-93. Overall, about one-third of all listed             species are known to still be declining and many of these are the most          recently listed species for which recovery progams have not had time            to work.                                                                                                                                                        Only seven species listed between 1968 and 1993 have been officially            recognized as extinct.                                                                                                                                          "The fact that more than 99 percent of all our endangered species               continue to exist is one of the great successes of the endangered               species program," Beattie said. "Preventing extinction is our first             goal. From there, we can begin to bring these species back to the               point where they are no longer endangered."                                                                                                                     The ultimate goal of the endangered species program is to "recover"             species so that they can sustain themselves in the wild and are                 numerous enough that they no longer need the protection of the                  Endangered Species Act.                                                                                                                                         Some species respond to recovery efforts relatively quickly while, for          others, recovery is more difficult. How long recovery takes depends on          how much a species has declined, how much natural habitat remains,              whether the causes of the species' decline are understood and can be            controlled easily, how long that species takes to mature and                    reproduce, and other factors. A September 1 Science Magazine article            cited a study reporting that the median population sizes of taxa at             time of listing as endangered or threatened were only about 1,000               individuals for animals and 100 for plants. More than half of listed            species are plants.                                                                                                                                             The current population trend of about 23 percent of listed species is           uncertain. As funding permits, the Fish and Wildlife Service is                 conducting surveys to determine the status of species whose current             population trend is uncertain.                                                                                                                                  Beattie said critics of the Endangered Species Act often cite the               difficulty and cost of recovering species. "Recovery is like emergency          room medicine. It costs more than seeing your regular doctor for                preventive care. And it costs more to recover endangered species than           it would have cost to prevent their decline in the first place.                 Nevertheless, I doubt a single American would say that saving the bald          eagle wasn't worth the time or money.                                                                                                                           "The Fish and Wildlife Service's budget for recovery programs for all           962 listed U.S. species was $39.7 million in FY 1995. That's about the          cost of building one mile of urban highway. Americans spend 40 times            more than our recovery budget on popcorn at the movies every year,"             Beattie said.                                                                                                                                                   Beattie said some inflated estimates of endangered species recovery             costs come from adding up estimates contained in recovery plans. "That          makes for easy math but seldom reflects the actual cost of species              recovery, any more than adding up the cost of every item on a menu              would tell you the cost of dining at a restaurant," she said.                                                                                                   Recovery plans can often overestimate the amount of money it will               eventually take to carry out recovery actions for an individual                 species. For example, the recovery plan is required to identify                 possible land acquisitions that may be needed to protect a species              habitat, but less expensive alternatives such as conservation                   easements may later be found that protect habitat without acquisition.          Or research breakthroughs for one species may be applicable to other            species, lowering recovery costs for those species.                                                                                                             Beattie pointed out that the true benefits of recovery efforts for              endangered species cannot be measured only in dollars and cents                 because they have broad benefits for human health and the environment.          "Many physicians and medical researchers support saving endangered              species because they know that wild plants and animals are potential            sources for new cancer-fighting drugs and other medical breakthroughs.          Habitat saved for endangered species also benefits a wide variety of            other fish and wildlife, including both game and nongame species, as            well as clean water, outdoor recreation, and other environmental                values," Beattie said. "These environmental values go back into our             economy. Americans spent $59 billion on fish and wildlife-associated            outdoor recreation in 1991."                                                                                                                                    Recovery plans are prepared by experts from Federal, state, and                 private agencies and universities. Each recovery plan details actions           needed to bring that species back. A new Clinton Administration policy          also provides for affected stakeholders to be included in the                   development and implementation of recovery plans. The public is                 invited to comment on draft recovery plans.                                                                                                                     Although most recovery plans have been written to cover individual              species, some cover multiple species occupying the same habitat, and            others have broad benefits for entire ecosystems. For example,                  recovery of the northern spotted owl is provided for in the                     President's Forest Plan, which also offers benefits for salmon and a            host of other species in the Northwest forest ecosystem including the           Pacific yew, source of the anti-cancer drug taxol. Recovery efforts             for the Louisiana black bear are saving habitat for migratory                   songbirds and other species.                                                                                                                                    The report says that of the 893 species covered by the report, 484 (54          percent) had final approved recovery plans as of September 30, 1994,            and another 185 (21 percent) had approved draft plans. Of the                   remaining 224 species without recovery plans, 159 had been listed for           less than 3 years but had recovery plans in development. Fourteen               species did not need recovery plans.                                                                                                                            Ironically, Assistant Secretary Frampton said, some legislation                 currently pending in the Congress would make recovering endangered              species more difficult, time-consuming, and costly than under the               current law by eliminating important habitat protection for endangered          species and reducing the responsibilities Federal agencies now have to          protect endangered species. "Some of the proposals now before the               Congress would essentially reverse the progress we have made in                 recovering endangered species," Frampton said.                                                                                                                  The report, entitled "1994 Report to Congress: Endangered and                   Threatened Species Recovery Program," will be available for sale                shortly from the Superintendent of Documents, U.S. Government Printing          Office, Washington, DC 20402. A limited number of advance copies are            available for review by accredited news media.                                                                                                                  -FWS-                                                                             _________________________________________________________________                                                                                          @START@FREE Global Data Available                                                                                                                                         Global Satellite and Environmental Data                                      Available from NASA's Mission to Planet Earth Program                                                                                                          The Distributed Active Archive Center (DAAC) at Goddard Space Flight Center     gives away data for studying and learning about Earth's atmospheric dynamics,   upper atmosphere, oceans, and vegetation. You can use these data to study                                                                                                                                                                            * greenhouse global warming                                                     * deforestation and desertification and their role in                             climate change                                                                * ozone depletion                                                               * El Nino effect on weather and climate                                         * impact of volcano eruptions on ozone concentration                            * the role of oceans in global climate                                                                                                                     and more. Goddard DAAC products are provided at no cost and are many available  ON LINE from our World Wide Web (WWW) site:                                                                                                                           URL:  http://daac.gsfc.nasa.gov/                                                                                                                             Our Help Desk will answer your questions!                                                                                                                                 address:  GSFC DAAC User Services                                                         NASA/Goddard Space Flight Center                                                Code 902.2                                                                      Greenbelt, MD 20771                                                   email:    daacuso@daac.gsfc.nasa.gov                                            voice:    301-286-3209 (9-5 Eastern, Monday-Friday)                             fax:      301-286-0268                                                                                                                                You can order any product listed below by putting an X between the brackets     ([x]) and e-mailing the following portion back to us.                                                                                                            82P[ ] The DAAC Starter Kit containing:                                                                                                                                "The Goddard DAAC: A Source for Global Earth Science Data"                      The Goddard DAAC Periodic Newsletter, "Data Streams"                            The Goddard DAAC data parameter table                                                                                                                           Optionally, the following information about our data is also available          (Please check all data sets of interest):                                                                                                                   92P[ ] Goddard Data Assimilation Office (DAO) 5-year 4-Dimensional                            Assimilation data, containing global surface and upper air wind,                temperature, water vapor, and radiation parameters.                      93P[ ] Nimbus-7 Level 3 Total Ozone Mapping Spectrometer (TOMS) data:                  global ozone concentrations and reflectivity.                            94P[ ] Nimbus-7 Coastal Zone Color Scanner (CZCS) Imagery: full and                    reduced resolution radiances, pigment and chlorophyll                           concentration, diffuse attenuation coefficient, water-                          leaving and aerosol radiances.                                           95P[ ] Pathfinder Advanced Very High Resolution Radiometer (AVHRR)                     Land Level 3 Data: Daily and 10-day Normalized Difference                       Vegetation Index (NDVI) produced with improved algorithms                       from the original AVHRR radiance data.                                   96P[ ] Tiros Operational Vertical Sounder (TOVS) Pathfinder Data Set:                  Temperature and water vapor profile produced from calibrated                    satellite radiance data as well as rawindsonde, buoy and ground                 data.                                                                    98P[ ] Tropical Ocean-Global Atmosphere - Coupled Ocean Atmosphere                     Response Experiment (TOGA-COARE) Field Observations: Tropical                   Pacific air-sea interaction, radiation and cloud parameters.             99P[ ] Upper Atmosphere Research Satellite (UARS) Level 3 Data Products:               global maps and profiles of ozone and other constituents, wind                  velocity and solar irradiance.                                       10P[ ] Greenhouse Effect Detection Experiment (GEDEX): Contains data                          sets considered directly or indirectly relevant to the study                    of the Greenhouse Effect, including temperature, solar                          irradiance, atmospheric constituents, cloud, and radiation                      budget data.                                                         11P[ ] Interdisciplinary Data Collection:  Eight catagories of data                           including atmospheric constituents, atmospheric dynamics,                       atmospheric sounding, biospheric, hydrology, solar energy                       input, surface temperature, and other miscellaneous data sets                   mapped to a common grid, and orientation.                                                                                                            22C[ ] The GEDEX CD-ROM Set                                                            The Greenhouse Effect Detection Experiment (GEDEX) data collection              contains over 60 data sets with parameters relevant to greenhouse               gas effect research (surface and upper air temperature, solar                   irradiances, radiation budget, clouds, and greenhouse gases). Many              data sets are available for a 10 year period spanning the 1980s.                Depending on the data set, coverage is global, regional, or local.                                                                                       26C[ ] ISLSCP CD-ROM Set                                                               The International Satellite Land Surface Climatology Project                    Initiative I - Global Data Sets for Land-Atmosphere Models, data                collection contains vegetation and biophysics, hydrology, near                  surface meteorology, radiation, soils, snow, and ice parameters.                Monthly, monthly-6 hourly, and some 6-hourly data are available                 globally for 1987 through 1988 on a common 1-degree grid.                                                                                                12P[ ] Most Recent Copy of the Earth Observing System bimonthly newsletter,            "The Earth Observer"                                                                                                                                     91P[ ] Most Recent Copy of the Goddard DAAC Periodic Newsletter, "Data                 Streams"                                                                                                                                                101P[ ] NASA Fact Sheets from the Science Office, covering:                               * volcanos and global climate change                                            * El Nino                                                                       * clouds and the energy cycle                                                   * global warming                                                                * polar ice                                                                     * biosphere                                                                     * ozone: what is it and why do we care about it                                                                                                        42P[ ] "Producing a CD-ROM: A Workbook":  This workbook describes the step-            by-step procedures used to produce a Compact Disc-Read Only Memory              (CD-ROM) product.  It is designed to help you understand the process            of creating a CD-ROM and the decisions that you must make during                preparation.                                                                                                                                             44P[ ] "Data and Information Services for Global Change Research: EOSDIS               Distributive Active Archive Centers"  Comprised of a brief description          of all the Distributive Active Archive Centers within the EOS Data and          Information System (EOSDIS).                                                                                                                            IMPORTANT:  Please mark your choices, include your name, complete mailing                   address, daytime phone, fax, email, affiliation, and send this                  back to daacuso@daac.gsfc.nasa.gov                                                                                                                              The Goddard DAAC Mission                                                                                                                                     The Goddard DAAC's mission is to maximize the investment benefit of the Mission to Planet Earth by providing data and services that help people fully realize   the scientific and educational potential of global climate data.                @START@3D Games List                                                            Here's the list of 3D games I've compiled so far.  The games are for Mac,       DOS, Windows and OS/2 platforms.  First, a list of those who responded to       my initial post:                                                                                                                                                For game titles:                                                                --------------                                                                  James Kurien                                                                    Susan C (Matthew) Bailey                                                        Kevin Stone                                                                     Frank Hung                                                                      David Pipes                                                                     Rui 'Cyb' Pereira                                                               Damon Holmes                                                                    loegbibl@inet.uni-c.dk                                                                                                                                          For WEB pages:                                                                  --------------                                                                  Jeff Till - http://general.amug.org/~marathon/dave/                             Dave Coufal - http://methane.mit.edu:8001/user/coufal/mac3d.html                Perecli Manole - http://www.pol.umu.se/html/ac/download.htm                                                                                                     Thanks, guys-n-gals.                                                                                                                                            OK.  Here's the list.  I still need info on some of the publishers of some      of the games, as well as version info, if anyone knows.                                                                                                         3D Games                                                                        --------                                                                                                                                                        A = Apogee                          M = MacPlay (division of Interplay)         B = Bungie Corp.                    N = Anark                                   C = Access                          O = Origin                                  D = Stardock                        R = Reality Bytes                           I = Interplay Productions           S = SSI                                     i = id Software                     T = Time/Warner                             ? = publisher(s)/licensee(s) unknown                                                                                                                            C = Commercial version available    M = Macintosh platform                      D = Demo version available          D = DOS platform                            R = Registered version available    W = Windows platform                        S = Shareware version available     O = OS/2 platform                           ? = version availability unknown    ? = platform unknown                                                                                                        Shareware version: a version that is somewhat limited, but downloadable at      no initial cost.  By paying a fee you receive a full-featured version.                                                                                          Registered version: the full-featured version of a shareware application,       usually available through registration and not available in retail outlets.                                                                                     Demo version: a limited use version of a commercial product that is usually     available for downloadable at no initial cost.                                                                                                                  Commercial version: a full-featured version usually available only in a         retail outlet.                                                                                                                                                                                          Publisher           Version             Platform                                                                        -------------------------------+-+-+-+-+-+-+-+-+-+-+-+-+-++-+-+-+-+-++-+-+-+    -+-+                                                                            Title                                                                           |i|A|I|M|B|R|O|T|C|N|S|D|?||S|R|D|C|?||M|D|W|O|?|                               -------------------------------+-+-+-+-+-+-+-+-+-+-+-+-+-++-+-+-+-+-++-+-+-+    -+-+                                                                            Wolfenstein 3D                 |x|x| | | | | | | | | | | ||x| | | | || |x|      | | |                                                                           Wolfenstein 3D 3-Game          |x|x| | | | | | | | | | | || |x| | | || |x|      | | |                                                                           Wolfenstein 3D 6-Game          |x|x| | | | | | | | | | | || |x| | | || |x|      | | |                                                                           Wolfenstein 3D Spear of Destiny|x|x| | | | | | | | | | | ||x|x| | | || |x|      | | |                                                                           Wolfenstein 3D 1st Encounter   |x| | |x| | | | | | | | | ||x| | | | ||x| |      | | |                                                                           Wolfenstein 3D 2nd Encounter   |x| | |x| | | | | | | | | || |x| | | ||x| |      | | |                                                                           Wolfenstein 3D 3rd Encounter   |x| | |x| | | | | | | | | || |x| | | ||x| |      | | |                                                                           Wolfenstein 3D                 |x| | |x| | | | | | | | | || | | |x| ||x| |      | | |                                                                           -------------------------------+-+-+-+-+-+-+-+-+-+-+-+-+-++-+-+-+-+-++-+-+-+    -+-+                                                                            Doom                           |x| | | | | | | | | | | |x||x|x| | | || |x|      | | |                                                                           Doom II                        |x| | | | | | | | | | | |x|| | |x|x|             ||x|x|x| | |                                                                    Ultimate Doom                  | | | | | | | | | | | | |x|| | | | |x||          |x|x| | |                                                                       -------------------------------+-+-+-+-+-+-+-+-+-+-+-+-+-++-+-+-+-+-++-+-+-+    -+-+                                                                            Heretic                        |x| | | | | | | | | | | |x||x|x| | |             ||x|x|x| | |                                                                    Hexen-Beyond Heretic           | | | | | | | | | | | | |x|| | | | |x||          |x|x| | |                                                                       Quake                          |x| | | | | | | | | | | |x|| | | |               |x||x|x|x| | |                                                                  -------------------------------+-+-+-+-+-+-+-+-+-+-+-+-+-++-+-+-+-+-++-+-+-+    -+-+                                                                            Pathways into Darkness         | | | | |x| | | | | | | | || | | | |x||x| |      | | |                                                                           Marathon                       | | | | |x| | | | | | | | || | |x|x| ||x| |      | | |                                                                           Marathon 2                     | | | | |x| | | | | | | | || | |x|x| ||x| |      | | |                                                                           -------------------------------+-+-+-+-+-+-+-+-+-+-+-+-+-++-+-+-+-+-++-+-+-+    -+-+                                                                            Title                                                                           |i|A|I|M|B|R|O|T|C|N|S|D|?||S|R|D|C|?||M|D|W|O|?|                               -------------------------------+-+-+-+-+-+-+-+-+-+-+-+-+-++-+-+-+-+-++-+-+-+    -+-+                                                                            Avarice                        | | | | | | | | | | | |x| || | | | |x|| | |      |x| |                                                                           Corridor 7                     | | | | | | | | | | | | |x|| | | | |x|| |x|      | | |                                                                           Cybermage                      | | | | | | | | | | | | |x|| | | | |x|| |x|      | | |                                                                           Cyclones                       | | | | | | | | | | |x| | || | | | |x|| |x|      | | |                                                                           Dark Forces                    | | | | | | | | | | | | |x|| | |x|x| ||x| |      | | |                                                                           Descent                        | | |x|x| | | | | | | | | ||x|x| |x| ||x|x|      | | |                                                                           Duke Nukem 3D                  | | | | | | | | | | | | |x|| | | | |x|| |x|      | | |                                                                           Galapogos                      | | | | | | | | | |x| | | || | | | |x||x| |      | | |                                                                           Havoc                          | | | | | |x| | | | | | | || | | | |x||x| |      | | |                                                                           Myst                           | | | | | | | | | | | | |x|| | | | |x||x| |      | | |                                                                           Rise of the Triad              | |x| | | | | | | | | | | || | | | |x|| |x|      | |x|                                                                           Sensory Overload               | | | | | |x| | | | | | | || | | | |x||x| |      | | |                                                                           Shadowcaster                   | | | | | | | | | | | | |x|| | | | |x|| |x|      | | |                                                                           System Shock                   | | | | | | |x| | | | | | || | | | |x||x| |      | | |                                                                           TekWar                         | | | | | | | | | | | | |x|| | | | |x|| |x|      | | |                                                                           Terminator Future Shock        | | | | | | | | | | | | |x|| | | | |x|| |x|      | | |                                                                           The Basement                   | | | | | | | |x| | | | | || | | | |x||x| |      | | |                                                                           Ultima Underworld I            | | | | | | | | | | | | |x|| | | | |x|| |x|      | | |                                                                           Ultima Underworld II           | | | | | | | | | | | | |x|| | | | |x|| |x|      | | |                                                                           Under a Killing Moon           | | | | | | | | |x| | | | || | | | |x||x|x|      | | |                                                                           WitchHaven                     | | | | | | | | | | | | |x|| | | | |x|| |x|      | | |                                                                           -------------------------------+-+-+-+-+-+-+-+-+-+-+-+-+-++-+-+-+-+-++-+-+-+    -+-+                                                                            Title                                                                           |i|A|I|M|B|R|O|T|C|N|S|D|?||S|R|D|C|?||M|D|W|O|?|                               -------------------------------+-+-+-+-+-+-+-+-+-+-+-+-+-++-+-+-+-+-++-+-+-+    -+-+                                                                                                                                                            Wayne                                                                                                                                                           @START@Primal Rage PC FAQ v1.6                                                                                                                                  Primal Rage PC CD-ROM FAQ v1.6                                                                                                                                  This document answers some of the commoner questions about PR for the PC        CD-ROM. It is far from comprehensive, though; even though I have the game       now, I can't play it very well on a keyboard. So I'm saving up for a            Gravis PC four-button joystick! ^_^ Corrections and additions to this FAQ       are welcomed.                                                                                                                                                   Contents:                                                                                                                                                       1. What is Primal Rage?                                                         2. What do I need to play PR CD-ROM?                                            3. Was anything taken out of PR CD-ROM?                                         4. How do I do keyboard moves?                                                  5. I can't get Blizzard's Freeze Breath!                                        6. How do I pause PR?                                                           7. Why are obscene words in the source code?                                    8. Where is the PR Demo?                                                        9. Can I play PR without the CD?                                                10. Can you e-mail PR to me?                                                    11. What bugs are in PR?                                                        12. Where do I get more PR info?                                                13. Credits and Thanks                                                                                                                                          1. ///What is Primal Rage?///                                                                                                                                   Primal Rage is an arcade fighting game in the same genre as Street Fighter      II, Mortal Kombat, etc. You play the one of seven mythological                  dinosaurs/apes and do one-on-one combat in your quest to rule the New           Urth. Use a fully orthogonal interrupt-driven combo system to pummel your       opponents, in addition to half a dozen special moves and three fatalities       per character. If you're getting low on energy, just snack on a human.          Tastes like chicken! ;-)                                                                                                                                        2. ///What do I need to play PR for the CD-ROM?///                                                                                                              You need a personal computer with a CD-ROM drive (duh), 486 DX/25 and at        least 4 megs of random access memory. My understanding is that if you run       the 4 meg version, you must do all special moves on the keyboard. If you        have 8 megs of RAM available the graphics will be better, the animation         smoother, and the gameplay quicker. If you have 16 megs of RAM to spare,        the game will look and sound its best. The game automatically detects how       much RAM is available and sets up the appropriate version during normal         installation. You can choose the language in which the text is displayed.           While it is possible to do special moves on the keyboard, they are             wildly different from the arcade version and sometimes very frustrating. A      Gravis four-button control pad is recommended; it works especially well         since the arcade game originally had four buttons anyway! ^_^                                                                                                   3. ///Was anything taken out of PR for the CD-ROM?///                                                                                                           PR for the CD-ROM is overall an excellent translation. The 16-meg               rendition has all the characters, moves, fatalities, animation, edible          worshipers etc. of arcade PR version 2.3. Best of all, it has combo names!      Combo names happen when you do certain combos involving special moves or        the like; you get the bonus of some outRAGEous name printed on the screen,      like Vertigo's STREAKER COMBO. PR for the Super Nintendo, Sega Genesis,         Game Boy and Game Gear all lack combo names. Let's hear it for the CD-ROM!                                                                                      4. ///How do I do the moves on a keyboard?///                                                                                                                   Um, good question. If you're a lucky soul with a Gravis four-button             joystick then you can do the moves just like in the arcades (see the PR         General FAQ or condensed movelist to learn how). But if you're stuck with       a keyboard, the moves are done quite differently. Fortunately, Sir              Galahad, CWilson784 and others have found 'em all! These moves also work        for a two-button joystick, or a four-button joystick that you've                configured as a two-button joystick.                                                                                                                            IMPORTANT:  All keyboard/two-button joystick special moves are done by          holding down buttons 1 and 3 (high quick and low quick) and performing the      proper movements...each move will just list the movements since the             buttons are all the same...                                                                                                                                     D-Down  U-Up   T-Towards opponent  A-Aawy from opponent                         *  :  finishing move                                                            ** :  chomp a human                                                                                                                                             Armadon                                                                         Bed-O-Nails: 1+3, D-D-U                                                         Iron Maiden: 1+3, B-U-F                                                         Mega Charge: 1+3, B-D-F                                                         Gut Gouger: 1+3, F-F-B                                                          Hornication Uppercut: 1+3, D-F-U                                                Spinning Death: 1+3, B-F-D                                                      Flying Spikes: 1+3, B-B-U                                                       *Gut Fling: 1+3, D-D-D-U                                                        *The Impaler: 1+3, D-B-U-D                                                      *Meditaion: 1+3, F-D-F-F                                                        Chomp Human: 1+3, U-F-D-B                                                                                                                                       Blizzard                                                                        Mega Punch (Short): 1+3,  B-D-F                                                 Mega Punch (Quick): 1+3, B-U-F                                                  Mega Punch (Long):  1+3,  B-F-F                                                 Mega Punch (Fake):  1+3,  D-U-U                                                 Cold Breath: 1+3,  D-B-F                                                        Ice Geyser: 1+3,  D-D-U                                                         Punching Bag: 1+3,  F-D-B-B                                                     Air Throw: 1+3 (in air)                                                         Throw: 1+3, F-D-U-B                                                             *Brain Basher: 1+3, U-F-U                                                       *To Da Moon: 1+3, D-D-D-U                                                       *Redemtion: 1+3, D-F-U-D                                                        Chomp Human: 1+3 U-U-F-D                                                                                                                                        Chaos                                                                           Grab-N-Throw:  1+3,  F-B-B                                                      Power Puke (Slow):  1+3,  U-B-B                                                 Power Puke (Fast):  1+3,  U-F-F                                                 Fart of Fury: 1+3, D-F-U-B                                                      Ground Shaker:  1+3,  B-U-D                                                     Flying Butt Slam: 1+3, D-F-U-D                                                  Battering Ram:  1+3,  F-F-F                                                     *Golden Shower: 1+3, D-D-U-B                                                    *Cannonball: 1+3, D-F-D-D                                                       *Churl: 1+3, U-U-D-B                                                            Chomp Human:1+3, F-D-B-U                                                                                                                                        Diablo                                                                          Fireball (Slow): 1+3, D-B-B                                                     Fireball (Fast): 1+3, D-F-F                                                     Torch: 1+3, U-D-D                                                               Hot Foot: 1+3, B-D-F                                                            Mega Lunge: 1+3, D-U-F                                                          The Pulverizer: 1+3, U-F-F                                                      Inferno Flash: 1+3, U-U-U                                                       *Incenerator: 1+3, U-B-D-D                                                      *Fireball: 1+3, F-F-F-F                                                         *Infernal: 1+3, U-D-F-A                                                         Chomp Human: 1+3, D-U-D                                                                                                                                         Sauron                                                                          Primal Scream: 1+3, D-U-B                                                       Earthquake Stomp: 1+3, U-D-D                                                    Leaping Bone Bash: 1+3, D-U-D                                                   The Cranium Crusher: 1+3, D-U-U                                                 Stun Roar: 1+3, B-F-F                                                           Air Throw: Tap 1+3 (in air)                                                     Neck Throw: 1+3, F-B-B                                                          *Carnage: 1+3, B-B-U-F                                                          *Grape Crusher: 1+3, F-U-D-B                                                    *Flesh Eating: 1+3, D-D-D-U                                                     Chomp Human: 1+3, D-D-U                                                                                                                                         Talon                                                                           Brain Basher: 1+3, B-U-F                                                        Pounce and Flip: 1+3, F-D-D                                                     Frantic Fury: 1+3, D-F-F                                                        The Slasher: 1+3, D-U-F                                                         The Face Ripper: 1+3, D-D-F                                                     Jugular Bite: 1+3, B-F-U (after a direct hit)                                   Run Forward: 1+3, F-F-F                                                         Run Back: 1+3,  B-B-B                                                           *Shredding: 1+3, F-D-U-U                                                        *Heart Wrenching: 1+3, F-D-U-D                                                  *Stampede: 1+3, F-B-U-D                                                         Chomp Human: 1+3, F-D-B                                                                                                                                         Vertigo                                                                         Venom Spit (Slow): 1+3, D-F-F                                                   Venom Spit (Fast): 1+3, D-B-B                                                   Voodoo Spell: 1+3, F-B-B                                                        Ground Teleport: 1+3, D-D-D                                                     Air Teleport: 1+3, D-U-U                                                        Come Slither: 1+3, B-B-B                                                        Scorpion Sting: 1+3, F-F-D                                                      *La Vache: 1+3, B-B-D-F                                                         *Shrink and Eat: 1+3, B-B-D-U                                                   *Petrify: 1+3, U-U-F-F                                                          Chomp Human: 1+3, D-F-U                                                                                                                                         Primal Rage PC-CD Rom keyboard only                                             cwh v1.2  9/17/95  pc only                                                                                                                                      thanx to:                                                                       ChuckD                                                                          blizard14                                                                       ermac@imap1.asu.edu                                                             Cmoreno243                                                                                                                                                      5. ///I'm following the manual's directions, using a joystick, and I still      can't get Blizzard's Freeze Breath!!!///                                                                                                                        The manual is wrong. Blizzard's Freeze Breath is hold buttons 1+2+4, move       joystick A, T.                                                                                                                                                  NOT 1+2+3 A/T                                                                                                                                                   6. ///How do I pause PR?///                                                                                                                                     Use the space bar.                                                                                                                                              7. ///Why are obscene words in the source code?///                                                                                                              It's part of the censor feature. If you achieve the top score, you'll have      the opportunity to enter your full name on the high score list, instead of      just your initials. The censor feature is there to keep you from entering       obscene words, and its default setting is Strict. If you put in a word          that the censor doesn't like, it'll replace the word with a string of j's       (except for the first letter). The censor can't rub out the f-word unless       it knows what the f-word is, so you'll see it and other unsavory words          like it in the program's source code.                                               Got it? Can we please stop denouncing PR as a tool of the devil                now? Please...?                                                                                                                                                 8. ///Where can I find the Primal Rage demo?///                                                                                                                 ky4h@Virginia.EDU (Kin-Wah Yim) writes:                                                                                                                         For all of you who want to d/l the demo, you can get it from                    computer express's ftp site:                                                                                                                                        ftp.cexpress.com/demos/ibm/primal.zip                                                                                                                          It's around 7.5MB, and it looks pretty cool.                                                                                                                    According to Chris (chris@skypoint.com) PC Gamer is supposed to have            Primal Rage and Need for Speed demos in their October issue (disc 11).                                                                                          sccmcmul@ucsalf.ac.uk (christopher.mcmullen) writes:                            The Primal Rage demo is also available on an issue of PC Format (CD), and       later, on PC ZONE's cover cd. However, they appear to be two different          versions of the game, with identical graphics, but different moves, and         neither work with the move list..                                                                                                                               9. ///Can I play PR without the CD?///                                                                                                                          No. You have to have the CD loaded in order to play PR. This is to keep         people from pirating & distributing illegal copies of the game.                                                                                                 10. ///Can you e-mail me a copy of PR/tell me how to get free money/send        me a PR coin-op?///                                                                                                                                             No. Computer piracy is contemptible, "free money" is a scam, and a coin-op      costs too much.                                                                                                                                                 11. ///What bugs are in PR?///                                                                                                                                  Yes, we've noticed a few annoying glitches...                                                                                                                   sccmcmul@ucsalf.ac.uk (christopher.mcmullen) writes:                            1) Finishing a round with Diablo's hot foot messes up the screen palette..      the screen turns kind of psychedelic.                                                                                                                           2) Using the joypad, and having the sound effects on causes the character       controlled by the joypad to leap around without pressing a direction. I've      not had this happen in any other game, but turning the sound effects off        seems to fix it.                                                                                                                                                yours truly (vctr113062@aol.com) writes:                                        3) Using a keyboard, Sauron cannot do his Earthquake Stomp in the air.                                                                                          4) On the left-hand side of the keyboard, characters cannot do a crouching      Low Power basic attack (also knows as the "low 3+4", done by pressing the       x+n+m keys).                                                                                                                                                    bdaniels@mercury.interpath.net (Brian Daniels) writes:                          5) After a few plays, when game is brought up it will think the joystick        is stuck in the up position.  If you go to the game options screen the          highlight scrolls up non-stop.  Only fix I have found is to unplug stick,       plug stick back in, restart game. _Very_ annoying!  I cannot find any form      of joystick centering options in this game.                                                                                                                     12. ///Where can I get more info on PR in general?///                                                                                                           Check out the PR General FAQ! It's updated and posted irregularly to            comp.sys.ibm.pc.games.action, rec.games.video.arcade,                           rec.games.video.nintendo, and rec.games.video.sega by yours truly (Victar,      vctr113062@aol.com). The current update can be found at                         ftp.netcom.com/pub/vi/vidgames/faqs, or in the ProPage section of               GameZero's World Wide Web site, http://www.gamezero.com/team-0. There's         also a condensed movelist for PR with a four-button joystick.                                                                                                   I will repost the general FAQ/condensed movelist to a specific newsgroup        or e-mail it you upon request. Please send such requests by e-mail.                                                                                             13. ///Credits and Thanks///                                                                                                                                    Several of y'all deserve to be on this list but aren't because I can't          remember your name! Sorry! If you'd like to remind me who you are and what      I swiped from your post, e-mail me, and immortality in this FAQ's credits       shall be yours. ^_^                                                                                                                                             Sir Galahad <ermac@imap1.asu.edu>..............moves, info                      rmsts@indirect.com (RMS).............................moves                      mbruce@tower.net (Matt Bruce).....................info                          chris@skypoint.com (chris)..............................info                    CWilson784@aol.com ....................................moves                    edju@chaph.usc.edu (Liu Kang)......................moves, info                  cascade@matrix.infomatch.com (Cascade)......moves                               ky4h@Virginia.EDU (Kin-Wah Yim)..............info                               kevchow@unixg.ubc.ca (Kevin C. Chow).......moves                                sccmcmul@ucsalf.ac.uk (christopher.mcmullen)..info                              rommel@cs.tu-berlin.de (Jens Petersen)..............info                        bdaniels@mercury.interpath.net (Brian Daniels)..info                                                                                                            @START@PR 4-button joystick movelist                                                                                                                            Note: all moves & fatalites do work on SNES Primal Rage, though some are        very hard to do without a C&L arcade-quality joystick. Chaos' Churl &           Golden Shower fatalities are censored in SNES PR. Chaos doesn't do              anything during the Golder Shower and a censor sign appears. In the Churl,      Chaos doesn't suck his puke back in.                                                                                                                            "Version 2.3 only" fatalities are not in Genesis PR.                                                                                                            Last I heard, all moves & fatalities listed here work for the IBM PC            version if you're using a four-button joystick. If you're using the             keyboard or a two-button joystick, many of the moves are different. See         the PR for IBM PC FAQ for keyboard moves.                                                                                                                       1= High Quick, 2=High Fierce, 3=Low Quick, 4=Low Fierce                         A=away, D=down, T=toward, U=up, AD =down&away, etc.                                                                                                             ARMADON                                                                                                                                                         Bed-O-Nails: Armadon balls up like a porcupine with spikes sticking out of      him.                                                                            Hold 2+3; move joystick D, U                                                                                                                                    Iron Maiden: Jumps into the air and turns his back downward and lands on        opponent.                                                                       Hold 2+3; move joystick A-U-T                                                                                                                                   Mega Charge: Takes 5 steps and then does an uppercut with his horn              Hold 1+3; move joystick A-D-T                                                                                                                                   Gut Gouger:  Impales opponent with his horn and throws the opponent.            Hold 1+2+3; move joystick T, A                                                                                                                                  Hornication Uppercut:  Armadon leaps and does a nose spike straight into        the air.                                                                        Hold 1+2+3; move joystick DT-T-UT                                                                                                                               Spinning Death:  Gets into a ball and spins across the screen.                  Hold 1+4; move joystick A, T-D                                                                                                                                  Flying Spikes:  Armadon shoots spikes from his tail.                            Hold 2+4; move joystick A-U                                                                                                                                     *Gut Fling:   Armadon digs his horn into the opponent and slings their          guts around.                                                                    Hold 1+2+3; move joystick D, D, D, D, U                                                                                                                         *Meditation:  Armadon curls up and creates electricity that zaps your           opponent.                                                                       Hold all buttons; move joystick T, D, A, T, T                                                                                                                   *Falling Spikes: Armadon curls up and shoots spikes into the air. The           spikes land on and impale your opponent.                                        Hold all buttons, tap joystick D, A, U, D                                                                                                                       **Chomp a human: Hold all buttons; move joystick U-T                                                                                                            BLIZZARD                                                                                                                                                        Quick Mega Punch: Gives your opponent a big bash to the head.                   Hold 1+3; move joystick A, T                                                                                                                                    Short Mega Punch: This punch has the fastest wind-up, medium range, and         the longest recovery time.                                                      Hold all buttons; move joystick A, T                                                                                                                            Long Mega Punch:This has the same wind-up and recovery time as the Quick        Mega Punch, and the longest range.                                              Hold 2+4; move joystick A, T                                                                                                                                    Fake Mega Punch: Blizzard winds up for a Long Mega Punch but doesn't            actually punch!                                                                 Hold 1+3; move joystick D, U                                                                                                                                    Freeze Breath: Chill your opponent out Sub-Zero style, then combo them.         Hold 1+2+4; move joystick A, T                                                                                                                                  Ice Geyser:   Blizzard creates a column of ice freezing the opponent.           Victim must be close and either in the air or not blocking.                     Hold 1+2+4; move joystick D, U                                                                                                                                  Punching Bag: Hit button 1 five or six times to beat the enemy up, then         before his brain meter regenerates and he shakes out of your grasp, tap         another button to deliver the wind up punch.  2=low arc, 3= medium arc, 4=      high arc.                                                                       Hold 1+4; move joystick T-D-A-U                                                                                                                                 Air Throw:    Grab opponent in the air.  Useful in combos too.                  Tap 2+3 while airborne                                                                                                                                          Throw: Hold 2+3; move joystick A-U-T                                                                                                                            *Brain Bash:  Blizzard pounds opponent into the ground and punches the          opponent's brain out!                                                           Hold 1+2+4; move joystick D, D-A-U-T                                                                                                                            *To-Da-Moon:  Blizzard does the punching bag, winds up, and knocks              opponent into the background!                                                   Hold all buttons; move joystick D, D, D, D, U                                                                                                                   *Redemption: Blizzard sends the opponent's soul to heaven, and all that's       left are the bones.                                                             Hold all buttons; tap joystick D, T, U, D, U                                    or, all buttons and U-A-D-A-U, then shake joystick down & up                                                                                                    **Chomp a human: hold all buttons; roll joystick A-U-T-D                                                                                                        CHAOS                                                                                                                                                           Grab-N-Throw: Grabs opponent by the neck and tosses him across the screen.      Hold 2+4; move joystick T, A                                                                                                                                    Slow Power Puke: Chaos pukes a blob of green stuff.                             Hold 2+3; move joystick U-T                                                                                                                                     Fast Power Puke: Hold 1+4; move joystick U-T                                                                                                                    Fart of Fury: Chaos sticks his butt in the air and farts a poisonous            cloud.                                                                          Hold 2+3; move joystick T-U-A                                                                                                                                   Ground Shaker:  Chaos jumps up and lands creating an earthquake. Can be         done in the air on version 2.3 only.                                            Hold 2+3; move joystick A, AU, AD                                                                                                                               Flying Butt Slam:  Jump and lands on opponent with his butt.                    Hold 2+4; move joystick D-T-U-UT-DT                                                                                                                             Battering Ram:  Chaos puts his shoulder out and charges.                        Hold 1+3; move joystick T, T                                                                                                                                    *Golden Shower:  Chaos raises a leg and urinates on the opponent, and the       only thing left are the bones.                                                  Hold 1+3 and move joystick D, D; then hold all buttons and move joystick        A, T, A, T                                                                                                                                                      *Cannonball:  Chaos does a cannonball into the water.  Only works on            stages with water in the background in version 1.7.                             Hold all buttons; move joystick AD, UT-DT-AD                                                                                                                    *The Churl:  Chaos does a slow puke, walks off the screen, walks on from        the other side, and catches the puke in his mouth.                              Hold all buttons; joystick T, T, T, A, A, A                                     (or, hold all buttons & rapidly shake joystick back & forth)                                                                                                    **Chomp a human: Hold all buttons; move joystick T-D-A                                                                                                          DIABLO                                                                                                                                                          Slow Fireball: Diablo shoots out a fireball that travels across the             screen.                                                                         Hold 2+4; move joystick D-T                                                                                                                                     Fast Fireball: Hold 1+3; move joystick D-T                                                                                                                      Torch:  A flame blast from Diablo's mouth.  Hold buttons for it to last up      to 5 seconds.                                                                   Hold 1+3; move joystick U-T                                                                                                                                     Hot Foot:  A blast that goes about 1/2 way across the screen burning            everything in its path.                                                         Hold 2+4; move joystick UA, DT                                                                                                                                  Mega Lunge:   Diablo ducks his head, charges, and throws his head into the      air.                                                                            Hold 1+4; move joystick D-T                                                                                                                                     The Pulverizer:  Leap into the air and land on your opponent's head.            Hold 1+4; move joystick U-T-D                                                                                                                                   Inferno Flash:  Diablo teleports in a flash of fire.                            Hold 2+3+4; move joystick U                                                                                                                                     *Incinerator:  Diablo rears back and blows a HUGE blast of fire that burns      the flesh off the bones!                                                        Hold all buttons; move joystick UA-D-DT                                                                                                                         *Fireball:  Diablo blasts a hugh fireball that roasts your opponent!            Hold 2+3+4; move joystick T, T, T                                                                                                                               *Infernal: Diablo sends his opponent to hell.                                   Hold 1+3+4; tap joystick U, D, U, D, D                                                                                                                          **Chomp a human: hold all buttons; move joystick D, U, D                                                                                                        SAURON                                                                                                                                                          Primal Scream:  Sauron roars and creates a shield around himself.               Hold 1+3; move joystick D, U                                                                                                                                    Earthquake Stomp:  Jumps on the ground to shake up your opponent. Can be        done in the air on version 2.3 only.                                            Hold 1+2+4; move joystick U, D                                                                                                                                  The Cranium Crusher:  Sauron leaps into the air with his head.  Leaves you      vulnerable if you miss.                                                         Hold 1+4; move joystick D, U                                                                                                                                    Leaping Bone Bash: Pounce on your opponent and bite off some of his flesh.      Hold 2+3; move joystick D, U, D                                                                                                                                 Stun Roar:  Fireball-like projectile fired from his mouth.                      Hold 1+3; move joystick A, T                                                                                                                                    Neck Throw:  Sauron bites your opponent in the neck and tosses them across      the screen.                                                                     Hold 2+4; move joystick T, A                                                                                                                                    Air Throw:    Grab opponent in the air.  Useful in combos too.                  Tap 2+4 while airborne                                                                                                                                          *Carnage:  Grab your opponent by the throat and shake them up.                  Hold all buttons; move joystick A, T, A, T, A                                                                                                                   *Flesh Eating:  Sauron walks over to his fallen opponent and tears into         them, eating each piece as he rips it off.                                      Hold 1+3 and move joystick D, D; then hold all buttons and move joystick        U, U.                                                                                                                                                           *Grape Crusher: Sauron stomps his victim flat.                                  Hold all buttons; tap joystick U, D, U, D, D                                                                                                                    **Chomp a human: Hold all buttons and move joystick D, D, U                                                                                                     TALON                                                                                                                                                           Brain Basher:  Talon flips in the air and lands on the opponent's head.         Hold 2+3; move joystick A-U-T                                                                                                                                   Pounce and Flip:  Talon takes a few steps and pounces on opponent, does a       couple of slashes, and flips off.                                               Hold 2+3; move joystick T- D-DT                                                                                                                                 Frantic Fury: Talon becomes a blur of claws and creeps toward opponent.         Hold 1+4; move joystick D-T                                                                                                                                     Slasher: Two fierce slashes, but only hits once.                                Hold 1+3+4; move joystick D-T                                                                                                                                   Face Ripper: Talon jumps on the opponent and bite his face several times.       (Must be close to opponent.)                                                    Hold 2+4; move joystick D-T                                                                                                                                     Jugular Bite: Talon jumps onto opponent and chomps your neck. NOTE:  This       can only be used in a combo and up close.                                       Hold 2+4; move joystick A, T                                                                                                                                    Run Forward/Back:  Talon can run toward or away very fast.  This is good        for dodging.                                                                    Hold 1+3; move joystick T or A                                                                                                                                  *Heart Wrenching:  Talon walks up to the opponent, cuts them open, rips         you heart out, and eats it.                                                     Hold 1+3+4; move joystick T-D-A-U                                                                                                                               *Shredder:  Frantic Fury-like fatality.                                         Hold 1+4; move joystick T-D-A-U                                                                                                                                 *Stampede: Talon summons his children.                                          Hold all buttons and tap the joystick T, A, U, D                                                                                                                **Chomp a human: hold all buttons; move joystick T-D                                                                                                            VERTIGO                                                                                                                                                         Slow Venom Spit: Vertigo spits purple acid across the screen.                   Hold 1+3; move joystick T, T                                                                                                                                    Fast Venom Spit: Hold 2+4; move joystick T, T                                                                                                                   Voodoo Spell: Vertigo emits hypnosis rings that stun your opponent. Short       range.                                                                          Hold 2+3; move joystick A, A                                                                                                                                    Ground Teleport:  Rolls up in a ball and reappears _on the ground_ next to      opponent; choose which side by holding the joystick toward or away after        doing the move. Can be done in the air on version 2.3 only.                     Hold 2+4; move joystick D, D                                                                                                                                    Air Teleport: Rolls up in a ball and reappears _in the air_ next to             opponent; choose which side by holding the joystick toward or away after        doing the move. Does not damage opponent. Can be done while on the ground       or in the air. Version 2.3 only.                                                                                                                                Hold 2+4; move joystick D, U                                                                                                                                    Come Slither:  Vertigo lashes her tail out and drags the opponent over for      some beating.                                                                   Hold 1+3; move joystick A, A                                                                                                                                    Scorpion Sting:  Whips Vertigo's tail out and swats across the screen and       a blade shoots out too.                                                         Hold 2+3; tap joystick T, T                                                                                                                                     *Petrify:  Vertigo does a Voodoo Spell that turns your oppoenet into stone      and then Scorpion Stings them to bits.                                          Hold 2+4 and tap joystick A, A, A; then hold all buttons and tap joystick       T, T                                                                                                                                                            *Shrink and Eat:  Vertigo does a Voodoo Spell and shrinks your oppoent.         She then eats them like a worshipper.                                           Hold 2+4 and tap joystick A, A, A; then hold all buttons and tap joystick       D, U                                                                                                                                                            *La Vache Qui Rit: Vertigo turns the opponent into a cow.                       Hold all buttons and tap joystick A, A, A, D, T                                                                                                                 **Chomp a human: hold all buttons and move joystick D-T-U                                                                                                         There are three types of jumps in Primal Rage that can be done by any         characters.  First, to do a standard jump, just press up or diagonally up.      Pretty easy, eh?  The second type of jump is the long jump.  To do a long       jump, tap down, then do a "normal" jump immediately afterward.  This jump       will be higher and faster than the standard jump, and it will go much           farther. No more characters whose only jump is a drifter...  The third          type of jump is the most difficult, and most surprising jump in any game.       It is a "hop jump" and you do it by pushing the direction you want to jump      (T or A), then down, then do the standard jump (i.e. T, D, UT, or A, D,         UA).  Additionally, the "hop jump" can now be done straight up, just tap        forward (or backward), down, and straight up!  Finally, unlike in Primal        Rage v1.7, you can execute Hop Jumps during matches with the computer (and      the computer can use them against you, too!) so your strategy will not          have to change quite as drastically.                                                                                                                            @START@QUAKE Mini-FAQ                                                           +----------------------------------------+                                      | Q U A K E  M I N I  F A Q  -  09/09/95 |                                      +----------------------------------------+                                                                                                                         by joost schuur (jschuur@ftp.cdrom.com)                                                                                                                                                                                                          The purpose of this document is to inform people about the game              QUAKE and to reduce the amount of frequently asked questions to the             relevant Usenet newsgroups.                                                                                                                                        Behold that this FAQ will probably raise more questions than it              answers. id Software, the makers of QUAKE, have been a bit quiet                about updates on QUAKE's status. Nevertheless, the interest in QUAKE            is enormous, as QUAKE is expected to be a quantum leap in computer              gaming.                                                                                                                                                            This FAQ may be distributed freely, provided it remains unaltered,           and the original author is mentioned. It is forbidden to redistribute           this FAQ commercially in the form of magazines, books, CDs or other             pay services without prior permission of the author, joost schuur               (jschuur@ftp.cdrom.com).                                                                                                                                           I would appreciate not being flooded with QUAKE questions at                 this point. Should further information on QUAKE be available, they              will be added to future versions of this mini FAQ, quaketalk (see               section 7) or possibly full featured QUAKE FAQ (see section 8).                                                                                                    This mini FAQ will be reposted weekly to relevant gaming usenet news         groups and it's latest version can be retrieved from                                                                                                               ftp://ftp.mantis.co.uk/pub/doom/periodic/q_mini_faq                                                                                                                                                                                             1 - What is QUAKE?                                                                                                                                                  QUAKE is a 3D 'point of view' action orientated game with                   certain role playing elements from id Software. It is the successor             to DOOM and features an engine with many enhancements, such as:                                                                                                   . full six degrees of freedom. no more 2.5Dness as in DOOM                      . polygon based, texture mapped items                                           . environmental sound effects                                                   . advanced player interactions                                                  . highly advanced networking capabilities:                                                                                                                         + QUAKE servers that can be linked among eachother                              + dozens of players in one game                                                 + leave/join games in progress                                                  + source code availability for the server. make your                              own modifications and recompile on other platforms.                                                                                                        . QUAKE will come with its own C like programming language,                       allowing you to addons to the game never before possible                                                                                                        A plot for the game has not been concieved yet. It will                      possibly center around a fantasy/medival theme, but people will                 be able to create their own scenarios.                                                                                                                             QUAKE will be available for DOS first. A port to Linux and                   other Unix platforms should follow thereafter and then a native                 Windows '95 version. Other platforms such as OS/2 will soon follow.                                                                                                                                                                            2 - Is QUAKE 'DOOM 3'?                                                                                                                                              No. There will not be a product called 'DOOM 3'. QUAKE is id                 Software's next own project after DOOM 2. A special port of DOOM                to Nintendo's new U64 console system is being done, which will                  feature some enhancements to the PC version, but this is also not               'DOOM 3'.                                                                                                                                                          For more info on this, check:                                                                                                                                      http://www.cee.hw.ac.uk/~mapleson/sgistuff/ultra64/ultra64.html                                                                                                                                                                                3 - When is QUAKE due out?                                                                                                                                          id has been very persistant in insisting QUAKE will come out                 'when it's done'. They do hope however to bring the game out by                 christmas '95. An exact release date cannot be made yet, since                  the game is still in a developmental phase. It is always hard                   to predict when a piece of software will be ready for a release.                                                                                                                                                                               4 - What will the hardware requirements be?                                                                                                                         This is probably the question that's going through everyone's                minds the most. 'How will QUAKE perform on my system?' and 'Will I              need a pentium system?'.                                                                                                                                           Based on the information I have onhand, it is my educated guess              that QUAKE will perform slightly worse than DOOM on a comparable                system. The targeted machine should be a 486 DX2/66 or slightly                 better. Having a pentium will certainly not hurt, but QUAKE will                not be a pentium only game and is still likely to be very playable              on a 486 based system.                                                                                                                                             As far as RAM is concerned, indications are that 8 megs will                 increase playability significantly. It is unsure wether QUAKE                   will require 8 megs, but 8 or 16 megs will certainly help make                  playing QUAKE much more enjoyable.                                                                                                                                                                                                             5 - Are the screenshots for the game?                                                                                                                              Yes. As of August 4th, 1995, id released a first series of                   screenshots, revealing some of the level building capabilities of               QUAKE and one of the monsters, a red dragon. They can be obtained               from their ftp site at                                                                                                                                             ftp://ftp.idsoftware.com/idstuff/quake/quakepix.zip                                                                                                             or at a mirror such as                                                                                                                                          ftp://ftp.cdrom.com/pub/idgames/idstuff/quake/quakepix.zip                                                                                                      A picture of id's QUAKE editor called qe_dev.gif can be found there             too.                                                                                                                                                               Further mirrors can be found in the 'List of DOOM FTP/WWW sites',            periodically posted to rec.games.computer.doom.announce.                                                                                                           The screenshots can also be viewed via World Wide Web at id's web            site described in section 10 of this minifaq.                                                                                                                                                                                                   6 - Is there a playable demo/beta out?                                                                                                                              No. There is no alpha/beta/demo/preview of any sort available to             the public currently. Based on remarks made by id, it is highly                 unlikely that anyone outside of the company will get involved in                the beta testing of QUAKE.                                                                                                                                                                                                                     7 - Where can I get more info on QUAKE?                                                                                                                             For the past year now, I've published quaketalk, a newsletter on             QUAKE. I attempted to gather any QUAKE related bits of information              from the net and elsewhere. The current version is 363 and is                   available at                                                                                                                                                       ftp://ftp.cdrom.com/pub/idgames/docs/faqs/qtalk363.txt                                                                                                          In the future, the filename may change to reflect the new version            number. A HTML version of quaketalk can be viewed from the quake                section of Doomgate described in section 10.                                                                                                                                                                                                   8 - When will there be a real FAQ to the game?                                                                                                                      Hank Leukart and I plan on bringing out a real, full length FAQ              to QUAKE as soon as we've gathered enough information and have                  ensured id's cooperation on this. For now this mini FAQ should cover            the most common questions on QUAKE. As soon a full FAQ is available,            it will be announced in the appropriate Usenet newsgroups mentioned             in section 9.                                                                                                                                                                                                                                  9 - Where can I discuss QUAKE?                                                                                                                                      Currently, the only QUAKE only newsgroup is alt.games.quake. However,        a lot of news sites don't carry it, so QUAKE can also be discussed on           comp.sys.ibm.pc.games.action and rec.games.computers.doom.misc.                                                                                                    There are plans to formally create a rec.games.computer.quake.*              hierarchy, to prevent a confusing disarray of alt.* newsgroups as was           the case in the early DOOM newsgroups. Should you wish to participate           in the creation of a quake newsgroup hierarchy, feel free to sign up            to the quake-proposal mailing list by sending a mail to                                                                                                            quake-proposal-request@montefiore.ulg.ac.be                                                                                                                        with 'subscribe' in the Subject. This is not a general QUAKE mailing            list, but one dedicated to the creation of QUAKE newsgroups.                                                                                                       On IRC (the Internet Relay Chat), quake enthusiasts already meet on          the #quake channel.                                                                                                                                                                                                                           10 - QUAKE WWW sites                                                                                                                                                 There are already a couple of World Wide Web sites dedicated to              QUAKE. Most of them carry identical contents, but who knows, this might         change.                                                                                                                                                            Here they are:                                                                                                                                                - id Software's own QUAKE screenshots page:                                       http://www.idsoftware.com/qss.html                                                                                                                            - Hank Leukart's Rumor Mill page is dedicated to up and coming                    new games. He also has a page on QUAKE                                          http://www.portal.com/~hleukart/rumorsquake.html                                                                                                              - Jason van Fickell runs the 'Unofficial QUAKE homepage'                          http://www.hal-pc.org/~jasonv/quake/                                                                                                                          - Yours truly also runs the QUAKE section of Doomgate                             http://doomgate.cs.buffalo.edu/games/quake/                                                                                                                   - Colin Caird has yet another QUAKE page                                          http://www.islandnet.com/~ccaird/doom/quake.html                                                                                                                 _  ___  ___                                                               =====| |/ _ \/ __|===========================================================        | | (_) \__ \   joost.schuur@student.uni-tuebingen.de    lotlhwI on IRC        _/ |\___/|___/   http://home.pages.de/~jschuur/           go away           ===|__/================================================nuqDaq 'oH puchpa''e'=                                                                                   @START@Reviews on Jazz Christmas '95 and Radix: Into the Void                   First, Radix and Jazz Christmas '95 are out.  Http://www.epicgames.com          for details.                                                                                                                                                    Now, my reviews:                                                                                                                                                Jazz Christmas 1995                                                                                                                                             As Mark Rein and Craig Lafferty have stated (thanks for your honest             replies Epic, not false hype - i.e. You will love this game no matter           what hype) the engine is not new.  Still, there are a couple neat               levels in this nice free version of Jazz.  I also have noticed                  differences in the character animations.  They seem much more cartoony          (at least in the first level) and smooth.  Enemies are a nice change            from the usual turtles.  In addition, this edition of Christmas Jazz            seems to not have any theme around turtle bad guys, just a couple of            nice Christmas themed levels.  For instance, the Bloxis planet (can't           remember the exact name) is a nice change.  The platforms are Duplo             Blocks (large Lego blocks, the type for preschool age).  Enemies                include a Raggedy Ann and flying airplanes with mean pilots.  And, for          a little more fun, they programmers added some demented violence (I             won't spoil it for you, but it has something to do with Lego type               people).                                                                                                                                                        Graphicals wise, the game is good.  As it is using the old engine,              there has not been a lot of changes.  Jazz looks the same, and the game         runs at the same speed (fast).  Backgrounds are mostly solid colors             (but I think I did see some parallax scrolling on Bloxis!)  As stated           before, the animations are nice and fluid.  To be honest, there isn't           really anything new in this department.                                                                                                                         Gameplay wise, the game is still just as fun.  Jazz has the same                weapons and moves.  He still says "What are you doing" too.  Epic has           graciously added a bonus level (there might be one more somewhere) to           show off Jazz's speed.  Powerups abound, this time there were a LOT of          carrots.  In addition, there are nice secret passages to run around in.         Once again, Jazz remains unchanged.                                                                                                                             As to the sound, I really liked it.  Carol of the Bells and The Drummer         Boy (that might not really be the name of the tune, I'm not sure) are           prevalent all through the level as background music.  The digital sound         format sounded great (although I wish I could hear it through General           Midi).  And the arrangement of the songs was so much better than some           of the music in games now-a-days.  There was actually some creativity           :).                                                                                                                                                             All in all, the Christmas edition is still the same old thing, but              quite enjoyable.  I suggest you download it.                                                                                                                    Grade: B+ (nothing really new, but fun to play)                                                                                                                 -----------------------------------------------------------------------                                                                                         Radix: Into the Void                                                                                                                                            Now I know that megabyte size doesn't mean that a game will be good,            but hey, Doom was the biggest shareware game when it was released and           so was OMF, and we both know how those did.  So when I saw that Radix           was almost 4.0 megs, I wondered if this game would be interesting.                                                                                              Well, I really tried to like it, I really did.  I'm a fan of Epic and           most of the games are of good quality.  This one wasn't buggy,  but             their usual mixture of good gameplay and fun wasn't there.                                                                                                      First, the install went fine. And I booted it up.  One thing I disliked         was that the choice of control was only available in the SETUP, but not         in the running game.  Still, I can live with that.  I then started the          game.  The beginning sign in screen reminded me of Raptor: Call of the          Shadows, but from there the relation stopped.  Before playing the game,         you are briefed as to the mission you are supposed to complete.  It was         pretty straight forward, so I finally got to the gameplay.                                                                                                      Well, this is the place where Radix failed.  I'm really glad that the           made the game in the POV of in the ship (at first it was going to               behind the ship).  If they hadn't, this game would have been horrible.          But as it is the control needs lots work.  Maybe it's because I was             expecting Descent type controls (and there are a lot of them) or                Terminal Velocity type manuevering; but when I tried moving, I                  immediately disliked the control.  I even tried using the mouse, using          the keyboard, and using the keyboard plus my CH Pro Joystick, but               nothing really helped.  The mouse was a little better, but hard to              really go around corners.  The joystick was adequate, but there was no          analog control (i.e. push a direction and you go that way.  Even if you         push the joystick harder, the direction of the ship goes at the same            speed). Consequently, the ship is very hard to control.  Trying to              align a ship in the cross-fire is pretty tough.  Another problem was            the constant forward movement.  There was no way to stop the ship at            all.  There was a key to speed the ship up, but nothing like Terminal           Velocity or Descent, where the speed of the ship is adjustable.  A              major gripe I had was the fact that bumping into walls hurt.  And, it           made a horrible sounding noise.  A lot of times, I would get stuck on           the walls and have a hard time turning around.  Shooting wasn't too             bad, one can't just hold down and fire because there is an amount of            energy alloted to gunfire.  If one fires too many times in a row, then          you can't shoot at all.  This was a commendable feature since it didn't         make the game a hold-down-the-button-and-move-around-the-screen fest.           I did like the weapons more than Terminal Velocity, but there were only         three of them in the shareware version.  One thing I should make clear          is that the levels are severely limited.  It is not like Descent or             Terminal Velocity which both have large levels and places to move               around.  Radix actually has straightforward levels (literally) as the           the entry way is at the bottom of the map, and the baddie to end the            mission is at the top of the map.  At least the ship could turn around,         one thing I usually hate is a game on rails (games like Rebel Assault           and Panzer Dragoon).                                                                                                                                            Sound wise, the sounds were good.  The music seemed better than                 Terminal Velocity but there was no General Midi.  That wasn't too bad           though.                                                                                                                                                         Graphical wise, the game is nice.  Textures and enemies are presented           fairly well.  Nothing to stunning, but the graphics are nice and clean          with lots more color than other 3D like games.  Walls sometimes slope           up and down and pixelation isn't too bad.  Good to say the least.                                                                                               I guess you can figure out that the major gripe  I have is the                  control/gameplay. But that is really what makes or breaks a game                and Radix doesn't have the quality control to make it fun for any               length of time.  If the control was improved, this game would be more           interesting.  But don't expect it to be another Descent or Terminal             Velocity.  Though I am not a big fan of Descent, after playing this, I          suddenly realized how wonderful Descent is.                                                                                                                     Grade: C+ (needs better controls!)                                              --                                                                                                              Jared Ong                                                                   jong@owl.csusm.edu                                                     ---------------------------------------                                             We are spinning our own fates                                                good or evil, and never to be undone                                       Every smallest stroke of virtue or of vice leaves                               its never so little scar...Nothing we ever do is,                                  in strict scientific literalness, wiped out.                                              - William James                                                                                                                     @START@Epic's Amazing New 3D Game                                               A surprise announcement from the Vice President of Epic MegaGames:              ------------------------------------------------------                          EPIC MEGAGAMES AND IT'S AWARD WINNING DIGITAL EXTREMES                          DEVELOPMENT TEAM ARE WORKING ON AN AWESOME 3D ACTION                            GAME FOR WINDOWS 95 KNOWN SIMPLY AS "UNREAL"                                    ------------------------------------------------------                                                                                                          We call it "UNREAL" because that's the reaction we've been getting              from people who have seen this (until now) highly secret game running.                                                                                          If you're anticipating Quake, you might want to download the shareware          version of Extreme Pinball which is being released on our web site,             ftp site, and CompuServe form (GO EPICFORUM) on Friday November 10th.           Check out the READ THIS section. At the very end there are two screen           shots of OUR awesome new 3D game, UNREAL. Those aren't renderings from          our Silicon Graphics workstations - those are REAL screen shots from            the game itself!                                                                                                                                                A leading games magazine writer in England who recently played an               early version of UNREAL wrote us saying that it "LOOKS BETTER THAN              QUAKE". We've seen Quake too and we know our game will kick it's ass            so keep an eye out for UNREAL!                                                                                                                                  While you've got it, don't forget to play and purchase Extreme                  Pinball, it's amazing for more reasons than just the UNREAL screen              shots! In fact, it's so good that it's being released in retail stores          world-wide by Electronic Arts on PC-CD and coming soon on Sony                  Playstation. Both UNREAL and Extreme Pinball are developed by Digital           Extremes, the team that brought you the award winning Epic Pinball (PC          Format rated 91%). If you don't already own the classic Epic Pinball            check out the awesome deal where you can get Extreme Pinball CD AND             Epic Pinball CD for only $69!!  Extreme Pinball CDs are in-stock and            shipping NOW!                                                                                                                                                   In addition to Extreme Pinball we've also just released Radix, a 3D             flying shoot-em-up and an a new 1995 Christmas Shareware Edition of             Jazz Jackrabbit. If you haven't seen our recently released scrolling            shooter Tyrian check that out too!                                                                                                                              The UNREAL engine is a polygon-based real 3D engine and it WILL be out          in 1996. It will require Windows 95 and 8Mb of RAM. The screen shots            you see in Extreme Pinball are reduced to 320x400 (the resolution of            Extreme) but in the game itself you're can play in a Window at any              resolution or at 640x480 in full screen using Direct Draw. With                 Windows Dispdib support slower machines (ie. less than 486/75) can be           easily accomodated using a super-fast 320x240 mode.                                                                                                             We're not going to tell too much about the engine features, network             play or the gameplay features because we want to keep a lot of the              state-of-the-art details secret until the game is closer to being               released. Over the next few months we will release more high-res                screen shots and some Quicktime and Video for Windows movies of the             game in action. This way you'll have a chance to learn lots about this          incredible game and the industry leading technology behind it.                                                                                                  It's going to totally ROCK!  Epic MegaGames is now working with                 Electronic Arts, the world's leading entertainment software publisher.          Our first project with EA, Extreme Pinball, is finished and coming to           stores this month. We've signed contracts for two more awesome games            with Electronic Arts (sorry, no details about those two games are               being released yet) and we expect further announcements to come soon.           With our alliance with EA you can count on UNREAL containing some               pretty awesome stuff!                                                                                                                                           As shareware fans already know, Epic is reknowned for having superior           sound quality. ALL of our new games are for Windows 95 and we've                written a completely new sound system to take advantage of it. The new          sound system is a vast improvement over it's DOS-based predecessor.             Because it's Windows 95, any sound card that works under Windows                automatically works with this system without installation. Plug and             Play is finally here and it's going to be great! Now you can enjoy the          crystal clear sound that eminates from high end sound cards, like the           Turtle Beach Monterrey, that was not previously supported by many DOS           games. With this sound system the new games are all going to sound              amazing, especially UNREAL which has uses the advanced 3D spacial               features of the new sound engine for maximum effect.                                                                                                            In addition to UNREAL we're working on a sequel to One Must Fall which          will be a full 3D polygon-based fighting game with the kind of                  realistic lighting and detailed 3D characters shown in the UNREAL               screen shots. PC Format's ARCADE GAME OF THE YEAR, Jazz Jackrabbit              also gets a sequel and this time it's got 8 amazing levels of parallax          scrolling and loads of special visual effects. We believe it will be            the best platform game ever created for the PC - wait until you hear            how incredible the music sounds in Jazz2!                                                                                                                       More details about OMF II and screen shots and movies of Jazz2 (which           will likely come out around April/May 96) will start appearing on our           Web site (http://www.epicgames.com) soon after Christmas. A T1 line,            which will increase the speed and connection capacity of our Web                server 30 times, is on order and should be in place in around December          1, 1995. Until then we apologize if you have problems getting through           or if you experience sluggish performance.                                                                                                                                                                                                      Mark Rein,                                                                      Epic MegaGames.                                                                                                                                                 Check out the Epic Web Site at http://www.epicgames.com or                      GO EPIC on CompuServe to visit our forum or download our latest                 shareware games via FTP at ftp.uml.edu in /msdos/games/epic                                                                                                     @START@MK3 moves from CompuServe                                                                                                                                          Aqui estäo todos os movimentos de todos os lutadores do                                       Mortal Kombat 3 (excelente!)                            ----------------------------------------------------------------------------    *Sub-Zero*                                                                      ----------------------------------------------------------------------------                                                                                     Ice Ball:               Down - Forward - Low Punch                              Ice Shower:             Down - Forward - High Punch                             Ice Shower front:       Down - Forward - Back - High Punch                      Ice Shower behind:      Down - Back - Forward - High Punch                      Ice Klones:             Down - Back - Low Punch                                 Slide:                  Back & Low Punch & Block & Low Kick                                                                                                     Fatality 1:             Back - Back - Down - Back - Run [outside sweep]                                 Down - Forward - Back - High Kick [outside sweep]                               (Sub-Zero blows mist at his victim, which freezes the                           opponent, who then falls backward and crumbles)                                                                                         Fatality 2:             Block - Block - Run - Block - Run [close]                                       Down - Forward - Down - Forward - Low Punch [close]                             (Sub-Zero picks his opponent up high over his                                   head.  The victim then freezes just before                                      Sub-Zero breaks him in half)                                                                                                            Animality:              Forward - Up - Up [close]                                                       Up - Up - Up [close]                                                            (Sub-Zero morphs into a polar bear and proceeds to                              mangle his victim)                                                                                                                      Friendship:             Low Kick - Low Kick - Run - Run - Up                                            (Sub-Zero makes a snowman)                                                                                                              Babality:               Down - Back - Back - High Kick                                                                                                          Stage:                  Back - Down - Forward - Forward - High Kick                                                                                             Combos:                                                                         High Punch - High Punch - Low Punch - Low Kick - High Kick - Roundhouse         Kick (6 hit 30% on 2.0, 23% on 2.1)                                                                                                                             High Punch - High Punch - Low Punch - Leg Sweep - Roundhouse Kick -             Roundhouse Kick                                                                                                                                                 High Kick - High Kick - Roundhouse Kick (3 hit 19%)                                                                                                             Run - High Punch - High Punch - Low Punch - Low Kick - High Kick -              Roundhouse Kick                                                                                                                                                 High Punch - Low Punch - Low Kick - High Kick - Roundhouse Kick                                                                                                ----------------------------------------------------------------------------    *Stryker*                                                                       ----------------------------------------------------------------------------                                                                                     Long Grenade:           Down - Back - High Punch                                Short Grenade:          Down - Back - Low Punch                                 Baton Throw:            Forward - Forward - High Kick                           Baton Trip:             Forward - Back - Low Punch                                                                                                              Fatality 1:             Down - Forward - Down - Forward - Block [close]                                 Down - Forward - Down - Forward - Block [close]                                 (Stryker turns his back to the players, and upon                                turning back around, reveals a time bomb strapped                               to his victim's chest and holds his ears as the                                 victim explodes)                                                                                                                        Fatality 2:             Forward - Forward - Forward - Low Kick [screen]                                 Forward - Forward - Forward - Low Kick [screen]                                 (Stryker shoots an electric clamp at his opponent,                              electrocuting them)                                                                                                                     Animality:              Run - Run - Run - Block [sweep]                                                 Run - Run - Run - Block [sweep]                                                 (Stryker turns into a dinosaur and munches away)                                                                                        Friendship:             Low Punch - Run - Run - Low Punch                                               (Stryker plays an unsuccessful crossing guard for                               the cast of MK3)                                                                                                                        Babality:               Down - Forward - Forward - Back - High Punch                                                                                            Stage:                  Forward - Up - Up - High Kick                                                                                                           Combos:                                                                         Low Kick - High Punch - High Punch - Low Punch - Jump Kick - Baton Throw        (6 hit 36% against some characters)                                                                                                                             Low Kick - High Punch - High Punch - Low Punch - Uppercut - Jump Kick -         Baton Throw (50%)                                                                                                                                               High Punch - High Punch - Low Punch (3 hit 18%)                                                                                                                 High Kick - High Kick - High Kick - High Punch - High Punch - Low Punch                                                                                         Run - High Punch - High Punch - Crouch Punch - Baton Throw                                                                                                                                                                                     ----------------------------------------------------------------------------    *Shang Tsung*                                                                   ----------------------------------------------------------------------------                                                                                     Volcanic Eruption:      Forward - Back - Back - Low Kick                        Fireballs:              1: Back - Back - High Punch                                                     2: Back - Back - Forward - High Punch                                           3: Back - Back - Forward - Forward - High Punch                                                                                         Morphs:              Cyrax:          Block - Block - Block                                           Jax:            Forward - Forward - Down - Low Punch                            Kabal:          Low Punch - Block - High Kick                                   Kano:           Back - Forward - Block                                          Kung Lao:       Run - Run - Block - Run                                         Liu Kang:       Circle Joystick (like Liu's old Fat.)                           Night Wolf:     Up - Up - Up                                                    Sektor:         Down - Forward - Back - Run                                     Sheeva:  Hold Low Kick - Forward - Down -                                                Forward - Release Low Kick                                                                 -or-                                                                 Forward - Down - Forward - Low Kick - Low Kick                         Sindel:         Back - Down - Back - Low Kick                                   Sonya:          Down & Run & Low Punch & Block                                  Stryker:        Forward - Forward - Forward - High Kick                         Sub-Zero:       Forward - Down - Forward - High Punch                           Goro:           ????? (Can we say Kano Transformation?)                                                                                    Fatality 1:          Hold Low Punch - Down - Forward - Forward - Down -                              Release Low Punch [close]                                                       Hold Low Punch - Down - Forward - Down - Forward -                              Release Low Punch [close]                                                       (A bed of nails rises behind Shang Tsung, who then                               throws his victim onto it)                                                                                                                Fatality 2:          Hold Low Punch - Run - Block - Run - Block -                                    Release Low Punch [close]                                                       (Shang Tsung levitates his victim, who glows green as                            his soul is taken. The victim's skeleton then                                   falls to the ground in a pile of dust)                                                                                                    Animality:           Hold High Punch - Run - Run - Run - Release High Punch                           (Shang turns into a snake and eats his opponent alive)                                                                                    Friendship:          Low Kick - Low Kick - Run - Run - Down                                           (Shang turns into a bird from Joust and hops away)                                                                                        Babality:            Run - Run - Run - Low Kick                                                                                                                 Stage:               Up - Up - Back - Low Punch                                                                                                                 Combos:                                                                         Low Kick - High Punch - High Punch - Low Punch - Roundhouse Kick (5 hit 28%)                                                                                    High Punch - High Punch - Low Punch - High Kick (4 hit 19%)                                                                                                     High Punch - High Punch - High Kick (3 hit 18%)                                                                                                                 High Punch - High Kick - Low Punch - Roundhouse Kick                                                                                                            Low Kick - High Kick - Roundhouse Kick                                                                                                                         ----------------------------------------------------------------------------     *Sonya*                                                                        ----------------------------------------------------------------------------                                                                                     Rings:                  Down - Forward - Low Punch                              Bicycle Kick:           Back - Back - Down - High Kick                          Square Wave Punch:      Forward - Back - High Punch                             Leg Grab:               Down & Low Punch & Block                                                                                                                Fatality 1:             Back - Forward - Down - Down - Run [any]                                       Down - Down - Down - Forward - Low Kick [any]                                   (Sonya blows a fatal kiss to her victim)                                                                                                Fatality 2:             Hold Block & Run - Up - Up - Back - Down -                                      Release Block & Run  [more than half screen]                                    (Sonya turns into a purple blob and kills her                                   opponent)                                                                                                                               Anamality:             Hold Low Punch - Back - Forward - Down -                                         Forward - Release Low Punch [close]                                             (Sonya morphs into a hawk and mangles her opponent)                                                                                     Friendship:             Back - Forward - Back - Down - Run                                              (Sonya dances)                                                                                                                          Babality:               Down - Down - Forward - Low Kick                                                                                                        Stage:                  Forward - Forward - Down - High Punch                                                                                                   Combos:                                                                         High Kick - High Kick - High Punch - High Punch - Low Punch - Back & High       Punch (6 hit 34%)                                                                                                                                               High Punch - High Punch - Low Punch - Back & High Punch                                                                                                         High Punch - High Punch - Low Punch - Roundhouse Kick                                                                                                                                                                                                                                                                           ----------------------------------------------------------------------------    *Smoke*                                                                         ----------------------------------------------------------------------------                                                                                    Harpoon:                Back - Back - Low Punch                                 Teleport Uppercut:      Forward - Forward - Low Kick (can be done in air)       Invisibility:           Up - Up - Run                                           Air Throw:              Block (in air)                                                                                                                          Fatality 1:             Up - Up - Forward - Down [screen]                                               (Smoke blows up the Earth)                                                                                                              Fatality 2:             Hold Run & Block - Down - Down - Forward -                                      Up - Release Run & Block [sweep]                                                (Smoke drops a grenade in his opponent's mouth,                                 blowing him up)                                                                                                                         Animality:              Down - Forward - Forward - Block [> jump]                                       (Smoke turns into a bull and charges the enemy)                                                                                         Friendship:             Run - Run - Run - High Kick [screen]                                            (Smoke's chest opens to reveal a giant horn                                     that HONKS you)                                                                                                                         Babality:               Down - Down - Back - Back - High Kick                                                                                                   Stage:                  Forward - Forward - Down - Low Kick                                                                                                     Combos:                                                                         Harpoon - High Punch - High Punch - Low Kick - High Kick - Low Punch            (5 hit 24%)                                                                                                                                                     High Punch - High Punch - Low Punch - Teleport - High Punch - Harpoon -         Uppercut (7 hit 40%)                                                                                                                                            High Punch - High Punch - Low Punch (3 hit 17%)                                                                                                                 High Punch - High Punch - High Kick (3 hit 19%)                                                                                                                 Jump Kick - Teleport - Low Kick - Air Throw (3 hit 28%)                                                                                                         ----------------------------------------------------------------------------    *Sindel*                                                                        ----------------------------------------------------------------------------    Fireball (in air):      Down - Forward - Low Kick                                                                                                               Fireball (ground):      Forward - Forward - Low Punch                                                                                                           Scream Pull:            Forward - Forward - Forward - High Punch                                                                                                Flight:                 Back - Back - Forward - High Kick                                                                                                                                                                                       Fatality 1:             Run - Block - Block - Run & Block [close]                                       Run - Run - Back - Back - Run + Back [close]                                    (Sindel screams at her opponent, destroying most                                of the victim's flesh, leaving a messy pile of bones)                                                                                   Fatality 2:             Run - Run - Block - Run - Block [sweep]                                         Run - Run - Block - Run - Back [sweep]                                          (Sindel's hair wraps itself around her victim.                                  She then runs away, leaving her victim spinning                                 helplessly as all of his limbs fly off in different                             directions)                                                                                                                             Animality:              Forward - Forward - Up - High Punch                                             Forward - Forward - High Punch                                                  (Sindel morphs into a purple wasp, grabs her                                    victim, and flies off the screen as she stings                                  her victim to death)                                                                                                                    Friendship:             Run - Run - Run - Run - Run - Up                                                (Sindel kicks a football between her opponents legs                             and then says, "That was fun!")                                                                                                         Babality:               Run - Run - Run - Up                                                                                                                    Stage:                  Down - Down - Down - Low Punch                                                                                                          Combos:                                                                         High Kick - High Punch - High Punch - Uppercut - Jump Kick - Air Fireball       (6 hit 40%)                                                                                                                                                     High Punch - High Punch - Low Punch - High Kick - Flight - Air Fireball         (5 hit 31%)                                                                                                                                                     High Punch - High Punch - Low Punch - High Kick (4 hit 22%)                                                                                                     High Kick - High Punch - High Punch - Low Punch - Roundhouse Kick                                                                                               High Kick - High Punch - Low Punch - High Kick                                                                                                                                                                                                                                                                                  ----------------------------------------------------------------------------    *sektor*                                                                        ----------------------------------------------------------------------------                                                                                    Heat Seeker:            Forward - Down - Back - High Punch                      Straight Missile:       Forward - Forward - Low Punch                           Teleport:               Forward - Forward - Low Kick (can be done in air)                                                                                       Fatality 1:             Low Punch - Run - Run - Block [sweep]                                           Back - Back - Back - High Kick [sweep]                                          (Sektor's chest opens up to reveal a large crushing                             machine, which then smashes the victim)                                                                                                 Fatality 2:       Forward - Forward - Forward - Back - Block [half screen]                              (Sektor uses a flame thrower to incinerate his                                  victim)                                                                                                                                 Animality:              Forward - Forward - Down - Up [close]                                           Down - Down - Down - Up [close]                                                 (Sektor morphs into a bat, which flies around and                               cuts off the victim's head)                                                                                                             Friendship:             Run - Run - Run - Run - Down                                                    (Sektor plays some bells)                                                                                                               Babality:               Back - Down - Down - Down - High Kick                                                                                                   Stage:                  Run - Run - Run - Down                                                                                                                  Combos:                                                                         High Punch - High Punch - High Kick - High Kick - Roundhouse Kick (5 hit 26%)                                                                                   High Punch - High Punch - Low Punch (3 hit 18%)                                                                                                                 High Kick - High Kick - Roundhouse Kick (3 hit 19%)                                                                                                             Teleport - Jump Kick - Straight Missile (3 hit 22%)                                                                                                             High Punch - High Punch - Low Kick - Low Punch                                                                                                                  High Punch - High Punch - High Kick                                                                                                                             Heat Seeker - Teleport - Run - Low Punch - Straight Missile                                                                                                                                                                                     ----------------------------------------------------------------------------    *Night Wolf*                                                                    ----------------------------------------------------------------------------    Axe Uppercut:           Down - Forward - High Punch                             Shoot Arrow:            Down - Back - Low Punch                                 Shield Aura:            Back - Back - Back - High Kick                          Shoulder Slam:          Forward - Forward - Low Kick                                                                                                            Fatality 1:             Up - Up - Back - Forward - Block [close]                                        Down - Forward - Forward - High Kick [close]                                    (Night Wolf summons the magic of his shaman to                                  use the light of the moon to disintegrate his victim)                                                                                   Fatality 2:             Back - Back - Down - High Punch [far]                                           Back - Back - Back - High Punch [jump distance]                                 (Night Wolf raises his axe to the heavens, it is                                struck by lightning, and then he casts the                                      lightning at his victim)                                                                                                                Animality:              Forward - Forward - Down - Down [close]                                         Down - Down - Down [sweep]                                                      (Night Wolf morphs into a wolf and attacks his                                  victim...big surprise!)                                                                                                                 Friendship:             Run - Run - Run - Down                                                          (Nightwolf turns into Raiden and an MKII machine                                falls from the sky)                                                                                                                     Babality:               Forward - Back - Forward - Back - Low Punch                                                                                             Stage:                  Run - Run - Block                                                                                                                       Combos:                                                                         Low Kick - High Punch - High Punch - Low Punch - Axe Uppercut - Axe             Uppercut - High Kick (7 hit 41%)                                                                                                                                High Punch - High Punch - Low Punch - Axe Uppercut                                                                                                              High Punch - High Punch - Axe Uppercut - High Punch - Shoulder Smash (5         hit 34%)                                                                                                                                                        High Kick - High Kick - High Punch - High Punch - Low Punch - High Kick                                                                                         High Punch - High Punch - Low Punch - Low Punch (4 hit 21%)                                                                                                                                                                                     ----------------------------------------------------------------------------    *Liu Kang*                                                                      ----------------------------------------------------------------------------                                                                                    High Dragon Fire:       Forward - Forward - High Punch                          Low Dragon Fire:        Forward - Forward - Low Punch                           Flying Kick:            Forward - Forward - High Kick                           Bicycle Kick:           Hold Low Kick (3 sec.) - Release                                                                                                        Fatality 1:             Forward - Forward - Down - Down - Low Kick                                      Forward - Forward - Forward - Back - Forward -                                  Low Kick [next to opp.]                                                         (Liu Kang disappears, sends his his soul through the                            victim (who incinerates), and Liu reappears)                                                                                            Fatality 2:             Up - Down - Up - Up - Block & Run [anywhere]                                    Up - Up - Up - Run & Block [anywhere]                                           (Liu disappears, and a Mortal Kombat (the first one)                            machine drops onto the victim)                                                                                                          Animality:              Down - Down - Up [sweep]                                                        (Liu turns into a dragon and bites his                                          opponent's head off)                                                                                                                    Friendship:             Run - Run - Run - Down & Run                                                    (Liu makes a shadow of a dragon on a movie screen)                                                                                      Babality:               Down - Down - Down - High Kick                                                                                                          Stage:                  Run - Block - Block - Low Kick                                                                                                          Combos:                                                                         High Punch - High Punch - Block - Low Kick - Low Kick - High Kick - Low         Kick (7 hit 34%)                                                                                                                                                High Punch - Low Kick - Low Kick - High Punch - Low Kick (5 hit 25%)                                                                                            High Punch - High Punch - Block - Low Kick - Low Kick - High Kick - Low Kick                                                                                    Low Kick - Low Kick - High Kick - Roundhouse Kick                                                                                                               Jump Kick - High Dragon Fire - Flying Kick (3 hit 22%)                                                                                                          ----------------------------------------------------------------------------    *Kung Lao*                                                                      ----------------------------------------------------------------------------                                                                                    Hat Throw:              Back - Forward - Low Punch                              Teleport:               Down - Up (flick joystick down)                         Dive Kick:              Up - Down - High Kick (while in air)                    WhirlSpin:              Forward - Down - Forward - Run (tap Run to continue                             spinning)                                                                                                                               Fatality 1:          Run - Block - Run -Block - Down [anywhere]                                         Block + Run - Block + Run - Down [outside sweep]                                (Kung Lao begins to spin faster and faster, until his                           victim is pulled into the spin and explodes)                                                                                            Fatality 2:             Forward - Forward - Back - Down - High Punch [sweep]                            (Kung Lao throws his hat at the victim, which                                   hits him four times, cutting a new part off each                                time)                                                                                                                                   Animality:              Run - Run - Run - Run - Block [close]                                           Run - Run - Run - Run - Block                                                   (Kung turns into a gut-eating cheetah)                                                                                                  Friendship:             Run - Low Punch - Run - Low Kick [over sweep]                                   (Kung throws his hat and a poor dog goes after it)                                                                                      Babality:               Down - Forward - Forward - High Punch                                                                                                   Stage:                  Down - Down - Forward - Forward - Low Kick                                                                                              Combos:                                                                         High Punch - Low Punch - High Punch - Low Punch - Low Kick - High Kick -        Roundhouse Kick (34%)                                                                                                                                                                                                                                                                                                           ----------------------------------------------------------------------------    *Kano*                                                                          ----------------------------------------------------------------------------                                                                                    Knife Throw:            Down - Back - High Punch                                Knife Uppercut:         Down - Forward - High Punch                             Grab & Bite:            Down - Forward - Low Punch                              Air Throw:              Block (in air)                                          Flying Cannonball:      Hold Low Kick (3 sec.) - Release                                                                                                        Fatality 1:          Hold Low Punch - Forward - Down - Down - Forward -                                 Release Low Punch [close]                                                       Forward - Forward - Forward - Low Punch [close]                                 (Kano pulls the victim's skeleton out through the                               mouth)                                                                                                                                  Fatality 2:             Low Punch - Block - Block - High Kick [sweep]                                   Forward - Forward - Forward - High Kick [over sweep]                            (Kano shoots a laser from his bionic eye and                                    fries his victim)                                                                                                                       Animality:              Hold High Punch - Block - Block - Block -                                       Release High Punch [close]                                                      Hold High Punch - Forward - Forward - Forward -                                 Release High Punch [close]                                                      (Kano morphs into a spider and sucks the life                                   from his victim)                                                                                                                        Friendship:             Low Kick - Run - Run - High Kick                                                (Kano chews bubble gum, blows a bubble and it                                   pops in his face)                                                                                                                       Babality:               Forward - Forward - Down - Down - Low Kick                                                                                              Stage:                  Up - Up - Back - Low Kick                                                                                                               Combos:                                                                         High Punch - High Punch - Crouch Punch - Uppercut - Jump Kick - Knife           Slash (37%)                                                                                                                                                     High Punch - High Punch - High Kick - High Kick - Low Kick - High Kick -        Roundhouse Kick                                                                                                                                                 High Punch - High Punch - High Kick - Low Kick - Roundhouse Kick (5 hit 31%)                                                                                    High Punch - High Punch - Crouch Punch - Jump Kick - Air Throw (5 hit 28%)                                                                                      Jump Kick - Flying Kannonball - Jump Kick - Knife Uppercut (4 hit 25%)                                                                                          High Punch - High Punch - Low Punch                                                                                                                             High Kick - High Kick - Low Kick - Roundhouse Kick                                                                                                              High Punch - High Punch - Low Punch - Run - High Punch - Run - High Punch                - Hop Kick - Air Throw                                                                                                                                 Run - High Punch - High Punch - Crouch Punch - Jump Kick - Cannonball           ----------------------------------------------------------------------------    *Kabal*                                                                         ----------------------------------------------------------------------------                                                                                    Purple Fireball:        Back - Back - High Punch (may also be done in air)      Tornado Spin:           Back - Forward - Low Kick                               Ground Razor:           Back - Back - Back - Run                                                                                                                Fatality 1:          Down - Down - Back - Forward - Block [outside sweep]                               Back - Back - Forward - Down - Block [outside sweep]                            (Kabal removes his respirator and inflates his                                  victim's head, sending him/her floating off the                                 screen before it bursts)                                                                                                                Fatality 2:             Run - Block - Block - Block - High Kick [close]                                 Run - Block - Block - Block - High Punch                                        (Kabal removes his mask, revealing a monstrous                                  face.  He looks at his victim, who is then scared                               to death)                                                                                                                               Animality:              Hold High Punch - Forward - Forward -                                           Down - Forward - Release High Punch [close]                                     Hold High Punch (3 sec.) - Rel. High Punch                                      (Kabal morphs into a rhinoceros skeleton and                                    gores his victim)                                                                                                                       Friendship:             Run - Low Kick - Run - Run - Up                                                 (Kabal roasts a marshmallow on his sword)                                                                                               Babality:               Run - Run - Low Kick                                                                                                                    Stage:                  Block - Block - High Kick                                                                                                               Combos:                                                                         Low Kick - Low Kick - High Punch - High Punch - Uppercut - Hop Kick -                   Purple Fireball - Ground Razor (7 hit 45% without Ground Razor)                                                                                         Tornado Spin - Ground Razor - Low Kick - Low Kick - High Punch - High           Punch - Uppercut - Jump Kick - Purple Fireball (9 hit 56%)                                                                                                      High Punch - High Punch - High Kick - High Kick - High Kick (5 hit 25%)                                                                                         Jump Kick - Tornado Spin - Ground Razor - Low Kick - Low Kick - High            Punch - High Punch - Uppercut - Jump Kick - Purple Fireball (10 hit 66%)                                                                                        High Punch - High Punch - Uppercut - Jump Kick - Purple Fireball                                                                                                Tornado Spin - Low Kick - Low Kick - High Punch - High Punch - Low Punch -              Jump Kick - Purple Fireball                                                                                                                             Run - Low Kick - High Punch - High Punch - Uppercut - Jump Kick (w/ Low                 Kick) - Purple Fireball                                                                                                                                 High Punch - High Punch - Crouch Punch - Uppercut                                                                                                               ----------------------------------------------------------------------------    *Jax*                                                                           ----------------------------------------------------------------------------                                                                                    Single Missile:      Back - Forward - High Punch                                Double Missile:      Forward - Forward - Back - Back - High Punch               Shoulder Slam:       Forward - Forward - High Kick                              Gotcha Punch:        Forward - Forward - Low Punch                              Gotcha Throw:        Throw - Tap High Punch                                     Back Breaker:        Block (in air)                                             Ground Smash:        Hold Low Kick (3 sec.) - Release                                                                                                           Fatality 1:          Hold Block - Up - Forward - Down - Up -                                         Release Block [close]                                                           Hold Block - Forward - Down - Back - Up - Forward -                             Rel. Block [close]                                                                 (Jax's arms morph into blades ala T2 before he                                  dices and slices up his victim)                                                                                                         Fatality 2:          Run - Block - Run - Run - Low Kick [screen]                                     Run - Run - Run - Block - Low Kick [screen distance]                               (Jax grows to immense proportions and then stomps                               on his victim)                                                                                                                          Animality:           Hold Low Punch - Forward - Forward - Down -                                     Forward - Release Low Punch [close]                                             (Jax turns into a gut-eating lion)                                                                                                         Friendship:          Low Kick - Run - Run - Low Kick                                                 (Jax jumps rope)                                                                                                                           Babality:            Down - Down - Down - Low Kick                                                                                                              Stage:               Down - Forward - Down - Low Punch                                                                                                          Combos:                                                                         High Kick - High Kick - Uppercut - High Punch - Block - Low Punch - High        Punch - Back + High Punch (7 hit 34%)                                                                                                                           High Punch - High Punch - Block - Low Punch - Roundhouse Kick                                                                                                   High Punch - High Punch - Block - Back + High Punch                                                                                                             High Punch - High Punch - Low Punch - Block - Back + High Punch                                                                                                                                                                                 ----------------------------------------------------------------------------    *Cyrax*                                                                         ----------------------------------------------------------------------------                                                                                     Net Kapture:            Back - Back - Low Kick                                                                                                                  Exploding Teleport:     Forward - Down - Block                                                                                                                  Long Grenade Throw:     Hold Low Kick - Forward - Forward - High Kick                                                                                           Short Grenade Throw:    Hold Low Kick - Back - Back - High Kick                                                                                                 Pile Driver:            Down - Forward - Block, then Low Punch [close]                                                                                          Fatality 1:             Down - Down - Up - Down - High Punch [anywhere]                                 Up - Up - Up - Down - High Punch [anywhere]                                     (Cyrax's head spins until he takes off like a                                   helicopter, then he comes down on the victim's                                  head cutting him into tiny pieces)                                                                                                      Fatality 2:             Down - Down - Forward - Up - Run [close]                                        Hold Block - Down - Back - Up - Forward - Down - Rel.                           Block - Run [close]                                                             (Cyrax self destructs, killing his opponent in the                              process)                                                                                                                                Animality:              Up - Up - Down - Down [close]                                                   Up - Up - Up - Down [next to opp.]                                              (Cyrax morphs into a shark, who devours his                                     victim from beneath the playing field)                                        * Note: Cyrax is apparently unable to show mercy in                               Ver. 1.0, so you must morph into Cyrax after                                    showing mercy with Shang Tsung for this to works                                properly.                                                                                                                               Friendship:             Run - Run - Run - Up                                                                                                                    Babality:               Forward - Forward - Back - High Punch                                                                                                   Stage:                  Run - Block - Run                                                                                                                       Combos:                                                                          High Punch - High Punch - High Kick - High Punch - High Kick - Roundhouse       Kick (6 hit 30%)                                                                                                                                               High Punch - High Punch - Low Punch (3 hit 18%)                                                                                                                 High Kick - High Kick - Roundhouse Kick (3 hit 19%)                                                                                                             Long Grenade - Net - Roundhouse Kick - Uppercut (3 hit 50%)                                                                                                     High Punch - High Punch - Low Kick - Low Punch                                                                                                                  High Punch - High Punch - High Kick                                                                                                                                                                                                            ----------------------------------------------------------------------------    *Sheeva*                                                                        ----------------------------------------------------------------------------                                                                                                                                                                     Mega Stomp:             Down - Up (flick joystick down)                         Fireball:               Down - Forward - High Punch                             Ground Stomp:           Back - Down - Back - High Kick                                                                                                          Fatality 1:             Forward - Down - Down - Forward - Low Punch [close]                            Forward - Forward - Forward - Low Punch [close]                                 (Sheeva pounds her victim into the ground with all                              four arms)                                                                                                                               Fatality 2:             Hold High Kick - Forward - Back - Forward -                                    Forward - Release High Kick [close]                                             Hold High Kick - Forward - Forward - Forward - Rel.                             High Kick [next to opp.]                                                        (Sheeva rips the skin off of her victim, leaving a                              bloody mess...ever seen Hellraiser?  Yuck!)                                                                                              Animality:              Run - Block - Block - Block - Block [close]                                    (Sheeva turns into a scorpion and stings away)                                                                                           Friendship:             Forward - Forward - Down - Forward -                                           Pause for 1/2 second - High Punch                                               (Sheeva turns around and spins plates)                                                                                                   Babality:               Down - Down - Down - Back - High Kick                                                                                                   Stage:                  Down - Forward - Down - Forward - Low Punch                                                                                             Combos:                                                                          High Punch - High Punch - Low Punch - High Kick - High Kick - Low Kick -        Roundhouse Kick (7 hit 37%)                                                                                                                                     High Punch - High Punch - Low Punch - Forward & High Punch (4 hit 22%)                                                                                          Low Kick - High Kick - High Kick - Leg Sweep (4 hit 19%)                                                                                                      ------------------------------------------------------------------------------  PC Game Cheat & Info list maintainer                (current version is .8)     http://www.panix.com/~viper/                       (wait for your comments)     http://www.xmission.com/~rstulce/index.htm                                      ftp://ftp.gmd.de/if-archive/solutions/non-IF/cheatlam.txt                       ftp://wcl-l.bham.ac.uk/pub/djh/faqs/cheat.list                                  ftp://ftp.nucleus.com/pub/cheats/cheat_li.zip                                   ------------------------------------------------------------------------------                                                                                  @START@Duke Nukem 3D Official Slide Show Released!                                                                                                              3D Realms today released the official Slide Show for Duke Nukem 3D.             Duke Nukem 3D is a fortcoming SHAREWARE title from 3D Realms!  Inside           the slide show are over 20 PCX shots that have not been seen ANYWHERE           else, plus some text on the game.  If you're interested, grab it!               t's available now!  The filename you'll be looking for is DUKESHOW.ZIP.                                                                                         FOR IMMEDIATE RELEASE                                                                                                                                           11/19/95 - Duke Nukem 3D screen shots                                           =====================================                                           Common Duke Nukem 3D questions:                                                                                                                                 Q: When will it be out?                                                         A: The offical responce is "When it's ready".  We are trying for a pre-XMAS     release, but will hold the game to early January if we don't think it's ready   to go out.  We will NOT rush the game to make some lame deadline.  We are       getting more and more optomistic as the days go by though.                                                                                                      Q: What are the system requirements?                                            A: 486 DX2/66 (local bus recommended). The basic answer is "What are you happy  playing on?"  We are "happy" with the above system.  8 MEGS of ram and CD will  be required.  Also, a CD-ROM is required for the registered version.                                                                                            Q: What weapons are there?                                                      A: Still tweaking and working on them, but the basic list is: Kick, High speed  pistol, shotgun, 3 barrel chain gun, rocket launcher, pipe bomb with remote     detonator, shrink ray (really fun), microwave assault cannon, wall mounted      laser trip bomb (plant and forget).  Obviously some will be held back from      the shareware version.  Which ones?  Dunno yet.                                                                                                                 Q: How many levels are there and how big is the shareware version?              A: The shareware version will be 5 levels and a secret level.  4 of the levels  are going to be really fun for network play and the other two fairly large,     but slanted towards single play more.  The full game will have another 21       levels or so, depending on time.  At least 18 though.  The shareware version    will likely be between 4 and 5 megs in download size.                                                                                                           Q: Can I be a beta tester?                                                      A: No.  Sorry, but we have all we need at the moment.  We'll post a message     if we need any more.  Please let us get back to work :)                                                                                                         PRESS PEOPLE                                                                    ============                                                                    Direct your email to me at the following addresses if you have any questions.                                                                                   Internet:    george.broussard@3drealms.com                                      CompuServe:  71321,2743                                                                                                                                         WHERE TO GET OUR GAMES                                                          ======================                                                          To get the shareware versions of any of our games, or to check out what we're   up to, contact one of the following sites.  All three are posted to             immediately upon a release.                                                                                                                                     1) Software Creations -  This is the official home BBS for 3D Realms               Entertainment and Apogee Software, Ltd.  Software Creations is also             reachable over the Internet by telnetting to bbs.swcbbs.com.                                                                                                    (508) 368-7036    2400 - 14.4k   (Public Access)                                (508) 368-6604    14.4k - 28.8k  (Public Access)                                (508) 368-7139    2400 - 14.4k   (Member Access)                                (508) 368-3424    14.4k - 28.8k  (Member Access)                                                                                                             2. CompuServe: GO REALMS.  Lots of our authors get on this site and talk           about the games they are working on.                                                                                                                         3. Internet World Wide Web: http//www.3drealms.com.  We are currently getting      over 2,000 hits a day, so drop by and see what's new and what's got everyone    coming back!  This site will be updated frequently with screen shots and        other bits of information.                                                                                                                                   COMING SOON:  The Apogee/3D Realms "Live Shot" camera.  Within a week or so,    we will have a camera hooked up that will drop "live" shots to the web site     every few minutes.  We might focus the camera on the screen of a Duke Nukem     3D development computer, or on one of our other internal 3D games such as       Prey.  You never know what you'll see.                                                                                                                          Thanks for checking out this slide show.                                                                                                                        3D Realms Entertainment:  "Reality is our game." (tm)                                                                                                           George Broussard                                                                President, 3D Realms                                                                                                                                                 ---------------------------------------------------------------------          |     Joe Siegler - Apogee Software |        |\      _,,,---,,_       |         |               apogee@metronet.com | ZZZzz  /,`.-'`'    -.  ;-;;,_   |         |                                   |       |,4-  ) )-,_..;\ (  `'-'  |         |             http://www.swcbbs.com |      '---''(_/--'  `-'\_)       |         |        finger apogee@metronet.com |  Flash, the sleeping kitty cat! |          ---------------------------------------------------------------------                                                                                      @START@Ripley/Master Lu Walkthrough                                                                                                                             First, in deference to Sanctuary Woods, this is not a thorough walk-thru,       in that I'm not listing out all the miniscule commands step-by-step as          is given in their Official Player's Guide.  This is more of a macroscopic       overview with some key hints on getting through each section.                                                                                                   Second, the game comes with a walkthrough up until you enter the Hall of        Classics, so I'll start after then.                                                                                                                             Third, some things will be true in general, including: always buy foreign       currency the first time you arrive in a new land; sketch everything you can;    listen carefully to everything you hear.                                                                                                                        *PEIPING*                                                                                                                                                       HALL OF CLASSICS                                                                                                                                                The wheel spokes knocked something out of place.                                                                                                                Talk to Mei, look at and sketch everything you see.  Talk to the priest.        Mail your two treasures back to New York and then go to DANZIG.                                                                                                 *DANZIG*                                                                                                                                                        Go to the castle, and chat with the gardener until you've no more choices.      Chat with the Baron.  There is a hard-to-spot oddity in the sitting room.                                                                                       BILLIARD ROOM                                                                                                                                                   Take everything you can, and open every drawer you can.                                                                                                         FINDING THE LAB                                                                                                                                                 From the Billiard Room, you need to use the billiard ball and a tiny, hidden    switch on the wall to get the secret door to open.                                                                                                              GETTING THE EMERALD                                                                                                                                             Get everything from the drawer and walls.  To get the emerald, set up a         mechanism using the lever key, the surgical tubing, the pump handle,            the handle from the faucet, and the periodic table (!).                                                                                                         GETTING OUT OF THE LAB                                                                                                                                          The mechanism here requires the glass jar, the lever key, the pump rod,         the pump handle, the cork, the rubber plug, the garden hose, the surgical tube, the faucet pipe, and the handle to the sink (yes, they *all* go into the        mechanism).  For the combination to the door, read the letters on the Emerald   backwards, and look at an item which you got in this room which is not          presently keeping the door open.                                                                                                                                AFTER THE LAB                                                                                                                                                   Head to the graveyard.  Check out the bell.  After Wolf leaves, try climbing    the ladder to peer into the grates.  After you see the rope mechanism, you'll   have to go back to New York to get a pair of items that began the game in the   Odditorium.  When you come back to Danzig with these items, the ladder will     be gone, and Wolf will be at the side of the castle.  You need some of the      he's using.  Distract him by doing something on the castle grounds to           anger him.  Then grab his stuff, and use it to get back at the grate.  You'll   need the two things from New York, plus another thing you grabbed on the        castle grounds, to put into the grate to get the bell ringing.                                                                                                  Send the treasures back to NY (but keep the emerald) if you didn't drop them    off already, and then head to PERU.                                                                                                                             *PERU*                                                                                                                                                          Be sure to look carefully at this Posh Express Office more than the others,     and sketch things, and ask questions of the desk clerk.  Head to MOCHA MOCHE.                                                                                   MOCHA MOCHE                                                                                                                                                     Cross the chasm and talk to the digger.  Bargain with him for the oddity, and   then give him something from your inventory.  Grab the rest of his things,      including the toy, when he leaves.  Get the vines (two of them) and replace     the rope with them.  Use the rope and ladder to get the skull.  Oh, and of      course, look at the stele.                                                                                                                                      THE OBSERVATORY                                                                                                                                                 Your journal now has plenty enough material on the first page alone to          open the door to the observatory (look for patterns in the order of the         glyphs).  Use the skull and shovel to move the dome.  Then grab everything      you can and head back to Peru, and then get a plane to EASTER ISLAND.                                                                                           *EASTER ISLAND*                                                                                                                                                 Talk to the woman in the pit.  Talk to her about things til you find out all    you can from her.  Head to the old woman's cove.                                                                                                                OLD WOMAN                                                                                                                                                       Talk to the old woman, and take all you can.  Head back to the dig site.        Read and take the note.  Take everything else you can as well, both at the dig  site and in the buildings (there are five, including the note).  Get the        obsidian stone from the statue you sketched.  Head back to the old woman.       Use two of the things in your inventory together to move the statue.  Give      the old woman one of your items which should go with the statue, and then head  back to Posh Express.  Do some trading.  Head back to the Old Woman with the    last bit of the statue.  After the old woman leaves, get Twelvetrees to help    you check out the hole on the cliff.  Take everything, including the item she   drops.  Head to the Quarry.                                                                                                                                     QUARRY MAZE                                                                                                                                                     Use the primitive map and Twelvetrees' map to find your way to the four         symbols on the statues (sketch them).  Figure out which rock needs moving.      Use two of the items you have as a single combined item to wet down             the area in front of the rock.  Sketch what you find, and then take it          back to Twelvetrees.                                                                                                                                            ESCAPING THE DIG SITE                                                                                                                                           Go into the shed and find the item you can pick up.  Rig a trap using           the item you just found, the drain valve of the gas tank, the pull cord,        and the lighter.  Do something to get the nasties' attention and get out of the window quickly.  Then, after all is resolved, send your oddities back to New    York and then head to SIKKIM.                                                                                                                                   *SIKKIM*                                                                                                                                                        Grab an item from the Posh Express here.  Get past the guard using something    small you found long ago (the guard has something that looks a lot like this    tiny item).  The guard does have a good bit of information about things,        which you should listen to carefully before getting past him.  Talk to him      again before you go by him.                                                                                                                                     TEMPLE                                                                                                                                                          There are five prayer wheels you can take.  Take them all and rearrange them    in their correct order (what the monks tell you will help.  Note that the       monks KNOW one prayer, and are SEEKING a second, different one, neither of      which matches the movable wheel in front of them).  Then talk to the monk       who's been there the longest and you'll get into the maze.                                                                                                      TEMPLE MAZE                                                                                                                                                     Pull each rope to figure out which ways you may go (you can only go             in lighted directions).  Map the maze -- it is long, but there are luckily      no one-way doors.  There are two oddities that you can pocket at dead           ends in the maze.  The ladder going up is easy to get to, and you need but      look at everything in the Cupola.  Head back to the Posh Express, mail          your goodies back to NY, and then head to PEIPING.                                                                                                              *PEIPING, Finale*                                                                                                                                               Get the gong and mallet -- you'll regret not having them otherwise.             Crush the guy who's trying to kill Mei.  Get your journal back, and restore     the writing on it with something from the room.  You'll be whicked off to       the Farm.                                                                                                                                                       FARM                                                                                                                                                            This is a pretty self-explanatory area.  Talk to the Farmer after every         new discovery.  Look at everything at the farm, and then head where             the farmer indicates; find the hand, and dig it out (you'll need a shovel).     Go into the hole.  Remember, the farmer has lots of answers.                                                                                                    *TOMB*                                                                                                                                                          FIVE CORRIDORS                                                                                                                                                  Check out all five, and read the last line on your journal.  There are some     items you can take before passing through the jade door (actually, one is too   big to carry, but you can bring it with you still).                                                                                                             PATTERN TUNNEL                                                                                                                                                  You'll need to find a way to trigger the traps without being killed.  It's      easier than it looks.  Get the crank handle, and never leave it behind          when you move through a door.                                                                                                                                   BLOCK TUNNEL                                                                                                                                                    You have to prop the heavy block up with something.  You need a third item      besides the crank and the propping-up item to be able to get the propping       item into place safely.  Grab the crank again.                                                                                                                  BRIDGE                                                                                                                                                          This is tricky, and I'll only mention two things you should do here:            1) move the wheel a few time and pay close attention.  2) You are heavier       than Mei, and so she should cross first.                                                                                                                        TOMB CHAMBER                                                                                                                                                    Mercury is very heavy, much heavier than water, and so things float in it very  easily.                                                                                                                                                         The rest is simple.  Have fun!                                                                                                                                  --Steve                                                                                                                                                         --                                                                              Steve Pagano            pagano@math.binghamton.edu                                       FDC Zazu            SirZazu@msn.com                                                      "I have heard the mermaids singing, each to each."  -- TSE                                                                                                      @START@Phantasmagoria Walkthrough.                                                                                                                              Dear friends,                                                                                                                                                   Sorry for not posting this walkthorough to individuals as my modem              broke down.                                                                                                                                                     Grab it, guys.                                                                                                                                                  INTRODUCTION                                                                                                                                                    This Walkthru has been written based on the *UNCENSORED* version of             "Phantasmagoria" and is intended only as a guide to enable you to               finish                                                                          the game.  If you follow it "verbatum", you will miss out on a lot of           the                                                                             small details and subtle changes that take place and add to your                enjoyment of the game.  It also assumes you have read the manual that           comes with the game.                                                                                                                                            Every effort was made to ensure the accuracy of the instructions                contained in this Walkthru, but errors do occur.  Please let me know            if                                                                              you find any so I can correct them at the earliest opportunity.                                                                                                 There are certain things you should do every day, and which are not             included in this Walkthru.  You will notice a fortune-telling machine           in                                                                              the Reception Hall.  Check it every day and notice that it becomes              more                                                                            sinister as the game progresses.  You might also want to periodically           check behind the bar to see if anyone has been nipping at the                   absinthe!                                                                       There are two paintings in the Conservatory on the third floor.  If             you                                                                             periodically look at the large one, you will begin to notice subtle             changes.  And if you regularly inspect the rooms in the house, you              will                                                                            notice things appearing and disappearing.                                                                                                                       Directions to the various rooms in the house will only be given the             first                                                                           time you visit them, so you may want to draw yourself a floorplan so            you                                                                             don't get lost.  The same goes for the various locations on the                 grounds.                                                                                                                                                        "Phantasmagoria" uses an interactive cursor, which basically takes the          guesswork out of things because you no longer have the option to                examine                                                                         or pick up objects.  Run your cursor across the screen until it either          highlights or becomes a direction arrow.  If it highlights, click on            your                                                                            left mouse button and Adrienne will do whatever is necessary for that           action.  If the item is necessary to progress in the game, it will              appear                                                                          in one of your inventory boxes.  If not, Adrienne will put it back              down.                                                                           If your cursor becomes a direction arrow, click on your left mouse              button                                                                          and Adrienne will move in that direction.  If you are told to                   "examine"                                                                       "use" or *open* an item, simply run your cursor across it until it              highlights.                                                                                                                                                     Whenever you want to use an item in your inventory, click on the item           to                                                                              remove it and it will become your cursor.  When you are finished with           the                                                                             item, you must return it to your inventory before proceeding.                                                                                                   If you are able to talk to a character in the game, your cursor will            highlight when you run it over that character and will remain                   highlighted                                                                     until that person runs out of things to say.                                                                                                                                                                                                    CHAPTER 1 (Sunday, October 16 - 9:00 a.m.)                                                                                                                      Watch the opening video of Don and Adrienne.  When you assume control           of                                                                              the game, click cursor on floor and Adrienne will stand up.  Click              cursor on kitchen cupboard against RIGHT wall and view open drawer.             Click on matches and Adrienne will take them.  You will now see the             book                                                                            of matches in one of your inventory windows.  Walk NORTHWEST and                Adrienne                                                                        will open the Pantry door.  Turn on light just above Adrienne's head.           Examine rug to reveal trap door.  Try to open trap door, without                success.  Perhaps you can find something later that will help you to            pry                                                                             the trap door open.  Exit Pantry.                                                                                                                               Walk SOUTH TO leave Kitchen and then walk NORTHWEST to enter Dining             Room.                                                                           Examine fireplace and take poker.  Walk SOUTH and examine mirror.               Walk                                                                            SOUTH to reposition Adrienne.                                                                                                                                   Walk NORTH and enter Kitchen.  Open door to Pantry and turn on light.           Use poker on trap door to open door.  Attempt to walk downstairs, but           Adrienne will remark that she can't see a thing.  Use matches on                Adrienne                                                                        to provide light.  She will automatically walk down the basement                stairs                                                                          and light lantern.  Take hammer laying on floor and explore basement.           Walk back upstairs and exit Pantry.                                                                                                                             Exit Kitchen and return to Dining Room.  Walk EAST to enter Reception           Hall and watch video.  Zoom in on fireplace and take newspaper laying           on                                                                              floor.  Walk EAST and then NORTHEAST.  Try to open door and discover            it's                                                                            locked.  Walk SOUTH back to Reception Hall.  Walk EAST and play piano.          Click on bar and examine bottles until Adrienne picks one up.  Try to           open the door to the right of the bar, but it's locked as well.  Walk           EAST.                                                                                                                                                           Walk upstairs and go EAST to enter Marie's bedroom.  Take tarot cards           sitting on dresser against RIGHT wall.  Walk WEST and open drawer of            dressing table.  Take the letter and read about Marie's affair with             Gaston.  Click on "EXIT" and Adrienne will close drawer.  Exit Marie's          bedroom.                                                                                                                                                        Walk WEST and enter Carno's bedroom.  Walk SOUTHWEST and examine box            sitting on table.  Open box and examine ring.  Open dresser drawer and          examine cigarette case.  You will notice that there are 3 cigarettes.           Lay on bed and see video of hands grabbing Adrienne followed by video           of                                                                              Don coming to her rescue.  Exit Carno's bedroom.                                                                                                                Walk NORTH *twice* and enter Trophy Room.  Examine mirror.  Touch               chair.                                                                          Try to work gramophone.  Exit Trophy Room.                                                                                                                      Walk WEST and enter Dark Room where you'll find Don.  After discussion                                                                                          with Don, leave Dark Room.  Walk EAST and Adrienne will climb stairs            leading up to third floor.                                                                                                                                      Examine door just to the RIGHT of where Adrienne is standing to                 discover                                                                        key is stuck in lock.  Go WEST to enter Nursery.  Pick up teddy bear            sitting on top of dresser and head will fall off.  Walk SOUTH and               touch                                                                           strange bubble floating above crib.  Exit Nursery.                                                                                                              Walk SOUTH down hallway and then turn WEST.  Walk EAST to enter                 Adrienne's bedroom.  Examine dresser against LEFT wall to open drawer           and                                                                             take $5 bill.  Walk SOUTH and examine computer.  Exit Adrienne's                bedroom.                                                                                                                                                        Walk WEST and enter Conservatory.  Locate and examine *dragon statue*.          Walk WEST until you find two paintings.  Examine both paintings.  Exit          Conservatory and return Dark Room to see what Don is up to.  Walk back          downstairs to the main floor.                                                                                                                                   Leave the house by the front door to RIGHT of stairs and walk SOUTH to          car.  Click on car and Adrienne will automatically get in and drive             into                                                                            town.  After arriving in town, walk NORTHWEST to old house.  Open               mailbox                                                                         and read letter to see who lives there.  Pat dog.  Perhaps you should           look for something the dog might like.  Leave house and return to car.                                                                                          Walk NORTHEAST into town.  Observe that the Antique Store is closed.            Perhaps you can try again tomorrow.  Enter Real Estate Office.  Keep            talking to agent until he tells Adrienne to look for keys.  Open file           cabinet drawer and Adrienne will take key.  Leave and walk WEST to              General Store and observe that it's closed as well.  Walk SOUTH to car          and return home.  Enter house by front door.                                                                                                                    Walk SOUTHWEST and try key from Real Estate Office on large double              doors.                                                                          No luck!!  Walk SOUTHWEST and then NORTHEAST.  Try key on Library               door.                                                                           Bingo!!  Click on magazine sitting on table.  Examine desk in RIGHT             corner, then examine statue on desk to take statue.  Click on drawer            to                                                                              read letter from Carno.  Walk NORTH and examine fireplace.  Take a              closer                                                                          look and Adrienne will accidentally remove a loose brick.  Look                 through                                                                         hole in bricks to see hidden room.  Try to remove bricks with poker             and                                                                             hammer, but nothing happens.  Examine statue in your inventory to               reveal                                                                          letter opener.  Use letter opener on fireplace and Adrienne will                remove                                                                          enough bricks for her to fit through.  Enter Chapel.                                                                                                            Walk WEST and examine book on altar to read about Carno's family tree.          Open box and see evil escape.  Video shows evil travelling upstairs             and                                                                             into the Dark Room.  Adrienne ends up in Dark Room with Don and                 Chapter 1                                                                       ends.                                                                                                                                                                                                                                           CHAPTER 2 (Monday, October 17 - 10:00 a.m.)                                                                                                                     Inventory Items:  $5 Bill, Hammer, Newspaper, Key, Poker, and Tarot             Cards.                                                                                                                                                          Watch video of Adrienne having a confrontation with Don.  Walk down to          main floor and hear music playing.  Return to second floor and enter            Trophy Room to discover gramophone is playing.  Leave Trophy Room and           return to main floor.  Leave house by front door and walk to car.               Drive                                                                           into town.                                                                                                                                                      Walk to Antique Store and discover it's open.  Enter Antique Store and          listen to Lou talk on the phone about cameos.  Examine glass case to            see                                                                             crucifix.  Talk to Lou until she runs out of things to say and then             leave                                                                           store.  (NOTE:  Lou may or may not give Adrienne some old newspaper             articles to read during this visit.  If not, she will later in the              game).                                                                                                                                                          Enter Real Estate Office, watch video and then leave.                                                                                                           Walk to General Store and discover it's open as well.  Enter General            Store and talk to Harve, the owner, to get drain cleaner.  Give $5              bill                                                                            to Harve to pay for cleaner and he will tell Adrienne about Malcolm.            There is more to the store than meets the eye.  Walk WEST and then              SOUTH                                                                           until you reach the back of the store.  Read the sign above the                 barrel.                                                                         Take soup bone from barrel.  Exit General Store and return to Antique           Store.                                                                                                                                                          Enter Antique Store and talk to Lou to get more information about               Malcolm and his nurse, Ethel.  Keep talking to Lou until she runs out           of things to say.  Exit store and return to the car.  (Note:  You have          the option of returning to Malcolm's now, but you won't be able to get          in the house).  Get into car and Adrienne will drive home.                                                                                                      After Adrienne gets out of the car, enter barn.  Enter stall just to            LEFT of Adrienne and Spaz will jump down from loft.  Walk SOUTH and             discover evidence that someone is living there.  Click on pots and              Adrienne will be surprised by Don.  Give drain cleaner to Don.  If Don          leaves the barn without the drain cleaner, return to the house and              walk                                                                            up to the Dark Room.  Knock on door and Don will take the drain                 cleaner.                                                                        Chapter 2 ends.  (NOTE:  If Don takes the drain cleaner in the barn,            Adrienne must still return to the Dark Room in order to end Chapter             2).                                                                                                                                                                                                                                             CHAPTER 3 (Thursday, October 20 - 12:30 p.m.)                                                                                                                   Inventory Items:  Bone, Hammer, 2 Keys, Newspaper, Poker, Tarot Cards.                                                                                          After watching opening "Picnic" video, click on large tree at RIGHT to          meet Cyrus.  He will tell you his mother is in trouble, so follow him           into the barn.  (NOTE:  If you don't catch Cyrus hiding behind the              tree,                                                                           head for the barn and he will find you before you get a chance to go            inside).  Talk to Harriett and Cyrus, and then climb ladder up to               loft.                                                                           Take pitchfork and then use pitchfork on pulley to bring pulley                 closer.                                                                         Use pulley to rescue Harriett.  Examine hole and see nail.  Use hammer          to remove nail and climb down ladder, where Adrienne will talk to               Cyrus                                                                           and Harriett.  Walk SOUTHWEST to follow them and then talk to them              again.                                                                          Exit barn.                                                                                                                                                      Enter house and walk upstairs to locked room on third floor.  Take              newspaper from inventory and use it on door.  Adrienne will shove               paper                                                                           underneath door.  Use nail on door to push key key through.  Pull               newspaper from underneath door to get key.  (NOTE:  If you do not have          the newspaper, you can use the poker to retrieve the key).  Unlock              door                                                                            with key and enter Tower Room.  Open door on extreme RIGHT and enter            Malcolm's Bedroom.  Take book from dresser and read inscription.  Look          out window and see Greenhouse.  Exit room and return to hallway.                                                                                                When you hear baby crying, enter nursery and see chair rock and hear            someone singing lullaby.  (NOTE:  Don't worry if you don't hear baby            crying because this isn't necessary to progress further in the game.)                                                                                           Enter Adrienne's bedroom and examine computer.  Adrienne discovers              "YOU                                                                            HAVE DANGER" amongst the other garbled words.  Exit bedroom.                                                                                                    Exit house by front door and walk to car.  Drive into town and return           to                                                                              Malcolm's house.  Give soup bone to dog, open gate and knock on door.           (NOTE:  If you have never talked to Ethel before, she will slam the             door                                                                            in Adrienne's face, so you'll have to knock again.  If you paid a               second                                                                          visit to Malcolm's house during Chapter 2 after getting the soup bone,          you will only have to knock once.)  Give book to Ethel to gain                  entrance.                                                                       Watch video of Adrienne talking to Malcolm.  Adrienne will                      automatically                                                                   leave house and return to car.  Drive home and watch video of Don               confronting Adrienne when she gets out of car.  Chapter 3 ends.                                                                                                                                                                                 CHAPTER 4 (Friday, October 21 - 7:00 a.m.)                                                                                                                      Inventory Items:  Hammer, 2 Keys, Newspaper, Poker, Tarot Cards                                                                                                 After viewing opening video of highly controversial *alleged* rape              scene,                                                                          Adrienne ends up in her bedroom.  Exit bedroom.                                                                                                                 Walk down to second floor and enter Carno's bedroom.  Pick up necklace          sitting on table.  Adrienne will hear voices and then necklace will             disappear.                                                                                                                                                      Walk down to main floor and Harriett will talk to Adrienne.  Keep               talking                                                                         to Harriett until she tells Adrienne about building in the woods.                                                                                               Follow Harriett into the kitchen and give tarot cards to her to see             video                                                                           of tarot card reading.                                                                                                                                          Walk outside (using side door from Dining Room).  Talk to Cyrus and             see                                                                             video of him teasing the cat.  Leave and look around and then return.           Talk to Cyrus again and then follow him.  Walk EAST, NORTHWEST,                 SOUTHWEST                                                                       and SOUTHEAST to find him.  After he fells the tree and leaves, use             the                                                                             tree to cross.  Go EAST and take telescope lens case.  Go EAST and              enter                                                                           Greenhouse.  Walk EAST and pick up large pot to discover Hortencia's            remains.  Walk WEST and take trowel to see video of Hortencia's                 murder.                                                                         Adrienne will run out of Greenhouse and end up beside telescope.  Use           telescope to learn that lens case is missing.  Put lens case on                 telescope                                                                       and then use telescope to see window beside Tower Room.                                                                                                         Return to house and see strange truck parked in driveway.  Enter house          through front door and talk to Mike, the phone installer.                                                                                                       Walk upstairs to Tower Room but, as Adrienne passes the Dark Room on            her                                                                             way to the third floor, Don will come out and harrass her.  Proceed to          Tower Room and discover a secret panel on LEFT.  Use hammer on panel            and                                                                             Adrienne will remove enough boards to reveal entrance.  Enter Attic.                                                                                            Examine pictures.  Open trunk and take cameo.  Pick up locket and then          diary, but Adrienne won't keep them.  Examine contraption.  Exit                Attic.                                                                                                                                                          Walk downstairs to main floor and watch video of Don confronting Mike,          ending Chapter 4.                                                                                                                                                                                                                               CHAPTER 5 (Friday, October 31 - 8:30 p.m.)                                                                                                                      Inventory Items:  Cameo, 2 Keys, Hammer, Poker                                                                                                                  After viewing opening video of Adrienne crying bloody tears, examine            computer and notice the words "GET OUT" and "DO NOT TRUST" amongst              garbled letters.  Exit bedroom.                                                                                                                                 Walk to Attic and notice mirror reflecting.  Look into mirror to watch          video of Leonora's murder.  Exit Attic and walk downstairs to Trophy            Room.  Notice how the mirror has changed?  Look into mirror to see              video                                                                           of Regina's murder.  Exit Trophy Room.                                                                                                                          Walk downstairs to main floor.  Cyrus will instruct you to go to the            barn.                                                                                                                                                           Exit house by front door and head straight for the barn.  Watch seance          video.  Exit barn.                                                                                                                                              Look into the pond to the LEFT of side door to find bodies of Sofia             and                                                                             Spaz.  Adrienne will end up in Dining Room.  Examine mirror to see              video                                                                           of Victoria's murder.  Adrienne will end up in the Kitchen.  Walk down          to Basement and hear woman crying.  Walk NORTHWEST, then NORTH and              Adrienne will enter small room.  Notice hand coming through the bars            behind her.  Exit Basement.                                                                                                                                     When you hear music, exit the house and walk to the Gazebo.  Examine            red                                                                             rose at edge of walkway leading into Gazebo and watch video of Gaston           and Marie.  Return to house.                                                                                                                                    Walk upstairs to third floor and enter Conservatory.  Notice dragon             statue is now in middle of room?  Examine revolving light.  Examine             circle of light being shone on wall to reveal secret panel, and                 Adrienne                                                                        will enter secret passage.  Use elevator on RIGHT to go down.  Pick up          white item laying on ground to reveal cigarette butt.  Examine                  peephole                                                                        on LEFT to peer into Marie's bedroom.  Pull lever to reveal secret              entrance to Marie's bedroom and Adrienne will enter bedroom.  Exit              bedroom through secret panel.  Walk NORTH and use second elevator (to           LEFT).  Walk NORTHEAST and find chasm.  Walk SOUTHEAST and click on             switch straight ahead to enter Theatre.  Take note of location of               secret                                                                          panel Adrienne just entered through.  Walk SOUTH and enter Make-Up              Room                                                                            to LEFT of chair.  Open cupboard and find picture of Carno and Malcolm          on                                                                              top shelf.  Examine poster behind dressing table.  Exit Make-Up Room.           Examine chair and see video of Adrienne in chair.  Exit Theatre                 through                                                                         double doors and find Don passed out in Reception Hall.  This ends              Chapter 5.                                                                                                                                                                                                                                      CHAPTER 6 (Saturday, October 22 - 9:20 a.m.)                                                                                                                    Inventory Items:  Cameo, Hammer, 2 Keys, Picture, Poker                                                                                                         Watch opening video of Adrienne finding Don hung over, discovering              Spaz'                                                                           collar followed by Mike's arrival.                                                                                                                              Walk to Library and enter Chapel through fireplace.  Open box where             evil                                                                            escaped from in Chapter 1 and read book.  Instead of exiting the                Chapel                                                                          through the fireplace, notice a new path is now available.  Walk                SOUTHEAST and then enter secret passage just to RIGHT of where                  Adrienne                                                                        is standing.  Follow the passage and Adrienne will find herself in the          Crypt.                                                                                                                                                          Examine the name plates on both tombs to discover this is Carno's and           Marie's final resting place.  Use poker on left tomb to reveal Marie's          body.  (Note the crucifix entwined in her hand.  This may be important          during Chapter 7 if you are in need of a holy item).  Use poker on              right                                                                           tomb to reveal Carno's body (or so you think <G>).  Walk NORTHWEST and          examine coffins to discover two other wives are buried there.  Exit             the                                                                             Crypt and return to the Chapel.  Exit Chapel through fireplace and              return                                                                          to Reception Hall.                                                                                                                                              Walk upstairs to Marie's bedroom and look at mirror over dressing               table                                                                           to see video of Carno's burned face, followed by Marie & Gaston in              Marie's bedroom and Carno sneaking up on Gaston and dragging him into           secret passage.  When Adrienne exits bedroom, she hears Marie calling           for Gaston ("my angel").  Do you remember seeing "my angel" somewhere           else in the game?                                                                                                                                               Walk to the front door and talk to Mike.  Then leave house by front             door and enter the barn.  Walk SOUTH and you will see video of                  Harriett                                                                        and Cyrus packing to leave.  Talk to each of them until they have               nothing                                                                         more to say and then leave the barn.                                                                                                                            Get into the car and drive to town.  Go to Malcolm's house.  Open gate          and knock on door.  When Ethel answers, give her picture of Malcolm             and                                                                             Carno to gain entrance.  Watch video of Malcolm and Adrienne and pay            close attention to *everything* Malcolm has to say.  It could save              your                                                                            life in Chapter 7 <G>!  Adrienne will automatically leave Malcolm's             and                                                                             end up back at her car.                                                                                                                                         Walk to the Antique Store and give cameo to Lou to trade for crucifix.          Leave Antique Store and return to car.  Drive back home.                                                                                                        Enter house through front door and watch video of Mike, followed by             video of a possessed Don killing Mike.  This ends Chapter 6.                                                                                                                                                                                    CHAPTER 7 (Saturday, October 22 - 3:30 p.m.)                                                                                                                    Inventory Items:  Crucifix, Hammer, 2 Keys, Poker                                                                                                               There is more than one way to play Chapter 7, all of which will enable          you to finish the game.  This is the *EASY* path and assumes you have           traded in the cameo for the crucifix at the Antique Store.                                                                                                      Watch opening video and then examine computer to discover that Don has          destroyed it.                                                                                                                                                   Walk down the hall to nursery and pick up glass shard laying on floor.          Leave nursery and go downstairs to main floor.                                                                                                                  Enter Theatre and examine video machine to RIGHT of chair.  Watch               video                                                                           of Carno being burned.                                                                                                                                          Enter Make-Up Room to LEFT of chair.  Examine vest laying on floor to           find snowman.                                                                                                                                                   As the Hintkeeper would say, "the open Dark Room beckons"!!  Take a             deep                                                                            breath and enter the Dark Room.  This is where the movie sequence               begins,                                                                         and complete instructions are contained in the README file contained            in                                                                              your game directory.  If you are killed at any point during this                sequence,                                                                       the movie will review itself up to the point where you made a bad               choice.                                                                         You then have the opportunity to try something different.                                                                                                       Enter the Dark Room and watch video.  When you are able to once again           take control of the game, reach for the acid to the RIGHT of where              Adrienne is standing and she will throw it in Don's face.  Take the             book                                                                            sitting on the table and Don will catch Adrienne in her attempt to              flee                                                                            the room.  Watch video of Don strapping Adrienne into "The Throne of            Terror".  Once you have taken the book, there is no way to escape this          fate.                                                                                                                                                           At the first opportunity, give Don the snowman to distract him, and             then                                                                            pull the lever on the RIGHT side of the chair (or Adrienne's LEFT               side)                                                                           to kill him.                                                                                                                                                    After the demon rises from Don's body, escape the Theatre through the           secret passage to the RIGHT of the double doors.                                                                                                                When you regain control of the game, go EAST and, when you come to the          chasm, grab the overhead water pipe.  Adrienne will cross the chasm,            run                                                                             through the passage and enter the room at the end.                                                                                                              When you get to this part of the game, time is of the essence so you            have                                                                            to be quick with your actions.  *Immediately* bolt the door (the bolt           is                                                                              on the LEFT side of the door).  Run SOUTHWEST and you will see a table          within a circle.  Click on the table to position Adrienne inside                circle.                                                                         Place the book on the table and Adrienne will begin to translate.                                                                                               When you are asked to place the talisman on the open book page, search          the body laying on the other side of the table and Adrienne will get            the                                                                             talisman.  Immediately place it on the book, remembering that you have          to                                                                              remove it from your inventory first.                                                                                                                            When you are asked to drip blood of a living person over the talisman,          use the glass shard on Adrienne and she will cut her finger and drip            the                                                                             blood.                                                                                                                                                          When you are asked to hold a blessed item over the talisman, take the           crucifix and place it on the book.  Adrienne will continue with her             incantation and the demon will rise behind her and then disappear.                                                                                              The story ends with a shell-shocked Adrienne slowly walking away from           the                                                                             house.                                                                                                                                                                                                                                          ADDENDUM                                                                                                                                                        My thanks to Nancy B. Linsley for providing me with a list of all               videos                                                                          she saw while playing "Phantasmagoria" so I could double-check what I           already had and add the couple that I was missing.  The only one I              didn't                                                                          manage to find was the wine barrel video in the basement.                                                                                                       When you have finished, you might want to go back and replay Chapter 7          without any of the *necessary* items in your inventory before entering          the Dark Room, and you will have the opportunity to race through the            secret passages while tripping over dead bodies with Don in hot                 pursuit                                                                         <VBG>!  You'll find Mike's body in the secret passages when you pull            the                                                                             lever to open the secret entrance to Marie's bedroom.  You'll find              Cyrus'                                                                          body on the way to the Crypt, and Harriett's remains are in the                 Theatre.                                                                        Unfortunately, the sleezy Real Estate agent is still alive <G>!                                                                                                 DID YOU NOTICE ...                                                                                                                                              That if you look closely at the mirror in the Dining Room, the                  portrait                                                                        over the fireplace is of a different person.                                                                                                                    That if you examine the large painting in the Conservatory in Chapter           4,                                                                              the paint is still wet.                                                                                                                                         That if you open the dresser drawer in Carno's bedroom in Chapter 5             and                                                                             examine the cigarette case, one cigarette is missing.                                                                                                           That if you look in the jewellery box on the table in Carno's bedroom           in                                                                              Chapter 7, the ring is missing.                                                                                                                                 That if you open the box sitting on the altar of the Chapel in Chapter          7,                                                                              the book is missing.                                                                                                                                            That if Adrienne tries to leave the house by the front door in Chapter          7,                                                                              she will discover that an evil force is preventing her from opening             it.                                                                             She will automatically run to the side door and, when she discovers it          won't open either, she will take the hammer and try to break the                windows.                                                                        At that point, she realizes that she's trapped and you *know* you're            in                                                                              trouble <G>!                                                                                                                                                                                                                                    This walkthru is Copyright (C) 1995 by Susan Niles, and is not to be            distributed or reproduced without the express written consent of the            author.                                                                                                                                                         ------------------------------------------------------------------------------  PC Game Cheat & Info list maintainer                   (current                 version is .5)                                                                  http://www.panix.com/~viper/                          (wait for your            comments)                                                                       ftp://ftp.gmd.de/if-archive/solutions/non-IF/cheatlam.txt                       ftp://wcl-l.bham.ac.uk/pub/djh/faqs/cheat.list                                  ftp://ftp.nucleus.com/pub/cheats/cheat_li.zip                                   ------------------------------------------------------------------------------                                                                                  Best Regards,                                                                   Richard Loh.                                                                    lohcc@pop.jaring.my                                                                                                                                             @START@** HL's Crusader: No Remorse Review **                                   -----------------------------------------------------------------------------         **-  C R U S A D E R :   N O   R E M O R S E   R E V I E W   -**                             Origin has finally "created a world."                                                 Released: October 23, 1995 EST                                    Written by: Hank Leukart (ap641@cleveland.freenet.edu)               -----------------------------------------------------------------------------                                                                                   NOTE: The *FULL* review, complete with eight 640x480x256 screenshots, a         QuickTime movie, a MOD file, and the full HTML document is available            from my homepage at http://www.portal.com/~hleukart by choosing "Game           Reviews and Previews" and then choosing "Crusader: No Remorse." These           pages use tables, frames, and other features of Netscape Navigator.             Usage of Netscape Navigator v2.0 is highly recommended.                                                                                                         Origin Systems, Inc. has never ranked high on my list of game companies.        Considering my hate for RPGs, Ultima always ranked low on my game list.         I disliked System Shock, and I am one of the few who never got into Wing        Commander.  Actually, the only Origin game I can ever remember liking           was Auto Duel, a great game in which you drive a car around in a                futuristic world, delivering packages and blowing up other cars along           the way.  Auto Duel, of course, is over ten years old, and I played it          on my old Apple II+.  So naturally, when I heard about Crusader: No             Remorse, I thought, "Yeah, right," and went back to playing Buried In           Time.                                                                                                                                                           After hearing a lot more good things about Crusader and downloading             Origin's nine megabyte QuickTime movie with action from the game (see           download section at left), I finally caved in and bought the game.  To          use an annoying cliche, "the rest is history."  Origin's Crusader: No           Remorse is so far my favorite action game of 1995, beating out such             heavyweights as Mech Warrior 2, Pitfall: The Mayan Adventure, and FX            Fighter.  Although Crusader has the plot of any standard action game            ("You have chosen to throw in your lot with the global Resistance               opposing the tyranny of the World Economic Consortium.  Kill                    everyone."), the game itself is far from a copy.                                                                                                                The box's claim that Crusader is a "nonstop action game from a different        perspective" is not a lie.  I do not know anyone who isn't at least             slightly sick of the first-person, 3-D action games that have been              manufactured without stop since DOOM's release.  I was starting to              wonder if companies were going to abandon the thought of creating more          original action games in favor of copying DOOM.  Fortunately, my fears          were only in vain; Origin did not forget me.  Crusader is a kill                everything shoot `em up, but instead of scrolling to the right or being         in first person, the game uses an isometric (three-fourths) 3-D view,           similar to the view of the latest Ultimas and Syndicate.  By taking a           look at the game screen shots (see left), you can see that this view is         a welcome change from the standard action genre.                                                                                                                All of Crusader's graphics are rendered in beautiful, 640x480x256 mode.         Everything looks very realistic, and the perfection of the scenes               immerses the player.  Nothing was neglected, from the rotating gun              turrets to the robotic enemies, the floor mines to the key cards.               Additionally, the game's animation is smooth and looks like a lot of            time was put into it.  All of the enemies move realistically, and the           Silencer's (the Silencer is your character) techniques look authentic.          The way he handles the gun, runs, jumps, and rolls all look very cool.          The only small problem I found with the animation is that when you move         the Silencer into somewhere he should not be (e.g. try to roll him into         a fence), he will jerk back unexpectedly.                                                                                                                       Speaking of the game's immersiveness, the environment is spectacular.           You can blow just about everything up, and if you cannot blow it up, you        can probably pick it up.  See an enemy next to a barrel filled with             toxic chemicals?  Blow it up.  See a tank of gas sitting next to a              robotic gun attached to the wall?  Watch it go up in flames.  If you see        a computer, you can walk over to it, read the owner's E-mail, and later         use the secret code you discovered to open a security door.  Try turning        a valve and watch as some toxic gas leaks from a pipe across the room           and kills a guard.  Shoot a metal container and watch it go rolling             across a room, hit a guard, and kill him.  Crates often contain                 ammunition, force fields can be deactivated by destroying the computer          that controls them, security monitors can be looked at to view other            parts of the building, and floor mines can be destroyed with spider             bombs so that they do not destroy you.  In other words, if it is in the         game, it can undoubtedly be interacted with.                                                                                                                    Unlike many other shoot `em ups, however, Crusader is not completely            brainless.  Granted, much of the game is composed of shooting everything        in view, but the whole thing is not that easy.  Many rooms are more             strategy oriented.  Guards, robots, bombs, and crates are placed in             various strategic places making it difficult to take out the guards             without getting killed by surround robots or being seen by a security           camera.  In these situations, some thought is often helpful.  Using land        mines, explosive pacs, and spider bombs skillfully can often mean the           difference between life and death.  Deciding whether to kill a robotic          gun or a guard first can be extremely important.  Other strategy-based          parts of the game include locating key cards and codes to go through            doors and figuring out which switches and buttons to push to deactivate         force fields. Along with strategy, Crusader attempts plot, doing this           with a number of full-motion video and 3-D rendered cut sequences.  The         rendered movies are quite good, but they are unfortunately far and few          between.  The full-motion video actors are usually unbelievable,                annoying, and just plain bad.  If there is one thing about Crusader that        I do not like, this is it.  Thankfully, these sequences are easily              skipable and are not necessary to complete the game.                                                                                                            An explosive game requires explosive sound, and Crusader is not                 deficient in this area.  The game uses an all-digital sound system              called Asylum (similar to Epic's MASI system) and is pretty cool.  All          of the music is very techno-oriented with lots of cool drum beats and           adrenaline rushing rhythms to instill excitement into the game.  The            sound is realistic; the guns sound like guns, the explosions sound nice         and big, and the screaming deaths of the guards lets you know when you          hit and when you missed.  The only drawback to Asylum is that it only           supports 100% Sound Blaster compatible sound cards.  For those with             UltraSounds and similar cards, you are out of luck.  Fortunately, the           creator of Asylum promises patches to support other sound cards in the          coming months.                                                                                                                                                  And, just as all action games involving killing people should be,               Crusader is filled with tons of graphic violence.  When you shoot a             guard, he not only falls to the ground but a small pool of blood stains         the floor around him.  Fire a rocket at a guard and watch as he is              reduced to a bit of ash on the floor.  One of my personal favorites,            though, is shooting a barrel filled with toxic chemicals next to a              guard.  The barrel catches fire, followed by the guard catching on fire,        who then runs around screaming bloody murder, all the while being               smothered by flames.  Disgusting?  Yes, and I love it!  Obviously,              Crusader is not for the faint of heart.                                                                                                                         In most action games, the characters are confined to a small number of          movements, such as up, down, left, and right.  In Crusader, a lot more          are available.  Of course, you can move forward, backward, left and             right, but you can also side step left and right, duck, roll left and           right, run, jump, place mines on the floor, open crates, and use                computers.  The control is actually surprisingly easy, and can be               mastered after about one half hour of play.  For some reason, the game          only supports keyboard and mouse control, with no game pad or joystick          control available.  I was a bit surprised by this; although I think that        keyboard control is much better than mouse or joystick for this                 particular game, I can see how some would be annoyed by this.  If you           are a die-hard joystick fan, you may want to think twice before grabbing        Crusader.  Even then, however, Crusader's impressive game play offsets          this small annoyance.                                                                                                                                           One trend I have been seeing lately is the short playing time of games.         Phantasmagoria cost $60 and gave me less than seven hours of playing            time. Full Throttle, albeit an impressive adventure, was completely             exhausted in less than six hours.  Origin did the right thing though,           and Crusader gives at least twenty hours of playing time.  The game             contains fifteen missions, each of which usually takes over an hour,            sometimes more.  I must say that I was pleased to see the sheer length          of the game, as Crusader is giving me four times more playing time than         Phantasmagoria did, and it does so for only $50.                                                                                                                As a whole, Crusader: No Remorse is a remarkable game.  Origin's new            approach at action gaming has definitely turned out a winner.  I still          do not love Origin, but their great job at creating an original,                exciting action shoot `em up has succeeded.  Crusader is ground-breaking        and if you are an action game fan, it is not to be missed.  With                Crusader's immersiveness and realism, Origin has finally done what their        slogan promises: they have "created a world."                                                                                                                   This review is Copyright (C) 1995 by Hank Leukart, All Rights Reserved.                                                                                         ----------- Hank Leukart ------------ | "Official" DOOM FAQ v6.666 Writer       --- (ap641@cleveland.freenet.edu) --- |  FAQ available by E-mail/FTP/WWW        -------WEB PAGE NOW AVAILABLE:------- |     "Official" DOOM FTP Site:           --(http://www.portal.com/~hleukart)---|    ftp.cdrom.com: /pub/idgames                                                                                          @START@Pacific HiTech CD-ROM Presents...                                        Pacific HiTech CD-ROM Presents...  Game Head Monthly (November)                                                                                                 Pacific HiTech CD-ROM in the age old tradition of listening to their            users and fans is proud to present the October '95 issue of the Game Head       Monthly CD-ROM.  This month the disc is crammed with all of those HUGE          games that you've been waiting to download..... Including our top ten new       games this month!                                                                                                                                               "And the winners are:"                                                                                                                                           1. Abuse v1.01 Final Release (DOS)                                              2. Inner Space (WIN 95)                                                         3. Jewels of the Oracle (WIN)                                                   4. Asteroid Mayhem v1.0 (DOS)                                                   5. Preassure Drop (WIN 95)                                                      6. Sky Borg (WIN)                                                               7. Entombed v1.7 (WIN)                                                          8. Skull Quest 2 (DOS)                                                          9. WORMS Demo (DOS)                                                            10. Pyramid Deluxe Solitaire v1.00 (DOS)                                                                                                                        JUST TEN GAMES?  NO WAY ... YOU GET 50!!                                                                                                                        The disc contains over fifty great games. All of them verified by the           games squad and deemed acceptable for human time consumption!                                                                                                   WE GET VISITORS                                                                 ***FLASH***FLASH***                                                             Pacific HiTech has been rated in the top 5% of the internet by point            communications!!!!                                                                                                                                              Every day Pacific HiTech gets over 20,000 gamers checking out the newest        stuff on our pages.  You can too..... the address is http://www.pht.com/        We also have a mailing list, that we draw winners from for FREE STUFF!          (Who doesn't want some FREE STUFF? Any Hands?) Anyway,  make a bookmark         for Pacific HiTech and see if we don't have the best games site around!                                                                                         _______________________________________________________________                 Peter Bowen            |Pacific HiTech               |                                   New Product Development         |3855 South 500 West, Suite M |                 pab@pht.com                     |Salt Lake City, Utah 84115   |                 (801) 261-1024 x212             |U.S.A.                       |                 _______________________________________________________________                                                                                                 @START@G+ Magazine Goes Live!                                                   G+ Magazine, the Electronic Journal of Computer Entertainment, has now          made its live debut on the Web.  After many months of work, planning and        sweat, G+ Magazine comes to you live and kicking at                             http://www.midnight.com.au/G+/start.html                                                                                                                        Come and visit, look around, subscribe to G+ and give us your ideas.                                                                                            G+ is published monthly, free-to-air, and is produced by contributors           around the world for your edification and enjoyment.                                                                                                                                                                                            The latest issue (2.01) contains:                                                                                                                               Contents                                                       G+02.01.00.01    =-=--=-=                                                                                                                                                        G+02.01.01     Editorial:                                                       G+02.01.01.01     A New Horizon, by Eric Chew                                   G+02.01.01.02     Step by Step, by Robert J. Spencer                            G+02.01.01.03     Colophon: This Is What It Takes                               G+02.01.02     Rumour and Occasional Fact:                                      G+02.01.02.01     All The News That Matters, And Some That Doesn't              G+02.01.02.02     The Update Update, by Matthias Rauhut                         G+02.01.03    Previews:                                                         G+02.01.03.01     Battlecruiser 3000AD, by Fred Oxley                           G+02.01.03.02     Shannara, by James Flood                                      G+02.01.03.03     Shadow Of The Horned Rat, by Someone at Mindscape             G+02.01.03.04     Operation: Inner Space, by Fred Oxley                         G+02.01.04     Reviews:                                                         G+02.01.04.01     CH Pedals, by Kenneth Goh                                     G+02.01.04.02     Zone Raiders, by Andrew Boskovic                              G+02.01.04.03     Crusader: No Remorse, by Howard Ship                          G+02.01.04.04     TQS, by Kenneth Goh                                           G+02.01.04.05     Thunderscape, by Gary Goodman                                 G+02.01.05     A Brief Opinion On...                                            G+02.01.05.01     3D Ultra Pinball, by Paul Williams                            G+02.01.05.02     3D Lemming, by anonymous                                      G+02.01.05.03     PGA Tour Golf 96, by Eric Chew                                G+02.01.05.04     Thunderscape, by Fred Oxley                                   G+02.01.05.05     Wetlands, by James Flood                                      G+02.01.05.06     Mortak Kombat 3, by Fred Oxley                                G+02.01.05.07     Fighter Duel, by Kenneth Goh                                  G+02.01.05.08     Uncle Sam Wants You!                                          G+02.01.06     Focus:                                                           G+02.01.06.01     3DDD -- What Does It All Mean?                                G+02.01.06.02     Hype: Cause and Effect                                        G+02.01.06.03     A How-To Guide to Home Focusing                               G+02.01.07     Random Reader's Comments:                                        G+02.01.08     Industry Profile:                                                G+02.01.08.01     Take 2, by James Flood                                        G+02.01.09     Columns:                                                         G+02.01.09.01     On The Pulse, by Chris "Kegster" Ansell                       G+02.01.09.02     James Hogan's Postcards From The Tropical Igloo               G+02.01.09.03     Wild Bill's Defence Journal, by T.G.A.T.T.                    G+02.01.09.04     The Story of the Bull & The Bear                              G+02.01.09.05     Converging Vectors, by Kenneth Goh                            ^  ^  ^  ^  ^                                                                                                                                                   --                                                                              Chris Stronach                                                                                                                                                  PR/Communications            Voice: +(61-9)242-1977                                      Midnight Publications            Fax: +(61-9)242-4204                                    (Australian Office)                                                             Producers of PC Games Plus and G+                                                                                                                               @START@ThunderScape Magic weapons & item table from CIS                         Thunderscape: Magic Weapons and Item:                                                                                                                           It seems there are two kind of magic weapons in the game: If it got the word    magic in front of it (magic staff, magic Longsword etc.) it will only raise     the Weaponskill for some points. (Easy to discover)                             If the weapon got a name, it has some special effects.                                                                                                          Here now is a list of all the named weapons and items, i've encountert in the   game:                                                                                                                                                                                                                                           SWORDS                    Damage         Price   Skills     Special                                                                                             Brede's Katana            Max 24         35000   +25 Sword  double damage to                              5 - 15 Cutting                    Demons                                                                                              Thunderclap               Max 34         50000   +30 Sword                      (2-handed)                4 - 24 Cutting                                                                  3 - 13 Electric                                                                                                                       Avenger                   Max 28         40000              User gains Bonus                              6 - 16 Cutting                    to hit, every time                                                              the take damage                                                                                     Ripper                    Max 30         25000   +30 Sword                                                8 - 18 Cutting                                                                                                                        Sword of Ashes            Max 28        125000   +10 Sword  double damage to                              5 - 20 Cutting                    Skeletons                                     1 - 6  Death                                                                                                                          Venom                     Max 12         82000   +30 Sword                                                1 - 6  Cutting                                                                  3 - 8  Poison                                                                                                                         Wisper                    Max 16         35000   +10 Sword  can be used as                                3 - 8  Cutting                    second weapon,                                                                  raises change of                                                                scoring a critical                                                              hit                 Fang                      Max 18         50000   +30 Fenching Increases user's                            5 - 10 Impale                       initiative                                  7 - 12 Cutting                                                                                                                        KNIFES                                                                                                                                                          Death Dealer              Max 13         16000   +25 Knife   does 5 extra                                 4 - 9 Impale                       damage to Target                                                                                   Shadow blade              Max 18         15000   +20 Knife   raises change of                             5- 10 Impale           +10 Stealth scoring a critical                                                              hit                AXES                                                                            All 3 Axes raises chance of scoring a critical hit                                                                                                              Skullsplitter             Max 18         18000   +15 Axe                                                  4 -  9 Cutting                                                                                                                        Deathwish                 Max 32         25000   +5 Axe                                                   7 - 22 Cutting                                                                  5 -  5 Death                                                                                                                          Executioner's Axe         Max 30         45000   +30 Axe                        (2-handed)                5 - 20 Cutting                                                                                                                        MACES                                                                                                                                                           Bert Club                 Max 90                             double damage to   (2-handed)                18 - 48 Blunt                      Skeletons                                                                                                                                                                          Warmonger                 Max 36         45000   +30 Mace    Allows user to                               8 - 28 Blunt                       double the effects                                                              of berserk attacks                                                                                 Shatter Storm             Max 30         50000   +30 Mace    Grants extra                                 6 - 16 Blunt                       attacks                                                                                                                                                                            POLE ARMS                                                                                                                                                       Dreamer                   Max 18         35000   +15 Pole    All hits must                                6 - 11 Blunt                       resist or target                                                                will sleep         Reaper                    Max 22         65000   +10 Pole    Does double damage                           6 - 16 Cutting                     Skeletons                                    5 - 10 Death                                                                                                                          Daemon Slayer             Max 26         75000   +25 Pole    Does double damage                           6 - 21 Impale                      Demons                                                                                             Trident of Ages           Max 28         65000   +25 Pole                                                 8 - 23 Impale                                                                                                                         Dragon's talon            Max 28                 +30 Pole                                                 4 - 14 Impale                                                                   6 - 21 Cutting                                                                  4 -  9 Fire                                                                                                                                                                                                           SHIELD                                                                                                                                                          Drythen's Shield                         24000   +25 Shield  + 3 Willpower                                                                                      RINGS                                                                                                                                                           Ring of Protection        all armour stats + 1                                  Ring of Reflexecs         increases user's initiative                           Ring of Warmth            +3 protection vs. cold                                Frivlar's Ring            - nothing -                                           Thaumaturge's Ring        +20 Cast spells, increases healing rate               Omar's Ring               +3 protection vs. electricity                         Palmela's Ring            +3 protection vs. poision                             Pho Hum's Ring            +3 protection vs. acid                                Crusader's Ring           +1 Strengh                                                                                                                            AMULETS                                                                                                                                                         Smithy's Ember            +6 protection vs. fire                                Dancer's Amulet           +20 Martial skill, + 15 Acrobat skill                 Amulet of vigor           + 5 Hitpoints, increase resistance to poision         Demon Amulet              increase resistance to sleep                          Radiant Diamond           increase resistance to disaesed                       Radiant Onyx              +10 Stealth                                           Radiant Rubin             +10 protection vs. poison                             Radiant Shapphire         +3 Willpower                                                                                                                          OTHERS                                                                                                                                                          Roscoe's Belt             +20 Fenching                                          Boots of balance          +20 Acrobats, Armour +5                               Shadow boots              +25 Stealth, +15 Knife, Armour +4                     Founder's Arour           Increase defense against impaling, Armour +6          Radiant Plate Armour      Armour +10                                                                                                                            SPELL ITEMS                                                                                                                                                     Wand of undoing           Dispel Spell                                          Wand of magic             restore mana                                          Wand of wisper's          Charm Spell                                           Wilhelm's Wand            Mana Bolt                                             Wand of Ashes             Fireball                                              Talon of the Anarch       Maelstrom Spell                                       Tear of the Beast         Charm Spell                                           Radiant Cepter            Banish Spell                                                                                                                                                                                                          If i missed some item, please let me know.                                      Good luck with the game                                                                                                                                         Sir George                                                                      100712,543                                                                                                                                                      Sir George, 100712,543                                                                                                                                          ------------------------------------------------------------------------------  PC Game Cheat & Info list maintainer                  (current version is .7)   http://www.panix.com/~viper/                         (wait for your comments)   http://www.xmission.com/~rstulce/index.htm                                      ftp://ftp.gmd.de/if-archive/solutions/non-IF/cheatlam.txt                       ftp://wcl-l.bham.ac.uk/pub/djh/faqs/cheat.list                                  ftp://ftp.nucleus.com/pub/cheats/cheat_li.zip                                   ------------------------------------------------------------------------------                                                                                  @START@Review of Stonekeep                                                                                                                                      Review of :  Stonekeep                                                          Type      :  RPG/Adventure                                                      Dist:     :  Interplay                                                                                                                                                                                                                          Rating (0-10) : 8.5                                                                                                                                                                                                                             I have played Stonekeep for about 25 hours, and am not finished yet, in         fact, I don't even think I am half way through yet, so this review              may be imperfect on a few things, but it should give those who are              trying to decide wether or not to buy it a better idea.  :)                                                                                                     I have a 486/DX2-66 with 16 MB of RAM, a double-speed CDROM, and                a Sound Blaster AWE-32.                                                                                                                                         Install:  This worked just fine for me. No problems, very straightforward,      asks for digital sound, and midi sound (autodetected my AWE on both)...         You choose here, which resolution to play the animations in.  I picked          full-screen high-resolution and it works at a very acceptable speed.                                                                                            Company Intro:  I am a sucker for graphics!  I love this intro!  It             has this gold bar fly onto the screen (along with appropriate stereo            sound) and then this laser shoots in from the side of the screen, and           burns "Interplay" into the bar.  Excellent music at this point also!  It        looks like a rider for THX!                                                                                                                                     Intro:  If you have seen the mpeg/avi that has been floating around on the      net for the last 4 months, it is the same as that.  The graphics are good       and fast, and the sound is good.                                                                                                                                Character Generation:  There is none.  This is perhaps a weak point of          the game, which is why I labeled it a RPG/Adventure rather than a straight      RPG.  In fact, thinking back on it, it should actually be Adventure/RPG.        There is no "role-playing" that I have seen so far, everything that your        character says is predetermined at a specific spot, so you can't really         "play" your character the way you want to.  But, you do have skills and         attributes that get raised as you exercise them.                                                                                                                Graphics:  Graphics are 320x200 VGA.  The movement is "step".  Some             people complain that in this day and age, that step-movement is like            10 steps backward (no pun intended).  I tend to disagree.  Maybe it is          becuase I grew up with RPG's that used that style of dungeon movement.          I really don't like games that make me move with the mouse, it makes            my enjoyment of the game diminish greatly...  So, the movement is step,         and the area is full screen with side areas being used for pop up inventory,    journal and a "mirror".  The mirror is where you equip yourself and your        comapions.   You can also see effects of specific spells there.  All the        magical effects that I have encountered so far are really  well done.  Spells   looks good, react good.  I would say that graphics are top notch (except        for some of the digitized actors...One in particular looks horrible, The lady   that walks in the blue halls - she only has 4 colors of flesh-tones...          she looks like she is draw in in EGA!)                                                                                                                          Sound:  The sound is excellent.  Especially the music!  As far as I can         tell, it is themed to each level, and to combat.  I have the AWE-32, so         I get really nice sounding MIDI, and it is quite decent.  The mood is very      well set for all of the levels.  The music does cycle, but it is long           enough that it doesn't get annoying.  All the digitized speech is good,         and really sets the ambience of the game.  When you come to something,          characters speak about it, and it really feels like they are right next         to you.                                                                                                                                                         Linearity:  I believe the game to be quasi-linear.  There are definetely things that you have to do to progress (keys to find to open doors, etc.), but it      really hasn't hampered me much.  There are enough things to do each area,       and enough places you can get to, that I don't think that you will ever         feel boxed in having to do something particular.                                                                                                                NPC's:  The game does have NPC's, but you really don't have a choice of         when to get them, and drop them.  They do that on their own.  You also          can't really do anything with them, except for equipping some of them.          But, they do add a real feeling of depth to the game... You're walking          along and Farli (the first NPC you get), will murmur about this wall            "not being made of the earth".  It really is well done.  Plus so far,           I have had about 5 NPC's, so that is good.  You aren't stuck with the           same ones the whole game.                                                                                                                                       Combat:  Combat is good, if a bit unrealistic.  It is like Lands of Lore        a bit.  To throw things, you bring up your inventory bar, and click on them,    and your cursor becomes the thing you selected.  Then you click on the          screen, and it throws the object in that direction.  For melee weapons,         it is like Arena: The Elder Scrolls; you can equip either hand with a           weapon, and then point the cursor on the screen, and press the corresponding    mouse button, and you see the weapon/hand lash out and attempt to hit           the spot.  Here is where the unrealism sets in, you are in heated battle        with a monster, and you type 'i' to bring up your inventory list.  Well,        while your inventory list is up, the game freezes.  You can completely disrobe  your character, and rearm him in the middle of battle, and no time will pass.   What makes this great, is you can throw arrows at people with an incredible     rate of fire!  Makes some of the more hard fights much more doable.  I am       not complaining to much though.  Combat is acceptable.                                                                                                          Magic:  Magic is based on runes, and scribing them on "rune-sticks", which      have a 'mana' reserve.  You find runes all over the dungeons on scrolls         and they get transcribed in your journal.  Then you can copy them onto          your runestick to cast them later.  The neat thing is that you can get          things called "meta-runes" that affect a normal rune.  For example, you         have a rune that heals a person, you get an "area affect" meta-rune, and        you first scribe the heal rune on the stick, then scribe the area-affect        meta rune around the heal rune, and it heals the whole party instead of         just one person.  Even cooler, is that you can use more than one meta           rune at a time!  For example, a good rune is a "missle-weapon shield", well     inscribe that with the area-effect and the "increased-time" meta-rune, and      you can cast it on the whole party, and it will last longer.  I do like         the magic system in this game, it seems simple at first, but now it is getting  more interesting.  Some of the spells seem to have very few uses though...                                                                                                                                                                      Storyline:  Here is where Stonekeep loses a few points with me.  I really       like storylines!  That is why Wasteland and Bards Tale III rank at the          top of my list of RPG's (both, interestingly enough made by Interplay).         The game comes with a small hard-cover book entitled "Thera Awakening".         I didn't read the book until tonite (come on, I wanted to play the game!),      and in the game, there really isn't much "history" or anything like that,       you pretty much just forge ahead by the seat of your pants.  I have a lot       of unanswered questions about their society, about Stonekeep, about magic,      etc.  The whole Stonekeep universe seems a bit murky to me right now,           it is getting clearer slowly, but it is taking a while.  I read the book,       and its written in an entire different age as far as I can tell, there          are some of the same races, and it describes magic a little, but other          than that, I didn't really get much out of it...  So, I would like to see       a bit more background material on this universe.                                                                                                                Overall:  Stonekeep is worth getting if you like dungeon based games. The       graphics and sound are above par, and the world is quite real.  I have          had the game crash on me twice.  Not too bad, in over 25 hours of playing.      I would not rate the game as being very hard, on a scale of 1 to 10, it         would rank around a 6 probably.  The AI has a few bugs, like opening a door     and seeing two guards (of whatever race) right inside the door.  Well,          all you do is start throwing arrows through the door, and they will stay        there and take the punishment until they die!  It has kept my attention         this long, and I consider it a worthy addition to my library.                                                                                                                                                                                   Cheers!                                                                                                                                                         ------------------------------------------------------------------------------  Mathew Beall                "Power is at all times                                    Graduate of Computer                    a dreadful thing..."                       Science at U of Arizona      - Lord Prothall                                       GCSc++++l++u+e+m---h!gt++r+     Lord Foul's Bane (Stephen Donaldson)               ------------------------------------------------------------------------------  @START@Internet Press (version 1.5)                                             -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-                                  The Internet Press                                             A guide to electronic journals about the Internet                   -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-                           Version 1.5 - 16 April, 1995                                              by Kevin M. Savetz - savetz@northcoast.com                                   and John M. Higgins - higgins@dorsai.dorsai.org                    This document is copyright 1995 by Kevin M. Savetz and John M. Higgins. All          rights reserved. More legal stuff is near the end of this file.            -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-                                                                                       +Additions: +@ The Edge; +Cybersurfing; +Globetrotter; +Internet Sex Surfer   News; +Online World Monitor; +Science & Engineering Network News; +The Virtual  Mirror +Webnews; +Websurf                                                         #Updates:                                                                       -Deleted: Scout Report (temporarily [?] gone do to changes at InterNIC)                                                                                         The Internet is full of many high-quality publications about the net          itself. But surprise, surprise, like everything else 'round here they're        tough to find. Here's some guidance on what's out there and what's good.        Some are pointers to other net resources, some address broader issues of        the net. Some are free, some cost $$$. Be warned that some of these are         startups, which often fail to live up to their promise and publication          schedule.                                                                                                                                                         WHY THE WEB SUCKS: For publishing, that is. After spending months             finding, reading and reviewing E-zines it's clear that the best way to          publish is to put it right in my hands. Oh, if you want spiffy graphics         the Web can't be beat. But a magazine is all about the text. Making a           magazine Web-only -- forcing the reader to remember the publishing              schedule and go hunt for it is like printing a newspaper by only making it      available in libraries.                                                                                                                                           FEEDBACK Y'ALL: Let us know about any other good e-journals or newsletters dis                                                                                HOW TO GET THE INTERNET PRESS ONCE:                                             E-MAIL - To: ipress-request@northcoast.com                                        Subject: archive                                                                Body: send ipress                                                                                                                                             HOW TO GET PERIODIC UPDATES TO THE INTERNET PRESS:                              E-MAIL - To: ipress-request@northcoast.com                                        Subject: subscribe                                                              Body: ignored                                                                 USENET - alt.internet.services, alt.culture.internet, alt.etext                                                                                                   MUST-READS (Guides, newsgroups, etc): alt.internet.services; Net-             Happenings mailing list (or comp.internet.net-happenings); Yanoff's Special     Internet Connections List; NetSurfer Digest.                                                                                                                    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=TIPSHEETS=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=                                                                                           COMPUTER-MEDIATED COMMUNICATION (Free): A little academic. But since          it's edited by John December, the master of the colossal CMC guide, it's        worth checking.                                                                 WWW - http://www.rpi.edu/~decemj/cmc/mag/current/toc.html                                                                                                         #EVERYBODY'S INTERNET UPDATE (free): Monthly newsletter from the              Electronic Frontier Foundation aimed at picking up where the EFF's              Guide to the Internet (formerly the Big Dummy's Guide) left off.                E-MAIL - To: listserv@eff.org                                                     Subject: Ignored                                                                Body: add net-guide-update                                                    USENET - comp.org.eff.talk, alt.internet.services                               FTP -  ftp.eff.org: /pub/Net_info/Guidebooks/Everybodys_Guide/Updates           GOPHER - gopher.eff.org: /Net Info/EFF's Guide to the Internet/Updates          WWW - http://www.eff.org/pub/Net_info/Guidebooks/Everybodys_Guide/Updates/      HUMAN CONTACT - Adam Gaffin, adamg@world.std.com                                                                                                                  INTERNET-ON-A-DISK (Free): So-so newsletter on public domain electronic       texts, books, government manuals, etc. Also includes pointers to some           other resources.                                                                E-MAIL - To: samizdat@world.std.com                                               Subject: Newsletter request                                                     Body: subscribe Internet-On-A-Disk your@address                                                                                                                 INTERNET RESOURCES (Free): Web-only newsletter produced by Heriot-Watt        University Library. Although aimed primarily at staff and students at the       Scottish University, it's got pointers useful to others. Not spectacular,       but worth checking out.                                                         WWW - http://www.hw.ac.uk/libWWW/irn/irn.html                                                                                                                     +THE INTERNET SEX SURFER NEWS ($): Not being much for spectator sports, the "aSNAIL MAIL: Phillip Mason                                                         403 Stringtown Road                                                             Williamsburg, KY 40769-9727  (USA)                                            HUMAN CONTACT - phillip@iglou.com                                                                                                                                 NEW ON THE INTERNET (Free): Completely different from the                     similarly-named $$$ pub. A decent collection of pointers and ideas, though      a bit on the breathless side.                                                   E-MAIL - To: new.on.the.net@reply.net.                                           Subject: None                                                                   Body: None; mail kicks back the latest issue.                                                                                                                    NETSURFER DIGEST (Free): An interesting startup that crisply                  reviews a wide range of net topics and resources. For example, one issue        discussed some interesting disagreements among the net.gods, pointed to a       furious thread on anti-feminsim that had broken out on alt.mens-rights,         and offered pointers to a few cool publications.                                E-MAIL - To: nsdigest-request@netsurf.com                                          Subject: Ignored                                                                Body: subscribe nsdigest-html              (Recommended!)                    or Body: subscribe nsdigest-text                                                WWW - http://www.netsurf.com/nsd/index.html                                     FTP - ftp://ftp.netsurf.com/pub/nsd/                                                                                                                              +SCIENCE & ENGINEERING NETWORK NEWS ($$$): Ambitious monthly listing          resources for science professionals from medicine to physics. Very thorough,    loaded with good stuff, but runs $97 a year.                                    E-MAIL - To: senn@world.std.com                                                                                                                                   +THE VIRTUAL MIRROR - They claim it's not a magazine, but it looks like one   to us, a good one at that. Regularly updated collection of tips and net         articles.                                                                       WWW - http://mirror.wwa.com/mirror/                                                                                                                               WEBster ($$$) - Good news and commentary on Internet happenings as well as excE-MAIL - To: 4free@webster.tgc.com                                                Subject: Ignored                                                                Body: Ignored                                                                 HUMAN CONTACT - love-letters@webster.tgc.com                                                                                                                      +WEBNEWS - Well-edited monthly collection of web-based information. One       issue hooks into the Alabama Shakespeare Festival Homepage, an exotic pet       breeder and a biography of St. Patrick.                                         WWW - http://twinbrook.cis.uab.edu:70/webNews.80                                                                                                                  THE WEB WORD - This startup monthly aims to give pointers like the top        10 web sites, news, and how-to tips. Pretty good. Quizzically, it's only        available by e-mail at launch. Long.                                            E-MAIL - To: innovation@euronet.nl                                                Subject: Ignored                                                                Body: intro Your@address Your Name                                                                                                                            -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=NET TALK-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=                                                                                          +@ THE EDGE - Surprisingly good effort coming from a net hound in NYC.        Well-done news and commentary about the net.                                    WWW - http://www.dorsai.org/~tristan                                                                                                                              +CYBERSURFING - Regular column appearing in The Age, a daily Australian       paper and written by Jason Romney. Worth checking out.                          WWW - http://werple.mira.net.au/~jromney/                                       HUMAN CONTACT - jromney@werple.mira.net.au                                                                                                                        BITS AND BYTES (Free): Good computer miscellanea. But why do so many          publications grab snippets of Edupage, an excellent infotech e-pub? On the      long side.                                                                      E-MAIL - To: listserv@acad1.dana.edu                                              Subject: ignored                                                                Body: SUBSCRIBE bits-n-bytes   [case matters!]                                GOPHER - gopher.dana.edu: /Electronic Journals                                  FTP - ftp.dana.edu: /periodic                                                                                                                                     CYBERWIRE DISPATCH (Free): Very high quality coverage of the Internet and     cyberspace. Editor Brock Meeks (a reporter for Interactive Week)                became famous by getting sued for libel by a "make.money.fast"-type. Short.     Soon to become part of HotWIRED.                                                E-MAIL - To: majordomo@cyberwerks.com                                             Subject: Ignored                                                                Body: subscribe cwd-l                                                         USENET - comp.society.privacy                                                   GOPHER - cyberwerks.com                                                         WWW - http://cyberwerks.com                                                                                                                                       EFFECTOR (Free): The Electronic Frontier Foundation's membership              newsletter, great for telecom policy updates. Short                             E-MAIL - To: listserv@eff.org                                                     Subject: Ignored                                                                Body: subscribe your@address effector-online                                  USENET - comp.org.eff {preferred!}                                              GOPHER - gopher.eff.org                                                         FTP - ftp.eff.org                                                                                                                                                 DIGITAL FUTURE - ($$$) Formerly FYI, a well-written pub covering a range      of Internet topics that seems focused on the commercial aspects of the net.     One recent issue addressed Compu$erve's push into Internet access, a new        net catalog venture, and the creation of a new cyberspace magazine. Nicely      done, but seems too reliant on press release stuff. You can decide for          yourself since free samples and an abridged version are readily available.      E-MAIL - To: fyi@marketplace.com                                                  Subject: fyi                                                                    Body: Humans here, ask nicely                                                 GOPHER - marketplace.com                                                        Human contact: jhart@csn.org                                                                                                                                      +GLOBETROTTER - British Web-based bi-monthly featuring news about the net.    Nothing dramatic and there's too much stuff about other topics, though (OJ,     e.g.).                                                                          WWW - http://www.dungeon.com/~globe                                                                                                                               HOTWIRED (Free): The E-version of Wired magazine. For all the hype, it's not vWWW -- www.hotwired.com                                                                                                                                           INTERNET ADVERTISING REVIEW (Free) -- An occasional newsletter written        by Michael Strangelove, author of a book on doing business on the net.          Send for the second issue.                                                      E-MAIL - To: mstrange@fonorola.net                                                Subject: REVIEW2                                                                                                                                                INTERNET INDEX: A shameless and very well executed imitation of Harper's      Index compiling interesting net stats.                                          WWW - http://www.openmarket.com/info/internet-index/current.html                EMAIL - internet-index-request@OpenMarket.com                                     Subject: ignored                                                                Body: subscribe internet-index                                                                                                                                  INTERNET MONTHLY REPORT (Free): IMR announces the online                      accomplishments, milestones, and problems discovered by a variety of            organizations in the Internet community. Very long, 100k-plus.                  E-MAIL RETRIEVAL - To: rfc-info@isi.edu                                           Subject: Ignored                                                                Body: Retrieve: imryymm.txt                                                     e.g., Retrieve: imr9408.txt = Aug. 1994                                       FTP - venera.isi.edu/in-notes/imr/imryymm.txt                                     nis.nsf.net/internet/newsletters/internet.monthly.report                      GOPHER - is.internic.net:Internet Info.../Internet Monthly Reports                                                                                                JASBITS (Free): Computer and net miscellanea. What it lacks in newsiness      it makes up in entertainment value.                                             E-MAIL - To: jsquires@cerf.net                                                    Subject: Ignored                                                                Body: Subscribe Your Name                                                                                                                                       MATRIX NEWS ($$$) - Not strictly about the net, this monthly looks more       broadly about cross-network issues issues. Expect Internet, Bitnet, UUCP        plus stand-alone services like the Well and Compu$erve. Pretty                  techie/academic. Subs are $25 a year. Samples readily available.                E-MAIL - To: mids@tic.com                                                         Subject: Ask nicely                                                             Body: Humans here                                                             GOPHER - gopher.tic.com                                                         WWW - http://www.tic.com                                                        FTP - ftp.tic.com                                                                                                                                                 META MAGAZINE (Free): A monthly mostly about net-related stuff. Not bad,      but could use a little more meat. Worth a test drive, if you can handle         the Web-only nature of the pub.                                                 WWW - ftp://ftp.netcom.com/pub/mlinksva/meta.html                                                                                                                 NETWORK OBSERVER (Free): Monthly commentary and bits about the net.           Lengthy.                                                                        E-MAIL - To: rre-request@weber.ucsd.edu                                           Subject: subscribe Your Name                                                    Body: NADA                                                                                                                                                      NETWORKS & COMMUNITY (Free): The emphasis here is on "community" in           Internet-land. Short and less techie than you might expect. Too much            excerpting from other net sources.                                              E-MAIL - To: cvington@netcom.com                                                  Subject: ignored                                                                Body: SUBSCRIBE YOUR NAME                                                     GOPHER - gopher.well.sf.ca.us /Community/Civic Nets                                                                                                               NEW ON THE NET ($$$): Stats about what new domains are signing up to          the net, listed by state, area code, type of company, etc. Short version        is free. A longer version with lots of detail is $10. Presumably a              prospect list for consultants, software companies, etc.                         WWW - http://directory.net/netinfo                                              HUMAN CONTACT - p00426@psilink.com                                                                                                                                NSF NETWORK NEWS (Free): Bi-monthly news on the real nuts and bolts of        the net. Mucho techie, but one issue had a good overview to telecom             legislation in Congress.                                                        E-MAIL - To: newsletter-request@is.internic.net                                   Subject: Ignored                                                                Body: SUBSCRIBE NSF-NETWORK-NEWS)                                             GOPHER - is.internic.net: InterNIC Info.../About InterNIC Info...               WWW - http://www.internic.net/newsletter                                                                                                                          +THE ONLINE WORLD MONITOR ($$$) Norway-based bi-monthly reviewing different   aspects of the net. One issue contained a section on the Net in Africa and      assessing the web by e-mail. Author publishes a companion e-book called the     Online World Handbook.                                                          WWW - http://login.eunet.no/~presno/index.html                                                                                                                     +WEBSURF - Web-based magazine, largely about non-net stuff, but offers some  links and Web-publishing advice.                                                WWW - http://www.crl.com/~whisper/WEB1TOC.html                                                                                                                  -=-=-=-=-=-=-=-=-=-=-Legal, Ethical and Moral Stuff-=-=-=-=-=-=-=-=-=-=-=-                                                                                        Copyright 1994-1995 Kevin M. Savetz and John M. Higgins. This list may be     redistributed provided that the article and this notice remain intact.          This article may not under any circumstances be resold or redistributed         for compensation of any kind without prior written permission from Kevin        Savetz and John M. Higgins. That includes publication by magazine or            CD-ROM. But if you're interested, talk to us. We write for a living, after      all.                                                                                                                                                            @START@How can I use the Internet as a telephone?                                                                                                               FAQ: How can I use the Internet as a telephone?                                 Version 0.3 - Oct 22 1995                                                                                                                                       * This is a DRAFT FAQ. This document is new and in transition. If you           notice that software for doing speech over the Internet is  missing from        this list, or information herein needs updating, please send e-mail to          savetz@northcoast.com *                                                                                                                                         This document is copyright 1995 by Kevin M. Savetz and Andrew Sears. All        rights reserved.  More legal stuff is near the end of this file.                                                                                                *** TABLE OF CONTENTS                                                           Can I use the Internet as a telephone?                                             How does it work?                                                               What do I need to call others on the Internet?                                  Is the sound quality as good as a regular telephone call?                       Is there a noticeable delay to hear the other user?                             What is the difference between full duplex and half duplex?                     What is multicasting?                                                           Can I talk to users across PC/Mac/Unix platforms?                               Can I talk to users of other phone software?                                 What software is available?                                                        For the Mac                                                                        Maven                                                                           NetPhone                                                                        PGPfone                                                                         CU-SeeMe                                                                     For Windows                                                                        Speak Freely                                                                    CU-SeeMe                                                                        Internet Phone                                                                  DigiPhone                                                                       Internet Global Phone                                                           WebPhone (vaporware)                                                            Internet Voice Chat (defunct)                                                For UNIX                                                                           Speak Freely                                                                    CyberPhone                                                                      NEVOT                                                                           vat                                                                             mtalk                                                                           ztalk                                                                     What hardware is available?                                                        Jarba Earphone                                                                  Sound Advantage                                                              Legal Stuff                                                                     Where to Find this Document                                                                                                                                     *** CAN I USE THE INTERNET AS A TELEPHONE?                                      Yes. In recent months, several programs have become available that will         let you, equipped with the right computer hardware, an Internet                 connection, and special software, to speak in real-time over the                Internet, using your own voice rather than by typing - in effect using          the network like a telephone.                                                                                                                                   Some of the programs available to do voice on the 'net is free, others          are commercial. Many of these products are ready for prime time, but            others are still very experimental.                                                                                                                             +++ HOW DOES IT WORK?                                                           It's magic! Audio conferencing programs work by digitizing your speech          as you talk and sending the digital data over the Internet. But there's         a problem: a typical modem connection has limited bandwidth - 14.4KBPS          modems can send and receive a maximum of 1,800 bytes of non-compressible        data each second. Telephone quality speech needs 8,000 bytes per second         of bandwidth. There are two solutions to the problem: get more                  bandwidth, or compress the sound information before transmitting it.            Although both solutions are used, most programs compress the audio.                                                                                             There are a variety of methods for encoding and compressing sound data,         and as you might expect, the standards aren't necessarily very standard,        yet. The quality of the audio you'll send and receive depends on the            application you're using, the speed of your computer and the compression        method used. In my tests, audio is usually understandable, albeit less          clear than a phone call. Still, talking across the country or around the        world for the cost of an Internet connection is kind of amazing, and            easy on the wallet.                                                                                                                                             You and the associate you are talking to need to be using software that         can transmit and receive the same protocol. That doesn't necessarily            mean you need the same software, or even the same type of computer. For         instance, the GSM protocol is pretty standard. However, some programs           can only use proprietary encoding methods, so they'll only communicate          with the same software on the other side of the wire. Standard                  compression methods are:                                                             GSM: for more information: http://www.cs.tu-berlin.de/~jutta/toast.html         CVSD                                                                            RTP: Real Time Protocol                                                                                                                                    +++ WHAT DO I NEED TO CALL OTHERS ON THE INTERNET?                              Besides the software, you will need an Internet connection  You'll also         need a fairly speedy computer (at least 25 MHz). Although the exact             specs vary from program to program, a Mac Classic or a PC XT generally          won't do the trick :-) Your computer will also need a sound card (for           PCs; Macs have built-in sound,) speakers and a microphone. All sound            cards will have a microphone jack in the back of them. Many Macs have           mic jacks. If yours doesn't, you'll need a serial Microphone, such as           MacRecorder or Sound Advantage.                                                                                                                                 If you connect to the Internet over a modem, you will need a SLIP or PPP        connection. The bare minimum for good quality sound is a 14.4k modem.           The quality of a 14.4k connection will depend largely on the software           and the error rate of your telephone line.  A 28.8k modem should give           excellent quality for most all applications.                                                                                                                    +++ IS THE SOUND QUALITY AS GOOD AS A REGULAR TELEPHONE CALL?                   Surprising to most people, if you have a good Internet connection then          the sound quality is comparable to a regular phone call. However the            sound quality varies dramatically between applications. In nearly all           cases, the limiting factor will not be the speed and capacity of the            Internet, but will depend on the local work at each end. If both parties        have fast network connections, some applications provide sound quality          significantly better than a regular telephone call because they use 16          bit signals rather than 8 bit signals in regular phone lines.                                                                                                   +++ IS THERE A NOTICEABLE DELAY TO HEAR THE OTHER USER?                         The answer to this also depends on the application and users' Internet          connections. For most applications, you might notice a delay, but for           good connections it seems be in the range of .01-.05 seconds. A delay           over .05 seconds might be noticeable on the normal telephone system             because you will hear an echo, but calls over the Internet do not               produce an echo.                                                                                                                                                +++ WHAT IS THE DIFFERENCE BETWEEN FULL DUPLEX AND HALF DUPLEX?                 In a full duplex conversation, you can speak and hear the other person          at the same time, like on the phone. In half duplex, only one person can        speak at once; if you speak while the other person speaks, then you will        not be able to hear each other. In these applications, you usually press        a button to speak. Most applications are starting to support both full          duplex and half duplex modes. Your sound card will either be full duplex        or half duplex, which will control which mode you can operate in.  Most         new Macs and many Unix stations come equipped with full duplex sound            cards, but most PC's do not.                                                                                                                                    +++ WHAT IS MULTICASTING?                                                       Multicasting allows one user to send packets to several users for               conferencing. The M-Bone is overlay on the Internet that will allow one         site to broadcast to many users at once. In addition to being used for          voice conferencing, multicasting can be used to make the Internet a             broadcast service to allow users to hear live radio broadcast or even           see live video of events like Space Shuttle launchings. For more                information about the MBONE, see http://org1000-www.cs.sandia.gov/mbone.html    and http://www.best.com/~prince/techinfo/mbone.html                                                                                                             +++ CAN I TALK TO USERS ACROSS PC/MAC/UNIX PLATFORMS?                           Yes. Speak Freely offers full compatibility between Windows and Unix            users. CU-SeeMe offers full compatibility between Mac and PC users.                                                                                             +++ CAN I TALK TO USERS OF OTHER PHONE SOFTWARE?                                Maybe. To talk to others using different software you need to have the          same type of connection scheme and the same type of compression. There          are two standards emerging for establishing connections that are                emerging, VAT and RTP, which are compatible with each other. Since VAT          was the first working voice conferencing program, many other                    applications have mimicked its method of establishing a call. Programs          using RTP will use the same connection procedure but will have added            capabilities to control call quality.                                                                                                                           Those applications that conform to the RTP/VAT standard include Maven,          Netphone, Vat, Nevot and soon Speak Freely. GSM seems to be emerging as         the compression standard and is supported by Maven, Netphone, Speak             Freely, Internet Global Phone and Nevot.  There are also slight                 variations between the compression algorithms that might still cause            compatibility problems.                                                                                                                                         If you are using a commercial product with a proprietary compression            system, then you are out of luck because you will not be able to talk           with people using any other type of software.                                                                                                                   *** WHAT SOFTWARE IS AVAILABLE?                                                 +++ For the Mac                                                                 >>> Maven                                                                       Maven was the first Internet audioconferencing tool for Macintosh. Maven        is free software, but it is a bandwidth hog. Maven requires a minimum of        13KBPS. The program can talk to other Macs running Maven, as well as the        UNIX vat program.                                                                                                                                               Platform: Macintosh, 16BPS of bandwidth                                         Encoding/compression: vat or Maven-proprietary                                  Features:  Full/Half Duplex                                                     Negatives:  Uses more than 14.4k of bandwidth                                   Mailing list: send e-mail:                                                           To: listserv@cnidr.org                                                          Body: subscribe maven your name                                            Software: ftp://sunsite.unc.edu/pub/packages/infosystems/maven                            ftp://ftp.univie.ac.at/systems/mac/info-mac/comm/tcp                  Cost: free                                                                                                                                                      >>> NetPhone                                                                    NetPhone, like Maven, it gives an Internet-connected Macintosh the              ability to do audioconferencing. But NetPhone works over slower                 connections, even with a 14.4KBPS modem. At a sampling rate of 10,000           samples per second, the sound quality isn't wonderful, but the voice of         my NetPhone compatriots are certainly understandable. There's a free            demo version of NetPhone available that limits calls to 90 seconds.                                                                                             Platform: Mac LC or faster, 14.4KBPS modem                                      Encoding/compression: vat, CVSD, GSM                                            Features: User Directory, Full/Half duplex, Good Compatibility/VAT              compatible, WWW Compatible                                                      Negatives: sometimes has poor sound quality, demo only last for 90              seconds                                                                         E-mail: netphone-orders@emagic.com                                              Web page: http://www.emagic.com/                                                Software: http://www.emagic.com/                                                Mailing list: send e-mail:                                                           To: netphone-request@northcoast.com                                             Body: subscribe                                                            Cost: $75 per copy, or $125 for two copies. Free demo.                                                                                                          >>> PGPfone                                                                     This product comes from the makers of the PGP encryption scheme. It is          currently only available in beta format for Macs, but a Windows 95              version will be available soon. The encryption scheme used in the               application is banned for US export, and because of current lawsuits            against the makers of PGP, users outside the US must use a different            version. The current version only supports full duplex.                                                                                                         Platform: Macintosh                                                             Encoding: PGP                                                                   Features: Good encryption                                                       Negatives: Only beta version, Only full duplex sound supported                  Web page: http://web.mit.edu/network/pgpfone/                                   Cost: Free                                                                                                                                                      >>> CU-SeeMe for Mac                                                            See description in Windows section.                                                                                                                             +++ For Windows                                                                 >>> Speak Freely                                                                Speak Freely is written John Walker, the founder of Autodesk.  It is            free and one of the best applications available. It offers many advanced        features such as voice mail, multicasting, encryption, and usually              offers excellent sound quality. Its GSM compression routine requires a          high-end 486 or Pentium processor. Will work for 14.4 modems with GSM,          but sound quality is degraded. Current version is not compatible with           other software except for Speak Freely for Unix. Complete source code is        available.                                                                                                                                                      Version 6.0 will be compatible with the VAT/RTP standard and will               include DVI4 and L16 compression and will include a user directory              accessible from within the application and on WWW.                                                                                                              Platform: Windows 3.1, 386 Enhanced Mode, Winsock, 14.4KBPS modem               Encoding/compression GSM, ADPCM, PCM, PGP, DES, IDEA                            Features: Voice Mail, good variety in compression/encoding, excellent           sound quality, full/half duplex, multicasting for conferences, WWW              compatible                                                                      Negatives: sound quality is marginal over 14.4k modems                          E-mail: kelvin@fourmilab.ch                                                     Web Page: http://www.fourmilab.ch/netfone/windows/speak_freely.html             Software: Windows: http://www.fourmilab.ch/netfone/windows/speakfb.zip                    Unix: http://www.fourmilab.ch/netfone/unix/speak_freely-5.3.tar.gz    Source Code: http://www.fourmilab.ch/netfone/windows/speakfs.zip                Voice Chat Room: http://rpcp.mit.edu/~asears/voice.html                         Cost: Free                                                                                                                                                      >>> CU-SeeMe for Windows and Mac                                                CU-SeeMe is a project of  Cornell University for audio and video                conferencing over the Internet.  Sound quality is good, but your might          have problems with a 14.4k connection.  Viewing images is impossible at         14.4k and is slow and 28.8k, but audio conferencing will work without           images. Users can transmit images using a camera that can be purchased          for as little as $99, but a camera is not needed.                                                                                                               One main advantages of CU-SeeMe for audio conferencing is that users can        either connect directly to each other or they can enter a multi-person          conference at a reflector. In addition, CU-SeeMe probably offers the            best compatibility with other applications.                                                                                                                     Features:  Good conferencing capabilities, and allows for video                 conferencing, good sound quality, compatible across Windows/Mac, WWW            compatible                                                                      Negatives: Need at least a 28.8k connection                                     Web Page: http://cu-seeme.cornell.edu/                                          Mailing list: send e-mail:                                                           To: LISTPROC@cornell.edu                                                        Body: Subscribe CU-SEEME-L Firstname Lastname                              Software: Windows: ftp://cu-seeme.cornell.edu/pub/CU-SeeMe/PC.CU-SeeMeW0.70b1/cu          Mac: ftp://CU-SeeMe.cornell.edu/pub/CU-SeeMe/Mac.CU-SeeMe0.80b2/CU-See          PowerMac: ftp://CU-SeeMe.cornell.edu/pub/CU-SeeMe/Mac.CU-SeeMe0.80b2/C                                                                                >>> Internet Phone                                                              Internet Phone runs on top of Internet Relay Chat, providing you with a         list of on-line users and topics of conversation, making it easy to find        new people to chat with. Quickly becoming one of the most used                  applications because the software makes it easy to find others to talk          to. The main disadvantage is that that the software is one of the few           application that only offer proprietary compression scheme, which makes         it impossible for it to be compatible with other applications. The test         version allows for one minute of conversation before it times out.                                                                                              Platform: Windows 3.1, 33 MHz 486 or faster, Winsock 1.1, 14.4KBPS modem        Encoding/compression: Internet Phone proprietary                                Features: Excellent user directory, full/half duplex, low bandwidth             demands                                                                         Negatives: Demo limited to one minute, not compatible with any other            software, cannot make connections without using IRC                             E-mail: info@vocaltec.com                                                       Web page: http://www.vocaltec.com/                                              User directory: http://www.pulver.com/                                          Software: ftp://ftp.vocaltec.com:/pub (one minute demo)                         Mailing list: send e-mail:                                                           To: majordomo@pulver.com                                                        Body: subscribe iphone                                                     Cost: $99                                                                                                                                                       >>> DigiPhone                                                                   This is application just recently was made available. Because they do           not offer a test version, little is known about how well it works.              DigiPhone has had major hype but is hard to find - the company seems to         have a much better marketing department than distribution department.           While it seems that they have invested heavily in advertising, they             offer no WWW distribution of their product.                                                                                                                     Another version, DigiPhone Deluxe, includes a Web browser, E-mail,              telnet, FTP, voice messaging and caller ID.                                                                                                                     Features: Good integration with other Internet applications                     Negatives: Not available on the Internet, not compatible with other             software                                                                        E-mail: custserv@planeteers.com                                                 Web page: http://www.planeteers.com/                                            Software: Not Available on the Internet                                         Compression: Proprietary                                                        Cost: $89.95. $149.95 for DigiPhone Deluxe                                                                                                                      >>> Internet Global Phone                                                       Internet Global Phone is not a clean, ready-to-use application. In fact,        it is very much a work in progress. Internet Global Phone is a                  "technology demonstration project" providing a code platform for two way        real-time voice exchange over the Internet. The details of the project          are documented in an article in Dr. Dobb's Journal in December 1994. If         you like hacking in Microsoft Visual C++, you too can hack on Internet          Global Phone. IGP currently lacks a real user interface.                                                                                                        Platform: Windows 3.1, 20 MHz 386 or faster, 14.4KBPS modem                     Encoding/compression: GSM                                                       E-mail: lsing@tor.hookup.net (Sing Li)                                          Software: ftp://ftp.cica.indiana.edu:/win3/demos/IGP*                           Source code: ftp://ftp.cs.tu-berlin.de:/pub/local/kbs/tubmik/gsm/ddj            Cost: free                                                                                                                                                      >>> WebPhone (vaporware)                                                        WebPhone is an unreleased product of Quarterdeck. Their aim will be to          integrate WebPhone with their Web browser.                                                                                                                      Web page: http://www.qdeck.com/qdeck/press/webphone.html                        Cost: Less than $50                                                                                                                                             >>> Internet Voice Chat (defunct)                                               Internet Voice chat is no longer available.                                                                                                                     +++ For UNIX                                                                    >>> Speak Freely for Unix                                                       See information above in the Windows section                                                                                                                    >>> CyberPhone                                                                  New addition to the FAQ. Very little is known about CyberPhone at this          time.                                                                                                                                                           Platforms: Sun running SunOS or Solaris, 386/486/586 running Linux              1.2.8+ and X Windows                                                            Web site: http://magenta.com/cyberphone/                                        Software: ftp://magenta.com/pub/cyberphone                                      Email: cyberphone@magenta.com                                                   Mailing list: send email:                                                          To: listserv@magenta.com                                                        Body: subscribe cyberlist                                                    Cost: $20. Free demo available.                                                                                                                                 >>> NEVOT                                                                       NEVOT (Network Voice Terminal) provides voice communications using              unicast, simulated multicast or IP multicast, using the vat or RTP              protocols. Requires a high-end workstation.                                                                                                                     Encoding/compression: vat, RTP, GSM, LPC                                        Platforms: SunOs 4.1, Solaris 2, Irix, HP/UX                                    Features: RTP/VAT compatible, good controls, WWW compatible                     Web site: http://www.fokus.gmd.de/step/employees/hgs/nevot/nevot.html           Software: ftp://gaia.cs.umass.edu/pub/hgschulz/nevot                                      ftp://ftp.fokus.gmd.de/pub/minos/nevot                                Cost: free                                                                                                                                                      >>> Vat                                                                         Vat was the first audio conferencing tool for the Internet. Requires a          high-end UNIX machine. The VAT standard for setting up a call is quickly        becoming the dominant standard along with RTP, which will allow users of        different applications to communicate.                                                                                                                          Encoding/compression: vat                                                       Platforms: Sun Sparcstation, Silicon Graphics and DECstation 5000               Software: ftp://cs.ucl.ac.uk/mice/videoconference/vat/                          Cost: free                                                                                                                                                      >>> MTALK                                                                       MTALK is an "very alpha" experimental voice-talk system for LINUX. It           uses low bandwidth (approx. 1 KBPS) and claims to work even on computers        with very low bandwidth connections. Requires a LINUX workstation with a        Soundblaster compatible sound-card.                                                                                                                             Encoding/compression: unknown                                                   Platforms: Linux                                                                E-mail: misch@elara.fsag.de                                                     Software: ftp://sunsite.unc.edu/pub/Linux/apps/sound/talk/                      Source code: ftp://sunsite.unc.edu/pub/Linux/apps/sound/talk/                   Cost: free                                                                                                                                                      >>> ZTALK                                                                       Simple, "Extremely alpha" voice software for Linux. Includes a voicemail        feature.                                                                                                                                                        Encoding/compression: GSM                                                       Platforms: Linux                                                                E-mail: feinmann@cs.mcgill.ca                                                   Source code: ftp://sunsite.unc.edu/pub/Linux/apps/sound/talk/                   Cost: free                                                                                                                                                      *** WHAT HARDWARE IS AVAILABLE?                                                 >>> Jarba Earphone                                                              Combo microphone and earphone for Mac or PC: http://www.jabra.com                                                                                               >>> Sound Advantage                                                             Microphone for Macintosh: http://www.emagic.com/soundadv/                                                                                                       *** LEGAL STUFF                                                                 This document is copyright 1995 by Kevin M. Savetz and Andrew Sears. All        rights reserved.                                                                                                                                                Permission for the following types of distribution is hereby granted,           provided that this file is distributed intact, including the above              copyright notice:                                                                    - non-commercial distribution                                                   - posting to Internet archives, BBSs and online services                        - distribution by teachers, librarians and Internet trainers                    - inclusion on software/FAQ/Internet-oriented CD-ROMs                                                                                                      Permission for commercial distribution may be obtained from the editor.         SHARE THIS INFORMATION FREELY AND IN GOOD FAITH. DO NOT DISTRIBUTE              MODIFIED VERSIONS OF THIS DOCUMENT.                                                                                                                             This document is new and in transition. If you notice that something            important is missing, or information herein needs updating, please              contact the editor.                                                                                                                                             The editor and contributors have developed this FAQ as a service to the         Internet community. We hope you find it useful. This FAQ is purely a            volunteer effort. Although every effort has been made to insure that            answers are as accurate as possible, no guarantee is implied or                 intended. While the editor tries to keep this document current, remember        that the Internet and its services are constantly changing, so don't be         surprised if you happen across statements which are obsolete. If you do,        please send corrections to the editor. Corrections, questions, and              comments should be sent to Kevin Savetz at savetz@northcoast.com and            Andrew Sears at asears@mit.edu -- please indicate what version of this          document to which you are referring.                                                                                                                            *** WHERE TO FIND THIS DOCUMENT                                                 Oh boy! This FAQ has been rated among the top 5% of all sites on the            Internet by Point Survey.                                                                                                                                       This file is posted on the 5th and 19th of each month to Usenet                 newsgroups alt.internet.services, alt.bbs.internet,                             alt.culture.internet, alt.winsock.voice, alt.winsock.ivc,                       comp.sys.mac.comm, comp.os.ms-windows.apps.comm, alt.answers,                   comp.answers, and news.answers                                                                                                                                  You can find it on the World Wide Web:                                          http://www.northcoast.com/~savetz/voice-faq.html                                http://rpcp.mit.edu/~sears/voice-faq.html                                                                                                                       You can receive each new edition of this document automatically via             electronic mail, if you are so inclined. This is a low-volume list, with        updates every few weeks. To subscribe, send e-mail:                                  To: voice-faq-request@northcoast.com                                            Subject: subscribe voice-faq                                                    Body: <ignored>                                                                                                                                            You can also receive it once via electronic mail (without subscribing to        automatic updates).                                                                  To: voice-faq-request@northcoast.com                                            Subject: archive                                                                Body: send voice-faq                                                                                                                                       You can also receive it via anonymous FTP, in:                                  ftp://rtfm.mit.edu:/pub/usenet/alt.internet.services/                                                                                                           @START@How can I send a fax from the Internet?                                                                                                                  FAQ: How can I send a fax from the Internet?                                    Version 1.2 - April 27 1995                                                                                                                                     Send comments & updates to Kevin Savetz - savetz@northcoast.com .                                                                                               This document is copyright 1994-1995 by Kevin M. Savetz. All rights             reserved. More legal stuff is near the end of this file. If you notice that     an Internet fax service is missing from this list, or information herein        needs updating, please send e-mail to savetz@northcoast.com .                                                                                                   *** TABLE OF CONTENTS                                                           Can I send a fax from the Internet?                                             Free services                                                                      TPC.INT Remote Printing                                                         FaxLine Sacramento Fax Service              *New e-mail address*                University of Minnesota Fax Service                                             IBAG Faxes to Phoenix                       *NEW*                               Swedish University Network                                                      fax.air.org - faxing to Hong Kong                                            Commercial Services                                                                Elvis                                       *info corrected*                    FAXiNET                                                                         InterFax                                                                        Interpage                                                                       Stoic Fax/Telex Gateway                     *NEW*                               Unigate                                                                      Stupid Internet/Fax Tricks                                                         Universal Access WebFax                                                      Fax Services that are no more                                                   Legal Stuff                                                                     Where to Find this Document                                                                                                                                     *** CAN I SEND A FAX FROM THE INTERNET?                                         Indeed. There are several services for sending a fax via Internet mail -        some are free while others are pay services. At least one service even lets     you receive a fax via Internet mail. The e-mail-to-fax services that I know     about are discussed below. All the services require that you can send and       receive electronic mail to the Internet.                                                                                                                        *** FREE SERVICES                                                               +++ TPC.INT Remote Printing                                                     One fax-from-the-Internet service is the brainchild of Carl Malamud (the        creator of Internet Talk Radio) and Marshall Rose. They're doing research       on how to integrate special-purpose devices, like facsimile printers, into      the fabric of the Internet. It works simply enough - send electronic mail       to a special address, and soon after (if your recipient's fax machine is in     a covered area), out comes a freshly-minted fax. You can send a fax to          multiple fax machines, or even a combination of faxes and traditional           e-mail recipients. After the deed is done, you will receive electronic mail     telling you if your fax was successfully sent or not. The service is free.                                                                                      You can't send a fax just anywhere with this service. A variety of              companies, institutions and citizens linked to the Internet have joined the     experiment by linking a computer and fax modem to the 'net. When an             organization joins as a remote-fax server, it specifies what areas to which     they are willing to send faxes. When you send an e-mail fax message, you        (naturally) must include the phone number of the recipient's fax machine. A     computer looks at the phone number and decides if any participating fax         machines cover the area to which you want to send a fax. If so, your            message is routed to the appropriate machine for faxation. Otherwise, you       will receive electronic mail informing you the fax couldn't be delivered.                                                                                       To send a fax by e-mail, send a message                                              To: remote-printer.<info>@phonenumber.iddd.tpc.int                                                                                                         Where <info> contains information for the cover page.  In <info>, "/" is        turned into a line break and "_" is turned into a space.  For example, the      address:                                                                             To: remote-printer.Arlo_Cats/Room_123@12025551212.iddd.tpc.int                                                                                             Would send a fax to +1-202-555-1212 with the cover page:                             Please deliver this facsimile to:                                               Arlo Cats                                                                       Room 123                                                                                                                                                   Note: There's another way to address faxes which seems to work more             reliable sometimes. Note that the phone number is backwards and the numbers     are separated by periods.                                                            To: remote-printer.Arlo_Cats/Room_123@2.1.2.1.5.5.5.2.0.2.1.tpc.int                                                                                        The following addresses can be used to obtain more information:                   tpc-coverage@town.hall.org  - Current fax coverage (automated reply)            tpc-faq@town.hall.org - Frequently Asked Questions (automated reply)            tpc-admin@town.hall.org           - Administrative questions (human)            tpc-rp-request@aarnet.edu.au          - Majordomo mailing list agent            tpc-rp@aarnet.edu.au     - Mailing list contributions (mailing list)                                                                                          There's a WorldWideWeb page which provides information about the TPC.INT        fax service. If your Web browser can display forms, you can even fill out a     form and send a fax interactively. Use your favorite Web browser to connect     to:                                                                                 http://linux1.balliol.ox.ac.uk/fax/faxsend.html                                                                                                             +++ FaxLine Sacramento Fax Service                                              This service is a feature of a Sacramento, California-based bulletin board      system. You can use it to send faxes to areas that are a local call from        Sacramento, including the California State Legislature. This service is run     as a hobby and is connected to the Internet by UUCP, so it can take from 12     to 24 hours for your fax to be delivered or for the help files to reach         you. It does not support multiple addressing: only one fax number per           message. It also does not send a cover page, so be sure to start your           message with a note directing it to someone's attention. It will truncate       faxes longer than two pages (that's 132 lines).                                                                                                                 To use this fax service, send e-mail                                                 To: faxline@sacto.com                                                           Subject: local (7 digit) phone number, without area code                        Body: <text of fax>                                                                                                                                        For complete usage information, send e-mail                                          To: request@sacto.com                                                           Subject: 052                                                                                                                                               For a list of some legislators' fax numbers in the Sacramento area, send        e-mail:                                                                              To: request@sacto.com                                                           Subject: 050                                                                                                                                               +++ IBAG Faxes to Phoenix                                                       This Web-to-fax gateway will allow you to send free faxes to the Phoenix,       Arizona area (area code 1-602.) To use it, point your forms-capable Web         browser to:                                                                         http://www.ibag.com/fax.html                                                                                                                                +++ The University of Minnesota Fax Service                                     The University of Minnesota operates a fax gateway which allows students        and staff to send faxes anywhere. Even if you don't go to UMinn, you may        use the service to send faxes to folks at the University and exchanges          local to the campus.                                                                                                                                            The structure for e-mailing a fax is:                                                To: /pn=John.Doe/dd.fax=234-5678/@fax.tc.umn.edu                                                                                                           Put your recipient's name, with a period between the first and last names,      after pn= and put the seven digit fax number after the characters dd.fax=.      This name will be printed in the "To:" field on the fax cover page. The         area code for the University of Minnesota is 612, so you don't need to          supply an area code.                                                                                                                                            For more information, send e-mail to ccs@maroon.tc.umn.edu.                                                                                                     +++ Swedish University Network                                                  The Swedish University Computer Network (sunet) has a national fax service      that can be used by anyone at no cost. Users in Sweden can use it to send       faxes all over the world but users outside Sweden can only use it for           telephone numbers within Sweden.                                                                                                                                To send a fax to Arlo Cats at +46-87654321 (that's international notation       for Sweden, phone number 08/765 43 21) send e-mail to:                               Arlo_Cats@F087654321.fax.sunet.se                                          Note that you will always have to preface the phone number with the letter      "F" for "fax".                                                                                                                                                  Special characters in the body of your message are converted to Swedish         characters:                                                                                                                                                     ASCII  Becomes                         ASCII  Becomes                             }    a with circle accent              [    A with diereses                     {    a with diereses (two dots)        \    O with diereses                     |    o with diereses                   `    e with right accent                 ]    A with circle accent                                                                                                                                     For more information, e-mail faxmaster@fax.sunet.se                                                                                                             +++ fax.air.org - faxing to Hong Kong                                           To send a free fax to Hong Kong, send e-mail                                         To: number@fax.air.org                                                     Don't include are or country codes, just the local Hong Kong fax number.        Attempts to dial numbers starting with 0, 1 or 99 will be rejected.                                                                                             The service offers do-it-yourself logo and signature registration as well       as a "secure mode" compatible with PGP. For help or more information, send      e-mail:                                                                              To: help@fax.air.org                                                                                                                                       *** COMMERCIAL (PAY-FOR-USE) SERVICES                                           +++ Elvis                                                                       This service allows you to send faxes to the former USSR, Europe, Japan,        the United States and Canada. The service is based in Moscow, so faxes to       the USSR are relatively cheap, faxes to the rest of the world are               relatively expensive. Prices listed are for "standard" fax mode.                                                                                                For fax service to Moscow from former USSR: $0.40 / page                            fax service to former USSR from former USSR: $0.95 / page                   For fax service to former USSR from elsewhere: $1.95 / page                         fax service to Europe and Japan: $2.90 / page                                   fax service to USA and Canada: $3.80 / page                                     fax service to other countries: $5.80 / page                                                                                                                It offers a WorldWideWeb interface at:                                              http://www.elvis.ru/english/faxgate_interface.html                                                                                                          Or, you can access the service via an e-mail interface. For more                information, send e-mail to                                                          To: faxgate@elvis.ru                                                            Body: help<return>english      (for help in English)                       or   Body: help                     (for help in Russian)                                                                                                       You can reach a human via e-mail at:                                                 To: gatemaster@elvis.ru                                                                                                                                    +++ FAXiNET                                                                     Another fax-by-mail service is FAXiNET, which lets you send any text            (ASCII) or PostScript documents to virtually every destination that can be      direct dialed from the United States. For an extra fee, the company can         also receive faxes for you, which will be delivered to you via electronic       mail.                                                                                                                                                           FAXiNET offers two rate plans. Plan 1 has a one-time activation fee of          $35.00, a monthly maintenance fee of $9.95 and a per-page transmission cost     (to US destinations) of 39 cents. Plan two, for lower-volume users, has a       one-time activation fee of $20 and no monthly maintenance fee; however          faxes cost 65 cents per page. International rates depend on the destination     country: from Albania ($2.25/page) to Zimbabwe ($2.52/page). Faxes to the       United Kingdom are 56 cents/page; Mexico is $1.52/page.                                                                                                         Additional services, including adding your custom logo and signature to         your faxes, are available at extra cost. Corporate accounts are also            available. More information is available from AnyWare Associates, FAXiNET,      32 Woodland Road, Boston, MA 02130. (617) 522-8102. E-mail: info@awa.com        (for automated response) or sales@awa.com (for a human.) Information is         also maintained on FAXiNET's web server:                                            http://www.awa.com/faxinet/                                                                                                                                 +++ InterFax                                                                    InterFax allows you to send faxes via e-mail within the US or                   internationally. InterFax is a fee-based service (billed to your credit         card) but, unlike the services listed above, InterFax lets you send faxes       anywhere, not just select locations. As of this writing, InterFax costs $5      per month, which includes the first five fax pages. Additional pages cost       50 cents each. There is a one-time sign-up charge of $25. For further           information, send e-mail to faxmaster@pan.com, or contact InterFax at PO        Box 162, Skippack, PA 19474 USA. (215) 584-0300. Fax: (215)584-1038.                                                                                            +++ Interpage Fax Gateway                                                       Interpage has a unique slant on the faxing-via-email: instead of charging       the sender of the fax, Interpage charges the recipient (who must have an        Interpage account.) The idea is that you can use Interpage to forward your      regular e-mail to you via fax, or you'll give your Interpage e-mail address     to correspondents that don't have access to a fax machine.                                                                                                      Interpage also offers the more common service of letting its customers send     text or postscript e-mail that turns into a fax.                                                                                                                Each Interpage Fax Gateway customer receives an e-mail address and a            configuration account. Customers may forward their regular e-mail to            Interpage for faxing, have correspondents send e-mail directly to their         Interpage accounts, or both. Interpage allows users to filter incoming          electronic mail in order to only fax messages from specific individuals,        for instance.                                                                                                                                                   The charge for basic service is $5 per month plus $.20 per minute for faxes     destined for the United States or $.30 per minute to Canada. If a fax is        dispatched to an 800 number, there is no charge. There is a $10 sign-up         fee. There is a one week free trial period, although users will be              responsible for any toll charges they incur.                                                                                                                    For more information:                                                               http://interpage.net                                                            info@interpage.net                                                              1-203-499-5221                                                                                                                                              +++ Stoic Fax/Telex Gateway                                                     A commercial service that sends faxes and telexes. Based in the Soviet          Union.                                                                                                                                                          For fax service to Europe: $1.36 / page                                             fax service to North America: $2.90 / page                                      fax service to Asia, Pacific Ocean Region: $2.24/page                           fax service to elsewhere; $2.46/page                                        For telex service to Europe: $1.58 / page                                           telex service to North America: $2.68 / page                                    telex service to elsewhere; $4.68/page                                                                                                                      For more information, send e-mail to boris@stoic.spb.su .                                                                                                       +++ Unigate                                                                     Unigate is another pay-for-use service that allows you to send faxes to         Russia and the Commonwealth of Independent States. It also allows you to        receive faxes as electronic mail. Unigate also handles e-mail-to-postal         mail conversion. Here's their price structure:                                  For fax service USA to Russia: $1.59 / page                                         fax service from Russia to Canada: 1.79 / page                                  fax service from Russia to Europe: 2.59 / page                              For postal-mail service USA-Russia: $1.00 / page                                    snail-mail service from Russia to Canada: 1.50 / page                           snail-mail service from Russia to Europe: 1.79 / page                                                                                                       For more information, e-mail yuri@atmos.washington.edu .                                                                                                        *** STUPID INTERNET/FAX TRICKS                                                  +++ Universal Access WebFax                                                     This service doesn't have much to do with sending a fax via e-mail e-mail,      but it's interesting anyway: The Universal Access WebFax server allows          retrieval of most World Wide Web documents using any fax machine - no           Internet connection is necessary. It works this way: you dial the phone         number using the handset of your fax machine and enter the URL of the site      you wish to see on the Touchtone keypad (for instance, www.northcoast.com       is "99966784266") and, when prompted, press the "start" button on your fax      machine. The selected document will then be transmitted. It supports text       and display of forms, inline images, and will even play Web audio files         over the phone. The service is free, but you pay for the phone call to          Southern California.                                                                                                                                            For more information:                                                               http://www.datawave.net/                                                        or call 1-805-730-7777 from the handset of your fax machine                                                                                                 *** Fax Services That Are No More                                               Don't tell me about these. They have ceased to be.                              - Digital Chicken was a service that let users send faxes to Canadian           government and citizens. Use TPC.INT instead.                                   - cssnet.sanford.nc.us fax server - no longer available due to hard drive       crash.                                                                          - FaxLinq, which used to let users receive faxes via e-mail, was                discontinued in Jan 1995.                                                                                                                                       *** LEGAL STUFF                                                                 This document is copyright 1994-1995 by Kevin M. Savetz. All rights             reserved.                                                                                                                                                       All prices in US Dollars, unless otherwise indicated.                                                                                                           Permission for the following types of distribution is hereby granted,           provided that this file is distributed intact, including the above              copyright notice:                                                                   - non-commercial distribution                                                   - posting to Internet archives, BBSs and online services                        - distribution by teachers, librarians and Internet trainers                    - inclusion on software/FAQ/Internet-oriented CD-ROMs                                                                                                       Permission for commercial distribution may be obtained from the editor.         SHARE THIS INFORMATION FREELY AND IN GOOD FAITH. DO NOT DISTRIBUTE MODIFIED     VERSIONS OF THIS DOCUMENT.                                                                                                                                      This document is always in transition. If you notice that something             important is missing, or information herein needs updating, please contact      the editor.                                                                                                                                                     The editor and contributors have developed this FAQ as a service to the         Internet community. We hope you find it useful. This FAQ is purely a            volunteer effort. Although every effort has been made to insure that            answers are as accurate as possible, no guarantee is implied or intended.       While the editor tries to keep this document current, remember that the         Internet and its services are constantly changing, so don't be surprised if     you happen across statements which are obsolete. If you do, please send         corrections to the editor. Corrections, questions, and comments should be       sent to Kevin Savetz at savetz@northcoast.com (Internet) or "savetz"            (America Online/eWorld.) Please indicate what version of this document to       which you are referring.                                                                                                                                        *** WHERE TO FIND THIS DOCUMENT                                                 On the WorldWideWeb: http://www.northcoast.com/~savetz/fax-faq.html                                                                                             You can receive it via anonymous FTP:                                           ftp://rtfm.mit.edu:/pub/usenet/news.answers/internet-services/fax-faq           ftp://ftp.eff.org:/pub/Net_info/Technical/net-fax.faq                                                                                                           You can get it using Gopher:                                                    gopher://gopher.eff.org/11/Net_info/Technical/net-fax.faq                                                                                                       This file is posted twice monthly (on the 5th and 19th of each month) to        the Usenet newsgroups alt.internet.services, alt.online-service,                alt.bbs.internet, alt.fax, alt.answers, comp.dcom.fax, comp.mail.misc,          comp.answers, and news.answers                                                                                                                                  You can receive each new edition of this document automatically via             electronic mail, if you are so inclined. This is a low-volume list, with        updates every few weeks. To subscribe, send e-mail:                                  To: fax-faq-request@northcoast.com                                              Subject: subscribe fax-faq                                                      Body: <ignored>                                                                                                                                            You can also receive it once via electronic mail (without subscribing to        automatic updates).                                                                  To: fax-faq-request@northcoast.com                                              Subject: archive                                                                Body: send fax-faq                                                                                                                                         @START@New WWW Sites                                                            ========                                                                        The Link Tank                                                                   =============                                                                   A rapidly growing database of URLs based in the UK and Eire.                    Covers a wide range of topics from Arts to Weird.                                                                                                                                                                                               <URL:http://www.webzone1.co.uk/www/webentity/linktank/index.htm>                                                                                                ==Trevor May===============================================                     email - trevor.may@zetnet.co.uk                                                 ===========================================================                                                                                                     ========                                                                        For those of you familiar with Cinemaven Online and it's resident               movie critic Doug Thomas, AKA the Movie Maven....                                                                                                               We have a new home!!                                                                                                                                            We are now at:                                                                                                                                                                           *******************************                                                 *<URL:http://www.marquee.com/>*                                                 *******************************                                                                                                                                                                                        We still have the same great reviews, but now we have more!  More fun, more     reviews, and more power!  Marquee is proud to announce that we are powered by   the awesome force that is KE Texpress from the guys at Dingo Software Systems   in Vancouver BC (they are at <URL:http://www.dingo.com/>).                                                                                                      Come on over, check us out, and give us your feedback.  Don't forget to check   out our first installment of the Marquee Quintessential Hall of Fame.  This     is where you can give your opinion of the Quintessential work of some of the    world's great film artists.  This month we honor Albert Finney.                                                                                                               *********************************************************                       *<URL:http://www.marquee.com/goodies/quint-current.html>*                       *********************************************************                                                                                         Watch us grow as we add new reviews, showtimes, and tons of fun movie stuff!                                                                                    Thanks to all our loyal fans at CineMaven!  You will love Marquee!                                                                                                                                                                              Doug Thomas                                                                     doug@marquee.com                                                                                                                                                Bob Cappel                                                                      bob@marquee.com                                                                                                                                                 ========                                                                        BMW of North America's  official site. Photos of BMW's U.S. cars, in-depth      specifications, options, MSRP, plus links, feedback and a BMW U.S. dealer       locator.                                                                                                                                                        <URL:http://www.bmwusa.com/>                                                                                                                                    ========                                                                        Hi all,                                                                                                                                                         The www server of the Department of Chemical Engineering, University            of Amsterdam has currently been updated to cover all research                   done at the four main research groups:                                                                                                                          Chemical Reactor Engineering                                                    Heterogeneous Catalysis and Chemical Processes                                  Process Systems Engineering                                                     BioProcess Engineering                                                                                                                                          Highlights:                                                                                                                                                     -MPeg movies of 2 phase flow trhough slightly inclined pipes and                 'Johan's batch reactor runaway'                                                -Previously unreleased audio tracks of the department's tea-lady                 Nicole.                                                                                                                                                        <URL:http://ctwww.chem.uva.nl/>                                                                                                                                 Regards,                                                                                                                                                        Danny Brands                                                                    (brands@sara.nl)                                                                                                                                                ========                                                                        The Competitor                                                                  Any Sports Page Can Give You The Stats. We have the story.                                                                                                      <URL:http://webcom.net/~compete/cover/cover.html>                                                                                                               An often-times irreverent and always hip sports magazine based in Toronto       Ontario, The Competitor covers local and international sports. Already          featured on The FAN 590 All-Sports Radio's Innovators Program and the           November issue of Toronto Computes. If you're looking for an offbeat take on    the world of sports and original journalism found only on the Internet visit    us at...                                                                                                                                                        <URL:http://webcom.net/~compete/cover/cover.html>                                                                                                               Regular Features: Main Events, This Just In, Off The Bat, The Rumours           Page Special Olympic Report, Sports Fiction, Doing Business, Your View,         Community Sports Calendar                                                                                                                                       ========                                                                        We are pleased to announce version 2.5 of our on-line course                    samples. Teach yourself a programming language using the                        WWW.                                                                                                                                                            Self tests, exercises, course notes, software, and more                                                                                                         <URL:http://www.cit.ac.nz/smac/csware.htm>                                                                                                                      Graphics and diagrams used to explain concepts. Covers                          sets, pointers, file-handling and much much more.                                                                                                               --                                                                              Brian Brown                                                                     Senior Lecturer, Computing                                                      Central Institute of Technology                                                 Trentham, Upper-Hutt                                                            --                                                                              ========                                                                        MEd Guide                                                                                                                                                       <URL:http://kernighan.imc.akh-wien.ac.at/stz/plattner/txt/medgde.html>                                                                                          The MEd Guide is a Medical Education resource guide compiled by a               Student for Students. It4s main purpose is to guide students to                 resources than can be useful when studying Medicine. Also physicians            can use this guide to find interesting medical related resources.                                                                                               ========                                                                        On November 1st Philadelphia Newspapers Inc. will begin publishing its          two newspapers, The Philadelphia Inquirer and Philadelphia Daily News, on       the internet. For those of you interested, they will be located on the World    Wide Web at <URL:http://www.phillynews.com/>, home of Philadelphia Online.                                                                                          The Internet Editions of both newspapers are posted automatically              to the web and run real-time with the inhouse Atex Publishing systems.          The extraction and conversion software needed to do this was developed          completely by PNI's own online development staff.                                                                                                                   Currently available at the site is "Planet Jobs," a searchable                 database of the help-wanted ads from both papers. This too runs in sync         with the print operation and has a unique "shopping cart" feature which         lets the user keep the ads they have checked off while browsing.                                                                                                       Also at <URL:http://www.phillynews.com/> is "Getalife," a guide to good        times in and around Philadelphia. "Getalife" features such services as a        searchable restaurant guide (the Restaurant Rover) and schedules and            seating charts for sporting and entertainment events.                                                                                                               The staff at Philadelphia Online has some other big services on                the burners that will hopefully come up before the end of the year. But         for now they hope you enjoy the two newspapers and general face lift of         the site coming November 1st.                                                                                                                                   Questions and comments can be directed to the webmaster at the site.                                                                                            Thanks for your interest.                                                                                                                                       Chris Nelson                                                                    Developer                                                                       Philadelphia Online                                                             nelson@phillynews.com                                                                                                                                           ========                                                                        Check out the full, hyperlinked article at "From Now On -                       The Educational Technology Journal"                                                                                                                             <URL:http://www.pacificrim.net/~mckenzie/>                                                                                                                      THE BREAKING EDGE OF CHANGE                                                                                                                                     Innovations come at us like great, crashing rollers. The pace of change is      hectic. Innovation is rampant and chaotic. How do we stay on top? How do        we ride these waves and keep abreast of all that is new?                                                                                                        Leading organizations forward during these times requires a risk-taking,        forward-leaning style which is the antithesis of bureaucratic, status-quo       maintenance and management.                                                                                                                                     "Leading Edge" fails to capture the challenging, questioning spirit required.                                                                                   "Bleeding Edge" is entirely too negative and too limited a metaphor.                                                                                            "Breaking Edge" cuts in many directions. The leader is riding a wave. The       leader is breaking through. The leader is challenging and questioning. The      leader is out in front and on top.                                                                                                                              How do teachers and library media specialists and technology coordinators       and tech coaches and directors manage this feat? This article offers more       than a dozen strategies to see the waves coming and catch rides on the very     best of them.                                                                                                                                                   Remember Peter the rabbit                                                       Throw away recipes and cookbooks                                                Think the unthinkable                                                           Beware purple hat thinking                                                      Join, join, join                                                                Keep bad company                                                                Rock the boat                                                                   Lean forward                                                                    Lean back                                                                       Scan the horizon                                                                Hide the plan                                                                   Browse                                                                          Graze                                                                           Search                                                                          Ask lots of questions                                                           Trust your intuition                                                            Get lost                                                                        Take a hike                                                                     Go on an excursion                                                              Remember to dream                                                               Remember the kids                                                                                                                                               ========                                                                        There has been an alternate server set up for the Apple Computer Developer      Services Web site (formerly only at <URL:http://www.info.apple.com/dev/>).                                                                                      The new server is <URL:http://dev.info.apple.com/>                                                                                                              Although the majority of the content is exactly the same, there are a few       things you will only find on the new site, specifically:                                                                                                               Searching the entire developer area                                             Inside Mac - Imaging with QuickDraw 3d (yes, all 1000 pages are in       HTML!)                                                                                 Searching of just the Inside Mac book                                           Table of Contents of the area                                                   Alphabetical Index                                                                                                                                       Content will continue to be updated on both sites for the time being, but       please change your bookmarks to our new server! The cutoff date for             www.info.apple.com/dev is undetermined at this time, but it will be within      the next couple of months.                                                                                                                                      ========                                                                        Chase Environmental Group provides environmental and Radioactive Waste          Engineering and Remediation services to Industry and government.                We also provide worker training and Site assessment                                                                                                             <URL:http://www.iglou.com/ceg/>                                                                                                                                 (502)327-6191                                                                   (502) 327-7957 FAX                                                                                                                                              Chase Environmental Group                                                       8008 Vine  Crest Ave                                                            Louisville KY 40222                                                                                                                                             ceg@iglou.com                                                                                                                                                   ========                                                                        Canada in Space: Shuttle Flight STS-74                                                                                                                               <URL:http://www.conveyor.com/space/sts74.html>                                                                                                             This new web site provides information with an emphasis on                      Canadian participation in Shuttle flight STS-74. The site is                    oriented toward the general public but will also be of interest to              educators. Educators will find that ideas can be drawn from the                 site as far as running student and class projects for upcoming                  missions where Canadian astronauts will be present (this Spring).                                                                                               The site will be fairly dynamic during the course of the mission                providing links to obtain up-to-date informaton, images, graphics               and news items about the mission - again with a Canadian slant.                                                                                                 Users will also find, and hopefully fill out, a short on-line                   survey to help define what will appear in web sites to support                  similar Canadian space activities in the near future.                                                                                                           ...John Criswick                                                                criswick@conveyor.com                                                                                                                                           ========                                                                        Smoking Gun Games is pleased to announce their World-Wide Web                   presence! Jeff Black, owner of the Ottawa-based company, has this to            say to all interested:                                                                                                                                          "We are very happy to supply you with all your gaming needs. Whether            it's collectable card games, roleplaying, miniatures wargames or                computer gaming, Smoking Gun Games is firmly commited to quality                customer service and the best gaming experience available."                                                                                                     Smoking Gun games stocks a full range of collectable card games, AD&D           Second Edition from TSR, White Wolf Studios Storyteller series of               products, and Warhammer 40K and Fantasy Battle miniatures and rules             systems. Our mail-order service is in full swing - call in to (613)             226-0962 and let us know what we can get for you!                                                                                                               We also have four networked 486 DX4/100 PC's with 16-bit sound cards            for quality stereo sound, state of the art joysticks and comfy chairs!          These machines are linked for network DOOM!, Heretic, Mechwarrior II,           Rise of the Triad, and many other multi-player games.                                                                                                           Our Web page is located at <URL:http://www.magmacom.com/~sharvey/sgun.html>                                                                                     Come take a look and see what you think! Call us and let us know                you've seen us on the Web, or E-mail to sharvey@magmacom.com (that's            me! - Jeff's erstwhile partner in crime). We look forward to hearing            from you!                                                                                                                                                       Remember that phone number (613) 226-0962. We've got voice mail                 service available from Bell Canada, so your calls will never go                 unheard!                                                                                                                                                        ========                                                                        Mountain Man Graphics, Australia                                                Web Publications Index Update:                                                  <URL:http://magna.com.au/~prfbrown/welcome.html>                                                                                                                A new article entitled "The Nature of Nature".                                  A new web page for an old concept ...                                                                                                                           The Nature of Nature need not be revealed only to the mind of Theoretical       Physics and Mathematics. It is close to one and all ...                                                                                                         We have a center of compassion just as we have a center of intellect ...        In understanding one's self, one evolves.                                       All welcome.                                                                                                                                                    --                                                                              ------------------------------------------------------------------------        BoomerangOutPost:    Mountain Man Graphics, Australia                                 SnailMail:        P.O. Box 194, Newport Beach, NSW 2106, Australia                    E-Mail:            prfbrown@magna.com.au                                                 --                                                                              ========                                                                        Provides a starting point for people with regular household quantities of       material to recycle.  Includes information on toxic and hard-to-recycle         materials.  Offers information from a USA national perspective, intended        to supplement that available from local recycling agencies (a list of local     agencies is included, and will be maintained).                                                                                                                  <URL:http://www.best.COM/~dillon/recycle/>                                                                                                                      ========                                                                        Q&D Software Development is delighted to announce the release                   of our latest version of WebForms, the popular WWW forms generator.             WebForms 2.0 lets you create your own WWW forms which you can link              to your home page, allowing you to accept orders for your products,             conduct surveys, or anything else you can think of that requires a              response from your users.  And WebForms requires no CGI!                                                                                                        New in version 2.0 --                                                                                                                                           *Direct Importing -- WebForms can now go directly to your POP3                   mail server to import your responses!                                                                                                                          *Table support -- include HTML tables in your forms!                                                                                                            *Unlimited number of fields in response printouts!                                                                                                              *Much, much more!                                                                                                                                               If you're already familiar with WebForms, you can download the upgrade          file from our Web site at  <URL:http://www.q-d.com/>.                                                                                                               If you need more info, read on:                                                                                                                                     WebForms consists of two modules combined into one                            amazing program.                                                                    The first module, called the WebForms Forms                                    Generator enables you to design your forms in any way you                       like.  Using the WebForms Forms Generator module, you can                       create text areas along with many different types of                            controls including text fields, radio button groups,                            check box groups, list boxes, graphic images, and hypertext                     links.  WebForms' easy point and click interface allows you                     to create as many controls as you like, having them appear                      in whatever order you like.  Once you've finished designing                     your form, just click the 'Complete' button and the WebForms                    Forms Generator goes to work.  In a matter of micro-seconds                     you have a professional looking WWW form which you can                          upload to your network server or Internet Service Provider                      (or wherever you keep your home page). You can create as                        many forms as you like for whatever purpose you like.                           Anyone who stops by your home page will be able to fill out                     the form and click the 'Submit' button, resulting in an                         encoded e-mail message sent to whatever e-mail address you                      specified when creating the form!  Which brings us to...                            The second module, called the WebForms Response                                Reader, reads the responses received from any WebForms Form.                    All you need to do is tell WebForms your e-mail address, and                    WebForms will call your existing winsock, connect to your POP3 mail             server, and import your messages into its database.  (If you don't              have a POP3 mail server you can save each message to your hard disk             as a plain ASCII text file and import from there.)  There is no                 need to 'clean' the text file by removing any addressing                        information, since the WebForms Response Reader is intelligent                  enough to sift through the text of each message and pick out                    what it needs.  The WebForms Response Reader can even tell                      which WebForms Form each message is responding to!                              This powerful database feature allows you to simply click on                    the name of the form for which you would like to read responses,                and presents these responses in a clear, concise, scrollable table              view.  You can even select whether to view New messages, Old                    messages, or All messages.                                                          Most programs of this type are written by electronic                           publishing companies for their own use.  They then charge                       YOU for their services, forcing you to pay more each time                       you want to make the littlest changes to your form.  With                       WebForms, YOU are finally in control.                                                                                                                               WebForms is brought to you by Q&D Software Development,                        creators of WebMania, WinBrowse, and Dear Diary, among other                    popular shareware programs.  To download any of our programs,                   or to view our catalog, we invite you to visit our web site                     at    <URL:http://www.q-d.com/>                                                                                                                                 ========                                                                        Franceway <URL:http://www.franceway.com/> : France's server.                    At last a great, enjoyable, global server which aims at dealing with anything   that regards France, ranging from cultural and touristic topics to the          presentation of French dynamic firms.                                           An astonishing display concerning our regions, cities and activities.           We invite you to discover France in its diversity and gentleness.                                                                                               --                                                                                          /---------------------------------------\                                       |            DECOUVERTES                |                                       |        infos@franceway.com            |                                       \---------------------------------------/                           --                                                                              ========                                                                        <URL:http://hole-in-one.com/>                                                                                                                                   Hole-in-One is an integrated "Yahoo"-like directory service and search          engine for the Japanese WWW. A computer with Japanese display capability        is required, but both Japanese and English sites are cataloged, and the         language is indicated.                                                                                                                                          ========                                                                        Play king of the web                                                            beat the king on top                                                                                                                                            <URL:http://www.hacom.nl/inet/games/kingofweb.html>                                                                                                             King Of The Web                                                                                                                                                 --------------------------------------------------                              INTERNET PAGE PRODUCTIONS          TECHNICAL DIV.                               IPP SOFTWARE                       KVK A'FOORT                                  Wederik 36                         43458                                                                                                                        ========                                                                        Our server recently hiccuped.                                                   We want to apologise for the inconvenience and                                  thank everybody who helped with suggestions.                                                                                                                    We're up again at                                                                                                                                                 <URL:http://pc1502.geographie.uni-regensburg.de/html/rng/wwwrng.htm>                                                                                          About 1MB of binary random numbers is currently available.                      For every file the deviation from expectancy and                                the one-sided and two-sided probability are given.                              We've now added an ASCII random number table                                    for easy use of random numbers in hand calculation.                                                                                                             Your comments and suggestions are always welcome.                                                                                                               Regards, Gerald                                                                                                                                                 Gerald.Huber@geographie.uni-regensburg.de                                                                                                                       ========                                                                        Fiction Addiction is the site for you if you enjoy a good romp                  between the covers - book covers that is.                                                                                                                       Fiction Addiction features independent book reviews of both new                 and old popular fiction.                                                                                                                                        An innovative feature of the site is the ability to vote for the                next books to be reviewed                                                                                                                                       Visit now!!!                                                                                                                                                    <URL:http://www.iol.ie/~westrock/fiction/>                                      ---------------------------------------------------------------                                                                                                 Thanks,                                                                                                                                                         Derek Doran, Sinead Masterson.                                                                                                                                  ========                                                                        _INTERNET RESOURCES_  Newsletter:   Issue 14 November 1995                                                                                                      is now available on the World Wide Web at the URL:                                                                                                                 <URL:http://www.hw.ac.uk/libWWW/irn/irn.html>                                                                                                                If you type the above address into your browser, make sure                      the 'W's in 'libWWW' are in upper case!                                                                                                                         _INTERNET RESOURCES_is a FREE WWW newsletter produced by                        Heriot-Watt  University Library. It informs about new and                       recent Internet resources of interest to the higher education                   community.  It also hopes to provide occasional guidance on                     various aspects of electronic information.                                      It may be of use to anyone interested in the more serious aspects               of the Internet and its resources.                                                                                                                              For those without a Web browser, an email version of the                        Newsletter (which will contain HTML codes, however) may be                      available by sending 4 separate email messages to:                                                                                                              webmail@www.ucc.ie                                                                                                                                              with the subject blank, and the text of the first message to                    read:                                                                                                                                                           go http://www.hw.ac.uk/libWWW/irn/irn14/irn14.html                                                                                                              and the text of the second message to read:                                                                                                                     go http://www.hw.ac.uk/libWWW/irn/irn14/irn14b.html                                                                                                             and the text of the third message to read:                                                                                                                      go http://www.hw.ac.uk/libWWW/irn/irn14/irn14c.html                                                                                                             and the text of the fourth message to read:                                                                                                                     go http://www.hw.ac.uk/libWWW/irn/irn14/irn14d.html                                                                                                             Note:  the address is case sensitive!                                           --                                                                              Edited by Roddy MacLeod (libram@bonaly.hw.ac.uk)                                (URL:  http://www.hw.ac.uk/libWWW/libram/roddy.html)                            and Gordon Andrew (libgra@bonaly.hw.ac.uk)                                      (URL: http://www.hw.ac.uk/libWWW/libgra/gordon.html)                                                                                                            ========                                                                        COMMERCIAL:                                                                     Gezien, een kleine personal scanner                                             die al uw papieren in uw computer krijgt.                                                                                                                       Vraag meer informatie aan, zoek uw lokale dealer, of doe mee aan onze enquete   en win een gratis ScanJet!                                                                                                                                      <URL:http://www.hp.nl/products/scanners/ScanJet>                                                                                                                ========                                                                        The SYNTHETIC INTELLIGENCE . INC. software for Windows 'Intellectual            Property Triad', creates and prints your data and official US form for          COPYRIGHT, TRADE-MARK or PATENT on your Laser Printer. For information          and useful related lists and links visit <URL:http://www.wp.com/SyIn/> or       e-mail briz@ix.netcom.com.                                                                                                                                      ========                                                                        Info: Olympic Ticket Holders! Atlanta Hosts is a new resource on the WWW to     help you locate nice accommodations for the 96 Olympic Games.  Any size group   can stay close to Atlanta (Zone 1) in private homes. Our Hosts are excited      about having you come and stay with them. Many Hosts offer special amenities    such as B&B, golfing, tennis and swimming privileges. Any size group can        stay. Many combinations of rooms.                                                                                                                               All accommodations are located in one of Atlanta's nicest areas. Visit Atlanta  Hosts page or e-mail (dasco@mindspring.com). Call 770-631-0191                                                                                                  <URL: http://www.mindspring.com/~dasco/aoh2.htm>                                                                                                                ========                                                                        Dear all,                                                                                                                                                       'Medicine and the Internet on the WWW' is a collection of Web pages newly       published by Oxford University Press.                                                                                                                              <URL:http://www.oup.co.uk/scimed/medint/>                                                                                                                    The pages are associated with a new book introducing doctors and other          health-care professionals to medical applications of the Internet.                                                                                              I the pages will show just how complimentary the Web can be to a                traditional paper-based publication. While a few books and journals have        been published in toto in hypertext, there has been little experimentation      with 'extending' the usefullness of the mainstream printed book. The main       benefits of such a venture, as I see them, follow:                                                                                                              * The pages bring together the URLs of all the resources mentioned in the       book to save the reader typing these in manually each time - a                  time-consuming process, and as we all know, its easy to miss-spell a URL.                                                                                       * URLs are arranged chapter-by-chapter, meaning the reader can go online        with a background of relevant reading (important for maximum appreciation,      and consolidation of wht has just been by means of practical experience).                                                                                       * Selected medical resources (world, European, and specialty-based) are         given a brief peer-review on the Web pages, helping to guide doctors to         relevant material (most sites consist only of URL listings).                                                                                                    * In maintaining the links in the Web pages, and through user-reporting of      dead links (via the feedback page), subsequent revision of the printed book     becomes less of a task (it is easier to re-verify the URLs).                                                                                                    * From a marketing point-of-view, the Web enables knowledge of the book to      reach a wider prospective audience. Because the Web is available globally,      it gives the book a more international flavour and appeal; printed books        tend to be of more relevance to a particular geographic area or cultural        environment. WWW server statistics should illustrate this.                                                                                                      * The use of a feedback page and a page for comments should encourage           constructive feedback that will help guide the next edition to the              requirements of the audience.                                                                                                                                   * The comments page also provides for the publication of additional             material and/or debate on certain topics that for reasons of economy were       excluded from the printed work.                                                                                                                                 * Online updates can protect the investment in a hard copy. These updates       can be saved to disk and printed for the user to add to his or her copy.        The process of revision of the printed work is again simplier, since most       of the digesting/reviewing/writing has been spread thinly across these          online updates.                                                                                                                                                 I don't think putting entire books on the Web is necessarily the way to go;     the concept of an 'electronic supplement' can bring the best of both            worlds. On the one hand, you have the easy-to-handle practicality and           easier-to-sell hard copy; on the other, the unrivalled currency and             internationality of Web-based resources.                                                                                                                        I would be interested to receive any feedback about similar publishing          experiences had by readers of this group. Did you have similar aims? Did it     work for you? What sources of funds have you found to develop in this area?                                                                                     I hpe you will take a critical look at our pages, and look forward to your      comments. Feel free to mail me directly with your advice or tips :-)                                                                                            Regards,                                                                        Dr Bruce McKenzie                                                               (Author, 'Medicine and the Internet')                                                                                                                           --                                                                              __________________________________________________________________              Bruce C McKenzie MB,ChB (NZ)    Author, Medicine and the Internet               75337.2274@compuserve.com       Oxford University Press, 1996                                                   http://www.oup.co.uk/scimed/medint                                                                                              ========                                                                        Life, the Universe, and Everything                                              <URL:http://www2.msstate.edu/~rbh2/index.html>                                  Has links and original information on zoology (birds, fish, mammals,            invertebrates, etc.), botany (plant family notes/checklist, Palms, etc.),       geology/paleontology (dinosaur checklist), history, literature, pets            (incl. aquarium pages) and more in an ever expanding set of pages.                                                                                              Robert Hole, Jr.                                                                rbh2@ra.msstate.edu                                                             comments always welcome                                                                                                                                         ========                                                                        This is the official announcement of the new release of The Wine Page,          Version 3.0. With this release, we are shifting to a new provider in            attempt to offer even more content and interactivity. We are now sponsored      by the nice folks at speakeasy.org here in Seattle.  Please make a note of      the new URL:                                                                                                                                                           <URL:http://www.speakeasy.org/~winepage/wine.html>                                                                                                       Our basic goal with The Wine Page is to provide the best resource possible      to bring together those interested in the wine world.  This is currently        accomplished with no commercial interest or support.                                                                                                            The primary emphasis here is placed on depth of content - we feature an         extensive archive of tasting notes, essays, a wine FAQ, a glossary, a           couple of electronic magazines, a tour of Washington State wine producers,      a report on the Seattle wine scene, ubiquitous list of links, etc. etc.                                                                                         Still, we try to balance the sometimes imposing weight of the content with      gentle humor and levity - We feature an area (Rate Robert Parker) where         folks can get revenge upon the famed wine critic.  Additionally, we have        our very own web-contest (doesn't everybody?) with an actual prize.                                                                                             We've had about 80,000 visitors over the past year with few complaints. I       won't take any more space bragging other than to say we've had a a series       of published compliments from both folks in the wine trade as well as           Internet providers (e.g. frequent stints on AOL and Compuserve link             pages) and print magazines (e.g. New York Times, Internet mags., indexes,       etc.)                                                                                                                                                           Please feel free to forward any comments, criticisms, suggestions my way.                                                                                       Thanks for your time,                                                                                                                                           Jarrett Paschel                                                                 winepage@speakeasy.org                                                                                                                                          --                                                                                      The           Wine         Page                                                                                                                                              On the WWW ---> http://www.speakeasy.org/~winepage/wine.html                        E-mail ---> winepage@speakeasy.org                                                                                                                    ========                                                                        Fairly comprehensive web site of Mythology and mythology products.                                                                                              <URL:http://www.the-wire.com/culture/mythology/mythtext.html>                                                                                                   --                                                                              Untangle Incorporated: Everything Online                                        http://www.io.org/~untangle/unthome.html                                        Personal:ROC's http://www.io.org/~untangle/rochome.html                         Just for fun: http://www.the-wire.com/culture/mythology/mythtext.html                                                                                           ========                                                                        Meteorite! magazine is published quarterly by Pallasite Press in Auckland,      New Zealand.                                                                                                                                                    Topics cover anything and everything associated with meteorites, such as new    discoveries, collecting, history and more. Regular news and reviews also        feature.                                                                                                                                                        Meteorite! now has a home page on the Web, accessible at:                                                                                                          <URL:http://ihug.co.nz/met/metmag.html>                                                                                                                      More information about the magazine is available in the Web pages, including    full contents of every issue, a feature article, pictures and subscription      and advertising details.                                                                                                                                        For information about the Web pages, please contact Aaron Schiff                (afs@ihug.co.nz). E-mail related to the magazine itself should be directed      to the Editor, Joel Schiff (j.schiff@auckland.ac.nz).                                                                                                           ------------                                                                    Aaron Schiff          afs@ihug.co.nz                                            Ph: +64-9-486-2428    Fax: +64-9-489-6750                                                                                                                       ========                                                                        x                            Vegetarian Pages                                                                                                                                         <URL:http://www.veg.org/veg/>                                                                                                             The "Vegetarian Pages" is a website full of links and information about         vegetarianism, veganism and related topics.  It attempts to be the major        reference to vegetarian-related information on the Internet.  That is:          If we don't have it online, we should have a link to it.                                                                                                        In October 1995, we had in excess of 100,000 recorded hits to our hosted        text/HTML files.  Of course, this does not count many more cached hits.                                                                                           The above URL supercedes the PREVIOUS URL for the Vegetarian Pages.                 Please STOP USING <URL:http://catless.ncl.ac.uk/Vegetarian/>.                                      Update your links now!                                                                                                                 Listings for the following vegetarian resources are maintained:                     Events                                                                             News                                                                               FAQs                                                                               Mega-Index                                                                         Recipes/Nutrition/Health                                                           Books/software                                                                     Organisations (and also Vegetarian-friendly Organisations)                         Articles                                                                                                                                                       On this website, you will also find the following hosted resources:                 European Vegetarian Union                                                          Vegan Society (UK)                                                                 Vegetarian International Voice for Animals                                         Vegetarian Society of the UK                                                       Vegetarian Union of North America (soon)                                           World Guide to Vegetarianism                                                   along with many other smaller resources.                                                                                                                        Feedback welcome.                                                                                                                                               Gedge                                                                           --                                                                              gedge@veg.org -- Maintainer, Vegetarian Pages:  http://www.veg.org/veg/                                                                                         ========                                                                        Anti-Virus Resources  -  To Avoid and Recover from Virus Attacks.                                                                                               <URL:http://www.primenet.com/~mwest/index.html#VirusProtection>                                                                                                     All you need to protect (and recover if nessary) from computer virus           attacks in one location.   Put this "First Aid" URL for you computer            in a safe, accessible place.                                                                                                                                        o Software:                                                                            Scanners                                                                              System Monitors                                                                       Data Integrity Checkers                                                               Virus Signature Updates                                                           o How to:                                                                              Recover from a virus attack                                                           Report a new virus                                                                o Virus:                                                                               Related news                                                                          Descriptions                                                                          Alerts                                                                            o CHK-SAFE mail list:                                                                  Ensure clean AV software regardless of the source                                     Alerts to known infected files                                                                                                                                    The "First Aid" URL for your computer.                                                                                                                         <URL:http://www.primenet.com/~mwest/index.html#VirusProtection>                                                                                                 ===                                                                             <mwest@primenet.com> || http://www.primenet.com/~mwest/                         PGP/Privacy, Roller Coasters, HTML, Anti-Virus, Martial Art & more              PGP FngPnt: 42 98 08 7D F5 AC B0 F7 89 A1 81 1A 97 FC F4 EC                     PIdaho - PGP w/Email. Freeware!                                                                                                                                 ========                                                                        Linn's Stamp News, the world's largest weekly stamp news and marketplace        now has a website up and running.The site features a reference area for         beginning collectors, articles and news from the pages of Linn's,               advertising rate information, subscription information, and books               published by Linn's. Look for this site to grow considerably.                                                                                                   Reach Linn's On-line at: <URL:http://www.best.com/~linns/> until the middle     December. After this time, set your browser to www.linns.com                                                                                                    Thank you for interest in Linn's (linns@bright.net).                                                                                                            --                                                                              Linn's Stamp News                                                               World's Largest Stamp News and Marketplace                                                                                                                      --                                                                              ========                                                                        For the latest 16bit & 32bit Internet shareware & freeware software,            visit <URL:http://www.io.org/~mstz/Overview.html>                                                                                                               Shiraz Shariff                                                                                                                                                  --                                                                                                                                                              @START@O'Leary Brothers                                                                                                                                                 One day a man walked into a bar, sat down on a stool, ordered a         drink and listened to the conversations going on around him.  From a            corner he heard two men talking...                                                      "So, what country are ye from?"                                                 "Why, Great Britain, best in the world!"                                        "Well wouldn't you know? I come from there too! What part of            Britain are ye from?"                                                                   "Scotland, me laddie!"                                                          "That's amazing! I come from there too! So what town are ye             from?"                                                                                  "<generic Scottish town> of course!"                                            "What a coincidence! So do I! What neighborhood are ye from?"                   "I live right by the old church."                                               "Of all the luck! So did I!"                                                                                                                                    The bartender, seeing the man's puzzled expression, said                        "Yep, the O'Leary brothers are drinking again."                                                                                                         @START@Iraqi elections                                                                                                                                          Iraqi leader Saddam Hussein was re-elected president by                         an overwhelming 99.96% of the popular vote in this week's single-               candidate national elections.  In an unrelated story, roughly 5000              Iraqi voters--about 0.04% of the total Iraqi voting population--                mysteriously disappeared Tuesday....                                                                                                                            @START@Another bar joke...                                                                                                                                      Picked this one up from a friend at school:                                                                                                                     137 lemmings walk into a bar.                                                   Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                           Ouch.                                                                                                                                                           @START@Understanding our differences...                                                                                                                         Told to me by a friend, unknown source...                                                                                                                       Q: What's the difference between a psychotic and a neurotic?                    A: A psychotic doesn't believe that 2 + 2 = 4.  A neurotic knows it's true,        but it bothers him.                                                                                                                                          @START@Very basic first aid treatment                                                                                                                           While reading a First-aid manual I got to a chapter on                          the treatment of burn victims. I could not believe the                          line that read:                                                                                                                                                 "The most important procedure in the treatment of burns                         is to remove the victim from the fire"                                          @START@REVIEW: NOW AND THEN                                                     NOW AND THEN                                                                    A film review by James Berardinelli                                             Copyright 1995 James Berardinelli                                                                                                                               RATING (0 TO 10):  5.1                                                                                                                                          United States, 1995                                                             U.S. Availability: wide release 10/20/95                                        Running Length: 1:36                                                            MPAA Classification: PG-13 (Profanity)                                          Theatrical Aspect Ratio: 1.85:1                                                                                                                                 Cast: Gaby Hoffman, Christina Ricci, Thora Birch, Ashleigh Aston Moore,               Demi Moore, Rosie O'Donnell, Melanie Griffith, Rita Wilson                Director: Lesli Linka Glatter                                                   Producers: Suzanne Todd and Demi Moore                                          Screenplay: I. Marlene King                                                     Cinematography: Ueli Steiger                                                    Music: Cliff Edelman                                                            U.S. Distributor: New Line Cinema                                                                                                                                    What is it about females bonding in graveyards?  First, we get the         climax of MOONLIGHT AND VALENTINO amidst the quiet solitude of the              tombstones.  Now, two key scenes in this newest women's buddy film take         place in a similar setting.  Unless I'm very much mistaken, this is not         representative of a real-life trend.  The tactic of including these             sequences is symptomatic of the single major flaw suffered by both              films--a contrived artificiality that deadens any possible emotional            response to the characters or their situations.                                                                                                                      Of the two, NOW AND THEN is the worse offender.  Very little in            this film comes across as believable.  When individual moments work (and        it's usually just isolated "moments", not even whole scenes), it's              typically because they involve the kind minutiae anyone can dredge up           from their memories.  For example, consider the rather charming account         of a first kiss.  In penning this, screenwriter I. Marlene King probably        relied more on real experience than imagination.  Unfortunately, this           sort of personal insight is not the norm for NOW AND THEN's hopelessly          mundane script.                                                                                                                                                      The film opens and closes in the modern time frame.  There, we meet        adult versions of our four heroines:  Samantha (Demi Moore), an                 emotionally unstable science fiction writer; Roberta (Rosie O'Donnell),         a down-to-earth, hard-working doctor; Teeny (Melanie Griffith), an              actress; and Chrissy (Rita Wilson), a prudish, pregnant housewife.  The         occasion of their reunion is Chrissy's impending blessed event.                                                                                                      Between the modern-day prologue and epilogue, we are treated to an         eighty-minute flashback to the Summer of 1970.  There, we encounter             junior high versions of Samantha (Gaby Hoffman), Roberta (Christina             Ricci), Teeny (Thora Birch), and Chrissy (Ashleigh Aston Moore).  For           most of the film, these four are "investigating" the 1945 death of "Dear        Johnny", a young boy whose spirit they believe they have summoned               through an impromptu seance.  In the process, they learn things about           friendship, loss, and death.  Everything, from the overall arc of the           story to individual lines of dialogue, is too obvious.                                                                                                               The four young actresses are all more impressive than their adult          counterparts, although certain casting choices left me scratching my            head.  As good as Christina Ricci is as Roberta, am I really supposed to        believe that she grows up (and out) to become Rosie O'Donnell?  This            goes beyond a reasonable suspension of disbelief.  At least the other           three transformations are acceptable.                                                                                                                                While the 1970s segments of NOW AND THEN are of the hit-and-miss           variety, the 1995 scenes are uniformly bad.  I had some interest in what        happened with the twelve year olds, but I didn't care about them at all         once they had grown up.  The "now" scenes feel much like an excuse for          four high-profile actresses to lend their names to this film.  At best,         their presence is superfluous.  Yet even had the film remained entirely         in the "then" time frame, it still would have been lacking.  There's            just not enough originality here, no matter what year it is.                                                                                                    - James Berardinelli (jberardinell@delphi.com)                                                                                                                  @START@REVIEW: DEVOTION                                                                                                                                                                              DEVOTION                                                          A film review by James Berardinelli                                              Copyright 1995 James Berardinelli                                                                                                       RATING (0 TO 10):  5.7                                                                                                                                          Canada, 1994                                                                    U.S. Availability: varies (limited)                                             Running Length: 2:03                                                            MPAA Classification: No MPAA Rating (Sex, profanity, nudity)                    Theatrical Aspect Ratio: 1.85:1                                                                                                                                 Cast: Jan Derbyshire, Kate Twa, Cindy Girling, Eileen Barrett,                        Steve Adams                                                               Director: Mindy Kaplan                                                          Producer: Arlene Battishill                                                     Screenplay: Mindy Kaplan based on a story by Arlene Battishill                  Cinematography: Mario Araya                                                     Music: Arlene Battishill                                                        U.S. Distributor: Northern Arts Entertainment                                                                                                                        In discussing DEVOTION, a story about a lesbian love triangle,             writer/director Mindy Kaplan has stated that she wanted to "create              characters and situations that people could recognize and identify              with."  She has succeeded, albeit perhaps *too* well.  All the elements         of this story are achingly familiar, having formed the plot core of             everything from TV soap operas to Harlequin romances.  The only                 difference here is that all three participants are women -- but just            because something is "gay" doesn't make it inherently better or more            interesting than its "straight" counterpart.  A tired story is worn out         regardless of the sexual orientation of the characters.                                                                                                              DEVOTION centers around Sheila Caston (Jan Derbyshire), an up-and-         coming standup comic whose outrageous show has attracted the attention          of a husband-and-wife TV sitcom production team, Lynn and Bill Matthews         (Cindy Girling and Steve Adams).  However, all is not smooth sailing en         route to signing Sheila to the lead role of this cutting edge lesbian           program.  The first face-to-face meeting between Shelia and Lynn is             strained, and we soon learn that they know each other from years ago.           Now, with a bright future ahead, Shelia finds herself haunted by past           memories, and caught between her current lover, Julie (Kate Twa) and            unexpected repercussions from her unrequited first love.                                                                                                             The first half-hour of DEVOTION, while lively and energetic, has a         glib tone that displays little sympathy for its characters.  Everyone is        constantly smiling, but the happiness seems forced and unnatural.               There's a jaded feel which threatens to alienate the audience.                  Eventually, DEVOTION softens its approach, devolving into a fairly              routine melodramatic style with all the expected love triangle elements:        passion, love, jealousy, and self-doubt.  As the film moves along, it           becomes possible to feel for the characters, even though the screenplay         holds few epiphanies.                                                                                                                                                DEVOTION is graced by the strong performances of Jan Derbyshire and        Kate Twa.  Together, they have effective chemistry; separately, each is         capable of standing on her own.  It's a credit to the actresses that            they're able to do something with such limited material.  Both throw            themselves into the work with an earnestness that gets translated to the        audience.  On those rare occasions when DEVOTION sparkles, it has little        to do with the script and everything to do with its stars.                                                                                                           Regurgitated story and tone variations aside, one of the primary           reasons why DEVOTION represents such a dubious entertainment value is           that it's far too long.  There's not enough real psychological or               emotional drama to sustain this story for two hours, and the average            viewer will find herself or himself fidgeting through the last quarter.         Bits of DEVOTION will strike a responsive chord with some audience              members, but the movie as a whole doesn't reach the level of achievement        it's striving for.  Ultimately, the strengths of the presentation don't         adequately compensate for the banality of the content.                                                                                                          - James Berardinelli (jberardinell@delphi.com)                                                                                                                  @START@REVIEW: NADJA                                                                                                                                                                                 NADJA                                                             A film review by James Berardinelli                                              Copyright 1995 James Berardinelli                                                                                                       RATING (0 TO 10):  5.6                                                                                                                                          United States, 1994                                                             U.S. Availability: varies (limited)                                             Running Length: 1:37                                                            MPAA Classification: R (Sex, vampirism)                                         Theatrical Aspect Ratio: 1.85:1                                                                                                                                 Cast: Elina Lowensohn, Martin Donovan, Galaxy Craze, Peter Fonda,                     Jared Harris, Suzy Amis, Karl Geary                                       Director: Michael Almereyda                                                     Producers: Mary Sweeney and Amy Hobby                                           Screenplay: Michael Almereyda                                                   Cinematography: Jim DeNault                                                     Music: Simon Fisher Turner                                                      U.S. Distributor: October Films                                                                                                                                      Hip.  Cool.  New Wave.  Chic.  These are only some of the                  adjectives applicable to Michael Almereyda's new take on the vampire            legend.  Of course, one other term springs to mind, but it isn't nearly         as complimentary.  Pretentious.  There are times when NADJA becomes too         full of itself, as if the writer/director is attempting to prove that           he's more than just a film maker; he's an *artist*.                                                                                                                  Hal Hartley regular Elina Lowensohn is the title character, and her        erotic, exotic portrayal of a female vampire may be the best on-screen          presentation of the undead since that of Bela Lugosi.  Cloaked and              cowled in black with flawless skin and well-defined eyebrows,                   Lowensohn's Nadja is a startling creature, and the camera clearly loves         her.  Her European accent is also perfect for the role.  (How important         was Lugosi's to his Dracula?)                                                                                                                                        NADJA opens in modern-day Manhattan, where there are apparently all        sorts of vampires and zombies roaming around.  One such is the venerable        Dracula (although he doesn't last more than ten minutes into the film),         while others include his daughter Nadja and her twin brother Edgar              (Jared Harris).  Dr. Van Helsing (Peter Fonda), a nutcase vampire-killer        acting like an aging hippie who dropped too much acid during the '60s,          has driven a stake through Dracula's heart and is now after the kids.           Helping him in his quest is his nephew (or is it son?), Jim (Martin             Donovan, another Hartley favorite), whose wife Lucy (Galaxy Craze) has          fallen under Nadja's spell.                                                                                                                                          One pleasant aspect of NADJA is that very little is played                 straight.  Much of the film is done tongue in cheek, and there are a            number of sly, satirical references to the legendary Dracula story.             Visually, allusions vary from NOSFERATU to PLAN NINE FROM OUTER SPACE.          Almereyda is clearly having fun with his material.  His vision of Van           Helsing as a borderline maniac is clever, and a number of double                entendres (including one about being "born again") are worth a hearty           chuckle.                                                                                                                                                             Filmed in sterling black-and-white interspersed with Pixelvision           sequences (created using a Fisher Price toy camera), NADJA is                   occasionally exquisite.  There are scenes of stunning beauty and fevered        chaos, with eerie music playing to their accompaniment.  Unfortunately,         Almereyda doesn't restrain his artsy visual inclinations, and his weird         style becomes self-indulgent.  Used too often, even the best tricks grow        tiresome.  NADJA is a prime example of this.  And when the plot dries up        an hour into the proceedings, the director apparently thinks that canny         cinematography can keep things going to the end.  It doesn't work, and          NADJA struggles to reach the final credits.  Smoke and mirrors only work        when the audience can't see through them, but, in this picture, they're         painfully obvious.                                                                                                                                                   David Lynch's involvement in something this bizarre should surprise        no one.  In addition to his executive producer credit, Lynch has a cameo        as a morgue attendant.  Although he never steps behind the camera, the          man who made ERASERHEAD and BLUE VELVET is full of praise for Almereyda,        which is expected considering NADJA's offbeat style.  But where Lynch's         films always possessed an edge, NADJA doesn't have much to recommend it         beyond atmosphere, occasional playfulness, and Lowensohn.  As vampire           movies go, this one lacks bite.                                                                                                                                 - James Berardinelli (jberardinell@delphi.com)                                                                                                                  @START@REVIEW: GET SHORTY                                                                                                                                                                            GET SHORTY                                                        A film review by James Berardinelli                                              Copyright 1995 James Berardinelli                                                                                                       RATING (0 TO 10):  8.8                                                                                                                                          United States, 1995                                                             U.S. Availability: wide release 10/20/95                                        Running Length: 1:45                                                            MPAA Classification: R (Profanity, violence)                                    Theatrical Aspect Ratio: 1.85:1                                                                                                                                 Cast: John Travolta, Gene Hackman, Rene Russo, Danny DeVito,                          Delroy Lindo, Dennis Farina, James Gandolfini, Bette Midler               Director: Barry Sonnenfeld                                                      Producers: Danny DeVito, Michael Shamberg, and Stacey Sher                      Screenplay: Scott Frank based on the novel by Elmore Leonard                    Cinematography: Don Peterman                                                    Music: John Lurie                                                               U.S. Distributor: MGM                                                                                                                                                The better you know movies, the more appreciation you'll have for          the wit and energy of Barry Sonnenfeld's GET SHORTY.  While it's quite          possible for the cinematically unaware to enjoy this film--it's got a           fair amount of readily-accessible comedy and action--this is a real             treat for movie buffs.  The story is as much about the love of motion           pictures as it is about gangsters.                                                                                                                                   Scott Frank's script for GET SHORTY, which lifts huge chunks of            dialogue directly from the book, captures the spirit of Elmore Leonard's        work the way no previous adaptation has been able to (THE MOONSHINE WAR,        STICK, CAT CHASER).  This film is wry and sardonic all the way through,         with the actors and director knowing exactly how to play each scene for         maximum effect.  GET SHORTY is much more a comedy than anything else,           and a very funny one at that.                                                                                                                                        John Travolta, playing his second gangster in a row, is Chili              Palmer, a loanshark on a mission to Los Angeles to recover $300,000             gained through an insurance fraud.  Once near Hollywood, however, Chili,        an avowed movie-lover (he has the lines from TOUCH OF EVIL memorized and        can recognize RIO BRAVO from a sound byte), becomes seduced by the              thought of producing a film.  So he hooks up with schlock director Harry        Zimm (Gene Hackman) and scream queen Karen Flores (Rene Russo).  And            when Chili starts to pitch an idea, none other than big time actor              Martin Weir (Danny DeVito) shows interest.  Nevertheless, even as things        start looking up for Chili's movie, a host of gangsters try to muscle in        on his action--one way or another.                                                                                                                                   Not since SATURDAY NIGHT FEVER has John Travolta been this cool.           His comeback work in PULP FICTION may have been effective, but he's             better here.  Travolta has got Chili down cold, from the mannerisms to          the look.  With a fine supporting cast that includes Danny DeVito, Rene         Russo, and the always-reliable Gene Hackman, Travolta is surrounded by          talent.  It would have taken a poor director to botch up this                   production.                                                                                                                                                          One of the great pleasures of watching GET SHORTY is that you don't        have to turn off your brain while the film is on screen.  The script is         smart, and makes few concessions to mentally challenged audience                members.  There's a lot going on beyond the obvious.  Take role                 reversals, for example.  As Chili is seduced from a criminal lifestyle          by movies, his motion-picture colleagues are drawn away from film by the        lure of the gangster experience.  Ultimately, it turns out that the             common denominator for success in either career is attitude--a quality          which Chili possesses in abundance.                                                                                                                                  Those familiar with PULP FICTION may detect hints of that film             here, and not just because of Travolta's presence.  Much of the dialogue        has the same kind of quirky, snappy quality as that which Tarantino             writes.  (Quentin is an admitted Leonard fan; in fact, his next                 directorial effort may be an adaptation of the author's RUM PUNCH.)             There's one instance where tough gangsters discuss the meanings of              "e.g." and "i.e."  On another occasion, Chili lectures Martin on the            importance of a stare.                                                                                                                                               The ending is a little reminiscent of that of THE PLAYER, with a           couple of big name cameos.  It's a clever way to conclude a wonderfully         entertaining romp.  GET SHORTY may indeed be 1995's PULP FICTION, but           this less profane film is likely to find wider acceptance.  It's                certainly more mainstream, but, at least in this case, that's not a bad         thing.  With GET SHORTY, Sonnenfeld has shown that broad appeal doesn't         necessarily equate with stupidity.  That's a lesson Hollywood should            learn.                                                                                                                                                          - James Berardinelli (jberardinell@delphi.com)                                                                                                                  @START@ON SCREEN: Copycat                                                       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                             October 26 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          ON SCREEN                                                    ON SCREEN                                                                                                                         COPYCAT                                                                                                                          Starring Sigourney Weaver and Holly Hunter. Screenplay by Ann Biderman          and David Madsen. Directed by Jon Amiel.  Opens Oct. 27.                                                                                                                                    (eeee of 5 eyes)                                                                                                                                                      by                                                                         GEMMA FILES                                                                                                                        I'll freely admit Copycat, the smart new Hollywood thriller from                British import Jon Amiel (Sommersby), sounded pretty good to me from            the get-go. -- though probably not for reasons others might share.              Sure, I too was enticed by the pairing of Holly Hunter and Sigourney            Weaver, two of my all-time favorite actresses, and the prospect of a            movie that lets female leads play cat-and-mouse against an intelligent          serial killer (with nary a prospective male rescuer in sight). But              then again, I'll go see anything where there's even an outside chance           of Harry Connick Jr. being shot down in the street like the piano-              playin', stupid-statements-about-every-other-type-of-music-makin',              Cajun lounge lizard dog that he is.                                                                                                                             It doesn't really ruin the movie to tell you that this does not,                unfortunately, come to pass.                                                                                                                                    But Copycat is such a tensile little missive from hell in all other             respects that I'm entirely satisfied with what does actually go on:             swift-moving plot action, interesting twists and a slew of genuine              scares; a complex variety of relationships between male and female              characters; plus, from Mesdames Hunter and Weaver, two of the most              intense performances I've seen all year.                                                                                                                        Homicide detective M.J. Monahan (Hunter) keeps getting mysterious               phone calls from someone who claims to have inside information on her           latest case. This turns out to be Dr. Helen Hudson (Weaver), a                  criminal psychologist who calls herself "the fucking muse of serial             killers" -- especially so these days, as she's been confined to her             apartment by extreme agoraphobia since being attacked by redneck freak          Darryl Lee Cullum (Connick).                                                                                                                                    Because she's small, Southern and occasionally calls people "sir,"              Hunter will draw inevitable comparisons to Jodie Foster's Agent                 Clarice Starling in The Silence Of The Lambs. Weaver, with more                 reason, could be seen as doing a psychiatric riff on her role as                shell-shocked Alien attack survivor Ellen Ripley. Once again, there's           a menace the authorities need her expert knowledge on in order to               contain, and she spends most of her time alternately trying to                  convince them how serious the situation is and begging off getting              personally involved.                                                                                                                                            You could say that what Copycat is really about is the difficulties             and rewards of female solidarity in the face of our killer-obsessed             "serial culture"'s increasingly perverse ramifications. Or you could            just say it rocks. Either way, it's two hours well worth your                   attention.                                                                                                                                                      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          collected reviews - http://www.interlog.com/eye/Arts/Movies/movies.htm          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@ON SCREEN: Never Talk To Strangers                                       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                             October 26 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          ON SCREEN                                                    ON SCREEN                                                                                                                 NEVER TALK TO STRANGERS                                                                                                                  Starring Rebecca De Mornay and Antonio Banderas. Screenplay by Lewis            Green and Jordan Rush. Directed by Peter Hall.                                                                                                                                              (ee of 5 eyes)                                                                                                                                                        by                                                                        DAVID DRAYTON                                                                                                                       While watching Never Talk To Strangers I kept hoping against hope that          it would get worse, that it would get so stinky that it would become            an absolute howler -- a camp classic instead of just a bad movie.               Alas, it never happened. Although, when Rebecca De Mornay started               nibbling on Antonio Banderas' perfectly lit tush, it came damn close.                                                                                           Trouble is, British director Peter Hall and screenwriters Lewis Green           and Jordan Rush aren't just interested in Banderas' butt. They are              also interested in -- but have little talent for -- making a suspense           yarn in the tradition of Hitchcock's Suspicion.                                                                                                                 Poor Sarah Taylor (De Mornay), a criminal psychologist, is gradually            becoming unglued. Somebody's been sending her some very ugly presents:          dead roses, a mutilated cat, her obituary printed in the papers, and            it may well be the new man in her life, devastatingly hunky Puerto              Rican securities consultant Tony Ramirez, played by Banderas.                                                                                                   The filmmakers are unable to make us care about Tony's guilt or                 innocence. Or make us worry about the other suspicious characters that          crowd Sarah's life. Nobody in the mostly female audience at the                 screening I attended gasped at the end when the stalker was revealed.           After the nibbling, they were all gasped out.                                                                                                                   Strangers is such a woefully inept thriller that one suspects if it             didn't star the hottest Hollywood studmuffin of the moment, it would            have been a prime candidate for a straight-to-video release.                                                                                                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          collected reviews - http://www.interlog.com/eye/Arts/Movies/movies.htm          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@ON SCREEN: A Pure Formality                                              ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                             October 26 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          ON SCREEN                                                    ON SCREEN                                                                                                                     A PURE FORMALITY                                                                                                                     Starring Gerard Depardieu and Roman Polanski. Screenplay by Giuseppe            Tornatore and Pascale Quignard. Directed by Giuseppe Tornatore. French          with subtitles.                                                                                                                                                                             (eee of 5 eyes)                                                                                                                                                       by                                                                         GEMMA FILES                                                                                                                                                                                                        Call it the 1995 Multiple-Ending syndrome. In the growing tradition of          recent puzzlers like The Usual Suspects and Seven, A Pure Formality --          a surprisingly freaky new film from Cinema Paradiso warmth-meister              Giuseppe Tornatore, starring acting heavyweight Gerard Depardieu and            fellow director Roman Polanski -- has "a twist, and a twist, and a              twist."                                                                                                                                                         And while solving its mysteries may not exactly qualify you for a top           spot at the CIA, it might get you some kind of position in court if             anyone decides to mount another version of Franz Kafka's The Trial.                                                                                             A Pure Formality kicks off with a literal bang, a gun fired straight            into the audience's "face." It sets up a first-person tracking shot up          and running through the rainy French woods, and resolves into a                 bizarre blend of metaphorical and metaphysical "investigation":                 Columbo meets Waiting For Godot.                                                                                                                                Discovered wandering on a mud-soaked country road, without                      identification and several relevant parts of his recent memory,                 Depardieu is hauled in for questioning by the world's tiniest and most          inefficient group of police. Chief Inspector Polanski soon appears on           the scene, bearing questions. Depardieu turns out to be a famous but            reclusive mystery writer named Onoff, and Polanski turns out to be his          greatest fan, initially deferential due to his love of Onoff's books            but increasingly impatient with le maître's inability to explain                himself. After all (to paraphrase Ed Wood's Plan Nine From Outer                Space), a man has been found dead... murdered. And somebody's                   responsible.                                                                                                                                                    Both Polanski (who fans of his dramatic work may still recall from his          turn as the nose-slitting little thug in Chinatown) and Depardieu are           at the top of their form -- the former charmingly steely, the latter            dazed with a rage turned alternately against the world and himself.             Watching them go head-to-head makes a movie in itself. But the real             punchline, when it comes, is a doozy.                                                                                                                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          collected reviews - http://www.interlog.com/eye/Arts/Movies/movies.htm          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@ON SCREEN: Three Wishes                                                  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                             October 26 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          ON SCREEN                                                    ON SCREEN                                                                                                                       THREE WISHES                                                                                                                       Starring Patrick Swayze and Mary Elizabeth Mastrantonio. Screenplay by          Elizabeth Anderson. Directed by Martha Coolidge.  Opens Oct. 27.                                                                                                                            (ee of 5 eyes)                                                                                                                                                        by                                                                       CAROLYN BENNETT                                                                                                                      It's not often that I leave a film totally confounded. But Three                Wishes, a peculiar little offering from director Martha Coolidge                (Rambling Rose, Angie), supplied the rare occasion.                                                                                                             Mary Elizabeth Mastrantonio is Jean Hallman, a widowed suburban mom             with two young sons in the 1950s. While driving, she accidentally               collides with a pedestrian, a mysterious drifter named Jack McCloud             (Patrick Swayze). Feeling guilty, she invites him to stay in her home           until his broken leg is healed.                                                                                                                                 A Forrest Gump without the personality, McCloud is one odd bird,                drinking herbal teas and sunbathing in the nude, shocking Hallman's             uptight neighbors. Eventually, the placid stranger wins over some of            them when, using Eastern philosophy, he coaches the town's loser                little-league baseball team to success. Mom's older, geeky boy, Tom,            and the younger, sickly Gunny become attached to McCloud and want him           to stay forever.                                                                                                                                                McCloud's mission, it seems, is to ease troubled minds by granting              wishes. Is he a wizard who makes the wishes of his family come true,            or does the family heal itself through positive thinking?                                                                                                       The literary term "magic realism" could be applied here, but why be             coy -- "split-personality" is a more apt description of the nature of           the film. While Three Wishes looks great (the art direction and                 costuming is modern-milly-marvelous and Coolidge sets the '50s                  suburban tone well), the story jumps from mother to sons to brooding            stranger without pausing to develop the characters. But hey, there're           special effects (rather lousy ones at that) revealing little Gunny's            overactive imagination. The kid sees monsters, the kid flies around a           fairground. Is he really flying? Who cares? The film is all over the            place like Mike Palmateer in his goal crease.                                                                                                                   Do you believe in magic? Well, you'll have to to enjoy this saccharine          tale. Be prepared to not only suspend your disbelief, but choke it              into the nether world.                                                                                                                                          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          collected reviews - http://www.interlog.com/eye/Arts/Movies/movies.htm          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@ON SCREEN: Leaving Las Vegas                                             ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                             October 26 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          ON SCREEN                                                    ON SCREEN                                                                                                                    LEAVING LAS VEGAS                                                                                                                     Starring Nicolas Cage and Elisabeth Shue. Screenplay by Mike Figgis             based on the novel by John O'Brien. Directed by Mike Figgis.  Opens             Oct. 27.                                                                                                   (eeee of 5 eyes)                                                                                                                                                       by                                                                         DENIS SEGUIN                                                                                                                       Depressing movies are hard to watch. This goes some way toward                  explaining the popularity of films with happy endings. Or it may be             that making a depressing film that people want to watch is simply more          difficult to achieve and so less likely to be financed. There's a fine          line between being too oppressive and alienating your audience                  entirely and caving into pressure to not be oppressive and thus                 compromising the work.                                                                                                                                          Director Mike Figgis (Internal Affairs, The Browning Version)                   recognized this when he set out to bring a truly depressing book to             screen. How depressing? John O'Brien, the author of Leaving Las Vegas,          committed suicide two weeks after learning the film was to be made.             Leaving Las Vegas is his suicide note.                                                                                                                          Ben (Nicholas Cage) is an alcoholic. He goes to Las Vegas to drink              himself to death. There, he meets a prostitute named Sera (Elizabeth            Shue) who, for no reason other than her interest in his stated                  mission, takes a shine to him and finds herself in love. Ben accepts            her love but makes her promise him one thing: that she will never ever          ask him to stop drinking.                                                                                                                                       The premise is simple but Figgis sustains and subverts expectation              with unbalancing twists and narrative cheekiness, especially with               Julian Sands in a bizarre cameo as Sera's pimp. It's an intense and             moving story that's also beautiful to watch, with profoundly                    atmospheric set-pieces -- the neon of Vegas, the stark beauty of the            desert -- infused with saturated color. (Perhaps this saturation is an          echo of Ben's pickled liver.)                                                                                                                                   "A couple of factors are crucial," says Figgis. "One is how you cast            it. Nick Cage and Elizabeth Shue are not threatening in terms of their          base material as actors. So your two central characters are attractive          and sympathetic, they have a lightness and charm, and that gives them           and the story more leeway to be darker.                                                                                                                         "Then," he continues, "you have to be careful not to wallow in the              mud, especially when you get get into editing. Individually the scenes          may be wonderful but the cumulative effect of watching them strung              together can easily become depressing."                                                                                                                         For instance, there is the tricky matter of Ben's drinking. How often           can you show a man draining a bottle of liquor before you inure the             audience against the effect that liquor is supposed to have?                                                                                                    "You have to find the saturation point," he says, seemingly unaware of          the pun. "I took out a lot of the shots of his drinking. If the                 audience no longer notices then that's failure." You notice -- the              bottles are like slow bullets -- and afterwards you may find yourself           pondering abstinence.                                                                                                                                           Conversely, there is the music. The soundtrack music is surely the              most effective and most abused weapon in a director's arsenal.                                                                                                  Figgis has made nine feature films, but he started out as a musician            in his native England (he was in a band with Bryan Ferry pre-Roxy               Music). He wrote the score for the film and produced all the tracks,            as well as playing trumpet and keyboard (and hired his pal Sting to             sing a few of the songs). It is his music that gives him an edge over           other directors.                                                                                                                                                "It's not that you have music in your head, it's just when directing a          scene you can ask the actor to underplay the emotion knowing that you           intend to be stronger on the score at that point, or they can overplay          it so that you can then undercut the emotion by contrasting it with             something lighter."                                                                                                                                             This is exactly what Figgis does, and the result -- actors in the               foreground, Vegas neon in the background, music all around -- is a              vertigo-inducing emotional limbo. You don't know whether to laugh or            cry.                                                                                                                                                            "Music is much more powerful than film. You can make someone cry with           music far more easily. You can't make someone cry with a piece of               film, unless you really are a genius. But the minute you put a bit of           corny music to an indifferent scene you can have an audience                    sniffling."                                                                                                                                                     "It's an interesting thing," concludes Figgis. "The directors who are           clever enough to recognize music as a rival. Your ego is a healthy              enough organ to say, 'When that audience cries, goddamn it, I want it           to be because of me and not what the composer did.' "                                                                                                           Mike Figgis wins either way.                                                                                                                                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          collected reviews - http://www.interlog.com/eye/Arts/Movies/movies.htm          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@ON SCREEN: Mighty Mira                                                   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                             October 26 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          ON SCREEN                                                    ON SCREEN                                                                                                                     MIGHTY APHRODITE                                                                                                                     Starring Woody Allen, Mira Sorvino and Helena Bonham Carter. Written            and directed by Woody Allen.  Opens Oct. 27.                                                                                                                                                (eee of 5 eyes)                                                                                                                                                       by                                                                        ALEX PATTERSON                                                                                                                      Welcome to Woody Allen Number... what, 25, 26? Like most of his post-           Crimes And Misdemeanors work, the new one is middling Woody, neither            his best nor his worst. It's called Mighty Aphrodite, and if you don't          hate the title, you probably won't hate the movie.                                                                                                              We open upon the glory that was Greece: in an amphitheatre, a                   classical tragedy's Greek chorus sets the stage for the comedy to               follow. We learn of a childless married couple in New York City                 (Allen, Helena Bonham Carter): he's a successful sportswriter; she's            trying to get financing for her art gallery. He's happy with the way            things are; she thinks they should have a child. Problem? Wifey                 "doesn't have time to get pregnant." (How, exactly, she's going to              find 18 years to raise a child when she can't find nine months to               gestate it is never addressed.)                                                                                                                                 Out of the blue, the couple happens to hear about a healthy, white,             days-old infant ready for adoption. Without so much as a waiting list           or a test for their suitability as parents, they're given the kid. And          the kid is wonderful -- so wonderful that his adoptive dad becomes              obsessed with finding the biological mother, to see if she's                    wonderful, too.                                                                                                                                                 But bio-mom turns out to be a good deal less than wonderful. In fact,           she's an uneducated hooker/porn star (Mira Sorvino) whose many names            include Linda, and who mispronounces words in a cartoon-character               voice (Allen's palpable contempt for the working classes is one of his          least attractive traits). When Woody (regardless of his characters'             names, he's always Woody) first arranges to meet her, she thinks he's           an in-call and proceeds to talk dirty and doff her tacky slutwear.                                                                                              That Aphrodite works at all is due primarily to the remarkable comic            skills of Mira Sorvino. Sure, other characters get a few funny lines            too, but Linda is exactly what Sorvino thought the character was when           she first read the script: "One of the great Dumb Blonde roles of all-          time." And what Sorvino does with it is nothing less than a scene-              stealing, star-making performance.                                                                                                                              Who, you might be asking, is this Mira Sorvino person? Well, she's              ferociously talented, she graduated from Harvard, and she speaks                fluent Chinese -- clearly no Dumb Blonde. Daughter of tough-guy actor           Paul Sorvino (GoodFellas) and featured in Quiz Show and Barcelona,              Mira's imaginative comic turn makes the bubble-brained Linda more               sympathetic than Allen's alternately sneering and sentimental script            gives her any right to be.                                                                                                                                      The film hasn't even opened yet, yet I suspect the actress is already           sick of being asked what it's like to work with Woody Allen. "Well, I           was very nervous at first. It wasn't because of anything he was doing;          I was just very intimidated by the fact that I was actually working             with Woody Allen. He's very encouraging, and he gives you free run of           the role. He doesn't care if you say his lines right or not. That was           the first thing he said to me. He said, 'Listen, you don't have to say          any of the lines I've written if you don't want to. They're just a              guideline.' "                                                                                                                                                   This, from someone known for his writing, is pretty extraordinary. "It          gives the actor a tremendous freedom and a feeling of licence to go             with the immediate impulse rather than sticking with some preordained           plan. Which is why his films are so special, because he tends to do no          'coverage,' just 'master' ['establishing'] shots. Although this film            looks less like that because he moves the camera a lot, and dollies             in."                                                                                                                                                            Mighty Aphrodite is like Bullets Over Broadway in that regard, shot             entirely in masters, without the usual cutting to close-ups and so on.          "Except," Sorvino, ever the perceptive student of the cinema, points            out, "the shots aren't quite as wide as the ones in Bullets. They tend          to move from one person to the other, so there's more of the feeling            of traditional coverage. But it's still actually the spontaneity of             everything happening in real time. In a Woody, you see a direct                 response to whatever is going on. It's very organic, and that's what            gives it that fresh, exciting feeling."                                                                                                                         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          collected reviews - http://www.interlog.com/eye/Arts/Movies/movies.htm          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@REVIEW: VAMPIRE IN BROOKLYN                                                                                                                                                              VAMPIRE IN BROOKLYN                                                    A film review by James Berardinelli                                              Copyright 1995 James Berardinelli                                                                                                       RATING (0 TO 10):  5.1                                                                                                                                          United States, 1995                                                             U.S. Availability: 10/27/95 (wide)                                              Running Length: 1:40                                                            MPAA Classification: R (Profanity, violence, gore)                              Theatrical Aspect Ratio: 1.85:1                                                                                                                                 Cast: Eddie Murphy, Angela Bassett, Allen Payne, Kadeem Hardison,                     John Witherspoon                                                          Director: Wes Craven                                                            Producers: Eddie Murphy and Mark Lipsky                                         Screenplay: Charles Murphy, Michael Lucker, and Chris Parker                    Cinematography: Mark Irwin                                                      Music: J. Peter Robinson                                                        U.S. Distributor: Paramount Pictures                                                                                                                                 It seems that movie makers have lost the art of creating a good,           scary vampire flick.  The last such film to grace the screen was                probably FRIGHT NIGHT, and that was a decade ago.  Since then, the              "sensitive" vampire has come into vogue--a creature tortured by its             own inhumanity and appetites.  While these existential nightstalkers            have an appeal as character studies, they aren't all that frightening.          True evil, of the absolute, soulless kind, is what makes for a                  terrifying bloodsucker.  Unfortunately, that's not exactly what VAMPIRE         IN BROOKLYN offers.                                                                                                                                                  To be fair, Eddie Murphy does a better-than-average job as                 Maximillian, the last vampire on Earth.  There are moments when Murphy          is positively chilling, and he doesn't ham it up too much.  Comedy is           mixed in effectively, but it's what the humor is mingled with that              doesn't work.  As a horror film, VAMPIRE IN BROOKLYN is a failure.              Aside from Murphy's creature, there's nothing compelling in this                picture.  The script is dull, the characters are flat, and the direction        is rather ordinary.  (This is especially surprising considering that            horror master Wes Craven, who did the first and last NIGHTMARE ON ELM           STREETs, is at the helm.)                                                                                                                                            Maximillian makes his entrance to Brooklyn by crashing a ship into         the docks.  On board are numerous corpses, all drained of blood.  A huge        wolf is seen disembarking, but no one believes the eyewitness.  Next            thing, there's a vampire roaming the streets, feeding on gangsters and          recruiting a young thief/con man (Kadeem Hardison) as his ghoulish              servant.  But Max is in New York for a reason--he's on the trail of             the only other member of his kind, the offspring of a vampire/human             mating, a woman whose "other half still sleepwalks in humanity."  He            intends to bring out her true nature and introduce her to immortality.          The person in question happens to be Rita Veder (Angela Bassett), a             police officer assigned to investigate the murders on the ship that             brought Max to the United States.  And the vampire isn't the only one           interested in her.  Her partner, Justice (Allen Payne), is equally              smitten.                                                                                                                                                             The hero is supposed to be Justice, but Allen Payne's portrayal            lacks energy.  The result is a bland and unsympathetic character.  Why          should we care about this guy?  Instead, our attention gravitates to            Murphy, the only performer attacking his role with relish.  Thus, as in         all recent vampire movies, it's the villain, not the good guy, who keeps        us interested.  And Max isn't really such a bad seed--he's just lonely          and misunderstood.  The centuries can turn tedious without a mate to            share them with.  There's some chemistry between Murphy and Bassett, but        absolutely none in the Bassett/Payne pairing.  Yet both relationships           get equal screen time.                                                                                                                                               There are a few comic highlights.  One occurs when Max shape-shifts        into an Al Sharpton-type preacher who gives a sermon on how "evil is            good."  Here, as the script ventures into pure satire, it acquires an           edge that is absent most of the rest of the time.  Also, some of the            interplay between Julius (Hardison) and his older buddy Silas (John             Witherspoon) is witty, and worthy of a few laughs.  This pair does a            great "Two Stooges" act.                                                                                                                                             Overall, however, VAMPIRE IN BROOKLYN doesn't live up to its               promise or premise.  The humor is hit-and-miss and the horror just isn't        all that frightening.  Eddie Murphy proves that he still has screen             presence, but he needs a better showcase.  The problem here isn't as            much the talent in front of the camera as it is the weak and hackneyed          script.  VAMPIRE IN BROOKLYN is in need of an infusion (or should that          be transfusion?) of originality and creativity--two qualities that are          blatantly absent.                                                                                                                                               - James Berardinelli (jberardinell@delphi.com)                                                                                                                  @START@REVIEW: MIGHTY APHRODITE                                                                                                                                                                  MIGHTY APHRODITE                                                      A film review by James Berardinelli                                              Copyright 1995 James Berardinelli                                                                                                       RATING (0 TO 10):  7.0                                                                                                                                          United States, 1995                                                             U.S. Availability: 10/27/95 (limited), 11/3/95 (wide)                           Running Length: 1:38                                                            MPAA Classification: R (Sexual situations, mature themes, profanity)            Theatrical Aspect Ratio: 1.85:1                                                                                                                                 Cast: Woody Allen, Mira Sorvino, Helena Bonham Carter, Peter Weller,                  Michael Rapaport                                                          Director: Woody Allen                                                           Producer: Robert Greenhut                                                       Screenplay: Woody Allen                                                         Cinematography: Carlo DiPalma                                                   U.S. Distributor: Miramax Films                                                                                                                                      The film opens in an amphitheater in Greece, with an appropriately         garbed Greek chorus chanting of the deeds of Achilles and Oedipus.              Suddenly, unexpectedly, the masked men and women decide to switch to the        tale of Lenny Weinrib (Woody Allen)--definitely not a name known from           mythology.  And, as things go from slightly absurd to completely                ridiculous, the Chorus, led by F. Murray Abraham, say things like "Oh           cursed fate!  Some thoughts are better left unthunk!" and breaking into         verses of "When You're Smiling."  And all this is accomplished with an          appropriate level of pomposity.                                                                                                                                      MIGHTY APHRODITE, Woody Allen's 1995 film, lacks the brilliance and        hilarity of his two previous efforts (MANHATTAN MURDER MYSTERY and              BULLETS OVER BROADWAY), but it's not bad as a lightweight one-hundred           minutes at the movies.  Thematically, the film is pretty thin, unless           you consider that everyone's life can resemble a Greek tragedy in one           way or another.  Allen appears determined to craft a motion picture that        can be laughed at without plumbing any especially deep neuroses of the          human condition.                                                                                                                                                     The story opens with Lenny and wife Amanda (Helena Bonham Carter,          sans period costumes and British accent) discussing adoption.  Lenny            doesn't want a child, but Amanda does, although she isn't willing to            sacrifice a year of her life to have one the normal, biological way.            Eventually, Lenny gives in and the couple gets a healthy male infant,           whom they name Max.  As the child grows and Amanda becomes more wrapped         up in her attempts to procure her own art studio, Lenny fights a growing        curiosity to learn more about his son's natural mother.  Eventually, he         sneaks a peek at the adoption agency's records.  This leads to a meeting        with Linda Ash (Mira Sorvino), the woman who gave birth to Max.  Much to        Lenny's dismay, she turns out to be a statuesque blond with a helium            voice and little in the way of intelligence.  Worse still is how she            makes her living--her dual career involves starring in porn films and           turning $200 tricks for a bald-headed, homicidal pimp.                                                                                                               Woody Allen really only has one on-screen personality, and he plays        it here as usual, although, at this point in his career, he's getting a         bit old for roles better suited to someone twenty years his junior.             Helena Bonham Carter, taking time out from Merchant/Ivory type                  productions, gives a snappy turn as a contemporary American woman.  The         only noticeable acting blot on MIGHTY APHRODITE is Michael Rapaport, who        displays the same lack of range and energy he showed in HIGHER LEARNING.                                                                                             The shining star is, without a doubt, Mira Sorvino (AMONGST                FRIENDS, BARCELONA), giving the finest performance of an as-yet short           career.  Since, in BULLETS OVER BROADWAY, Jennifer Tilly earned an Oscar        nomination for an inferior portrayal of a character of similar                  intelligence, Sorvino deserves at least that much--if not more.  This           is a star-making outing by one of America's top young actresses.                                                                                                     The most original element of MIGHTY APHRODITE is the use of the            Greek Chorus.  However, what starts out as a clever, innovative device          quickly becomes tedious through overuse.  The Chorus seems always to be         on hand to make pithy remarks, and their presence becomes intrusive.  At        times, it's as if Woody Allen is attempting to take a page out of the           MONTY PYTHON book, and those two very different styles of humor do not          mix well.                                                                                                                                                            While not up to the level of many of Allen's recent films, MIGHTY          APHRODITE is nevertheless an entertaining diversion.  The comedy, most          of which is light and easily accessible, is worthy of some laughs, and          the movie has a good sense of irony.  MIGHTY APHRODITE is far from a            tour de force, and some Woody Allen die-hards may be disappointed, but          there's enough in this picture to recommend it.                                                                                                                 - James Berardinelli (jberardinell@delphi.com)                                                                                                                  @START@ON SCREEN: Home For The Holidays                                         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                             November 2 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          ON SCREEN                                                    ON SCREEN                                                                                                                  HOME FOR THE HOLIDAYS                                                                                                                   Starring Holly Hunter and Robert Downey Jr. Screenplay by W.D.                  Richter. Directed by Jodie Foster.  Opens Nov. 3.                                                                                                                                           (eeee of 5 eyes)                                                                                                                                                      by                                                                         DENIS SEGUIN                                                                                                                       The poster for Jodie Foster's new feature Home For The Holidays shows,          from a condescending height, a forlorn Holly Hunter in a oversized              quilted coat. It's not an enticing advertisement simply because it              doesn't show Hunter's eyes to maximum effect: from the first close-up           you're smitten.                                                                                                                                                 So don't let the ad turn you off the film, any more than the memory of          Little Man Tate might. With this fine, character-driven comedy Foster           has put her maudlin directorial debut behind her.                                                                                                               Ostensibly, the film is about that specifically American complaint:             the proximity of U.S. Thanksgiving to Christmas, and the mixed                  feelings of adult children as they return to the parental home and              contemplate going through the same process again in four weeks.                                                                                                 But Foster has created something more than a series of skits based on           the word "dysfunctional." She builds scene upon scene to create a               compassionate yet tartly realistic portrait of familial dissolution as          seen through the eyes of an older sister. There are moments of broad            humor and the characters at times flirt with caricature, but the                overall sensation is a keen sense of the passage of time.                                                                                                       Forty-something Claudia (Hunter) is more than usually beleaguered.              She's just lost her job, her daughter (Claire Danes) has announced her          intention to have sex and her favorite sibling, Tommy (Robert Downey,           Jr.), is not going to be there to lean on, but her estranged sister             (Cynthia Stevenson) will be.                                                                                                                                    He does eventually show, accompanied by a handsome friend (Dylan                McDermott), but not before giving us a scary taste of what a Tommy-             less holiday for their clan might be like. His surprise arrival proves          him a double-edged sword. He either brings out the best or the worst            in the family.                                                                                                                                                  Based on a short story by Chris Radant, W.D. Richter's screenplay will          sing for those who've been there, the sense of playing a game in which          the rules are secret. How do you speak to the sister who is a stranger          to you? How do you behave like an adult when all forces are combining           to make you revert to adolescence?                                                                                                                              Claudia watches as her frail father (Charles Durning) insists on                carrying her bags, as her wig-wearing mother (Anne Bancroft) looks              resignedly in the mirror at the ravages of age. It's a resignation              which Hunter's Claudia is beginning to recognize herself: there are             creeping crow's-feet at the edge of those marvelous eyes.                                                                                                       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          collected reviews -----------> http://www.interlog.com/eye/Arts/Movies          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@ON SCREEN: Total Eclipse                                                 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                             November 2 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          ON SCREEN                                                    ON SCREEN                                                                                                                      TOTAL ECLIPSE                                                                                                                       Starring Leonard DiCaprio and David Thewlis. Screenplay by Christopher          Hampton. Directed by Agnieszka Holland.  Opens Nov. 3.                                                                                                                                      (eee of 5 eyes)                                                                                                                                                       by                                                                         GEMMA FILES                                                                                                                        At first glance, Agnieszka Holland's (Olivier, Olivier) film                    adaptation of Total Eclipse, Christopher Hampton's play about the               obsessive creative and sexual relationship between poetic wunderkind            Arthur Rimbaud and older, married lyric poet Paul Verlaine, may well            not strike many people as their prime choice for a fun night out at             the cinema.                                                                                                                                                     Beautifully acted, scripted and shot, it's nonetheless dark in the              extreme, both literally (you never saw so many 19th-century garrets or          milky-green shots of absinthe) and figuratively.                                                                                                                The fault for the movie's lack of mainstream human appeal lies                  squarely with its subjects. In 1871, Rimbaud (Leonard DiCaprio), then           only 16, sent some of his work to Verlaine (David Thewlis), who                 invited him to come stay at the house he shared with his pregnant               young wife Mathilde (long-suffering Romane Bohringer). Soon enough,             Rimbaud's arrogance and talent for anarchy began to rub off. Verlaine           beat Mathilde, deserted her to run off with Rimbaud, and spent the              next two years wandering around Europe with him -- writin', fightin',           drinkin' and fuckin' each other silly, their trip eventually ending in          a confrontation that left Rimbaud wounded and Verlaine in jail.                                                                                                 Both DiCaprio and Thewlis give stunning performances. Thewlis captures          perfectly Verlaine's hypocrisy, envy and desperate thirst for love,             DiCaprio Rimbaud's eccentric charm and brutal honesty. But the movie            has some serious technical flaws, which audiences may find hard to get          over (its European/American cast can't seem to decide on a common               accent, for one thing).                                                                                                                                         And while I'm sure this is just the bourgeois in me talking, I'm also           continually bemused by how "geniuses" of any stamp often seem to                measure their worth by spending their lives hurting as many people as           they possibly can, including themselves. I know it happens... I'm just          not sure I want to watch it for two hours.                                                                                                                      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          collected reviews -----------> http://www.interlog.com/eye/Arts/Movies          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@ON SCREEN: Mallrats                                                      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                             November 2 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          ON SCREEN                                                    ON SCREEN                                                                                                                         MALLRATS                                                                                                                         Starring Shannen Doherty and Jeremy London. Written and directed by             Kevin Smith.  Opens Nov. 3.                                                                                                                                                                  (ee of 5 eyes)                                                                                                                                                       by                                                                        ALEX PATTERSON                                                                                                                      When 24-year-old suburban slacker Kevin Smith made Clerks, his mother           said, "You spent $27,000 on that piece of trash?"                                                                                                               Young Kev got his revenge, though, when critics loved the flick and a           distributor bought it for five times that price. It's his second                movie, Mallrats -- costing in the millions and featuring a                      recognizable star -- that's the piece of trash.                                                                                                                 As another foul-mouthed, mean-spirited farce from the world of retail           sales, is Mallrats anything more than Clerks, Part Deux? Not really.            In fact, considering it's not nearly as funny as its progenitor, it's           actually something less. Yeah, sure, Mallrats stays true to the                 smartass ethos established by Clerks, but in those long, embarrassing           silences between the yuks you can hear the sickening sound of a                 filmmaker slamming headfirst into the dreaded Sophomore Slump. (Or              maybe Sophomoric Slump; a couple of the bits are in almost                      unbelievably bad taste.)                                                                                                                                        Late-adolescent underachievers Brodie (Jason Lee) and T.S. (Jeremy              London) get dumped by their girlfriends (90210's Shannen Doherty and            Lisa Loeb look-alike Claire Forlani) on the same day, complaining of            their boys' Sega-induced immaturity. Brodie and T.S. suddenly have a            mission: win back their girlies. Their method: hang out at the mall --          and, in the process, destroy the TV dating show being taped there.              Clerks leftovers Jay (Jason Mewes) and Silent Bob (director Smith) are          a pair of potheads who assist them in their mayhem-making, while a              cameo by comix superstar Stan (Spiderman) Lee temporarily calms them            down with a discussion of superhero genitalia.                                                                                                                  The blase nihilism associated with Gen XT humor is present and                  accounted for. But there's many a moment when Mallrats feels,                   distressingly, less like a product of the indie/alternative                     revolutions than a '90s retread of Animal House, with the Crusty Old            Dean from the frat-brat genre of Smith's older brothers and sisters             replaced by a Crusty Old Game-Show Host. In short, the chubby kid from          Jersey can still come up with some funny stuff, but I sure wish he'd            try aiming a little higher.                                                                                                                                     We're in Beavis And Butt-head territory, people -- and not just                 because of the gross-out gags. In Beavis' galleria, there's a store             called Expensive Lady; in Mallrats', there's one called Fashionable             Male. But not only are some of the better Beavis episodes considerably          funnier than Mallrats, they actually contain more insightful social             commentary. A jokey reference to the shopping centre as "a monument to          consumerism" is about all the context or criticism you're going to get          from this picture.                                                                                                                                              There is, to be sure, something seriously wrong with young people who           can't find anything better to do than act as barnacles on the barge of          capitalism. But you won't find any answers -- or even any questions --          in Mallrats. And because it mistakes outrage for wit, you won't find            too many laughs, either.                                                                                                                                        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          collected reviews -----------> http://www.interlog.com/eye/Arts/Movies          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@ON SCREEN: Powder                                                        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                             November 2 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          ON SCREEN                                                    ON SCREEN                                                                                                                          POWDER                                                                                                                          Starring Mary Steenburgen and Sean Patrick Flanery. Written and                 directed by Victor Salva.                                                                                                                                                                    (ee of 5 eyes)                                                                                                                                                       by                                                                         DENIS SEGUIN                                                                                                                       Hug a genius! This would seem to be the message of Powder, a feel-              good, special-person film that's all heart and no brain. More                   evidence, as though we need it, that the studios are more comfortable           making movies about Gump-like morons than about anyone gifted.                                                                                                  Powder had three parents: mother, father and lightning. Mom was                 scorched on the way to the hospital but the baby, rather than being             burnt to a crisp, is as white as a lamb's fleece. And sensitive? When           the distraught dad disowns the albino newborn in its incubator the              brain scanner registers Powder's emotional earthquake.                                                                                                          When next we see him, the teenaged Powder (Sean Patrick Flanery) is             being coaxed by a counsellor (Mary Steenburgen) from his hiding spot            in the basement of his granddad's home. The old guy has died of                 natural causes and now Powder is a ward of the state of Texas. It's             abundantly clear that the boy's specialty is more than skin-deep.               Never mind that he is atypically articulate for one lacking a formal            education, he has memorized verbatim a huge library -- "Pick a page,"           he says to a counsellor who is holding Moby Dick. So where else do you          put so gifted a person but in an adolescent's orphanage amidst a bunch          of heavily muscled bullies?                                                                                                                                     My interest died there and the film did nothing to resuscitate it. No           one on the screen seems impressed by Powder's extraordinary powers --           teased at dinner by spoon-wielding louts, he summons every spoon in             the cafeteria to take shape in a four-foot post-modern sculpture. The           next day they send him for an I.Q. test. Guess what? He's really                smart, right off the scale. Too bad none of it rubs off on                      writer/director Victor Salva. The smothering platitudes come fast and           furious.                                                                                                                                                        For instance, having been subjected to abuse by the vast majority of            the characters, a pouting Powder announces, "I don't need friends."                                                                                             "That's funny, I thought you were a genius," says the thoughtful                science teacher (Jeff Goldblum) -- because, you see, even geniuses              need friends.                                                                                                                                                   What the film never pauses to consider is that Powder may be correct.           A being with telekinetic powers who hears the thoughts of his fellows,          who uses his entire brain, would find the rest of us pretty dull folk.          What's the point in a conversation when you know it all ahead of time?          Such a person would either become a ruler of millions or a hermit.                                                                                              Not this one. Although he blows up the odd appliance with his                   "electric personality" (his joke, not mine), he's less powder keg than          powder puff. He just keeps his head down, talking about going home,             curing the sick and teaching lessons in eating crow to bullies. When            he finally gets home he finds all his books are gone, but you ask               yourself, why does he want them when he's got the whole library inside          his head?                                                                                                                                                       There's the rub: for all its mawkish emotion, the film is more                  concerned with what's outside than what's inside.                                                                                                               ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          collected reviews -----------> http://www.interlog.com/eye/Arts/Movies          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@ON SCREEN: The Silences Of The Palace                                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                             November 2 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          ON SCREEN                                                    ON SCREEN                                                                                                                THE SILENCES OF THE PALACE                                                                                                                Starring Ghalia Lacroix and Hend Sabri. Written and directed by                 Moufida Tlatli. Tunisian with subtitles.  Opens Nov. 3.                                                                                                                                    (eeee of 5 eyes)                                                                                                                                                       by                                                                         GEMMA FILES                                                                                                                        Moufida Tlatli's distinguished debut film, The Silences Of The Palace,          begins with a searching close-up on the face of her central character           Alia (played as an adult by Ghalia Lacroix, as a child by Hend Sabri),          a young singer born in the kitchens of Tunisia's former ruler (the              Bey) and his grown but powerless sons, the princes.                                                                                                             It is the 1950s and a revolution in Tunisia has deposed her former              masters, but Alia's once-bright future has become a daily grind.                Unable to legally marry her lover, she ekes out a living performing             meaningless songs for bored restaurant patrons and is on the verge of           having yet another abortion.                                                                                                                                    When she hears that Prince Sid'Ali (who may have been her father) has           died, Alia returns to the ruined palace to confront the silent legacy           of class-conscious sexual exploitation that killed her gorgeous                 servant mother, Khedija (Amel Hedhili), whose life-lessons of                   endurance and compliance Alia can neither emulate or reject.                                                                                                    Through flashbacks, we find out that Alia's maturation came to a head           when she realized that as long as she stayed in the palace, she would           be fair sexual game for any interested prince. Her genes may be half-           royal and her talent exceptional, but her sex places her firmly in the          category of an owned object ("I don't belong to myself," a fellow               servant says, half-heartedly, half-gratefully). In one harrowing                scene, Alia, suddenly engulfed by a lifetime of lies, flees the                 kitchen and races in a frantic circles on the lawn until she literally          blacks out, like some zoo animal crazed with a fear so constant it              verges on boredom.                                                                                                                                              One of my peers down at Sight And Sound called this "a feminist                 Godfather Part II," which actually applies. Though the film is long             and meditative, nary a moment nor a cast member feels wasted, and it            builds in pressure like a slow-cracking dam.                                                                                                                    If you liked Zhang Yimou's Raise The Red Lantern, then you'll love The          Silences Of The Palace, and that's really the clearest parallel I can           make.                                                                                                                                                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          collected reviews -----------> http://www.interlog.com/eye/Arts/Movies          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@ON SCREEN: Vampire In Brooklyn                                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                             November 2 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          ON SCREEN                                                    ON SCREEN                                                                                                                   VAMPIRE IN BROOKLYN                                                                                                                    Starring Eddie Murphy and Angela Bassett. Screenplay by Charles                 Murphy, Michael Lucker and Chris Parker. Directed by Wes Craven.                                                                                                                            (ee of 5 eyes)                                                                                                                                                        by                                                                        DAVID DRAYTON                                                                                                                       In the sweetest of my sweet '70s dreams, Isaac Hayes and Curtis                 Mayfield rule the air waves, my afro blow-out kit actually works, and           I am John Shaft by day (in turtleneck and black leather jacket) and             Prince Blacula by night: haunting the city streets looking for a quick          bite and my long lost African vampire princess.                                                                                                                 In the sweetest of my sweet '90s dreams, Angela Bassett pledges her             undying love for me (after seeing Strange Days I still can't get her            biceps out of my mind), butterfly bow ties are back in style, and               Eddie Murphy goes back to Saturday Night Live and teaches those bums a          thing or two about sketch comedy.                                                                                                                               But unfortunately in my real life nothing of what I dream comes true            and I have to settle for "reel life" and a movie called Vampire In              Brooklyn, starring Eddie Murphy and Angela Bassett, that recalls the            '70s blaxploitation classic Blacula but has none of its low-down                spooky fun. Vampire is simply very short on scares and laughs. Which            is surprising considering that Vampire is a team-up of horrormeister            director Wes Craven (Nightmare On Elm Street) and comic superstar               Murphy.                                                                                                                                                         Though I will admit that Murphy as the undead Maximillian with his              long, slick-backed hair and drop-dead threads makes a great-looking             vampire (he looks like a '90s blood-hungry Superfly), and that Bassett          as detective Rita Veder makes for a gorgeous if somewhat reluctant              vampiress. Still, one wishes they were in something a lot better than           this toothless offering.                                                                                                                                        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          collected reviews -----------> http://www.interlog.com/eye/Arts/Movies          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@REVIEW: HOME FOR THE HOLIDAYS                                                                                                                                                          HOME FOR THE HOLIDAYS                                                    A film review by James Berardinelli                                              Copyright 1995 James Berardinelli                                                                                                       RATING (0 TO 10):  5.8                                                                                                                                          United States, 1995                                                             U.S. Availability: 11/3/95 (wide)                                               Running Length: 1:43                                                            MPAA Classification: PG-13 (Mature themes, profanity)                           Theatrical Aspect Ratio: 1.85:1                                                                                                                                 Cast: Holly Hunter, Robert Downey, Jr., Anne Bancroft, Charles Durning,               Dylan McDermott, Cynthia Stevenson, Steve Guttenberg, Claire Danes        Director: Jodie Foster                                                          Producers: Peggy Rajski and Jodie Foster                                        Screenplay: W.D. Richter based on a short story by Chris Radant                 Cinematography: Lajos Koltal                                                    Music: Mark Isham                                                               U.S. Distributor: Paramount Pictures                                                                                                                                 Certain holidays have a greater appeal for film makers than others.        Take Christmas, for example--there have been dozens upon dozens of              pictures set on and around this late-December observance.  Alas,                Thanksgiving has not enjoyed the same cinematic exposure.  Aside from           PLANES, TRAINS, AND AUTOMOBILES, few Turkey Day pictures leap to mind.          So the field is ripe for a prime entry.  With Jodie Foster in the               director's chair and Holly Hunter in the lead, HOME FOR THE HOLIDAYS            looked like a likely candidate to help fill the vacancy.  Unfortunately,        this film ends up more like stuffing than meat.                                                                                                                      As dramatic comedies go, HOME FOR THE HOLIDAYS is highly uneven.           In general, the humor works pretty well, even if it is often of the             cruel sort.  Foster's film offers its fair share of laughs, although            most come at the expense of "easy mark" characters.  Dramatically,              however, the movie is only a step up from a flop.  It's difficult               connecting with these oddball personalities, who all seem like refugees         from David Lynch's version of middle America.  And, with no emotional           link, who really cares whether one person or another overcomes their            problems?                                                                                                                                                            Holly Hunter plays Claudia Larson, an art restoration expert who           has just lost her job.  After sharing a passionate lip-lock with her            boss (Austin Pendleton), she heads to the airport for a Thanksgiving            trip home to Baltimore.  In the car on the way, her daughter (Claire            Danes), who is remaining behind in Chicago, informs Claudia that she            intends to lose her virginity in the next few days.  What can a mom say         to that except "use protection"?                                                                                                                                     After a plane trip spent sitting next to someone who won't shut up,        Claudia arrives at her childhood home.  There, one-by-one, she meets the        entire weird crew.  First up are her mother, Adele (Anne Bancroft), and         father, Henry (Charles Durning), who are getting ready for the holiday.         Then there's the family's black sheep, Tommy (Robert Downing Jr.), who          arrives in the middle of the night with a friend (Dylan McDermott) in           tow.  Next is Aunt Glady (Geraldine Chaplin), a spinster who wears Froot        Loops necklaces.  Finally, there's Claudia's baby sister, Joanne                (Cynthia Stevenson), who acts like a petulant martyr.  Of course, when          all of these people sit down for dinner, disaster occurs.                                                                                                            With the exception of Robert Downey Jr (CHAPLIN), who spends the           whole movie over-the-top, the acting is fine.  Holly Hunter (THE PIANO,         COPYCAT) gets the most out of her role, and Cynthia Stevenson (THE              PLAYER) does some nice things with a thinly-scripted part.  The problem         is, most of these characters are written as offbeat weirdos just for the        sake of having a bunch of oddballs.  Take a look at Nora Ephron's MIXED         NUTS to see what a mistake that is.  Also, so much effort is put into           distancing the audience from the film's population (so the jokes won't          seem too mean-spirited) that when we're required to sympathize with them        for dramatic purposes, it doesn't work.                                                                                                                              At the center of all the chaos is Claudia, who has reached an              emotional crisis.  The film's solution is to give her a love interest,          even though there's no obvious chemistry between Hunter and McDermott.          In the end, we could care less whether they get together.  And that's           the problem with most of HOME FOR THE HOLIDAYS--we don't care enough            about what's happening.  Aside from a few effective, low-key scenes, the        movie doesn't involve the viewer.                                                                                                                                    HOME FOR THE HOLIDAYS astutely observes that no matter how much one        hates Thanksgiving, Christmas is always around the corner for a repeat          of the "festivities."  If it's all the same, one holiday is more than           enough with this group.                                                                                                                                         - James Berardinelli (jberardinell@delphi.com)                                                                                                                  @START@REVIEW: PERSUASION                                                                                                                                                                            PERSUASION                                                        A film review by James Berardinelli                                              Copyright 1995 James Berardinelli                                                                                                       RATING (0 TO 10): 8.0                                                                                                                                           United Kingdom, 1995                                                            U.S. Availability: beginning 10/95 (limited)                                    Running Length: 1:44                                                            MPAA Classification: PG (Mild language)                                         Theatrical Aspect Ratio: 1.85:1                                                                                                                                 Cast: Amanda Root, Ciaran Hinds, Sophie Thompson, Samuel West,                        Simon Russell Beale, Phoebe Nicholls, Corin Redgrave                      Director: Roger Michell                                                         Producer: Fiona Finlay                                                          Screenplay: Nick Dear based on the novel by Jane Austen                         Cinematography: John Daly                                                       Music: Jeremy Sams                                                              U.S. Distributor: Sony Pictures Classics                                                                                                                             Jane Austen, considered by many literary critics to be among the           first of the "modern" writers, is perhaps best known for creating               believable, strong-willed, independent female characters in an era when         women in books were often little more than window dressing or plot              devices.  Although remembered primarily for her alliterative titles,            PRIDE AND PREJUDICE and  SENSE AND SENSIBILITY, Austen authored six             major novels, including that upon which this film is based, PERSUASION.                                                                                              Those horrified by Roland Joffe's looser-than-loose                        "interpretation" of Hawthorne's THE SCARLET LETTER will be overjoyed to         learn that cinematic faithfulness to classic novels is not a dead art.          Not only does PERSUASION remain true to Austen's story, but Nick Dear's         script, as brought to the screen by director Roger Michell, conveys a           sense of atmosphere and "feeling" that a less-adept adaptation might            lose.                                                                                                                                                                PERSUASION opens in early 19th century England (1814, to be                precise), in the wake of war with France.  Across the Channel, Napoleon         has abdicated and been confined to Elba, and British servicemen are             returning home.  Among them is Captain Frederick Wentworth (Ciaran              Hinds), a navy officer who has been away for more than eight years since        his marriage proposal to then-19-year old Anne Elliot (Amanda Root) was         refused.  Now, almost a decade later, Anne lives in a state of constant         regret, attempting to fill an empty life through her selfless devotion          to family and friends.  However, although she remains without either            husband or suitors, circumstances have decreed that she has not seen the        last of the one true love of her life.                                                                                                                               Even though the subject material of the film might sound like the          stuff of a Harlequin romance, PERSUASION has far greater depth than any         dime store soap opera.  The movie offers not only keen insights on the          lasting, and agonizing, effects of love, but explores the theme of              consequences.  While the hand of fate can be seen working throughout,           the characters' circumstances are ultimately the result of their own            choices and actions.  Anne is responsible for her unhappiness, and, when        an opportunity arises to redress her past error, she must seize it or           lose Frederick forever.  The barrier to overcome is the deep emotional          scarring created by her decision of eight years ago.                                                                                                                 To a lesser extent, PERSUASION also works as a social commentary.          The film takes aim at the pre-Victorian society in which it is set--a           social structure that encouraged the empty words of sycophants over true        expressions of friendship.  Many of the characters are cloaked in               artifice, and it's only as their real motives are uncovered that we             learn of their duplicity and superciliousness.  Michell uses some of            this shallowness to comic effect through the fatuous presentation of            characters like Anne's father (Corin Redgrave) and sister Elizabeth             (Phoebe Nichols).  It's men and women like this that draw our sympathy          towards those who are honest and straightforward, like Anne and                 Frederick.                                                                                                                                                           The fine cast is populated by members of England's Royal                   Shakespeare Company.  Amanda Root, who has the main role, is a                  revelation with her natural manner of conveying complex emotions.               Root's most obvious assets are her expressive eyes, which display               everything from longing and pain to surprise and joy.  The actress              brings a captivating mix of dignity, charm, and willfulness to Anne.            Her co-star, Ciaran Hinds, illustrates Frederick's deeply-buried                torment, both when it's repressed and when it comes bubbling to the             surface.  These two actors command our attention, especially when they          share a scene.  Also, a few somewhat-familiar faces, like Sophie                Thompson, Corin Redgrave, and John Woodvine, have supporting parts.                                                                                                  Occasionally in the past, I have compared British-produced period          pieces to episodes of PBS's MASTERPIECE THEATER.  In this case, it's            more than a comparison, since PERSUASION is due to be shown on that             program in 1996.  Like nearly all MASTERPIECE presentations, this one           boasts impeccable production values.  Its faithfulness to the source            material results in a few slow spots, but PERSUASION is nevertheless            fine entertainment.  And, at a time when most love stories involve              copious displays of skin, it's a rare pleasure to see so much emotion           brought to the screen by a single kiss.                                                                                                                         - James Berardinelli (jberardinell@delphi.com)                                                                                                                  @START@REVIEW: LES MISERABLES (1995)                                                                                                                                                          LES MISERABLES (1995)                                                    A film review by James Berardinelli                                              Copyright 1995 James Berardinelli                                                                                                       RATING (0 TO 10):  9.5                                                                                                                                          France, 1995                                                                    U.S. Availability: 11/3/95 (limited)                                            Running Length: 2:54                                                            MPAA Classification: R (Violence, mature themes)                                Theatrical Aspect Ratio: 2.35:1                                                                                                                                 Cast: Jean-Paul Belmondo, Michel Boujenah, Alessandra Martines,                       Salome Lelouch                                                            Director: Claude Lelouch                                                        Producer: Claude Lelouch                                                        Screenplay: Claude Lelouch, inspired by the novel by Victor Hugo                Cinematography: Clause Lelouch                                                  Music: Francis Lai, Philippe Servain, Erik Berchot, Michel Legrand,                    and Didier Barbelivien                                                   U.S. Distributor: Warner Brothers                                               In French with English subtitles                                                                                                                                     Claude Lelouch's LES MISERABLES is one of the year's motion picture        triumphs:  an epic drama that takes the themes of Victor Hugo's novel           and transplants them to the twentieth century.  Rather than merely re-          telling a story that has previously been brought to life in a variety of        different incarnations (including a hugely popular musical), Lelouch has        chosen to take ideas, plot strings, and themes from the novel and apply         them in a unique and tremendously effective manner to the greatest              tragedy of this century:  World War II and Hitler's Final Solution.                                                                                                  The film centers around four people whose lives are inextricably           entwined.  They come together, offer redemption and salvation to each           other, then are ripped apart.  The outsider is Henri Fortin (Jean-Paul          Belmondo), a former middleweight boxing champion-turned-truck driver who        has agreed to aid a Jewish family in their flight from Nazi occupied            France to Switzerland.  The refugees are Andre Ziman (Michel Boujenah),         a renowned defense attorney; Elise Ziman (Alessandra Martines), a               premiere ballerina; and their young daughter, Salome (Salome Lelouch).                                                                                               As Henri and his charges trundle across the French countryside, the        illiterate driver requests that Andre read to him from Victor Hugo's LES        MISERABLES.  As the story-within-the-story unfolds--complete with               filmed scenes lifted directly from the novel--Henri is enraptured,              seeing parallels in his own life to both LES MISERABLES' Jean Valjean           and Cosette.  Like Valjean after meeting the little chimney sweep, Henri        is determined to devote the rest of his life to the selfless aid of             others.                                                                                                                                                              The rest of the film follows Henri, Andre, Elise, and Salome as            their paths diverge and converge.  Like a master composer, Lelouch              overlays elements of Hugo's novel on each of their stories.  Those              familiar with LES MISERABLES will immediately recognize the boundless           symbols and references--some subtle, some obvious.  Those who have              never read the book, seen a previous filmed version, or experienced the         musical will not be left floundering, however.  Lelouch re-tells enough         of the original that a person would have to be blind not to see the             interconnections.                                                                                                                                                    It's difficult to emphasize what Lelouch has accomplished with this        movie.  No film that I'm familiar with has so ably intersected a                classical novel with a modern tale.  It's been tried, most frequently           with Shakespeare, but never has the result been such an unqualified             success.  This version of LES MISERABLES is a masterpiece precisely             because it doesn't merely regurgitate Hugo's tale.  It's something              simultaneously new and timeless.                                                                                                                                     Above all, LES MISERABLES is a story of the indomitable nature of          the human spirit.  Despite the title and its attendant images of misery,        poverty, injustice, and oppression (all of which are present in one form        or another), the movie is a decidedly uplifting experience, because its         concentration is on the power to overcome.  To be sure, there's much            evil in this world, but there's good as well.  For every Gestapo                officer, there's a Henri Fortin or Jean Valjean willing to risk                 everything to save a small child.                                                                                                                                    Lelouch re-uses actors to underscore the parallels between Hugo's          book and his own story.  In fact, legendary French star Jean-Paul               Belmondo, who turns in one of the best male performances of 1995, takes         on three roles:  Henri, Henri's father, and Valjean.  Numerous other            actors do similar multi-character duty.  Names are also used to form            connections.  For example, Henri attributes the qualities of LES                MISERABLES' Marius to a young man of the same name whom he takes under          his wing.  Then, there are times when clips from a previous, black-and-         white version of LES MISERABLES are artfully intersected with Lelouch's         all-color images.                                                                                                                                                    Although Belmondo's performance is towering, his co-stars are              exceptional enough not to be reduced to scenery.  Michel Boujenah and           Alessandra Martines are more than capable of holding up their corners of        the story, but the real find is young Salome Lelouch, an impressive             young actress who deserves more exposure in future features.  As in             Nikita Mikhalkov's BURNT BY THE SUN (where the director's granddaughter         had a key role), this is a rare instance when nepotism uncovers an              acting gem.                                                                                                                                                          One recurring theme throughout LES MISERABLES is that there are            really only two or three stories that continuously repeat themselves            throughout history.  Lelouch uses his creative powers to drive home this        point, mixing not only tales from two different centuries, but carefully        developing similarities between Henri's life and that of his father, who        dies early in the film.  Themes echo and resonate through every minute          of the nearly-three hour picture.  The director is constantly reminding         us that what makes a story great, whatever the medium chosen for its            telling, is that in it we see ourselves and people we know.  Nowhere is         this more true than in LES MISERABLES.  Whether Hugo's, Lelouch's, or           both, you will rarely find a more powerful, cathartic, and ultimately           satisfying narrative to immerse yourself in.                                                                                                                    - James Berardinelli (jberardinell@delphi.com)                                                                                                                  @START@REVIEW: KICKING AND SCREAMING                                                                                                                                                           KICKING AND SCREAMING                                                   A film review by James Berardinelli                                              Copyright 1995 James Berardinelli                                                                                                       RATING (0 TO 10):  6.4                                                                                                                                          United States, 1995                                                             U.S. Availability: 11/95 (limited)                                              Running Length: 1:34                                                            MPAA Classification: R (Mature themes, nudity, sexual situations,                     profanity)                                                                Theatrical Aspect Ratio: 1.85:1                                                                                                                                 Cast: Josh Hamilton, Olivia D'Abo, Chris Eigeman, Parker Posey,                       Jason Wiles, Carlos Jacott, Carla Buono, Eric Stoltz, Elliot Gould        Director: Noah Baumbach                                                         Producer: Joel Castleberg                                                       Screenplay: Noah Baumbach based on a story by Noah Baumbach and                       Oliver Berkman                                                            Cinematography: Steven Bernstein                                                Music: Phil Marshall                                                            U.S. Distributor: Trimark Pictures                                                                                                                                   If we're to believe the movies, members of the so-called Generation        X are hopelessly caught in the grip of ennui, struggling (and mostly            failing) to make sense out of life and the world in general.  We've seen        this story so many times that it's starting to wear thin.  In many ways,        KICKING AND SCREAMING is mildly enjoyable, but all it really does is go         over old ground with new characters.                                                                                                                                 Much of KICKING AND SCREAMING's appeal results from its cast.  Josh        Hamilton (WITH HONORS) is the weakest of the performers, giving a               somewhat bland portrayal as Grover, a 22-year old would-be author with          writer's block.  Much better is Olivia D'Abo (THE LAST GOOD TIME,               GREEDY) as Jane, his girlfriend, who decides to move to Prague after            graduating.  Chris Eigeman essays Max, a character with the same sort of        acerbic wit as the ultra-patriotic American he brought to life in               BARCELONA.  Jason Wiles, Carlos Jacott, and Parker Posey are effective          as Grover and Max's friends.  And what would any Gen X picture be               without the presence of the ubiquitous Eric Stoltz?                                                                                                                  The basic premise of KICKING AND SCREAMING is to follow a small            group of college graduates as they are reluctantly forced to face               "reality"--moving away from campus, forming new relationships, and              getting jobs.  As it turns out, none of the characters are able to make         a clean break.  Grover and Max still hang out around their alma mater,          Jane runs away to another country, Otis (Jacott) goes to grad school,           Skippy (Wiles) audits a few classes, and Chet (Stoltz), the career              student, returns semester after semester.                                                                                                                            The characters are all pretty likable, and it's not too hard to            sympathize with their situation--at least until their social paralysis          becomes irritating.  But KICKING AND SCREAMING is essentially a film of         moments.  Much of the dialogue is crisp, and there are several                  individual scenes that work to near-perfection (most notably the                flashbacks that detail the building of Grover and Jane's relationship),         but the connecting material is weak.  Above all, the movie comes to a           conclusion without a sense of closure.                                                                                                                               KICKING AND SCREAMING is often witty, occasionally hilarious, and          ultimately bittersweet.  But, in the final analysis, there's not much           here that's original or insightful.  This is essentially the story of a         group of post-college slackers wrestling with life's many, varied               tribulations--not exactly virgin ground for '90s film makers.  And, in          this case, what's on screen is just a little too familiar to be worth           lauding.                                                                                                                                                        - James Berardinelli (jberardinell@delphi.com)                                                                                                                  @START@REVIEW: TOTAL ECLIPSE                                                                                                                                                                        TOTAL ECLIPSE                                                      A film review by James Berardinelli                                              Copyright 1995 James Berardinelli                                                                                                       RATING (0 TO 10):  7.3                                                                                                                                          France-United Kingdom, 1995                                                     U.S. Availability: 11/3/95 (limited)                                            Running Length: 1:50                                                            MPAA Classification: R (Nudity, sex, violence, mature themes)                   Theatrical Aspect Ratio: 1.85:1                                                                                                                                 Cast: Leonardo DiCaprio, David Thewlis, Romane Bohringer,                             Dominique Blanc                                                           Director: Agnieszka Holland                                                     Producer: Jean-Pierre Ramsay Levi                                               Screenplay: Christopher Hampton based on his play                               Cinematography: Yorgos Arvantis                                                 Music: Jan A. P. Kaczmarek                                                      U.S. Distributor: Fine Line Features                                                                                                                                 The lives of tortured artists have always made for fascinating film        fare.  From AMADEUS to MRS. PARKER AND THE VICIOUS CIRCLE, dramatic re-         creations of the often-frenzied, always-tormented lives of "great" men          and women have captivated audiences.  Since genius is often synonymous          with self-destruction, it should come as no surprise that director              Agnieszka Holland's presentation of the relationship between two 19th           century poets is overflowing with grimness, grief, and anger.  Yet, even        though we never feel much sympathy for either Arthur Rimbaud (Leonardo          DiCaprio) or Paul Verlaine (David Thewlis), the material is nevertheless        strangely compelling.                                                                                                                                                TOTAL ECLIPSE opens in 1871 as established poet Verlaine invites           the wild 16-year old Rimbaud to live with him.  The youth, who possesses        a keen intellect but little regard for conventional etiquette, astounds         his host while simultaneously horrifying Verlaine's young, pregnant             wife, Mathilde (Romane Bohringer).  Soon, with his promises of intense          experiences and new insights into life, Rimbaud seduces Verlaine from           his family.  The two men, now sexual partners as well as friends, bounce        from Paris to Brussels to London, arguing about the existence of love           and whether indeed "the only unbearable thing is that nothing is                unbearable."                                                                                                                                                         The story related in TOTAL ECLIPSE is ambitious.  What transpired          between Verlaine and Rimbaud more than one-hundred years ago has                influenced poetry since, but has never been dramatized for the screen           until now.  The relationship is complex, encompassing just about every          emotion from love to hate--a profoundly unhealthy attraction that               poisons not only the lives of the two principals, but that of everyone          who has contact with them.  What befalls the Verlaines' marriage is only        the first tragedy.                                                                                                                                                   As scripted by Christopher Hampton (DANGEROUS LIAISONS,                    CARRINGTON), the presentation of Verlaine and Rimbaud's story is                erratic.  At times, it's absorbing--almost hypnotic--but those                  stretches don't last.  There are other sequences when the film becomes          ponderous and pretentious, and where over-the-top acting blunts dramatic        impact.  The narrative also has a tendency to jump from year-to-year and        place-to-place.  As far as the characters are concerned, they're                interesting only when they're together.  During the overlong denouement,        when the poets are separated, the proceedings become a little dull.                                                                                                  The performances by the two leads are as uneven as the story               itself.  DiCaprio (THE BASKETBALL DIARIES) and Thewlis (NAKED) both have        moments when they truly shine--the latter as a pathetic man questing            for something to re-ignite his inspiration and the former as a cruel,           torn youth who sees human society as a hypocritical, ugly place.  On the        other hand, each also has scenes where they overact the material                (imagine them crawling around barking like dogs).  Cesar-winning French         actress Romane Bohringer (SAVAGE NIGHTS) is a model of solid, consistent        acting, making the most of limited screen time.                                                                                                                      Despite its flaws, TOTAL ECLIPSE is the kind of movie that stirs           thoughts and ruminations about the nature of genius, the true meaning of        art, and the unfailing capacity of great people to destroy themselves           and others.  Holland has not matched the success of two of her previous         films--EUROPA EUROPA and OLIVIER OLIVIER--but this picture is still             a respectable examination of a fascinating historical relationship.                                                                                             - James Berardinelli (jberardinell@delphi.com)                                                                                                                  @START@ON SCREEN: A three-piece Bloomsbury set                                  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                             November 9 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          ON SCREEN                                                    ON SCREEN                                                                                                                        CARRINGTON                                                                                                                        Starring Emma Thompson and Jonathan Pryce. Written and directed by              Christopher Hampton.  Opens Nov. 10                                                                                                                                                         (eee of 5 eyes)                                                                                                                                                       by                                                                        ALEX PATTERSON                                                                                                                      New York City -- A show-biz joke: A benevolent organization is                  offering Mother Teresa all manner of worldly prizes for her work. A             car? A house? "No, no," she keeps protesting, "I only want to help the          poor."                                                                                                                                                          "But Mother Teresa, there must be something we can give you."                                                                                                   Pause. "Well," she admits, "I would like to direct."                                                                                                            Christopher Hampton, on the other hand, really didn't want to direct.           The Oscar-winning screenwriter (Dangerous Liaisons) wrote his                   Carrington script back in the '70s. Many years later, he finally had            in place what he considered the ideal helmsman (Four Weddings And A             Funeral's Mike Newell) and the ideal stars (Emma Thompson and Jonathan          Pryce). But scheduling conflicts prevented the power-trio from being            in the same place at once. One of the biopic's French executive                 producers suggested Hampton himself sit in the stencilled folding-              chair. "I told him I'd never directed a film before, only written               them," recalls Hampton. "He said, 'Don't worry, in France we do this            all the time.' "                                                                                                                                                And so, after many hours studying Truffaut's similarly triangular               Jules And Jim, Hampton came up with Carrington. It's a tasteful,                carefully researched, beautifully acted but somewhat stodgy period-             piece about the London writers and artists of the first quarter of              this century known as "the Bloomsbury set." In Bloomsbury's front               ranks were such luminaries of British bohemianism as Virginia Woolf,            E.M. Forster and Eminent Victorians author Lytton Strachey (Pryce);             their B-list included a minor painter named Dora Carrington                     (Thompson). Carrington (as she preferred to be called) is best                  remembered not for her canvasses, but her life-long, platonic but               nonetheless passionate love affair with the older -- and decidedly gay          -- Mr. Strachey. Over the years, Carrington took many other lovers,             but they appear to have been merely Strachey substitutes.                                                                                                       For Hampton, Carrington represented a remarkable love story. And                sticking with this seemingly hopeless situation over a couple of                decades may have given him a taste of Carrington's long-running,                logic-defying devotion. After all that time, though, things seem to             have worked out for the best: Jonathan Pryce took Best Actor at Cannes          this spring; Carrington took the Jury Prize; and the $6 million                 production has already earned $10 million in Europe. And it's led to            bigger things for both men: Hampton just finished filming Joseph                Conrad's The Secret Agent, and in January, Pryce will sing duets with           Madonna in Alan Parker's oft-delayed movie version of Evita. (Ay                carumba! -- Peronista ed.)                                                                                                                                      Jonathan Pryce (Brazil, The Ploughman's Lunch) claims he'd heard of             Strachey before he signed up to play him, "but I went to art school,            you see, so I was actually more familiar with Dora Carrington."                 Although the character is fairly flamboyant, I point out his                    Strachey's still a good deal less campy than such great English                 eccentrics as Anthony Blanche (Nickolas Grace) in Brideshead Revisited          or Uncle Monty (Richard Griffiths) in Withnail & I. "Well, like most            gay people I know," notes Pryce, "if there's camp (in Strachey) it's            in his wit and in how he says things. I think to play him any 'bigger'          would have been a mistake."                                                                                                                                     The actor's take on the Carrington-Strachey affair is as one "based on          mutual attraction and need." Says Pryce, "The amateur psychologist in           us would say she looked for an older, wiser man with whom she would             not have sex," because of an older, distant father and a mother she             didn't particularly like. "But I think the film is better for not               going into all that."                                                                                                                                           A "quality" drama for the A&E crowd, Carrington has many attributes;            being cinematic, however, isn't among them. An excess of the literary           is a common enough problem in British productions, but one that this            filmmaker aggravates by announcing each "chapter" with titles and and           dates. I found myself wishing it had been directed by Hampton's                 Dangerous Liaisons collaborator, Stephen Frears. Or, for that matter,           Mike Newell.                                                                                                                                                    It's always difficult to make the facts and figures of someone's messy          life fit the dictates of drama. In all, it's a satisfactory if                  underwhelming excavation of a couple of curious characters from an era          that can still capture the imagination.                                                                                                                         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          collected reviews -----------> http://www.interlog.com/eye/Arts/Movies          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@REVIEW: CARRINGTON                                                                                                                                                                           CARRINGTON                                                         A film review by James Berardinelli                                              Copyright 1995 James Berardinelli                                                                                                       RATING (0 TO 10):  8.6                                                                                                                                          United Kingdom, 1995                                                            U.S. Availability: 11/10/95 (limited); 11/17/95 (wide)                          Running Length: 2:02                                                            MPAA Classification: R (Mature themes, sex, violence, discreet nudity)          Theatrical Aspect Ratio: 1.85:1                                                                                                                                 Cast: Emma Thompson, Jonathan Pryce, Steven Waddington, Samuel West,                  Rufus Sewell                                                              Director: Christopher Hampton                                                   Producers: Ronald Shedlo and John McGrath                                       Screenplay: Christopher Hampton based on the book LYTTON STRACHEY by                        Michael Holroyd                                                     Cinematography: Denis Lenoir                                                    Music: Michael Nyman                                                            U.S. Distributor: Gramercy Pictures                                                                                                                                  Love comes in many forms--platonic, romantic, and sexual--and              this is the issue at the heart of CARRINGTON, a cinematic biography of          artist Dora Carrington and her near-lover, writer Lytton Strachey.              Though Dora, a heterosexual woman who didn't lose her virginity until           she was in her twenties, and Strachey, an avowed homosexual, each had an        assortment of male bed partners, they were intensely devoted to each            other with a passion that was "all absorbing" and "self-abasing".  Even         without a sexual element, their love was transcendent, majestic, and            ultimately tragic, for one could not live without the other.                                                                                                         Screenwriter Christopher Hampton (TOTAL ECLIPSE) makes a successful        directorial debut with this picture, an artistic and emotional                  examination of the seventeen year liaison between Dora (Emma Thompson)          and Strachey (Jonathan Pryce).  The movie is historically accurate, but         its focus is less on the events of the time than on the relationship            between the principals.  CARRINGTON is a special love story that                challenges the intellect with as much vigor as it touches the heart.            Hollywood inevitably equates love with lust; Hampton shows that it's            possible to have souls in synch even when their sexuality is                    incompatible.                                                                                                                                                        Lytton Strachey was born in 1880, fifteen years before Dora                Carrington.  The two met shortly after the onset of World War One.  At          that point, he was a confirmed pacifist; she wanted nothing more than to        be a man so that she could fight.  Strachey would go on to write several        unique biographies, using a style characterized by "a brevity which             excludes everything that is redundant and nothing that is significant."         The 1918 publication of EMINENT VICTORIANS cemented Strachey's literary         reputation.  Dora, on the other hand, remained a little-known talent            during her lifetime, since she painted just for herself and Strachey,           not to exhibit or sell.                                                                                                                                              CARRINGTON is divided into six chapters, most of are named after           the men who float in and out of the title character's life.  Of course,         Strachey is there all the time, a constant supportive and loving                presence.  In one segment, Dora loses her virginity to ardent suitor            Mark Gertler (Rufus Sewell).  In another, she marries Ralph Partridge           (Steven Waddington), primarily because Strachey is attracted to him.            This leads to a bizarre triangle where only one relationship is                 consummated.  Then there's an tryst with Partridge's best friend, Gerald        Brenan (Samuel West), and a later affair which results in an unwanted           pregnancy.                                                                                                                                                           The film is beautifully photographed, with each scene carefully            composed.  One of CARRINGTON's most poignant--and lasting--images is            of Dora sitting outside of Ham Spray House at night.  As she gazes in           through lighted windows at the various couplings taking place, it's             possible to feel her loneliness.  The stunning sequence is made all the         more impressive by the slow, deliberate manner in which it was filmed.                                                                                               Thompson, as always, is a joy to behold.  Here, with a Buster Brown        haircut, the actress gives a carefully restrained, subtly nuanced               performance that can stand toe-to-toe with her Oscar-winning turn in            HOWARDS END.  The versatile Jonathan Pryce, better known to American            audiences for his Infiniti TV spots than for film roles like BRAZIL, is         every bit Thompson's equal.  It's a rare pleasure to watch two top-notch        equals play off one another.  There is tangible chemistry between them,         although not of the conventional sort.                                                                                                                               Unlike Thompson's most recent Merchant-Ivory entry, THE REMAINS OF         THE DAY, CARRINGTON's tone is not one of restraint.  Strachey and Dora          don't have sex, but their love is definitely neither unrequited nor             unacknowledged.  This is a passionate, although never gratuitous, motion        picture, with a clear view of how it wants to portray its characters and        their complex relationship.  The result is a memorable portrait of two          of history's most unique lovers.                                                                                                                                - James Berardinelli (jberardinell@delphi.com)                                                                                                                  @START@ON SCREEN: Nick Of Time                                                  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                            November 16 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          ON SCREEN                                                    ON SCREEN                                                                                                                       NICK OF TIME                                                                                                                       Starring Johnny Depp and Christopher Walken. Screenplay by Patrick              Duncan and Ebbe Roe Smith. Directed by John Badham.  Opens Nov. 22.                                                                                                                               by                                                                         GEMMA FILES                                                                                                                        The movie: Nick Of Time.                                                                                                                                        The story: Guy with gun against clock -- no holds barred.                                                                                                       It's 12:07 p.m., and all harried Everyguy Gene Watson (Johnny Depp)             wants to do is keep his angelic daughter out of trouble long enough to          make an important job interview. But unbeknownst to him, Gene has               already caught the eye of Mr. Smith (Christopher Walken) and his                sidekick, Ms Jones (Roma Maffia) -- a man and a woman with fake police          I.D., a grey van and a nightmare proposition: Take the .35 Mr. Smith's          just handed him, and use it to shoot the Governor of California dead            before the next 80 minutes are up, or they'll kill his kid.                                                                                                     The resulting 80 minutes exactly of "real time" thriller have Depp's            sweetly serious accountant becoming ever more entangled in a                    paranoid's dream of pressure and betrayal.                                                                                                                      Dogged constantly by Walken's gaunt, mocking, suited spectre, one               finger always pointed at his watch, Depp is left to connect the                 expositional dots almost entirely on his own, like an audience member           suddenly dropped into the middle of the screen.                                                                                                                 "Take what I'm about to say as a compliment," I tell Nick Of Time's             director, affable jack-of-all-genres John Badham (of Saturday Night             Fever fame and Point Of No Return infamy). "Up until about 75 per cent          of the way through the movie, I could see absolutely no way for it to           end happily."                                                                                                                                                   "Well, I guess that means I miscalculated somewhere," Badham replies,           smoothly, "because I was hoping to keep people on their toes until the          credits start to roll."                                                                                                                                         Badham attributes much of the movie's "docu-dramatic" feel to its two           screenwriters, Patrick Duncan and Ebbe Roe Smith, but especially                Duncan, the story's originator, who wrote and directed the critically           lauded Vietnam mini-epic 84 Charlie Mopic.                                                                                                                      "It was a powerful, character-driven thriller, in the old-school                mode," says Badham. "Very old school, in fact -- it reminded me of              Hitchcock."                                                                                                                                                     Not that Badham dares compare himself with the portly master of modern          suspense, mind you. According to him, no one has a right to call                themselves an "auteur" unless they write their own material. That's             why you'll always see his work identified as John Badham Movies, not            John Badham Films.                                                                                                                                              "What I loved," he says, "is that because it's all from Depp's point            of view, you're forced to think like him. The audience isn't made up            of killers --"                                                                                                                                                  "One assumes."                                                                                                                                                  " -- but they can understand why Gene becomes willing to kill. They             have to ask themselves hard questions. "What would you do? How far              would you stick your neck out? People may find themselves thinking:             'Wait a minute -- this guy has a gun. Why doesn't he just shoot Mr.             Smith?' Well, because he's a human, not some ex-Navy SEAL who happens           to have a kid. Forget Arnold or Sly. He's not even Bruce Willis."                                                                                               What evolves, then, is a situation like a Hong Kong action film, where          the big question becomes less whether Gene is going to die, but if              he's going to be able to die without being a stooge -- and still keep           his daughter alive.                                                                                                                                             Badham nods. "It's nightmare logic," he agrees. "But not impossible,            in the world we find ourselves living in, and that's even more scary.           What it really comes down to is a question of rights, the same rights           Gene Watson shares with the Governor, the basic rights not to be                killed, or forced to kill. I mean, Chretien's wife gets up to go to             the john, and there's a guy with a knife. The fact that things like             this happen on a regular basis makes a situation like Gene Watson's             that much more credible."                                                                                                                                       Not to mention that much more of a box-office draw.                                                                                                             Badham smiles again. "Oh yes."                                                                                                                                  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          collected reviews -----------> http://www.interlog.com/eye/Arts/Movies          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@ON SCREEN: La Teta Y La Luna                                             ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                            November 16 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          ON SCREEN                                                    ON SCREEN                                                                                                                    LA TETA Y LA LUNA                                                                                                                     Starring Biel Duran and Mathilda May. Directed by Bigas Luna. Spanish           with subtitles.  Nov. 17-23. Bloor Cinema, 506 Bloor W. 532-6677. (See          eye's Independent & Repertory listings for times.)                                                                                                                                           (ee of 5 eyes)                                                                                                                                                       by                                                                          EDMUND LEE                                                                                                                        From Spanish titmeister Bigas Luna (Jamon, Jamon, Golden Balls) comes           his most bust-lusting feature to date, La Teta Y La Luna. This one's            even got 'em in the title (it translates into The Tit And The Moon)             and in the name of central character (Tete). So you can imagine                 there's more than an eyeful of exposed glorified mammaries in this              coming-of-age tale. Unfortunately, less provocative but more thought-           provoking things like good storytelling are less present and a film             that wants to be cute and offbeat ends up only being silly.                                                                                                     Tete, the narrator, is a little boy who jealously watches his baby              brother suck the milk from his mother's breast and spies on her                 nightly "filling" by his father. Tete, naturally, desires a "tit of             his own" and makes a wish upon the moon. Soon, a travelling show                arrives and with it a French motorcycle-riding "Fartman" and his                beautifully endowed wife/partner Estrellita.                                                                                                                    Tete believes his prayers have been answered, but he must compete with          a passionate flamenco-singing trailer-park electrician named Miguel             who has also become obsessed with her. Much of film consists of Tete            peeking at Estrellita and/or Miguel wailing love songs outside her              trailer.                                                                                                                                                        There is one incredibly outlandish scene in which Tete meets                    Estrellita outside her trailer and asks for some of her milk. So                Estrellita whips it out and shoots a spectacular arching stream into            his open, appreciative mouth. Estrellita, while we're on the subject,           is a woman who gets turned on by tears and collects in a bottle those           cried by her husband, who may be a master-blaster but is sadly far              from a killer-filler.                                                                                                                                           Now all this may sound much more amusing (writing about it certainly            is) than it is actually watching it. Luna has tossed in more than               enough quirks, but he hasn't much substance to offer in this coming-            of-age story. The threadbare plot trundles along from one voyeuristic           scene to the next delivering little in the way of intensity or                  interesting insights. And while it's an odd little piece, the                   direction or the script aren't wacky enough to pass as surreal comedy           (Luna somehow manages to make even the outrageous fart-show humdrum),           and not believable or realistic enough to pass for anything else.                                                                                               La Teta Y La Luna strives to be an eccentric charmer in the manner of           My Life As A Dog but is undone by its implausibility: In the end it             only succeeds in being an extended, pretentious, boy's boob fantasy.                                                                                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          collected reviews -----------> http://www.interlog.com/eye/Arts/Movies          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@REVIEW: TWO BITS                                                                                                                                                                              TWO BITS                                                          A film review by James Berardinelli                                              Copyright 1995 James Berardinelli                                                                                                       RATING (0 TO 10): 7.6                                                                                                                                           United States, 1995                                                             U.S. Availability: 12/95 (limited)                                              Running Length: 1:25                                                            MPAA Classification: PG-13 (Mature themes)                                      Theatrical Aspect Ratio: 2.35:1                                                                                                                                 Cast: Gerry Barrone, Mary Elizabeth Mastrantonio, Al Pacino, Andy Romano        Director: James Foley                                                           Producer: Arthur Cohn                                                           Screenplay: Joseph Stefano                                                      Cinematography: Juan Ruiz-Anchia                                                Music: Carter Burwell                                                           U.S. Distributor: Miramax Films                                                                                                                                      When you think of Al Pacino, the image that comes to mind is one of        energy, intensity, and violence.  Whether a cop (SEA OF LOVE, SERPICO,          HEAT) or a crook (THE GODFATHERs, SCARFACE), Pacino's characters are            almost always hard-hitting, hyperactive portraits of caged fury.  So            it's more than a minor departure for the actor to appear in James               Foley's TWO BITS as Gitano Sabatoni, a dying, regretful old man.  This          is a small, understated role--character actor material--yet Pacino              immerses himself so fully in the part that we forget about the performer        the moment we see the performance.                                                                                                                                   Despite Pacino's presence in the cast, this isn't his movie.  Nor          does it belong to Mary Elizabeth Mastrantonio, who has a supporting role        as Gitano's timid daughter.  Instead, the focus is on newcomer Gerry            Barrone, who plays 12-year old Gennaro, the fictionalized childhood             counterpart of screenwriter Joseph Stefano.  This film, which Stefano           first committed to paper in 1970, is autobiographical, recounting one           crucial day in his life as a boy in South Philadelphia during the heat          of a Depression era summer.                                                                                                                                          That day is August 26, 1933, when Gennaro first starts noticing            life for what it is.  It's a day of eye-opening experiences and tough           lessons; of awareness, magic, and sadness.  As Alec Baldwin states in           his voiceover narration, it's the day La Paloma--the newest movie               theater in the neighborhood--opens.  Until 6 pm, there's a special              rate at the cinema:  get in for only 25 cents.  So Gennaro spends his           time roaming the streets, looking for odd jobs that will pay enough for         him to afford a matinee.  This quest for two bits takes place against           the backdrop of an America where the only thing more scarce than money          is employment.                                                                                                                                                       The story is simple, and the film's message is equally as plain:           never give up wanting and striving, no matter how unattainable the dream        seems.  For Gennaro in TWO BITS, that goal is watching a movie in the           air-conditioned confines of La Paloma.  As the film progresses, this            simple theater takes on a monumental symbolic importance.  Although TWO         BITS isn't explicitly about the love of movies, a sense of affection and        admiration for the black-and-white classics of the time permeates the           production, beginning with the clips shown during the opening credits.          The film is suffused with nostalgia--at times it's almost                       excessive--and the period set design is effective.  It's apparent from          the tone that this is a filmed memoir, not a fictional account.                                                                                                      The greatest failing of TWO BITS is a tendency to ramble.                  Individual episodes work well on their own, but some of the connecting          material is weak, and the voiceover is often more irritating than               helpful.  The film is also too self-conscious about getting across its          theme.  Subtlety would have worked fine, but, to make sure we don't miss        it, Al Pacino's character states the message explicitly.                                                                                                             TWO BITS represents an undemanding form of entertainment--a                period piece that lives on nostalgia and an elemental story.  Perhaps           the most successful aspect of this film is that it encourages us to             connect events in Gennaro's life with moments in our own, thereby               enriching the emotional impact.  Credit director Foley (GLENGARRY GLEN          ROSS) for another fine, character-based piece.                                                                                                                  - James Berardinelli (jberardinell@delphi.com)                                                                                                                  @START@REVIEW: AUGUSTIN                                                                                                                                                                              AUGUSTIN                                                          A film review by James Berardinelli                                              Copyright 1995 James Berardinelli                                                                                                       RATING (0 TO 10): 6.8                                                                                                                                           France, 1995                                                                    U.S. Availability: varies                                                       Running Length: 1:01                                                            MPAA Classification: No MPAA Rating (Mature themes)                             Theatrical Aspect Ratio: 1.66:1                                                                                                                                 Cast: Jean-Chretien Sibertin-Blanc, Stephanie Zhang, Nora Habib,                      Thierry Lhermitte, Guy Casabonne                                          Director: Anne Fontaine                                                         Producers: Brigitte Faure and Philippe Jacquier                                 Screenplay: Anne Fontaine                                                       Cinematography: Jean Marie Dreujou                                              U.S. Distributor: Kino International                                            In French with subtitles                                                                                                                                             AUGUSTIN reminds me of a scene in Richard Linklater's BEFORE               SUNRISE.  Julie Delpy's Celine and Ethan Hawke's Jesse are discussing           cable TV access shows.  Jesse proposes doing "a day in the life of..."          program where one ordinary person's activities--no matter how                   mundane--would be shown live and unedited for twenty-four hours.  In            many ways, that's what AUGUSTIN is, although its running time is a              whole lot shorter than what Jesse suggests.  But Anne Fontaine's film           is devoted to the minutiae of everyday living, as it gives us an                hour-long portrait of a dull, unimportant Frenchman.  The camera even           follows the main character into the bathroom, and stays there while he          sits on the toilet and explains why he chose this lavatory over others          in the building.  Strange material, indeed...                                                                                                                         AUGUSTIN doesn't have much of a plot.  It's an unusual, cinema            verite-style character study that takes place over a several-day period.        Augustin (Jean-Chretien Sibertin-Blanc) is an insurance claims collector        who moonlights as an actor.  The picture follows him from an interview          to a screen test as he attempts to nab a minor part in an upcoming film.        Since Augustin is thorough to the point of absurdity, he decides to             research the role--that of a room service attendant in a four star              hotel--by spending a day at one of Paris' finest, delivering meals to           distinguished guests and helping a maid make beds, clean mirrors, and           scrub wash basins.                                                                                                                                                    The film is oddly engrossing, even though much of its content is          centered around ordinary activities (the hotel-cleaning scene takes up          over a quarter of the length).  When AUGUSTIN works, it's largely               because of the performance of lead actor Jean-Chretien Sibertin-Blanc,          who invests his character--a weasely neurotic--with a certain                   likability.  Augustin is basically a creep, but Sibertin-Blanc manages          the difficult task of capturing the audience's sympathy.  It's not easy         to like a character like this, but, in this movie, it happens.                                                                                                        The script is full of wry little insights into life, and there are        times when it's vaguely reminiscent of something by Woody Allen.  The           comic tone is uneven, and there are few laugh aloud moments, but                AUGUSTIN possesses a sardonic wit.  Ultimately, however, Fontaine's             story hangs on the acting job by her leading man (who also happens to be        her brother), and his sad-sack, deadpan delivery is perfect for the             part.  Those interested in this kind of quirky character dissection will        find AUGUSTIN refreshing, and the film's brevity is a definite plus.            More time with this person would have been tiresome.                                                                                                            - James Berardinelli (jberardinell@delphi.com)                                                                                                                  @START@REVIEW: HALFAOUINE (CHILD OF THE TERRACES)                                                                                                                                       HALFAOUINE (CHILD OF THE TERRACES)                                             A film review by James Berardinelli                                              Copyright 1995 James Berardinelli                                                                                                       RATING (0 TO 10): 6.0                                                                                                                                           Tunisia/France, 1990                                                            U.S. Availability: varies                                                       Running Length: 1:38                                                            MPAA Classification: No MPAA Rating (Nudity, sexual themes, profanity)          Theatrical Aspect Ratio: 1.33:1                                                                                                                                 Cast: Selim Boughedir, Mustapha Adouani, Rabia Ben Abdallah,                          Mohammed Driss, Carolyn Chelby                                            Director: Ferid Boughedir                                                       Producers: Ahmed Baha Attia, Eliane Stutterheim, and Hassen Daldoul             Screenplay: Ferid Boughedir                                                     Cinematography: Georges Barsky                                                  Music: Anouar Braham                                                            U.S. Distributor: International Film Circuit                                    In Arabic with subtitles                                                                                                                                             Although it has been floating around film festival circuit for the         better part of five years, Ferid Boughedir's feature HALFAOUINE (named          after the small Tunisian town where it takes place), has finally                received U.S. distribution, albeit of the most limited kind (I believe          there's only one print).  However, while the film contains a few                memorable sequences, it's hardly worth the kind of intensive search that        will be necessary to uncover the nearest screening.                                                                                                                  Regardless of the culture in which a child grows up, adolescence is        always a confusing and difficult phase of the maturation process.  In           the Muslim lifestyle, where women's features are veiled and men assert          themselves as the "superior gender", the male's transition from boyhood         to manhood is all the more difficult.  At the age of 12, Noura (Selim           Boughedir) is regarded as neither a child nor an adult.  His growing            sexual curiosity has gotten him banned from the women's baths, where his        mother took him when he was younger, but he is not yet old enough to be         permitted to listen to discussions of "men's matters."  His sense of            isolation is profound.  His father (Mustapha Adouani) is emotionally            distant, yet warns him against closeness with his mother and aunt,              saying that "men don't hang around with women."  Noura's only real              companionship comes from a local libertine named Salih (Mohammed Driss),        who is the village's political outcast.                                                                                                                              HALFAOUINE is a coming-of-age story that, at its core, isn't much          different from similar narratives set in the United States.  Most of the        film deals with Noura's attempts to come to grips with his impending            adulthood, and sexual discovery is a large part of that growth.  Like           many boys his age, Noura is forever trying to sneak peeks at the female         body.  It's natural that in a society where women display little skin in        public that there is great curiosity about what lies under all the              clothing.                                                                                                                                                            Telling Noura's story isn't the movie's lone objective.  Openly            challenging religious traditions, the writer/director criticizes the            cultural schism that exists between the sexes.  As depicted in                  HALFAOUINE, women are objectified in Muslim society, and it's the lack          of meaningful communication between husbands and wives that perpetuates         the cycle.  In addition to his social commentary, Ferid Boughedir paves         the streets of HALFAOUINE with a political subtext that is difficult for        an outsider to understand in anything but the broadest sense.                                                                                                        HALFAOUINE contains interesting material, but a combination of             subpar acting and poorly-realized characters stains the fabric of the           production.  Aside from Noura, there isn't a well-scripted personality          in this film, and lead performer Selim Boughedir is not a naturally             gifted actor.  He seems to have two expressions:  a blank look and a            silly grin.  Because of Boughedir's limited range, Noura comes across as        emotionally stunted, which results in a picture that seems big on ideas         but small on heart.  HALFAOUINE is worth a look because of its                  perspective of a different culture, not because it tells an engrossing          tale.                                                                                                                                                           - James Berardinelli (jberardinell@delphi.com)                                                                                                                  @START@ON SCREEN: Casino royale                                                 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                            November 23 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          ON SCREEN                                                    ON SCREEN                                                                                                                          CASINO                                                                                                                          Starring Robert De Niro, Sharon Stone and Joe Pesci. Screenplay by              Nicholas Pileggi and Martin Scorsese. Directed by Martin Scorsese.                                                                                                                          (eeee of 5 eyes)                                                                                                                                                      by                                                                        ALEX PATTERSON                                                                                                                      It's three hours long. It relies more heavily upon voiceover narration          than most documentaries. And it's too much like Goodfellas and the              first two Godfathers for its own good.                                                                                                                          I wanted to get these things out of the way at the start so we can              concentrate instead on what's good about Casino. And what's good about          Casino is: Everything else. Despite the inevitable problems of                  coercing tidy drama from messy history -- and despite the colossal              quantity of that history which director Martin Scorsese and his co-             writer Nicholas Pileggi (the Goodfellas team) have chosen to                    illustrate -- Casino is one of the best movies of the year.                                                                                                     There are a million stories on the Las Vegas Strip, and Scorsese and            Pileggi can't seem to resist telling us every damn one of them.                 Spanning a decade beginning in 1973, Casino covers the downfall of Sam          Rothstein, a gangster from the East (Robert De Niro) who takes over             Vegas' Tangiers Hotel. Rothstein runs the joint profitably, if                  ruthlessly, until his grip on both his business and his sanity are              threatened by a gold-digging, cokehead wife (Sharon Stone) and a                sadistic thug from his past (who else but Joe Pesci?).                                                                                                          Of the three actors, we know we can count on De Niro. As long as he's           in a Scorsese picture, Pesci's reliable, too. The surprise here is              Stone: this is the first time I've understood the appeal of her death-          dealing sexpot schtick. Together, they're a combustible trio, and               their inevitable meltdown is emotionally convincing. (Speaking of               daring casting, Casino also puts three standup comics in dramatic               roles: Don Rickles, Dick Smothers and Alan King. There's also James             Woods as a pimp, but then, that's just typecasting.)                                                                                                            As we've come to expect from this director, the camera work and                 editing are fantastically virile and imaginative. The images are then           luxuriously upholstered with so many hits of the '60s, '70s and '80s            (including "Satisfaction" by both the Rolling Stones and Devo) that             the soundtrack will have to come in several volumes. For sensory                overload and sheer cinematic vitality, Casino is an embarrassment of            riches.                                                                                                                                                         Despite the narrative sprawl, the tell-don't-show nature of the drama           (which is, apparently, what happens when Pileggi writes his screenplay          before he writes his book), the repulsive characters and the                    pulverizing violence, Casino is one of very few releases this year              that has actually got me excited again about going to the show. What            it lacks in originality, it more than makes up for in directorial               dynamism. The filmmaker's command of the medium is just about                   unparalleled -- right down to his crew's perfection in choosing the             costumes (high-ticket vulgarity that's eye-popping yet believable) and          the cars (no matter the year, De Niro's always driving the latest               Eldorado) -- and watching this certified genius at full throttle is             one of the great joys of our age.                                                                                                                               Given the high standard of achievement we've come to expect from                Martin Scorsese after Goodfellas (and Raging Bull and Taxi Driver and           The Last Temptation Of Christ), Casino might rate as a slight                   disappointment. But you're better off with something slightly                   disappointing from Scorsese than with an unequivocal success from               practically anyone else.                                                                                                                                        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          collected reviews -----------> http://www.interlog.com/eye/Arts/Movies          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@ON SCREEN: Confessions of Lothaire Bluteau                               ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                            November 23 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          ON SCREEN                                                    ON SCREEN                                                                                                                     LE CONFESSIONNAL                                                                                                                     Starring Lothaire Bluteau and Patrick Goyette. Written and directed by          Robert Lepage. French with subtitles.  Opens Nov. 24.                                                                                                                                      (eeee of 5 eyes)                                                                                                                                                       by                                                                         DENIS SEGUIN                                                                                                                       Actors do not generally give the best interviews. Directors,                    screenwriters, cinematographers: there's something tangible to their            tasks. Actors act and few can account for it, let alone explain it.                                                                                             Which brings us to the movie star. The degree of the actor's fame is            in inverse proportion to the actor's willingness to portray their work          as anything other than divine providence. Hence, the not uncommon               figure of the overpaid wanker who takes a drag of a cigarette and               drawls, "Man, I just do it, you know?"                                                                                                                          Lothaire Bluteau is a movie star in at least one part of this country.          The Quebecois actor who first came to prominence in the rest of Canada          in Denys Arcand's Jesus Of Montreal ('89) was already well known at             home for his film and theatre work. Then Bruce Beresford saw Bluteau            onstage in London in Rene-Daniel Dubois' Being At Home With Claude and          cast him in Black Robe ('91).                                                                                                                                   From Jesus to gay hustler to Jesuit missionary, it was more like the            roles were playing variations on the theme of Bluteau -- pallid, rake-          thin, stressed to the point of catatonia. His public appearances                confirmed what the screen showed: a tottering narcoleptic, a pouting            somnambulant, eyes shifting slowly in oversized sockets -- for pity's           sake, someone shoot this man, put him out of his misery.                                                                                                        It was refreshing then to discover a relaxed, tanned albeit still               Modigliani Bluteau in Toronto for the Canadian premiere of Robert               Lepage's first feature film, Le Confessionnal. He was positively                garrulous. For good reason: sure, he's proud of the film and his                integral role -- both actor and film have drawn critical raves --but            he seems finally to have grasped what screen acting is all about. And           he's keen to talk about it.                                                                                                                                     "I had this tendency to become the character," said Bluteau. "People            loved it in drama school because I was becoming these guys, people              suffering, and it was wrong. It's no longer the character, it's you.            And it gets to the point where you start fucking walking out," and              here Bluteau bellows at an imaginary director, "I don't want to hit my          mark, fuck you."                                                                                                                                                In Le Confessionnal, he plays Paul, a man who returns from a trip to            China for the Quebec City funeral of his father only to find that his           adopted brother Mark is missing. This disappearance sets up a parallel          story as the film moves from Paul's 1989 present back to 1952. In that          year Quebec City was the location for Alfred Hitchcock's I Confess --           the story of a priest wrongly accused of murder who knows the truth             but is prevented from divulging it by the sanctity of confession --             and Lepage uses that film as a leitmoitf as he weaves an intricate              path through two stories from two generations of a Quebec City family.          A missing brother, an unknown father, a confession that saves the               sinner and destroys the victim.                                                                                                                                 True to its director's style, the film is multi-layered and succeeds            on every level: as mystery, as ghost story, as psychological drama, as          art. As in Lepage's latest stage opus, The Seven Streams Of The River           Ota, the architecture of the narrative is something to be savored.                                                                                              "In Le Confessionnal, says Bluteau, the visual sense of it is part of           the storytelling. As an actor, you have to be available to and aware            of the technicality of the film. If I'm being lit dramatically then it          affects the scene, I don't have to be dramatic. My job is to filter             the essence of the scene."                                                                                                                                      For instance, in one scene Bluteau's character is sitting in a room             asleep before the snow of late-night television when the phone rings.           The camera creeps forward into the room as the phone rings and Paul             goes off screen to answer it. You know what the news is but Paul                doesn't. We hear his stricken voice, his half of the conversation,              while the camera continues its impassive progress until the TV screen           fills the frame. Cut.                                                                                                                                           "Some people say it's an intellectual approach," says Bluteau, "that            Robert is afraid of emotion."                                                                                                                                   Or perhaps we're accustomed to getting our emotion in prepackaged               bits, roll tears, cue swelling strings. One thing is certain: it's not          a scene that calls for a great tragedian. Says Bluteau, "There's no             actor coming out and performing."                                                                                                                               "I've been researching this for a long time," he says. "Are you asking          the audience to feel their own emotion or are you throwing it in their          face?"                                                                                                                                                          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          collected reviews -----------> http://www.interlog.com/eye/Arts/Movies          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@ON SCREEN: Sex, drugs and Gregg Araki                                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                            November 23 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          ON SCREEN                                                    ON SCREEN                                                                                                                   THE DOOM GENERATION                                                                                                                    Starring Rose McGowan, James Duval and Johnathon Schaech. Written and           directed by Gregg Araki.  Opens Nov. 24                                                                                                                                                     (eee of 5 eyes)                                                                                                                                                       by                                                                         GEMMA FILES                                                                                                                        Forget the moon like blood and the sky like sackcloth and ashes;                forget the pale horse, the pestilence, the wars and rumors of wars.             Forget the Beast, let alone His mark. Because when you start talking            about visible signs of a coming Apocalypse, the prospect of The Doom            Generation -- as that oddest of incongruities, "a heterosexual movie            by Gregg Araki" -- has to rank pretty darn high on any list.                                                                                                    "For me," I tell Araki, "that subtitle was like the first laugh of the          movie."                                                                                                                                                         Araki grimaces.                                                                                                                                                 "Yeah, it's pretty self-conscious, I guess," he replies. "I mean, I've          always been very open about being gay, but I never set myself up as a           politician or a spokesperson, 'cause my whole day isn't 100 per cent            just about who I sleep with... and what I make movies about is my               perspective, not my philosophy."                                                                                                                                "But the fact is, because you flirt with bisexuality almost all the             way through..."                                                                                                                                                 Another smirk. "It's that blatant, huh?"                                                                                                                        "...yeeeees." I pause. "So The Doom Generation reads like a 'het'               movie which couldn't possibly have been made by a straight person."                                                                                             "Yeah, I kind of wanted to take the piss out of movies like                     Philadelphia, or The Wedding Banquet, because they're pushing a                 'normalcy' that's totally ridiculous for anybody my age. But that kind          of 'crossover of repulsion' means Doom Generation could also be taken           just as this sex, drugs and rock 'n' roll movie by the straight kids            down at the octoplex, which I love."                                                                                                                            Like the kiss before the mindfuck, then, The Doom Generation presents           its audience with a how-to-manual of unsafe sex, cool tunes and bodily          functions gone wild, its star-crossed teenaged protagonists --                  touchingly stupid Keanu clone Jordan White (James Duval) and hyped-up           Mia Wallace wannabe Amy Blue (Rose McGowan) -- trapped in a world               where (literal) signs of the Rapture are everywhere, and every                  purchase you make comes to exactly $6.66.                                                                                                                       After accidentally aiding and abetting in the shotgun decapitation of           a psychotic Quik-E-Mart clerk, Amy and Jordan find themselves on the            run with a hitch-hiking wet dream named Xavier Red (the unbearably              buff Johnathon Schaech), who Amy sneeringly refers to as "a life-               support system for a cock" just before falling (repeatedly) into bed            with him. But Ms Blue has her own fatal charm to contend with, as               every move she makes turns up yet another passionately obsessive yet            completely forgotten past lover, all of whom prove equally ready to             die for her -- or kill her.                                                                                                                                     Yes, it's John Waters satire by way of MTV Grand Guignol, all wrapped           up in a pre-Millennial daze, and I haven't even told you which one of           them turns out to have Jesus tattooed on their genitals.                                                                                                        "It's definitely not for everyone," Araki admits, "but the response             has been a whole lot more 'love it' than 'hate it' -- except for the            journalists, who just seem to want to describe what I'm wearing, or my          tattoo, or play pin the tail on the trendy queer L.A. guy. To have the          attention deflected from your film onto you, like it's a duel between           product and personality." He shakes his head. "It's almost as annoying          as people assuming the things I write about are personal experiences."                                                                                          But this may be the price Araki will always pay for deliberately                trying to make an impact. As he proudly points out, few people will             walk out of The Doom Generation saying: "Who cares?"                                                                                                            "People make a big fuss about its extremity," Araki (somewhat                   disingenuously) complains. "But I wrote the damn thing, and I can tell          you right now, it's not nihilistic. At its core, it's just a sweet,             romantic movie: purity of love in an impure world."                                                                                                             "Exploding heads and all."                                                                                                                                      Back to smirk. "Why not?"                                                                                                                                       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          collected reviews -----------> http://www.interlog.com/eye/Arts/Movies          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@ON SCREEN: MONEY TRAIN                                                   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                            November 23 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          ON SCREEN                                                    ON SCREEN                                                                                                                       MONEY TRAIN                                                                                                                        Starring Wesley Snipes and Woody Harrelson. Screenplay by Doug                  Richardson and David Loughery. Directed by Joseph Ruben. (AA)                                                                                                                               (ee of 5 eyes)                                                                                                                                                        by                                                                        ALEX PATTERSON                                                                                                                      Call it White Men Can't Jump Turnstiles. Money Train again pairs up             Wesley Snipes with Woody Harrelson; this time, the two-tone team play           brothers -- well, foster brothers -- and lifelong best buds. (As Chuck          D once noted, "Every brother ain't a brother.)                                                                                                                  John (Snipes) and Charlie (Harrelson) both work as Manhattan transit            cops -- until a series of personal and professional disasters gives             Charlie the idea to rob the subway car carrying the daily take. John            isn't too keen on the idea, since he's making headway with Grace, a             pretty Latina on the force (Jennifer Lopez).                                                                                                                    But Charlie is as unstoppable as a runaway LRT, especially as it would          be a chance to take revenge on his crusty old boss Patterson (Robert            Blake, barely recognizable from his Baretta days), who likes nothing            better than busting our boy's ass. Charlie's heist plan itself isn't            particularly clever -- in fact, it all seems so easy, it's hard to              believe nobody has tried it before. But before getting to that stop,            we have to sit through a fair amount of sub-plottery: sibling rivalry           over Grace, Charlie's gambling addiction and a pyromaniac who's been            spraying lighter fluid into token booths, barbecuing the clerks                 within.                                                                                                                                                         After The Cowboy Way, the last thing I wanted to see was Woody                  Harrelson down in the New York subway again; the place is unpleasant            enough without a movie star who looks like he should be driving a               snack truck. And yet the Woody-Wesley chemistry turns out to be the             best thing aboard this Train: there's an easygoing camaraderie between          them that takes some of the sting out of Joseph Ruben's anonymous               direction, the generic/heroic score and the virtually continuous fist-          fight sequences.                                                                                                                                                Money Train is a tolerable blue collar action comedy, but it's not up           to Speed.                                                                                                                                                       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          collected reviews -----------> http://www.interlog.com/eye/Arts/Movies          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@ON SCREEN: Vampires of New York                                          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                            November 23 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          ON SCREEN                                                    ON SCREEN                                                                                                                          NADJA                                                                                                                           Starring Elina L"wensohn and Peter Fonda. Written and directed by               Michael Almereyda.  Nov. 24-Dec. 7. Bloor Cinema, 506 Bloor St. 532-            6677. (See eye's Independent & Repertory listings for times)                                                                                                                                (eee of 5 eyes)                                                                                                                                                       by                                                                         GEMMA FILES                                                                                                                        All that gorgeous, world-weary European nightclubber Nadja (Elina               L"wensohn) wants is to change her life -- but this may prove more               difficult than it seems at first, especially if you happen to be the            daughter of Dracula, one of a pair of vampire twins born "in the                shadow of the Carpathian mountains, by the shores of the Black Sea."            Burdened equally with a limitless trust fund and a ravenous hunger for          human blood, she drifts from city to city, pursuing the affections of           her estranged twin brother Edgar (Jared Harris) and seeking asylum --           however temporary -- from the root of her eternal weltschmertz: "The            pain of fleeting joy."                                                                                                                                          "Although the movie's ostensibly about 'monsters,' it's really a very           human story," claims Michael Almereyda, writer/director of the                  cinematic fable that bears his titular monster's name. "I've always             been attracted to people who are excessive, compulsive, out of                  control, and vampires are certainly that. They unite the new-style,             Cronenbergian 'monster from inside' with old-style Hollywood's fear of          contagion from the outside. They exemplify the love of darkness, the            urgent need and the hunger for things that might be considered evil             that we all have. At base, they're shorthand for talking about how              people use each other."                                                                                                                                         At a recent screening, a fellow critic called Nadja "one of the most            pretentious films I've seen all year," and since the root of                    "pretentious" is "pretense," I guess he's right, because Almereyda's            film sure ain't anybody's idea of a home movie... unless maybe you              lived in Hell, and all you had to shoot with was the legendary                  discontinued FisherPrice Pixelvision plastic toy video camera. Blown            up to 35mm and juxtaposed with hallucinatory black-and-white imagery,           this hectic play of dot and shadow endows Nadja (the character) with a          truly alien world-view, and Nadja (the film) with a cool, postmodern            grace that almost eludes coherent description.                                                                                                                  "I definitely wrote Nadja with Pixelvision in mind," Almereyda says.            "In fact, at the time, I thought it would be all Pixelvision. I'd               already done one movie that way (Another Girl, Another Planet) and the          primary thing about Pixel is that while it looks great, it's really             cheap. But it also has a definite up-all-night feel, a certain sense            of heightened reality that goes well with the idea of a vampire."                                                                                               Though Almereyda cheerfully cops to lifting most of his plot from the           1936 horror classic Dracula's Daughter, his characters are late 20th-           century New Yorkers through and through: Verbose, morbid and over-              analytical, slipping easily from fierce intellectual psychobabble to            highly quotable B-movieisms. For example, a mere half-hour after Nadja          advises a victim to "dare to dredge up the primary pain," career                vampire-hunter Dr. Van Helsing (lunatic 1960s relic Peter Fonda,                sporting surfer-length hair and mirrored glasses) is telling his                bemused nephew, Jim (Hal Hartley stalwart Martin Donovan), that "blood          is like chewing gum to these creatures."                                                                                                                        And the truly freaky thing is, given what we've already seen --                 Nadja's "slave" Renfield bathing her in shark-embryo plasma, Nadja and          Jim's depressed wife Lucy swapping menstrual blood in front of the              Christmas tree, a Dracula "like Elvis in the end... drugged, confused,          surrounded by zombies" -- both points of view seem entirely relevant.                                                                                           "I've had people ask me why I bothered making a vampire film,"                  Almereyda admits, "when there're plenty of 'real' stories to be told.           But I believe the fun of cinema lies in seeing how far your definition          of reality can be stretched. I mean, fantasy comes out of reality,              because everybody's imagination has a firm basis in fact, and we keep           coming back to these kinds of stories. So, to me, it's less escape              than... excavation."                                                                                                                                            With vampire films neatly redefined, then, what's Almereyda's next              cinematic venture going to be?                                                                                                                                  "A beach movie. In color." Sardonically: "Seen any good ones lately?"                                                                                           "Never."                                                                                                                                                        "High time for one, then, isn't it?"                                                                                                                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          collected reviews -----------> http://www.interlog.com/eye/Arts/Movies          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@ON SCREEN: Through The Olive Trees                                       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                            November 23 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          ON SCREEN                                                    ON SCREEN                                                                                                                 THROUGH THE OLIVE TREES                                                                                                                  Starring Mohamad Ali Keshavarz, Hossein Rezai. Written and directed by          Abbas Kiarostami. Farsi with subtitles. Nov. 24, 25, 29, 30.                    Cinematheque Ontario, AGO's Jackman Hall, 317 Dundas St. W. 923-FILM.                                                                                                                       (eee of 5 eyes)                                                                                                                                                       by                                                                         DENIS SEGUIN                                                                                                                       This is what Akira Kurosawa said to Iranian director Abbas Kiarostami:          "What I like about your films is their simplicity and fluency,                  although it is really hard to describe them. One has to see them."                                                                                              It's tempting to leave it there: if the master himself is at a loss             for words, well, who am I to plunge ahead? Especially after seeing              only one Kiarostami film, Through The Olive Trees, and the third of a           trilogy at that. It's a film within a film within a film that started           with Where Is The Friend's Home?, followed by and And Life Goes On...,          in which he told the story of returning to the earthquake-shattered             village where the first film was shot. Through The Olive Trees is               based on an incident that occurred during the filming of And Life Goes          On....                                                                                                                                                          It begins with an admission: a man (Mohamad Ali Keshavarz) standing in          the yard of a girls' school announces to the camera that he will be             playing the director in this movie. He then steps into the role,                wanders through a gaggle of chador-clad schoolgirls and selects one,            Farkhonde (Tahereh Ladania), to act in his film. By coincidence, the            young man (Hossein Rezai) he selects to play the newlywed husband               opposite her is in fact her failed suitor. On to the set.                                                                                                       Watching through the camera of the film within the film, we see take            after take; the director cannot get his actors to deliver the goods.            And then we see why. Out of sight of the camera, up on a balcony from           which he descends into the frame, Hossein is persisting, insisting              that Farkhonde could do no better than marry him. The real                      relationship is directing, or rather misdirecting, the course of their          filmed relationship.                                                                                                                                            And? Well, that's it.                                                                                                                                           It would have helped to see the previous two films before being                 dropped unawares into this little world. Still, the viewing delivers            its own rewards. First for a view into a country and society long               demonized by our own media. And as testament to the subtleties                  incumbent on a filmmaker working under an Islamic regime: you notice,           for instance, how he handles the touchy issue of Hossein's ardor                without ever using the word love or hinting at lust or even sneaking            in a svelte profile shot of the object of beauty. Kiarostami does this          in two ways: by letting Hossein's eyes speak for him and with an                incredible final five-minute long shot.                                                                                                                         It's a truism that state repression is a catalyst for artistic                  refinement -- when you can't come out and say it, you find a way to             say it anyway -- which is why the film's sexiest moments are ones in            which the actors never touch.                                                                                                                                   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          collected reviews -----------> http://www.interlog.com/eye/Arts/Movies          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@:ON SCREEN: Toy Story                                                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                            November 23 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          ON SCREEN                                                    ON SCREEN                                                                                                                        TOY STORY                                                                                                                         Screenplay by Joss Whedon, Andrew Stanton, Joel Cohen and Alec                  Sokolow. Directed by John Lasseter. Animation.  Opens Nov. 24.                                                                                                                              (eeee of 5 eyes)                                                                                                                                                      by                                                                       CAROLYN BENNETT                                                                                                                      I always feel slightly seedy when I attend a children's movie sans              enfant, and the Saturday morning preview screening of Disney's new              animation film Toy Story  gave all those decent young parents another           opportunity to eye me suspiciously. Maybe I should stop wearing the             trench coat, ball cap and sunglasses and quit fishing around in my              pockets so much...                                                                                                                                              Onto the movie. How encouraging, how absolutely reassuring to hear              hearty adult laughter at a movie aimed at children. Toy Story, the              first entirely computer-animated feature, is a delight -- a smart and           funny comedy that occasionally goes way over the heads of the wee               ones. Not that junior and juniorette won't enjoy the movie; toys                coming to life will enchant just about any child. The humor, however,           is grown up, full of sly wit, inside jokes and broad, good-natured              fun. Disney recruited some of the brightest writers, actors and                 animators around to work on Toy Story and it shows.                                                                                                             A gang of toys come alive whenever their owner, a young boy named               Andy, is not around. Sheriff Woody, an old-fashioned cowboy doll, is            their leader, the guy who brings Mr. Potato Head, Bo Peep, Slinky Dog,          Rex the Dinosaur and the other playthings together. Woody's leadership          and position as Andy's favorite toy is threatened when the kid                  receives Buzz Lightyear, a new action superhero toy for the '90s.               Rivalry ensues between Woody and Buzz, but when the two are separated           from Andy and have to find their way back home, they learn how to               cooperate and work together.                                                                                                                                    Utilizing the vocal talents of Tom Hanks, Tim Allen, Don Rickles,               Annie Potts and Wallace Shawn, to name a few, Toy Story's characters            are surprisingly self-aware, the story highly imaginative and                   amazingly, it never lags. I kept waiting for Toy Story to disappoint,           to become maudlin or tired. It didn't happen.                                                                                                                   As for the computer animation, it's so detailed, so sharp, that after           a while you feel like you're watching live action. The real stars are           the 1,000 or so gigabytes it took to make it.                                                                                                                   In this year of grim, soul-wrenching film, Toy Story is a blast of              fresh air.                                                                                                                                                      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          collected reviews -----------> http://www.interlog.com/eye/Arts/Movies          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421          @START@ON DISC: P.M. Dawn                                                       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                             October 26 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          ON DISC                                                        ON DISC                                                                                                                        P.M. DAWN                                                                       Jesus Wept                                                              Gee Street/Island/PolyGram                                                                                                                                                  by                                                                        MARC WEISBLOTT                                                                                                                      Point-blank, Jesus Wept is a decade-defining juggernaut and essential           listening for anyone who strayed away from most rapless mainstream              black pop after Thriller. For the rest of us, however, Jesus Wept is            but a more refined ride on the same ol' spiritual treadmill, a                  funhouse where the mirrors could use a real good scrubbing.                                                                                                     The opening, "Downtown Venus," picks up where P.M. Dawn's underrated            Hendrix tribute-album input, "You Got Me Floating," left off. This              time around they ride on the hump of Deep Purple's "Hush," a decided            sideways shift from their chart-topping manipulations of Spandau                Ballet and George Michael. All samples aside, "Venus" sounds like a             pedestrian collision between the Bangles' "Walking Down Your Street"            and "Walk Like An Egyptian."                                                                                                                                    Meanwhile, P.M. Dawn have emerged as the most original derivative R&B           act of time eternal, and the calibre of Jesus Wept's cyberdelic                 collaborations tell the tale. "My Own Personal Gravity" floats on a             magic carpet called "4 O'Clock In The Morning," as crafted by a pre-            Piano Man Billy Joel's band the Hassles (which Billy left to form               Atilla, a duo that were arguably one of P.M. Dawn's cosmic                      precursors). "I'll Be Waiting For You" is crooned atop "Pacific" by             808 State, crowning them the ambient-age answer to Booker T & The MGs.          But from "The Puppet Show" onward, Jesus Wept too often becomes a               place where every day is like Around The World In A Day. Well, at               least Paisley Park still lingers in somebody's heart.                                                                                                           The album is appended by a suite called "Fantasia's Confidential                Ghetto," led off by a languid reading of "1999." Prince Be is talking           in the past tense of course, because he's already been there. The time          warp then envelops "Once In A Lifetime," jitterbug style, transforming          David Byrne's sardonic bent into a metaphysical meditation. Lastly,             they tackle Harry Nilsson's tropical shuffle "Coconut," reducing a              disc of exhaustive spiritual exaltation into a spiralling spool of              jabberwocky. Here, most of all, Prince Be triumphs as the Biggest               Weirdo in the World (well, one of 'em, anyway). Quick, somebody sign            this dude up for the lead role in the next touring dinner-theatre               production of The Point.                                                                                                                                        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          music archives at --> http://www.interlog.com/eye/Arts/Music/music.htm          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@SPINcycle -- October 26                                                  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                             October 26 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          SPINcycle                                                    SPINcycle                                                                                                                            by                                                                        JASON ANDERSON                                                                                                                      * THE MIDGET FORMERLY KNOWN AS PRINCE/The Gold Experience                       (NPG/Warner): Like its predecessor Come, not as lame as you'd think.            The first track, "P Control" (the P stands for pustule, I swear), is a          raunchy rewrite of "Delirious" and the next, "Endorphinmachine," is             the rocker that won't fit in Lenny Kravitz's pants. Then what's-his-            face goes on auto-pilot for another year.                                                                                                                       * BLINKER THE STAR/Blinker The Star (Treat And Release/PolyGram): One-          man band in post-Nirvana mold. Canadian lad Jordon Zadorozny is                 regarded as a genius by local in-the-knows but on this debut he goes            for dissonance over tunes and self-indulgence over self-editing. Not            too useful if you already own In Utero. (P.S. Sebadoh fans must die.)                                                                                           * ERIC MATTHEWS/It's Heavy In Here (Sub Pop/Warner): Sub Pop's dodgy            attempt to market a new-school Burt Bacharach to Esquivel fans.                 Apparently written under the influence of Nick Drake's Bryter Layter,           Matthews' songs are fine but the arrangements are leaden and                    lugubrious. Miles behind the cannier retro-pop of The High Llamas.                                                                                              * DAN BRYK/Asshole (No! Discs): Far closer to Bacharach, although Bryk          might be the nerdiest guy in town. Few of these confessional songs are          over two minutes long, but Bryk's got a knack for merrie melodies and           tragicomic songwriting, and "She Doesn't Mean A Thing To Me Tonight"            and "The Trouble With Nice Guys" are wondrous. A tape to warm the               cockles of your heart.                                                                                                                                          * PET SHOP BOYS/Alternative (EMI): Alternative to what, you ask? A              collapsible tent? Another botched feature film? Collected here are way          more non-album PSB songs than one could ever need, 10 of which are              truly excellent. Most perplexing is how the duo evolve from wannabe             Arthur Bakers into...                                                                                                                                           * STEELY DAN/Alive In America (Giant/Warner): Donald Fagen and Walter           Becker, the masters of taste and irony in the '70s (a decade with               little of either), return to up the total of post-Gaucho product to a           truly slack four albums. New arrangements of their Lite FM staples are          hit-and-miss and it's all as comfortable (and as reassuring) as a pair          of pyjamas.                                                                                                                                                     * HORACE ANDY/Life Is For Living (Ras/Denon): Horace is best-known to           non-reggaeheads (like me) for his fine performances with Massive                Attack. Producer Mad Professor did a dub version of Massive's                   Protection that was head music par extraordinaire and he takes Horace           into similarly strange nooks. Time becomes liquid.                                                                                                              * OASIS/(What's The Story) Morning Glory? (Epic/Sony): I'd like Oasis           better if their songs didn't sound like hoary George Harrison                   outtakes. The best song here, "Hello," is co-credited to Gary Glitter           -- egads! This is less murky-sounding than the '94 debut, but in the            Britpop Battle, Oasis are plods next to Supergrass' ingenuity at                copping from the same sources, and the continued trumpeting of their            virtues proves that Limeys rarely understand what rock's supposed to            sound like.                                                                                                                                                     * GARBLERAYS/Your Favorite Sleep Position (Teleharmonic Implosion):             Goes with Dan Bryk in the Great Tapes I Got In The Mail category. The           'Rays are an arty pop band from Hamilton with an ear-pleasing                   difficulty deciding on chords and time signatures. Full of the                  peculiar Canadiana that made The Rheostatics' Melville so essential to          our nation's health.                                                                                                                                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          music archives at --> http://www.interlog.com/eye/Arts/Music/music.htm          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@ON DISC: Mike Scott                                                      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                             October 26 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          ON DISC                                                        ON DISC                                                                                                                        MIKE SCOTT                                                                   Bring 'Em All In                                                              Chrysalis/Virgin/EMI                                                                                                                                                     by                                                                         ERIN HAWKINS                                                                                                                       Wow, what an incredible record! Mike Scott -- world traveller,                  visionary poet and full-time dreamer -- has crafted 13 epochal songs            for an album that rivals all the joy of the Waterboys' unbeatable               Celtic romp, Fisherman's Blues.                                                                                                                                 Somewhere between the Waterboys' Room To Roam and 1993's rock-out               Dream Harder, Scott began an odyssey that took him from his apartment           in Manhattan to Findhorn Bay in Scotland -- home to the international           spiritual community known as the Findhorn Foundation. The society --            which, amongst many other things, teaches meditation and the                    importance of unconditional love -- gave Mike the kick up the pants he          needed to replace the leaky roof of his soul, which he'd been covering          with patches for most of his life.                                                                                                                              His soul-searching, and many of the events leading up to it, are                reflected in songs like "Learning To Love Him," "She Is So Beautiful"           and the epic "Long Way To The Light," which shamelessly chronicles his          journey to Findhorn Bay -- emotional baggage and all. Besides the               intimate, just-like-you're-sitting-right-beside-him feel of the                 recording, I think the reason I'm drawn so close to this record is              exactly because of the open and vulnerable side to his lyrics. I want           to listen in. I want to know more.                                                                                                                              There are many glimmering moments, like "Bring 'Em All In," which he            sings in a despondent voice, accompanied by the subtle sound of his             fingers sliding rapidly over the guitar strings. "What Do You Want Me           To Do" is another, with its quasi-religious refrain: "What do you want          me to do, Lord?" and its dollop of Dylan harmonica.                                                                                                             Just when you find yourself reaching for the Kleenex, Scott throws in           his smile-inducing paean to Dublin, "City Full Of Ghosts," a madcap             tourist brochure with the classic lines: "Dublin is a city full of              magic/ Dublin is a city full of light/ Dublin is a city full of                 wonder/ Dublin is a city full of shite."                                                                                                                        And there you have it. The man who gave us all those unicorns, fairies          and fiddles is now stoking the fire of the finest folk music                    imaginable -- and has a sense of humor, too! What better inspiration            to pour yourself a glass of scotch and kick off those sneakers of               urban cynicism?                                                                                                                                                 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          music archives at --> http://www.interlog.com/eye/Arts/Music/music.htm          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@ON DISC: Let them eat rock                                               ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                             October 26 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          ON DISC                                                        ON DISC                                                                                                                     THE UPPER CRUST                                                                Let Them Eat Rock                                                             Upstart/Rounder/Denon                                                                   AC/DC                                                                        Ballbreaker                                                                   EastWest/Warner                                                                                                                                                        by                                                                     JASON ANDERSON, ESQ.                                                                                                                   If the musical genre known as "rock 'n' roll" is informed by a history          of class warfare, then it has been a distressingly one-sided battle             thus far. As the Baron von Scratchenbautem notes in his study, Sabbath          Shtinken Sabbath: "In 40 years, what has the rabble offered to polite           society? Animalistic noises from the throat of a troglodyte (this               vile, hairy beast does not even know the word 'diaphragm,' never mind           know how to sing from its vicinity) married to the kerrang of stringed          instruments and the ear-splitting pounding of a carcass tautly spread           over a pail for refuse -- surely such electrically amplified cacophony          can only appeal to those possessed of the least rarified of tastes.             ...And it is this hideous noise, dear colleagues, that rules this               cess-filled world!"                                                                                                                                             The Baron's scorn is directed chiefly at "the aged, denimed                     delinquents" in AC/DC. "Genitally obsessed" they may be, but there is           a certain primal charm about this antipodean ensemble that the Baron            overlooks. Their most recent long-player, Ballbreaker -- produced with          clean precision by the truly troglodytic Mr. Rick Rubin -- is their             most effective collection in many years. True, the writing of Messrs.           Angus and Malcolm Young has devolved to the point where the saucy               double entendres that filled a song such as "You Shook Me All Night             Long" are now single at best (the title song, for one lurid example,            contains this sentiment: "Her hand went for my throat/ As I began to            choke/ She said, Honey shoot your load"). Yet the efficiency of                 AC/DC's delivery makes Ballbreaker quite memorable, and highly                  desirable to the group's plebeian listenership.                                                                                                                 In regards to the unprecedented achievement of the Upper Crust, we              return to the text of the Baron: "If known degenerate and failed rock           star Keel could demand his 'right to rock' in a minor hit single of             1985, when will the higher-born demand their Divine Right to Rock?"             Like AC/DC, the Upper Crust hail from the colonies but not from its             gutters. They are the cream of Boston's best families, and if I may             use the vernacular, they are very creamy.                                                                                                                       Led by Lord Bendover and Lord Rockingham, the Upper Crust proffer               "riff"-based rock 'n' roll with a far more elevated world view -- at            long last, a musical combo fit for the highest levels of society! In            such masterpieces as "Rock 'n' Roll Butler," "I Got My Ascot 'n' My             Dickie," "Who's Who Of Love" and "Little Rickshaw Boy," these                   gentlemen struggle to look and sound their very best (their powdered            wigs are not just for appearances!) and note the achievements of their          manservants. (And, salaciously, their ladyservants as well!) The                Baron's dreams of a civilized rock 'n' roll group are realized in the           Upper Crust, who rightfully scorn any perceived indebtedness to                 unseemly forebears in "Friend Of A Friend Of The Working Class."                                                                                                "They say we're too high class," our noble heroes sing, "but that's             balderdash!" And if the rabble are to grumble over the Upper Crust's            coronation, I have but one thing to say: Let them eat rock!                                                                                                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          music archives at --> http://www.interlog.com/eye/Arts/Music/music.htm          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@ON DISC: New Wet Kojak                                                   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                             November 2 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          ON DISC                                                        ON DISC                                                                                                                      NEW WET KOJAK                                                                   New Wet Kojak                                                                 Touch And Go/Cargo                                                                                                                                        F.M. EINHEIT/CASPAR BR(tm)TZMANN                                                       Merry Christmas                                                               Thirsty Ear/Outside                                                                                                                                                TECHNO ANIMAL                                                                      Re-Entry                                                                       Virgin/EMI                                                                                                                                                                                                                                          by                                                                        JASON ANDERSON                                                                                                                      Rock 'n' roll, that constantly devolving but oddly beautiful thing,             ain't supposed to have beats any more. Last year, the coolest new rock          bands were the slowest ones. Now time has lost all meaning. This                ambient trend is out of control, the surest sign being that the                 craziest varieties are being produced not by the boppy techno-ites but          the brainy art rockers. The albums in this review lie outside the               strict confines of the emergent ambient genre since: stuff happens on           them; they may exclude synthesizers and include loud guitars; and they          are much too weird to be at all relaxing, and may in fact inspire               deviant behavior.                                                                                                                                               New Wet Kojak is the alter ego of Girls Against Boys' Scott McCloud             and Johnny Temple. Not a "project," they are careful to say, but a              whole 'nother band, despite the fact that GVSB are onto major-label             status and will be very big with that double-bass mega-rock thing they          do. Something like pre-Venus Luxure GVSB material but much less                 dissonant, New Wet Kojak is rilly sleazy. Man (and I mean that in the           gender-inclusive sense), I committed a sexual act while playing this            album and it worked out fine -- being a gentleman, I will describe the          experiment no further, although it was with the finest of your female           species. If you're after the modern-rock equivalent to the fabled               Winelight -- the Grover Washington Jr. record that had a cover                  picturing a lounging mistress and a glass of Bordeaux -- this is it.            Plenty of low-tech Love Unlimited Orchestra arrangements with acoustic          guitar, burly bass frequencies, saxophone and dirty talk. "Freak now,"          McCloud says, and the man is never at a loss for champagne. Know what           I'm sayin'?                                                                                                                                                     But if your lady (or dude or goat, since we are talking an omnisexual           kinda thing) likes the freaky stuff, there's Caspar. This Teutonic              "new Hendrix" (or so he has been acclaimed, and after witnessing his            El Mo gig last spring, almost plausibly so) has dropped the bomb with           the help of F.M. Einheit, the drummer out of that unpronounceable               German combo, Einstürzende Neubauten. On Merry Christmas, Einheit rat-          tat-tats on various drum-like objects while Caspar Br"tzmann leans his          guitar against the amplifier to get a happy hum. Otherwise, he goes             scree! scree! scree! and Merry Christmas is very fine, though not as            gonzo as Home, Caspar's last album with his band Massaker. Better than          that Martin Denny crap and the Roger Whittaker Christmas album that             hung over my early childhood like the Sword of Damocles.                                                                                                        Um, whatever. But be careful with this Techno Animal jive. T.A.                 feature much the same cast of musicians as God, who, despite the name           and All That Implies, are the most purely evil ensemble to have ever            graced my stereo. These musos -- principally Kevin Martin and Justin            Broadrick -- are veterans of the late '80s grindcore scene, that time           in English music when hyper-intellectual types were playing as loud as          possible as soon as possible and the only dude the music appealed to            was Jim Carrey (I kid you not -- he admitted it on Arsenio).                                                                                                    Techno Animal are on a more ambient tip than God but then again, this           is Muzak in hell. (Even Joseph Lanza, author of the critical study              Elevator Music, would feel his flesh curdle.) Berserker though                  deceptively mellow shit -- with an almost indiscernable guest                   appearance by trumpeter Jon Hassell, who learned those Eno records the          hard way -- and longer than that Smashing Pumpkins album by nearly 30           minutes (that means a running time longer than the Audrey Hepburn               version of War And Peace). So if your baby is a luuded-out Napalm               Death fan who likes to tie you up with surgical tubing, this'll get             both of you off, but the best Re-Entry might be you into the hallway.                                                                                           In all sincerity, these may be three of the best CDs of the year.               Freaky is as freaky does.                                                                                                                                       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          music archives at ------------> http://www.interlog.com/eye/Arts/Music          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@ON DISC: 5ive Style                                                      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                             November 2 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          ON DISC                                                        ON DISC                                                                                                                        5IVE STYLE                                                                      5ive Style                                                                    Sub Pop/Warner                                                                                                                                                        by                                                                          TIM POWIS                                                                                                                         "White boys playing funk, huh?" sneered my co-worker as I sampled 5ive          Style on the office boombox. In a sense, he was right. Hailing from             the same Chicago-centric clique that's yielded such bands as Tortoise           and Gastr Del Sol (not to mention the hideously named but musically             intriguing The For Carnation and The Sea And Cake), 5ive Style is an            all-instrumental, all-white quartet whose bread and butter tends                toward either copping James Brown licks wholesale ("Freddy Flakeout"            attempts rather uncompellingly to recontextualize the riff from "I              Can't Stand Myself") or cooking up reasonable facsimiles thereof                ("Hard Afro Rubalon" and "Round Up," the latter owing plenty as well            to Funkadelic).                                                                                                                                                 Fortunately, there's more to 5ive Style than bread and butter. Just as          fortunately, they hardly ever sound like a singerless Red Hot Chili             Peppers, even though the bands share many influences. 5ive Style's              opening number, "Deep Marsh," has a Captain Beefheart-ish riff/melody           (5ive Style excels at shrugging off any distinctions between the two)           riding a drum pattern that's more hectic than funky. The bridge is a            whole 'nother can of tuna, though, setting a riff purloined from Led            Zeppelin's "For Your Life" to an appropriately bullying Bonzoid beat,           and the song ends with a slow, Hendrixy section. (What's that high-             pitched buzz that runs quietly through the song, a dentist's drill?)                                                                                            Belying its offhand title, "I Told Ya" is a spooky dub experiment with          reverberant drums, a Twin Peaks synth drone, an anonymous voice,                tingling chimes and a background pervaded by the pops and crackles of           a well-worn record. Odd little touches and instrumental sounds abound           elsewhere: the zoned-out organ (or is it a melodica?) in "Hard Afro             Rubalon," the coffee-percolator percussion in "Apple Pie," the                  arbitrary key changes and the further adventures of the dentist's-              drill synth in "Waiting On The Eclipse." These are the telltale                 signifiers indicating that 5ive Style is a white funk band, or at               least a band that's playing at funk rather than just playing it. Which          maybe helps keep things interesting, but this band is good enough that          when it really hits its stride, as it does in the latter half of                "Round Up," the power of the groove is all that's needed.                                                                                                       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          music archives at ------------> http://www.interlog.com/eye/Arts/Music          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@SPINcycle -- November 2                                                  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                             November 2 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          SPINcycle                                                    spinCYCLE                                                                                                                            by                                                                         EMILY SMITH                                                                                                                        * GARBAGE/"Only Happy When It Rains" (Mushroom 7-inch): Sparkly,                catchy and large. Just enough fuzzy dissonance and strong female                vocals. A comforting British sound (hence the Britcentric press like            'em) straight from the U.S.A. Another variation on the consummate               happiness generated by wallowing in continual misery.                                                                                                           * THURMAN/"She's A Man" (Righteous 7-inch): Lead singer looks                   suspiciously like Donny Osmond. Suspiciously T-Rex-riffed. Happy as             the Partridge Family.                                                                                                                                           * MENSWE@AR/"Stardust" (Laurel 7-inch): Badly behaved and not                   particularly talented, but they we@r nice suits. Some late-'60s                 styling with brass punctuation. Completely undeserving of the hype.             Menswe@r? Shitewe@r, more like. Reportedly the lads swill pints at The          Good Mixer in Camden. Shite pub, too.                                                                                                                           * THE BLUETONES/"Bluetonic" (Paradox 7-inch): Twangy with happy bits            and Smiths-onian guitar influence. Sound and purity of a '60s one-hit-          wonder.                                                                                                                                                         * CAST/"Alright" (Polydor 7-inch): Upbeat and hummable. Loveable cute-          boy harmonies and guitar jangle. Warm fuzzy feelings all-round.                                                                                                 * NICK CAVE & THE BAD SEEDS + KYLIE MINOGUE/"Where The Wild Roses               Grow" (Mute 7-inch): Nick, oh Nick, why hast thou have forsaken me? I           thought you could do no wrong. Why the soap opera girlie-cum-squeaky            pop diva when there are plenty of others who can sing? Oh yeah,                 Kylie's a star! An extremely bizarre pairing that may have more to do           with sales than artistic integrity. But hey, death can be                       breathtakingly beautiful. And it becomes her.                                                                                                                   * SLEEPER/"What Do I Do Now?" (Indolent CD single): Cars-like                   electrobits and a crunchy chorus thinly veiled by fragile girlie                vocals.                                                                                                                                                         * PULP/"Mis-shapes" (Island CD single): Jarvis! Jarvis! Jarvis!                 Momentum, melodrama, emotion and excitement! And Pulp have been around          long enough that when Jarvis went through his Buddy Holly phase, the            bespectacled one was still alive (c'mon, what's a few decades'                  exaggeration?). Unlike most Britpop bands, they'll still be remembered          two years from now.                                                                                                                                             * BUNNY BRAINS/Bunny Brains (TK): These guys don't care if anyone               likes them or their music. And that's probably just as well. Musical            deconstruction with only the slightest hint of melody that oscillates           from psychedelic to displeasingly noisy. Y'know, that Zappa/Beefheart           kinda influence (stuff you're supposed to like because it's                     brilliant). Not a Beatrix Potter creation. The evidence is in the               packaging, which includes... a photo of someone's cock in a mousetrap.          Ouch, anyone? I think I missed something here. Or maybe I didn't have           a head-full of the appropriate hallucinogens.                                                                                                                   A final note -- an alarming scene is being promoted by the British              music press: New Romo. You have been warned.                                                                                                                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          music archives at ------------> http://www.interlog.com/eye/Arts/Music          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@ON DISC: Andy Prieboy                                                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                             November 9 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          ON DISC                                                        ON DISC                                                                                                                       ANDY PRIEBOY                                                                Sins Of Our Fathers                                                              Doctor Dream/Cargo                                                                                                                                                      by                                                                         ERIN HAWKINS                                                                                                                       He was the cool and surly singer for Wall Of Voodoo when they re-               emerged in 1985 with Seven Days In Sammystown. He sounded like Bela             Lugosi meeting Woody Guthrie in a dark alley, wrote songs about people          teetering on the brink -- and was a thinking Goth Girl's pin-up boy             who read history books and had a wicked sense of humor. I'm talking             about Andy Prieboy.                                                                                                                                             Somewhere between the conceptually interesting but commercially                 suicidal follow-up Happy Planet and the live album Ugly Americans In            Australia , Wall Of Voodoo drifted off into no-man's land. After the            split, one of Prieboy's first solo efforts was his haunting ballad              "Tomorrow Wendy," which was covered by his pal Johnette Napolitano on           Concrete Blonde's Bloodletting, as well as on his clever debut album,           Upon My Wicked Son, where the two sang as a duet.                                                                                                               The Sins Of Our Fathers is a musical triumph of epic proportions -- an          uncontrollable stagecoach ride through cactus patches and dangerous             lands. Yet underneath the crashing drums, robust Gilbert & Sullivan-            esque backing vocals and pounding honky-tonk piano lurks a regular guy          who's trying to reckon just as much with his ex-girlfriends as he is            with the bigger things like Eurocentric liberalism, homelessness and            the draconian methods of major record labels.                                                                                                                   Besides his captivating lyrics and vaudevillian arrangements on songs           like "Sins Of My Fathers," "Psycho Ex" and "Who Do You Think We're              Coming For," Prieboy's also written some of the most compelling gut-            wrenching lyrics to come out on a "pop/rock" record in a long time              like "When The Heart Awakes," which moves me just as much as Mike               Scott's journals from Findhorn Bay.                                                                                                                             Finally, we can't stop the review without mentioning his side-                  splitting "Daddy Buy Baby A Boob-Job" and his big disco number,                 "Robbing Her Own Room," which paints a strange and funky backdrop to            the story of a junkie girl who digs her own grave "spoon by spoon."                                                                                             C'est magnifique!!!                                                                                                                                             ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          music archives at ------------> http://www.interlog.com/eye/Arts/Music          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@SPINcycle -- November 9                                                  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                             November 9 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          SPINcycle                                                    spinCYCLE                                                                                                                            by                                                                         ERIN HAWKINS                                                                                                                       * DWIGHT YOAKAM/Gone (Reprise/Warner): Country bun-king rockets back            after summer's very fun Dwight Live disc with mixed-bag of car-                 crashing rock-outs and stylishly twangy, swingin' ballads. He dun do            us no wrong.                                                                                                                                                    * DEAD VOICES ON AIR/New Words Machine (Hypnotic/Cleopatra): Sonic              shelf paper to line the cupboards of your mind. Sub                             zoviet:france/Cranioclast workout will also melt the woofer in that             gray cell you call your speaker cabinet. Queasy listening.                                                                                                      * THE POGUES/Pogue Mahone (Warner Bros/Warner): After a shaky                   beginning trying to fill the post-Shane void, The Pogues have finally           got their balls in gear and put together a tight, brawling, bruising,           "I'm-sorry-I-hurt-you-baby" album. It's a mean upper-cut, so let the            Guinness flow!                                                                                                                                                  * GEORGE GERSHWIN/The Piano Rolls Vol. 2 (Nonesuch/Warner): Pre-radio,          pre-talkies, George was the supreme ivory tinkler. Hits from the mid-           teens, updated with a Yamaha Disclavier to give authentic player piano          feel. However, a little goes a long way, unless you're running a                saloon. A real saloon that is, you know sawdust, spitoon, a fist                fight, broken glass etc..                                                                                                                                       * T.J. KIRK/T.J. Kirk (Warner): Maximum jazz funk from guitar, bass             and drums trio. Very classy choice of covers. The coolest tunes by              James Brown, Roland Kirk and Monk including "Soul Power," "Rip, Rig             and Panic" and "Epistrophy." Shit! Goddamn! Get off your ass and jam!                                                                                           * LOREENA McKENNITT/A Winter Garden (Quinlan Road/Warner): A pleasing           five-track "Christmas" EP from our velvet-cloaked Celtic mistress.              "Coventry Carol" always gave me the willies in Sunday school and she            makes it even gloomier and "Good King Wenceslas" is a Rosencrantz And           Guildenstern Are Dead-flavored pageant. Pass the cranberry sauce.                                                                                               ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          music archives at ------------> http://www.interlog.com/eye/Arts/Music          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@ON DISC: THE RENTALS & ERASURE                                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                             November 9 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          ON DISC                                                        ON DISC                                                                                                                       THE RENTALS                                                                Return Of The Rentals                                                          Maverick/Reprise/Warner                                                                                                                                                 ERASURE                                                                         Erasure                                                                   Mute/Elektra/Warner                                                                                                                                                      by                                                                        MARC WEISBLOTT                                                                                                                      At press time, Boris Yeltsin is still alive, but aren't his prospects           looking awfully dodgy? It kinda takes us back to a more innocent time,          when the ability of a head of the Soviet Union to convert oxygen into           carbon dioxide always seemed a bit in doubt. To wit, the only enduring          image of Konstantin Chernenko takes place in a wrestling ring,                  flinging flour back and forth in Frankie Goes To Hollywood's video for          "Two Tribes," and Yuri Andropov had pretty much kicked the bucket by            the time his face showed up on the front of a Steel Pulse album.                                                                                                But what about those last few years when Leonid Brezhnev was waning?            The era when, having become little more than a burly block of ice, the          shadow he cast continued to represent a duplicitous menace to the               entire Western world?                                                                                                                                           Fear not: the last days of Leonid are belatedly getting their due,              thanks to the return of The Rentals -- the stone-faced sons and                 daughters of American embassy employees in Prague whose guitarist was           imprisoned for alleged espionage activities and, upon his release,              welcomed into Madonna's stable, presumably to pick up where the                 Plastic People Of The Universe left off. The Rentals sound like they            figured the Beach Boys' "Heroes And Villains" and David Bowie's                 "Heroes" were basically the same thing, and it's already made them              friends in high places: "Friends of P." can only be about Johnny                Depp's band, which means lifetime V.I.P. passes to the Viper Room are           probably in the bag. (This is a tissue of lies. Get on with it --               Warsaw Pact ed.)                                                                                                                                                In actuality, The Rentals are fronted by Matt Sharp, the surliest (and          therefore most talented) member of teen sensations Weezer. Here his             choirboy vocal stylings are augmented by a mesmerizing two-Moog attack          (a reincarnation of The Buggles' shimmering backing vocals) and the             violin reverberations of that dog's Petra Haden. The overall effect             is... well, until now, I didn't know that a person's blood could be             made to feel that cold. This is what the Cars would've evolved into             had they not been a bunch of geeky-looking guys who suddenly found              themselves fawned over by fashion models, or what Gary Numan could've           become were he ever capable of making any friends who weren't                   electric.                                                                                                                                                       Erasure, meanwhile, have never seemed more intimate with their                  machines -- and that relationship is the essence of their self-titled           eighth offering. On this self-described Dark Side Of The Moon                   surrogate, Vince Clarke bobs and weaves through that friggin' Pink              Floyd prism so many times that, after a while, its colors start to              fade. His sidekick's singing is more elegiac than ever but amid                 Erasure's prog-minded ambient mood swings, their trademark                      deconstructive applications of campy pop cliches come off just a                little trite. Still, it's reached the point where we need Andy Bell             more than ever -- who else is gonna play Boris Yeltsin?                                                                                                         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          music archives at ------------> http://www.interlog.com/eye/Arts/Music          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@ON DISC: QUEEN                                                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                            November 16 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          ON DISC                                                        ON DISC                                                                                                                          QUEEN                                                                       Made In Heaven                                                              Hollywood/A&M/PolyGram                                                                                                                                                    by                                                                        MARC WEISBLOTT                                                                                                                      Of course it's the best Queen album in quite a while, of course                 practically every song is ominously overwhelmed by the lead singer's            ruminations about mortality and of course the packaging is totally              nonchalant about the fact that it's been four whole years since most            of Made In Heaven was recorded. What's not totally certain is whether           that's really Freddie Mercury raising his fist on the cover or, in the          tradition of Plan 9 From Outer Space, Brian May's chiropractor kinda            sorta fit the part.                                                                                                                                             Still, on the inside it's definitely Freddie, live from the after-              life, in an atmosphere that doesn't attempt to reconstitute Queen's             glories -- instead, it succeeds in updating them. For these fellers,            that was probably more of a challenge than it sounds, considering how           often Queen had misfired from Hot Space through Innuendo. Yet, back in          1991, in the early throes of a reissue-fueled renaissance, the time             was almost perfect for Queen to gracefully bow out of active duty. As           fate would have it, Made In Heaven sounds a whole lot more refreshing           and relevant in the here and now. But of course it does.                                                                                                        Case in point, "I Was Born To Love You," a maudlin toss-off that was            Freddie's first bid in launching a solo career at the height of his             mid-'80s muscle-shirt-and-moustache phase, becomes a redoubtable adult          contemporary anthem in the context of mid-'90s Queen. Similarly, "You           Don't Fool Me" is Queen's most delectable mid-tempo right turn since            "You're My Best Friend" -- with a swagger that lands somewhere between          ABBA and the Little River Band. Altogether, the mood of Made In Heaven          lands closest to News Of The World -- without the yin of "We Will Rock          You" or the yang of "We Are the Champions," but a charming crop of              understatements instead.                                                                                                                                        Oh, the stench of stadium-sized excess is intact, mainly on the last-           ever Mercury recording, "Mother Love," where studio trickery converts           what was probably an unfinished generic Queen song into some                    disconcerting dizziness. Then there's this thing apparently titled              "Yeah," a 22-minute requiem for Freddie that reeks of Brian May, John           Deacon and Roger Taylor's aspirations to become a new-agey answer to            Emerson, Lake & Palmer.                                                                                                                                         AIDS aside, the most unfortunate thing about Freddie Mercury's passing          was that he never got the chance to stage his own death before it               happened in reality. Made In Heaven comes pretty close, but it's too            bad there isn't a microphone cord long enough to reach that high.                                                                                               ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          music archives at ------------> http://www.interlog.com/eye/Arts/Music          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@ON DISC: k.d. lang, The Amps                                             ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                            November 23 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          ON DISC                                                        ON DISC                                                                                                                        k.d. lang                                                                    All You Can Eat                                                               Warner Bros./Warner                                                                                                                                                   THE AMPS                                                                         Pacer                                                                        4AD/PolyGram                                                                                                                                                         by                                                                         PERRY STERN                                                                                                                        k.d. lang has always regarded herself as an alternative artist and              indeed she is. Although her album sales have never risen as high as             her public profile would indicate, at least she can find solace in the          fact that she's revered by her peers. But apparently the years of               touring and the pressures of adoration have taken a toll, and after             the elaborate productions of her last two albums (Ingenue and the               soundtrack for Even Cowgirls Get The Blues), lang felt the need for a           bit of cocooning.                                                                                                                                               Last year she and her collaborator Ben Mink built their own home                studios in Vancouver and set to writing a looser, more relaxed album.           All You Can Eat lays bare lang's desires and demons in ways she                 couldn't have in her earlier guise as the reincarnated Patsy Cline or           on her way to establishing herself as a world-class song interpreter            (if she never sang another note after recording Roy Orbison's "Crying"          she would still be the best vocalist breathing). With mostly pop                constructions spiced occasionally with a funky bass line or elevated            by some airy strings, lang sings songs that come much more from the             heart than the head.                                                                                                                                            After successfully reconstructing The Breeders and releasing the best           album of '94, Last Splash, Kim Deal went home, too. Unfortunately               domesticity in Dayton, Ohio, proved to be a bigger ordeal than life on          the road, what with twin sister Kelley getting busted and landing in            rehab. Nevertheless, Kim set to work, and although several other                musicians contributed (including Breeders drummer Jim MacPherson and            bassist Josephine Wiggins), The Amps sound like a gang of one.                                                                                                  Adamantly lo-fi and dangerously amateurish in its musicianship, Pacer           is probably the album lang fantasized about making when she dreamed of          a home production. The dry insouciance of Deal's vocals and the fuzz-           drenched thrumming of the guitars all but scream: 'Take it or leave             it, but don't analyze to death.' Suffice to say that "Tipp City,"               "Bragging Party" and "Dedicated" are as good as anything on Last                Splash although they might not provide the instant gratification of a           "Cannonball."                                                                                                                                                   All You Can Eat might be as lo-fi as lang is willing to go, but it              brings her closer to her alternative roots than she's been since her            cowpunk days. Yet it's clear that k.d.'s powerful voice wouldn't work           on music as mushy and malleable as Deal's. Considering the self-                effacement in Deal's singing style and utter lack of pretension on              Pacer, it's ironic that lang is the KD that insists on lowercase                initials.                                                                                                                                                       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          music archives at ------------> http://www.interlog.com/eye/Arts/Music          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@SPINcycle -- November 23                                                 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                            November 23 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          SPINcycle                                                    spinCYCLE                                                                                                                            by                                                                        JASON ANDERSON                                                                                                                      * THE CARDIGANS/Life (Stockholm/PolyGram): A friend who buys Swedish            imports yet is not Swedish himself swears their earlier, more Sundays-          oriented material is better, but The Cardigans bring color to my                cheeks. Life is kitschy light pop with handclaps, crap organs and               c'mon-and-kiss-me lyrics for teenagers in roller rinks.                                                                                                         * MAGNETIC FIELDS/Get Lost (Merge/Cargo): At long last, Stephin                 Merritt's one-man band -- a sort of queer-pop homage to ABBA -- lives           up to the SPIN-spun reputation. Now he's caught up to Prefab Sprout             circa Two Wheels Good, which means a low-budget but shiny tribute to            the heart's filthy lessons.                                                                                                                                     * GARBLERAYS/Your Favorite Sleep Position (Teleharmonic Implosion):             The 'Rays are an arty rock band from Hamilton with an ear-pleasing              difficulty deciding on chords and time signatures. Your Favorite Sleep          Position is full of the peculiar Canadiana that made The Rheostatics'           Melville so essential to our nation's health.                                                                                                                   * DJ FOOD/A Recipe For Disaster (Ninja Tune/Cargo): A very savvy album          from a duo better known as Coldcut -- in this incarnation, they put a           strange Latin flavor to low-key techno and hip-hop beats, like New              Kingdom remixing Tito Puente. Funky and warm, A Recipe For Disaster is          my favorite hour of U.K. dance esoterica since Underworld's                     Dubnobasswithmyheadman.                                                                                                                                         * ACETONE/"The Final Say" (Hut CD single): This Californian trio have           shown leanings toward country-rock but I wish they didn't. They're              already masters of the lazy, lumbering rock riff -- "The Final Say" is          performed as if they had something else on their minds at the time.             The B-side cover of Phil Manzanera's "Diamondhead" further reveals              their good taste.                                                                                                                                               * POLVO/This Eclipse (Merge/Cargo): America's most obtuse indie-rock            band go mainstream... slightly. Having mastered a twin-guitar attack            something like Sonic Youth's, had they been physics doctoral                    candidates, Polvo are circling back to more conventional structures on          this EP, their second since their 1993 masterpiece Today's Active               Lifestyles. I think I heard a verse somewhere.                                                                                                                  * BLACK GRAPE/It's Great When You're Straight... Yeah                           (Radioactive/MCA): What can you say about a band whose principals are           an addled singer, an even more addled dancer and a toaster (though              more like a reggae singer than a kitchen appliance)? Shaun Ryder and            Bez rise from the flames of the Happy Mondays and go for funk overkill          in Black Grape. "In The Name Of The Father" is a top slice of                   hyperdisco and Ryder's ramblings haven't been so fine since the                 Mondays' Bummed. It feels like there's a party in his mouth and                 everyone's invited.                                                                                                                                             * HARVEST MINISTERS/A Feeling Mission (Setanta/Bar None/Koch): What             with all the money they've made off Edwyn Collins, his label Setanta            have set off to conquer America with... a gentle, wry Irish sextet. A           Feeling Mission is a bit of a misstep for the Harvest Ministers after           a superb debut on Sarah Records -- many songs are overwritten and               leader William Merriman's Joycean schtick gets thin. Some really                lovely songs, but no Gorgeous George.                                                                                                                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          music archives at ------------> http://www.interlog.com/eye/Arts/Music          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421                                                                                          @START@ON DISC: QUINCY JONES                                                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          eye WEEKLY                                            November 23 1995          Toronto's arts newspaper                      .....free every Thursday          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          ON DISC                                                        ON DISC                                                                                                                       QUINCY JONES                                                                   Q's Jook Joint                                                                   Qwest/Warner                                                                                                                                                         by                                                                        MARC WEISBLOTT                                                                                                                      As a record producer, Quincy Jones can pretty much do no wrong. Sure,           he hasn't exactly proven himself the most perceptive magazine                   publisher (Vibe has been dodgy from the start), music industry magnate          (his label's only notable success outside the R&B realm was                     maintaining the American career of New Order) or television impresario          (two words: MAD TV), but Q's Jook Joint is another trip to the multi-           generational musical amusement park first traversed on 1989's Back On           The Block. In the interim, having a daughter with Nastassja Kinski              hasn't inspired Quincy to attempt an all-star remake of David Bowie's           "Theme From Cat People" -- besides, putting out fires with gasoline is          not very good advice.                                                                                                                                           Rather, the Jook Joint is a generally safe place to be, bobbing and             weaving around Q's own heritage and history. That means high-concept            collaborations like "Let The Good Times Roll" with verses traded                between Stevie Wonder, Ray Charles and Bono -- who probably wasn't              even seen sneaking into the recording session. But thankfully Quincy            is also capable of working in the future tense, unleashing teenage              diva Tamia on the swellegant "You Put A Move On My Heart." The even             younger Brandy gets her star turn on an insistent remake of "Rock With          You" -- an idea that comes off better on paper than it does on record,          proving just how unimpeachable Michael Jackson used to be, back when            Quincy Jones was in control. So when Quincy imparts part of that                control to R. Kelly, for a co-production called "Heaven's Girl," the            Love Boat-like notions start to seem cluttered -- even if it                    culminates with a "seductive chant" courtesy of Naomi Campbell.                                                                                                 Q's Jook Joint's least cluttered offerings shed a different light on            their performers, like the unusually unpetulant Gloria Estefan                  revealed on "Is It Love That We're Missing" or Duke Ellington's "Do             Nothin' Till You Hear From Me" fronted by Phil Collins, whose new role          as schmaltzy jazz gadfly finds him in his most engaging state since --          forgive me, please -- Face Value. Getting Brian McKnight, the smartest          R&B around singer right now, to add his bittersweet strains to a                timeless James Moody melody is a consummate example of Jones' mastery.          But then, its eloquent effects are instantly quashed by a remake of             the Brothers Johnson's "Stomp," featuring the can-banging troupe of             the same name, and raps from Coolio and Shaquille O'Neal. Sure, it's            cute, but it's just a little too cute.                                                                                                                          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          Retransmit freely in cyberspace        Author holds standard copyright          http://www.interlog.com/eye                     Mailing list available          music archives at ------------> http://www.interlog.com/eye/Arts/Music          eye@interlog.com     "...Break the Gutenberg Lock..."     416-971-8421          @START@Steak w/Blue Cheese Dressing                                             SUBJECT: Steak w/Blue Cheese Dressing                                                                                                                           I love this recipe because it's quick, easy and delicious.  Enjoy!  :)                                                                                          This MicroCook ASCII file can be Imported into MicroCook. Don't alter           this file if you plan to import it or share it with friends that also           use MicroCook. Use the MicroCook ASCII Import menu function to Import           this File.                                                                      MicroCook V.1.5.72 ASCII Recipe                                                 Recipe Name: Steak with Blue Cheese Dressing                                    Category...: Beef                                                               Servings...: 4                                                                                                                                                  Ingredients:                                                                    8 oz    Blue cheese, crumbled                                                   1 cl    Garlic, finely chopped                                                  2 T     Dry white wine                                                          Dash    Ground red pepper                                                       2 T     Margarine or butter                                                     4 sm    New York strip or rib eye                                               Steaks, 1-inch thick (about 2 lb)                                               Dash    Freshly ground pepper                                                   1/4 C   Water                                                                   Sprig   Snipped parsley                                                                                                                                         Preparation:                                                                    Cook and stir cheese, garlic, wine and red pepper over low heat,                stirring frequently, until cheese is melted.  Keep warm.  Heat                  margarine in 12-inch skillet until hot.  Cook beef steaks over                  medium-high heat, turning once, until medium doneness, about 5 minutes          on each side.  Sprinkle with pepper. Remove from skillet and keep warm.                                                                                         Add water to skillet.  Heat to boiling, stirring constantly to loosen           browned bits.  Boil 2 minutes.  Stir pan juices into cheese mixture.            Pour over steaks.  Sprinkle with parsley.                                                                                                                       NOTE: You can also use Roquefort cheese                                                                                                                         - Bobbie -    : bobbie.mikes@moondog.com                                                      : bobbiekat@aol.com                                                                                                                               @START@Rugalach                                                                                                                                                 1 cup butter, at room temperature                                               1 (8-ounce) package cream cheese, softened                                      2 eggs                                                                          1/2 teaspoon salt                                                               3 cups flour                                                                    Filling (recipe follows)                                                        1/2 cup melted butter                                                                                                                                           Beat 1 cup butter and cream cheese until light. Beat in eggs one at             a time. Add salt and gradually stir in flour. When dough is smooth,             form into 6 portions. Wrap each in plastic wrap and chill overnight             or a few days.                                                                                                                                                  Prepare filling. Roll out one portion of dough into a circle 1/8 inch           thick. Brush with melted butter. Sprinkle 1/6 of filling over circle.           Cut into 12 wedges. Roll each wedge from wide end to point. Shape into          a crescent. Place on a greased cookie sheet and brush with more melted          butter. Repeat with remaining wedges, then with remaining dough.                                                                                                Bake in a preheated 350-degree oven for 25 to 30 minutes, until cookies         are golden brown.  Makes 6 dozen cookies.                                                                                                                          Filling                                                                                                                                                         1 cup chopped raisins                                                           1 1/2 cups chopped walnuts                                                      1 1/2 cups sugar                                                                1 tablespoon cinnamon                                                                                                                                        Combine raisins and walnuts in a bowl. Stir in sugar and cinnamon.                                                                                              @START@Spinach Pasta Sauce                                                                                                                                      This is one of my favourite spinach recipes.                                                                                                                    800g fresh spinach leaves                                                       60g butter                                                                      60g flour                                                                       500 ml milk                                                                     salt and black pepper                                                           grated nutmeg                                                                   40g freshly grated parmesan cheese                                                                                                                              Wash the spinach.  Put a generous handful to one side and steam the rest.       Drain, keeping the liquid. Chop the spinach finely and keep it warm.                                                                                            Make a bechamel sauce using the butter, flour and milk, then dilute with the    spinach liquid. Check flavour and add nutmeg.  Add the cooked, chopped          spinach to the bechamel sauce and at the last minute, add the finely chopped    raw spinach.  Pour over pasta (spaghetti or linguine) and serve at once with    grated parmesan.                                                                                                                                                I sometimes add some garlic and/or bacon, but this sauce is divine without.                                                                                     Sorry about the metric measurements - I can't follow imperial.                                                                                                  @START@Pumpkin Dessert                                                                                                                                          Not quite a cake, not quite a pie, but a rich & yummy holiday dessert!                                                                                          ***                                                                                                                                                             Pumpkin "Cake"                                                                                                                                                  1 box (Duncan Hines) yellow cake mix                                            1/2 c. margerine or butter                                                      1 egg                                                                                                                                                           Reserve 1 c. of the cake mix, put the rest in a medium mixing bowl.  Melt       margerine, add to mix.  Add egg.  Mix well.  Press mixture into bottom of a     greased 9x13" pan.                                                                                                                                              1 16 oz. can plain pumpkin                                                      3 eggs, beaten                                                                  2/3 cup milk                                                                    1/2 cup brown sugar                                                             2 t. ground cinnamon                                                                                                                                            Combine above ingredients, mix well, and pour over cake mixture in pan.                                                                                         1 c. reserved dry cake mix                                                      3/4 c. white granulated sugar                                                   2 T. butter                                                                                                                                                     Combine as for piecrust (eg, mix by "cutting" dry ingredients into              shortening with 2 table knives or with a fork until a crumbly mixture is        obtained) and sprinkle over pumpkin.                                                                                                                            Bake at 350'F for 50 min.  Pumpkin should be "set" as for pumpkin pie.                                                                                          ***                                                                             Jill                                                                                                                                                            Jill Nicolaus                                                                   Dept. Organismal Biol. & Anatomy                                                University of Chicago                                                           1027 E. 57th Street                                                             Chicago, IL  60615                                                                                                                                              @START@Diablo Sauce                                                                                                                                             Diablo Sauce                                                                    Yields 2 cups                                                                                                                                                   Ingredients:                                                                                                                                                    1 medium onion, finely chopped                                                  2 large garlic cloves, minced                                                   1 tbsp. Fennel seeds                                                            2 Serrano or 1 Jalapeno pepper, quartered and seeds retained if a               more fiery effect is required                                                   2 red bell peppers, coarsele chopped                                            flesh of 1 large, ripe mango                                                    2 cups chicken broth                                                            2 tbsp. butter                                                                  Juice of 1 lime                                                                 salt to taste                                                                                                                                                   Method:                                                                                                                                                         Melt butter in saucepan over medium heat and add garlic, onion and              fennel seeds. Saute for a while then stir in peppers and mango. Cook            for 5 minutes before adding chicken broth. Reduce by 3/4. Transfer              mixture to blender and blend ingredients on high speed for 1/2 min.             Season to taste with lime juice and salt.                                       -                                                                                 AGNES LEE  JNVZ44A@prodigy.com                                                                                                                                @START@White Clam Sauce                                                                                                                                         Louis Gagnon and Yu-Ling Laurie Lai both requested pasta sauce recipes.                                                                                         This is one that I make a lot.  It's so fast and it tastes great.                                                                                               Mom and Dad's White Clam Sauce                                                                                                                                  1 large onion, chopped                                                          3 or 4 cloves garlic, crushed                                                   1 bottle clam juice                                                             2 small cans clams, minced or chopped (I use chopped)                           1 tsp. garlic powder                                                            2 tbls. Italian seasoning                                                       1 tsp. oregano                                                                  black pepper to taste                                                           4 tbls. olive oil                                                               1 tbl. butter                                                                   generous handful of parmesan                                                                                                                                    In a heavy saute pan, heat olive oil and butter until butter stops foaming.     Over medium heat, saute onion and garlic until onion is transluscent.  Be       careful to watch the garlic so it doesn't burn.  Add garlic powder,             oregano and italian seasoning.  Toss together making sure everything is         mixed throughly.  Add clam juice.  Reduce for about 2 minutes.  Add clams       and turn off heat.  Add cheese and pepper.   Stir well. Serve over linguine.                                                                                    Garlic bread and a caesar salad are great with this.                                                                                                            @START@Creamy Swiss Enchiladas                                                                                                                                  Creamy Swiss Enchiladas                                                                                                                                         6 tortillas                                                                     1 1/4 cup cooked chicken                                                        1/2 cup diced green chiles *                                                    1/2 cup mild green chili salsa *                                                2 T. sour cream                                                                 1 t. salt                                                                       1 cup heavy cream                                                               1 t. salt                                                                       1 cup grated Swiss cheese                                                                                                                                       Mix together chicken (diced or shredded), green chiles, salsa, sour             cream, and 1 t. salt.                                                                                                                                           Mix heavy cream and 1 t. salt in pie plate.  Dip tortillas in cream and         fill with chicken mixture.  Roll and place in ungreased baking dish.                                                                                            Pour any remaining cream over enchiladas and top with cheese.  Bake at          350 for 20-30 minutes.                                                                                                                                          Makes 3 servings.                                                                                                                                               * I buy 7-8 ounce cans and mix the remaining chiles and salsa with the          extra cream before pouring over the enchiladas.                                                                                                                 @START@Apple Gingerbread                                                                                                                                        Apple Gingerbread                                                                                                                                               6    Tbsp.    solid shortening                                                        1/3    cup    granulated white sugar                                                  1        egg                                                                          1/2    cup    molasses                                                                1 3/4    cup    flour                                                                 1     tsp.    baking soda                                                             1    Tbsp.    cinnamon                                                                1/2    tsp.    ginger                                                                 1/2    tsp.    salt                                                                   2/3    cup    strained applesauce                                                                                                                                     Cream together shortening and sugar.  Beat egg; add molasses; mix               well.  Sift together three times the flour, soda, cinnamon, ginger and          salt. Add to creamed mixture alternately with applesauce.  Bake in a            greased pan in a 350 degree oven for 45 minutes. Cool slightly.                 Serves eight.                                                                                                                                                   @START@Quick Tomato-Basil Pasta                                                                                                                                 RE:  looking for a "spaghetti" sauce.  Here's a tomato-based pasta sauce        that works much better with a broader or tubular pasta such as  penne,          fusilli or ziti.  It will comfortably serve 2 with sauce left over. Cook        more pasta for additional servings.                                                                                                                             QUICK TOMATO-BASIL PASTA                                                                                                                                        1 15-Oz can diced tomatoes or                                                     1 pound diced fresh Roma                                                        (pear) tomatoes.                                                              2 large  minced garlic gloves                                                   1/4 cup extra virgin olive oil                                                  1-2 tablespoons dried basil or                                                     half a dozen fresh leaves thinly                                                sliced.                                                                      8 ounces of a thick pasta to hold                                                  sauce-- i.e. penne, fusilli.                                                                                                                                 Boil water and cook pasta.                                                                                                                                      Mix tomatoes, olive oil and                                                     minced garlic in sauce pan and heat.                                            Add dried basil and stir. (If using fresh                                       basil, add at end).                                                                                                                                              Drain pasta and place in bowls. Spoon on                                       sauce and top with freshly grated parmesan or                                   asiago cheese.                                                                                                                                                  Variations:  For more zip, add a dash of red                                    pepper flakes  when cooking tomatoes.  For a                                    meat course, dice two boneless chicken breasts                                  and saute them in 1 tablespoon olive oil and one                                minced garlic clove.  For a vegetarian main course                              add zucchini rounds or thin asparagus spears and                                cook them in the tomato sauce.                                                                                                                                  Joel Schwarz                                                                    University of Washington                                                                                                                                        @START@Toasted Pumpkin Seeds                                                                                                                                    2 Cups pumpkin seeds                                                            1/2 tsp. Worcestershire sauce                                                   1 1/2 T. melted butter or margarine                                             1 1/4 tsp. salt                                                                                                                                                 Preheat oven to 250.  Do not wash pumpkin seeds.  Wipe off excess               fibers.  On a cookie sheet, combine pumpkin seeds with remaining                ingredients.  Bake approximately 2 hours, stirring occasionally, until          seeds are crisp, dry and golden.  Enjoy!                                                                                                                        @START@Avocado Cake                                                                                                                                             Gene H. Chua said <Does anybody have a cake recipe that uses avocado?           I was able to taste one a long time ago... and would appreciate it if           somebody can help me.>                                                                                                                                          AVOCADO CAKE WITH DATES                                                                                                                                            Makes 12 servings                                                               Preparation time: 20 minutes                                                    Cooking time: 30 to 35 minutes                                                                                                                                  Nonstick cooking spray or butter                                                1 1/2 cups cake flour                                                           1 1/3 cups granulated sugar                                                     1/2 teaspoon ground cinnamon                                                    1/2 teaspoon ground nutmeg                                                      1/2 teaspoon ground allspice                                                    1 1/2 teaspoons baking soda                                                     1/2 teaspoon salt                                                               1 cup mashed avocados (about 1 1/2 avocados)                                    1/2 cup thawed frozen nonfat egg substitute (equivalent to 2 eggs)              1/3 cup nonfat milk                                                             1 cup chopped dates                                                             Powdered sugar (optional)                                                       Additional dates, slivered                                                                                                                                   Spray a nonstick 9-inch-square baking pan with nonstick cooking spray           or lightly brush with butter.                                                                                                                                   Sift together cake flour, sugar, cinnamon, nutmeg, allspice, baking             soda and salt in large bowl. Blend together avocados, egg substitute            and nonfat milk in small bowl. Stir into dry ingredients along with             dates until blended. Spread evenly into prepared pan.                                                                                                           Bake at 325 degrees 30 to 35 minutes or until wood pick inserted in             center comes out clean. Cool in pan. Sprinkle lightly with powdered             sugar. Garnish top with a few slivers of dates, if desired.                                                                                                     Per serving: 217 calories, 4 grams fat, no cholesterol, 119 milligrams          sodium.                                                                                                                                                         @START@Snow Pudding                                                                                                                                             This is from the 1941 Knox gelatin cookbook:                                                                                                                    SNOW PUDDING                                                                                                                                                       1 envelope Knox Sparkling Gelatin                                               1/4 cup cold water                                                              3/4 cup sugar                                                                   1/4 teaspoon salt                                                               1 cup hot water                                                                 1/4 cup lemon juice                                                             1 teaspoon grated lemon rind                                                    2 eggs, whites only                                                                                                                                             Soften gelatin in the cold water and add sugar, salt and hot water.          Stir until dissolved. Add lemon juice and grated lemon rind. Stir               occasionally and when very thick beat with wire spoon or whisk until            frothy. Add whites of eggs beaten stiff and continue beating until stiff        enough to hold its shape. Turn into mold that has been rinsed in cold           water. Chill and when firm unmold and serve with favorite sauce.                                                                                                   Creme Anglaise Sauce                                                                                                                                            3 egg yolks                                                                     1/3 cup granulated sugar                                                        1 1/4 cups hot milk                                                             2 teaspoons vanilla extract                                                     1 tablespoon softened butter                                                    1 tablespoon rum, optional                                                                                                                                      Beat the egg yolks in a 1 1/2-quart stainless steel or enameled saucepan     until thick, about 1 minute. Gradually beat in sugar and beat in hot            milk in droplets. Stir over moderately low heat with wooden spoon until         sauce thickens enough to coat the spoon. Do not let it simmer or the egg        yolks will curdle. Stir in vanilla and butter and optional rum. Serve           warm or cool.                                                                                                                                                      Lemon Sauce                                                                                                                                                     1/2 cup sugar                                                                   1 tablespoon cornstarch                                                         1/8 teaspoon each salt and nutmeg                                               1 cup boiling water                                                             2 tablespoons butter                                                            1 1/2 tablespoons lemon juice                                                                                                                                   Mix sugar, cornstarch, salt and nutmeg and gradually add the water.          Cook over low heat until thick and clear. Add butter and lemon juice            and blend thoroughly.                                                                                                                                           @START@Chicken Cannelloni                                                                                                                                       Chicken Cannelloni                                                                                                                                              Serves 8                                                                                                                                                        Early in the day or night before.                                                                                                                               Marinara Sauce:                                                                 1       large can of chopped tomatoes                                           2       midsize cans of tomato sauce                                            2       small cans of tomato paste                                              1       cup chopped mushrooms                                                   1       saut^?ed chopped green pepper                                           1       saut^?ed chopped onion                                                  1/2     saut^?ed clove of minced garlic                                         1/2     tbspn basil                                                             1/2     tbspn oregano                                                           1       tbspn olive oil                                                                                                                                         Saute finely chopped onion, green pepper, and mushrooms with minced             garlic in 1 tablespoon of olive oil until all constituents are softened         over medium heat.  In slow cooker, combine above ingredients with               remaining ingredients (do not drain fluid from canned tomatoes) and cook        on low heat for at least 8 hours.  Stir every few hours.  (30 minutes/8         hours)                                                                                                                                                          4 hours before dinner                                                                                                                                           Filling:                                                                        4       large chicken breasts or 6 chicken thighs                               2       15 oz containers of ricotta cheese                                      3       cups grated fresh mozzarella cheese                                     2       cups grated fresh paremesan cheese                                      1       cup lightly saut^?ed (in olive oil) chopped mushrooms                   2       eggs                                                                    1       cup alfredo sauce                                                       1/2     clove of minced garlic                                                  1/2     tbspn of basil                                                                                                                                          2       boxes of manicotti tubes                                                                                                                                Set skinned chicken in water that just covers all pieces.  Add garlic and       basil and boil for 30 minutes.  While chicken is cooking, beat 2 eggs in a      large bowl.  Thoroughly mix ricotta, moz., and parm cheeses with eggs and       1 cup alfredo sauce*.  Drain broth from and run cold water over chicken in      strainer.  Chop deboned chicken into small pieces which will be easy to         fill manicotti tubes.  Mix chicken together with other ingredients until        homogenized.                                                                                                                                                    Boil 1 box manicotti pasta for five minutes in boiling water.  DO NOT           OVERCOOK. Immediately remove all pasta and separate them so they do not         stick together.  Use cake icing decorator (they are very handy) or long         skinny tea spoon to fill manicotti tubes.  When you are nearly finished         filling cooked pasta, boil second box as before.  Preheat oven to 375*F.        Fill remaining tubes of pasta when ready.  Place cannelloni in casserole        dishes and cover with marinara sauce.  If you are preparing well in             advance you may refrigerate overnight.  Bake for total of 40 minutes            covered with aluminum foil.  At 30 minutes, remove aluminum foil and cover      cannelloni with layer of grated mozzarella cheese.  Cook for ten more           minutes uncovered.  Let cool for 5 minutes. (preparation time: 3 hours)                                                                                         Serving suggestions: You may want to make 2 extra cups of alfredo sauce to      be poured over cannelloni.  Also have fresh grated parmesan on hand.            Serve with fresh french bread after a good oil and red vinegar salad.  A        good Chianti washes it all down.                                                                                                                                *Alfredo Sauce (1 cup):                                                         2       tbspn butter                                                            2       tbspn all-purpose flour                                                 1/4     tspn salt                                                               1       cup 2% milk                                                             1/3     cup parmesan cheese                                                     dash    white pepper (optional)                                                                                                                                 Melt butter in saucepan over low heat.  Blend in flour (1 tbspn at a            time), salt, and white pepper.  Add milk and parmesan cheese all at once.       Cook quickly and stir frequently till mixture thickens and bubbles.  (prep      time, 20 minutes)                                                                                                                                               @START@Florentine (Spinach) Pizza                                                                                                                               Spinach Pizza                                                                                                                                                   Note: This is a covered deep dish pizza.                                                                                                                        Crust:                                                                          1 Tbs sugar                                                                     1 pkg (1 tbsp) yeast                                                            2 cups lukewarm water                                                           1/4 cup vegetable oil                                                           4 - 6 cups all purpose flour                                                                                                                                                                                                                    * dissolve sugar and yeast in large bowl; let stand until bubbly                * add oil                                                                       * stir in 4 cups of flour until smooth (I use my KitchenAid)                    * knead appropriately                                                           * turn into greased bowl and let rise until doubled                             * make sauce                                                                    * punch down dowug and let rest for 10 minutes                                                                                                                  Tomato Sauce                                                                                                                                                    2 Tbs olive oil                                                                 1 minced garlic clove                                                           1 large can (28oz) of crushed tomatoes and puree                                1 1/2 tsp minced fresh oregano                                                  1 1/2 tsp minced fresh basil                                                    pinch of salt                                                                   1/4 tsp ground black pepper                                                                                                                                     * heat olive oil, saute garlic                                                  * add tomatoes, spices                                                                                                                                          simmer 30 minutes                                                                                                                                               Cheeses                                                                         2 1/2 cups mozzarella cheese                                                    1/4 cup grated fresh parmesan cheese                                            1/4 cup grated romano cheese                                                                                                                                    Spinach Pesto                                                                                                                                                   1/4 cup pine nuts                                                               3 chopped garlic cloves                                                         3/4 cup olive oil                                                               1 cup chopped spinach                                                           3/4 cup basil leaves                                                            1/4 cup grated fresh parmesan cheese                                            1/4 cup grated fresh romano cheese                                                                                                                              * grind pine nuts, garlic and olive oil in food processor                       * add spinach and basil, puree until smooth                                     * add cheeses                                                                   * add salt & pepper to taste                                                                                                                                                                                                                    Preparation of the whole shebang:                                                                                                                               * roll out two thirds of dough on lightly floured surface                       * fit this into pan and press dough over the sides                              * mix cheeses and spread evenely over the dough                                 * roll out remaining dough to form a 14" circle                                 * place over the filled dough, seal of edges and remove excess                  * pour the tomato sauce over the top layer                                      * top with spinach pesto                                                                                                                                        Bake in preheated 450 oven for 25-30 minutes or until crust is                  golden                                                                                                                                                          @START@Easiest Pie Crust                                                                                                                                        Easiest Pie Crust                                                                                                                                               combine:                                                                        2 1/2 c. flour                                                                  1 t. salt                                                                                                                                                       combine:  (it's easiest to measure both into one measuring cup)                 1/2 c. plus 2 T. vegetable oil (I use canola; some corn oil may add flavor)     1/4 c. plus 1 T. water                                                                                                                                          Add the liquid to the dry ingredients all at once and stir with a fork.         Knead dough a bit with your hand if necessary.  Divide dough in half to         make 2 9-inch crusts; for pie with top crust, use 2/3 dough for bottom and      1/3 for top.  Roll out **between two sheets of waxed paper**.  Peel off         top sheet, invert pie plate over dough and flip over to turn dough into         pie plate.                                                                      @START@Dramatic Hubble Images at Nov 2 Space Astrononmy Update                  Don Savage                                                                      Headquarters, Washington, DC                October 30, 1995                    (Phone:  202/358-1547)                                                                                                                                          Jim Sahli                                                                       Goddard Space Flight Center, Greenbelt, MD                                      (Phone:  301/286-0697)                                                                                                                                          Ray Villard                                                                     Space Telescope Science Institute, Baltimore, MD                                (Phone:  410/338-4514)                                                                                                                                          NOTE TO EDITORS:  N95-73                                                                                                                                        DRAMATIC HUBBLE IMAGES AT NOV. 2 SPACE ASTRONOMY UPDATE                                                                                                                What some scientists are calling 'the most dramatic                      images yet taken by the Hubble Space Telescope' will be                         presented at 3 p.m. EST, Thursday, Nov. 2, 1995, in the NASA                    Headquarters Auditorium, 300 E St. SW, Washington, DC.                                                                                                                 The images will be the focus of the next Space                           Astronomy Update, entitled "Star Birth in the Eagle Nebula."                    The images will reveal dark pillar-like structures in the                       Eagle Nebula (also called M16) which are columns of cool                        interstellar hydrogen gas and dust.  The pillars, protruding                    from the interior wall of a dark cloud like stalagmites from                    the floor of a cavern, are slowly being eroded away by                          radiation from nearby stars.  This process exposes small                        globules of even denser gas which had been buried deep                          inside the clouds.  These are incubators for new stars and                      are called, appropriately enough, "EGGs" (Evaporating                           Gaseous Globules").                                                                                                                                                    Panelists will be Dr. Jeff Hester, Astronomer in the                     Dept. of Physics and Astronomy at Arizona State University,                     Tempe; Dr. Anne Kinney, Project Scientist for Education,                        Space Telescope Science Institute, Baltimore; and Dr. Bruce                     Margon, Chairman of the Astronomy Dept., University of                          Washington, Seattle.  Moderator will be Dr. Steve Maran,                        Senior Staff Scientist, Goddard Space Flight Center,                            Greenbelt, MD.  The SAU will be carried live on NASA                            Television, with 2-way question-and-answer capability for                       reporters covering the event from participating NASA Centers.                                                                                                   @START@Science Instruments Selected for 1998 Mars Missions                      PUBLIC INFORMATION OFFICE                                                       JET PROPULSION LABORATORY                                                       CALIFORNIA INSTITUTE OF TECHNOLOGY                                              NATIONAL AERONAUTICS AND SPACE ADMINISTRATION                                   PASADENA, CALIF. 91109. TELEPHONE (818) 354-5011                                                                                                                Contact: Diane Ainsworth                                                                                                                                        FOR IMMEDIATE RELEASE                   October 30, 1995                                                                                                        SCIENCE INSTRUMENTS SELECTED FOR 1998 MARS MISSIONS                                                                                                                   An extremely lightweight camera and a variety of                          instruments designed to study daily weather patterns and the icy                south pole on Mars have been selected by NASA officials to fly                  aboard an orbiting spacecraft and lander in late 1998.                                                                                                               Known as the Mars Surveyor '98 Orbiter and the Mars Surveyor               '98 Lander, the robotic missions will enable detailed scientific                studies of the planet's atmosphere, climate, meteorology and                    surface volatiles such as water ice and frozen carbon dioxide.                  The lander will be the first mission ever sent to the poles of                  Mars, where it will settle on terrain that appears to consist of                alternating layers of clean and dust-laden ice.                                                                                                                      "These investigations will collect data that is fundamental                to a better knowledge of the climate of Mars, both in the past                  and in the present," said Dr. Wesley T. Huntress Jr., associate                 administrator for Space Science at NASA Headquarters.  "Landing                 in a polar                                                                      region is particularly interesting and exciting.  These areas                   probably hold the key to understanding what appear to be quasi-                 periodic climate fluctuations on the planet over thousands or                   even hundreds of thousands of years, and the nature of the orbit                of Mars makes this our only opportunity to send a mission to a                  pole during the next decade."                                                                                                                                        The orbiter will carry an advanced technology optical camera               called the Mars Surveyor '98 Orbiter Color Imager, to be provided               by Dr. Michael Malin of Malin Space Science Systems, Inc., San                  Diego.  With a total mass of only 1 kilogram (2.2 lbs), the                     camera system is less than 1/20th the mass of the Mars Observer                 camera spare, also provided by Malin, that will fly aboard NASA's               Mars Global Surveyor spacecraft, scheduled for launch in November               1996.                                                                                                                                                                The camera consists of two elements: a wide-angle camera                   that will acquire daily weather maps of Mars with a surface                     resolution of 0.8 kilometers up to 7.2 kilometers (0.5 miles to                 4.5 miles), and a medium-angle camera with a resolution of 40                   meters (131 feet) that will study alterations in the planet's                   surface over time due to changing atmospheric conditions and                    winds.                                                                                                                                                               The orbiter also will carry an atmospheric instrument called               the Pressure Modulator Infrared Radiometer (PMIRR), which was                   selected for flight in July.  PMIRR will measure temperature                    profiles of the Martian atmosphere and monitor its water vapor                  and dust content.                                                                                                                                                    Malin Space Science Systems Inc. will provide another low-                 mass camera for the Mars '98 lander, called the Mars Surveyor '98               Descent Imager.  It will produce wide-angle views of the Martian                surface beginning about 10 seconds after the lander's parachute                 has been deployed, at approximately 8 kilometers (5 miles) in                   altitude, until its landing. These pictures will be used to                     provide a larger geographic context for local landforms around                  the landing zone, and to help tie together images from the                      orbiter with the exact landing site.                                                                                                                                 Once on the surface, the lander will power up an integrated                science payload to be supplied by Dr. David Paige of the                        University of California at Los Angeles. Known as the Mars                      Volatile and Climate Surveyor, this payload achieves a mass of                  just 17 kilograms (37 lbs) through the use of common electronic                 components and other shared subsystems.                                                                                                                              The payload includes a mast-mounted imager to take stereo                  photos of the surrounding landscape; a 2-meter (6.5-foot) robot                 arm that will dig up and deliver surface samples to a thermal and               evolved gas analyzer to determine their content of ice and frozen               carbon dioxide; and a mast-mounted meteorological package with                  sensors to record atmospheric pressure, temperature and winds.                  During its planned 86-day surface mission, the lander's robot arm               will attempt to dig trenches in the icy polar soil and then use a               small arm-mounted camera to transmit close-up pictures of any                   stratified layers.                                                                                                                                                   "Like the exposed walls of the Grand Canyon on Earth, these                layers should reveal a fascinating record of gross fluctuations                 in the Martian environment, telling us more about why a planet                  that appears to have been so wet in the past is so cold and dry                 now," said Huntress.                                                                                                                                                 NASA is continuing discussions with the Russian Space Agency               (RSA) about the possibility of Russia supplying a science                       instrument for the lander, in addition to hardware that the RSA                 is contributing for the PMIRR orbiter instrument.  Options for                  the lander include a laser-ranging device that measures                         atmospheric dust and haze or an electromagnetic sounder that                    would map soil density variations and possible subsurface water.                A final decision on these lander instruments should be made by                  the end of November, Huntress said.                                                                                                                                  The Mars '98 Orbiter and Lander are scheduled for separate                 launches aboard Med-Lite expendable launch vehicles in December                 1998 and January 1999, respectively.  The missions are part of                  NASA's Mars Surveyor program, a 10-year series of cost-capped                   missions to Mars featuring two launches every 26 months.                                                                                                        @START@Ulysses Offers New Insights on Conditions Over Sun's Poles               PUBLIC INFORMATION OFFICE                                                       JET PROPULSION LABORATORY                                                       CALIFORNIA INSTITUTE OF TECHNOLOGY                                              NATIONAL AERONAUTICS AND SPACE ADMINISTRATION                                   PASADENA, CALIF. 91109. TELEPHONE (818) 354-5011                                                                                                                Contact: Diane Ainsworth                 October 26, 1995                                                                                                       ULYSSES OFFERS NEW INSIGHTS ON CONDITIONS OVER SUN'S POLES                                                                                                           After a journey of more than 3 billion kilometers (2 billion               miles), the Ulysses spacecraft has completed the first pole-to-                 pole passage over the Sun, showing scientists some of the solar                 forces at work in high latitude regions never before explored.                                                                                                       Scientists on the international NASA/European Space Agency                 mission gathered at Dana Point, CA this week for a 2-1/2-day                    workshop at which they compared notes on results from the                       spacecraft's first complete solar orbit and presented preliminary               results of Ulysses' recently completed pass over the Sun's                      northern pole.                                                                                                                                                       "This has been an exceptional journey to explore regions of                the Sun never visited by spacecraft before," said Willis Meeks,                 U.S. project manager at NASA's Jet Propulsion Laboratory.                       "Spacecraft data over the polar regions of the Sun are allowing                 scientists to begin assembling the first three-dimensional                      picture of the heliosphere ever compiled."                                                                                                                           Several scientists from the Ulysses team explained the                     mission's results in a panel discussion that aired today on NASA                Television. They included Dr. Edward J. Smith, U.S. project                     scientist at JPL and a co-investigator on the magnetic fields                   experiment; Dr. John Phillips of Los Alamos National Laboratory,                principal investigator on the solar wind plasma experiment; Dr.                 Antoinette Galvin, University of Maryland, a co-investigator on                 Ulysses who also works with x-ray images of the Sun from the                    Japanese Yohkoh mission; Dr. Richard Marsden, ESA project                       scientist and a co-investigator on the cosmic rays and solar                    particles experiment; and Dr. J. R. Jokipii, an interdisciplinary               scientist from the University of Arizona.                                                                                                                            Over the course of its five-year journey, Ulysses confirmed                some theories about the Sun and found a few surprises, the                      scientists reported:                                                                                                                                                 -- Ulysses verified global differences in solar wind                       velocity, composition and temperature.                                                                                                                               -- The spacecraft saw outward-propagating, high-speed and                  long-period Alfven waves continuously in the high-speed solar                   wind over both poles of the Sun. (Alfven waves are waves which                  move along magnetic field lines and accelerate charged                          particles.)                                                                                                                                                          -- An increase in magnetic field intensity in the polar                    regions was not seen, as was expected.  Instead, Ulysses found a                uniform magnetic field whose intensity did not change from                      equator to pole.                                                                                                                                                     -- The theoretical "cosmic ray funnel," which would allow                  easy access of cosmic ray particles into the polar region, was                  not found.  Only a slight increase in cosmic ray intensity was                  seen over the pole.                                                                                                                                                  With its northern pass completed, Ulysses will begin to                    journey back out to the orbit of Jupiter.  The spacecraft will                  reach the giant planet's distance of 5.4 astronomical units                     (about 800 million kilometers or 500 million miles) on April 17,                1998.  Once there Ulysses will loop back and return, this time                  arriving in the vicinity of the Sun during its most active                      sunspot phase.                                                                                                                                                       "The Sun will be near solar maximum in the fall of 2000 and                the solar magnetic field will have reversed polarity," said Dr.                 Edward J. Smith, Ulysses project scientist at JPL. "We expect the               profile we obtain five years from now will be dramatically                      different and give us many new insights into the dynamics of this               star at the center of our solar system."                                                                                                                             Based on the importance of its investigations and the                      excellent condition of the spacecraft, the Ulysses mission will                 continue through a second set of polar passes beginning in                      September 2000.  At the conclusion of its mission in December                   2001, the spacecraft will have collected data on solar phenomena                at all latitudes during the quietest and most active phases of                  the 11-year solar cycle.                                                                                                                                             The Ulysses mission is an international project of the                     European Space Agency and NASA to explore regions of space above                and below the Sun's poles. The Jet Propulsion Laboratory manages                the U.S. portion of the mission for NASA's Office of Space                      Science, Washington, D.C.                                                                                                                                       @START@Embryonic Stars Emerge from Interstellar Eggs                            Don Savage                                                                      Headquarters, Washington, DC          November 2, 1995                          (Phone:  202/358-1547)                                                                                                                                          Fred Brown                                                                      Goddard Space Flight Center, Greenbelt, MD                                      (Phone:  301/286-5566)                                                                                                                                          Ray Villard                                                                     Space Telescope Science Institute, Baltimore, MD                                (Phone:  410/338-4514)                                                                                                                                          RELEASE:  95-190                                                                                                                                                EMBRYONIC STARS EMERGE FROM INTERSTELLAR "EGGS"                                                                                                                      Dramatic new pictures from NASA's Hubble Space                             Telescope show newborn stars emerging from dense, compact                       pockets of interstellar gas called evaporating gaseous                          globules (EGGs).  Hubble found the "EGGs," appropriately                        enough, in the Eagle nebula, a nearby star-forming region                       7,000 light-years away in the constellation Serpens.                                                                                                                 "For a long time astronomers have speculated about what                    processes control the sizes of stars -- about why stars are                     the sizes that they are," says Jeff Hester of Arizona State                     University, Tempe.  "Now we seem to be watching at least one                    such process at work right in front of our eyes."                                                                                                                    Pictures taken by Hester and co-investigators with                         Hubble's Wide Field Planetary Camera-2 (WFPC2) resolve the                      EGGs at the tip of finger-like features protruding from                         monstrous columns of cold gas in the Eagle nebula (also                         called M16 -- 16th object in the Messier column).  The                          columns -- dubbed "elephant trunks" -- protrude from the                        wall of a vast cloud of molecular hydrogen, like stalagmites                    rising above the floor of a cavern.  Inside the gaseous                         towers, which are light-years long, the interstellar gas is                     dense enough to collapse under its own weight, forming young                    stars that continue to grow as they accumulate more and more                    mass from their surroundings.                                                                                                                                        Hubble gives a clear look at what happens as a torrent                     of ultraviolet light from nearby young, hot stars heats the                     gas along the surface of the pillars, "boiling it away" into                    interstellar space -- a process called "photoevaporation."                      The Hubble pictures show photoevaporating gas as ghostly                        streamers flowing away from the columns.  But not all of the                    gas boils off at the same rate.  The EGGs, which are denser                     than their surroundings, are left behind after the gas                          around them is gone.                                                                                                                                                 "It's a bit like a wind storm in the desert," said                         Hester.  "As the wind blows away the lighter sand, heavier                      rocks buried in the sand are uncovered.  But in M16, instead                    of rocks, the ultraviolet light is uncovering the denser                        egg-like globules of gas that surround stars that were                          forming inside the gigantic gas columns."                                                                                                                            Some EGGs appear as nothing but tiny bumps on the                          surface of the columns.  Others have been uncovered more                        completely, and now resemble "fingers" of gas protruding                        from the larger cloud.  (The fingers are gas that has been                      protected from photoevaporation by the shadows of the EGGs).                    Some EGGs have pinched off completely from the larger column                    from which they emerged, and now look like teardrops in space.                                                                                                       By stringing together these pictures of EGGs caught at                     different stages of being uncovered, Hester and his                             colleagues from the Wide Field and Planetary Camera                             Investigation Definition Team are getting an unprecedented                      look at how stars and their surroundings appear before they                     are truly stars.                                                                                                                                                     "This is the first time that we have actually seen the                     process of forming stars being uncovered by                                     photoevaporation," Hester emphasized.  "In some ways it                         seems more like archaeology than astronomy.  The ultraviolet                    light from nearby stars does the digging for us, and we                         study what is unearthed."                                                                                                                                            "In a few cases we can see the stars in the EGGs                           directly in the WFPC2 images," says Hester.  "As soon as the                    star in an EGG is exposed, the object looks something like                      an ice cream cone, with a newly uncovered star playing the                      role of the cherry on top."                                                                                                                                          Ultimately, photoevaporation inhibits the further                          growth of the embryonic stars by dispersing the cloud of gas                    they were "feeding" from.  "We believe that the stars in M16                    were continuing to grow as more and more gas fell onto them,                    right up until the moment that they were cut off from that                      surrounding material by photoevaporation," said Hester.                                                                                                              This process is markedly different from the process                        that governs the sizes of stars forming in isolation.  Some                     astronomers believe that, left to its own devices, a star                       will continue to grow until it nears the point where nuclear                    fusion begins in its interior.  When this happens, the star                     begins to blow a strong "wind" that clears away the residual                    material.  Hubble has imaged this process in detail in so-                      called Herbig-Haro objects.                                                                                                                                          Hester also speculated that photoevaporation might                         actually inhibit the formation of planets around such stars.                    "It is not at all clear from the new data that the stars in                     M16 have reached the point where they have formed the disks                     that go on to become solar systems," said Hester, "and if                       these disks haven't formed yet, they never will."                                                                                                                    Hester plans to use Hubble's high resolution to probe                      other nearby star-forming regions to look for similar                           structures.  "Discoveries about the nature of the M16 EGGs                      might lead astronomers to rethink some of their ideas about                     the environments of stars forming in other regions, such as                     the Orion Nebula," he predicted.                                                                                                                                     The Space Telescope Science Institute is operated by                       the Association of Universities for Research in Astronomy,                      Inc., for NASA, under contract with the Goddard Space Flight                    Center, Greenbelt, MD.  The Hubble Space Telescope is a                         project of international cooperation between NASA and the                       European Space Agency.                                                                                                                                          @START@CN Detected in Comet Hale-Bopp                                           Optical spectroscopy of Comet Hale-Bopp                                                                                                                         Spectra of Hale-Bopp with a wavelength range                                    of 330nm to 830nm were obtained with the                                        4.2m William Herschel Telescope on La Palma                                     on August 30th. Two 300 second exposures were                                   made through a slit width of 2.4 arcsec at a                                    position angle of 357 degrees. Simultaneous                                     imaging on the 1-m Jacobus Kapteyn Telescope                                    by I.M. Cartwright showed that the slit                                         sampled the jet at a distance of ~10 arcsec                                     due to its spiral structure.                                                                                                                                    Subsequent analsysis has revealed the presence                                  of CN emission at 388nm with a flux level of                                    (1.7 +/- 0.8) x 10E-14 ergs/sec/cm2. Initial                                    modelling using a Monte-Carlo model with HCN as                                 the parent gives a production rate of                                           (6 +/- 3) x 10E25 molecules/sec. No other                                       emissions were observed.                                                                                                                                        The dust colour in the optical is reddish compared                              to solar, agreeing with the results found by                                    Mike A'Hearn & colleagues with IUE in the UV. Ratio                             spectra between different regions show that the dust                            in the central condensation and jet was significantly                           redder than the surrounding coma.                                                                                                                               Alan Fitzsimmons and Martin Cartwright                                          Queen's University of Belfast.                                                                                                                                  @START@NASA Announces 1994 Phase II Research Proposal Selections                James Cast                                                                      Headquarters, Washington, DC            November 3, 1995                        (Phone: 202/358-1779)                                                                                                                                           RELEASE:  95-199                                                                                                                                                NASA ANNOUNCES 1994 PHASE II RESEARCH PROPOSAL SELECTIONS                                                                                                            NASA's Office of Space Access and Technology has                           selected four research proposals for immediate negotiation                      of a fixed-price contract valued up to $500,000 each with a                     two-year performance period.                                                                                                                                         The proposals are for Phase II contracts in NASA's                         Small Business Technology Transfer (STTR) Pilot Program.  A                     total of seven proposals were submitted by contractors                          completing Phase I projects. All proposals were peer                            reviewed for both technical merit and commercial potential.                     Selections were based on the following factors:  scientific                     and technical merit, results of Phase I, evidence of                            commercial potential, and capability of the small business concern.                                                                                                   The objective of a Phase I project is to determine                        the feasibility of the proposed research.  Phase II                             continues the research of the most promising Phase I projects.                                                                                                       The STTR program is similar to the Small Business                          Innovation Research Program but varies by requiring a small                     business concern to conduct cooperative research and                            development by partnering with a research institution.  At                      least 40 percent of the work must be performed by the small                     business concern, and at least 30 percent of the work must                      be performed by the research institute.                                                                                                                               NASA anticipates the selection of approximately seven                     additional proposals from those submitted in categories of                      general aviation software and systems, and small-scale                          robotics by mid-December 1995.                                                                                                                                                                                                                  SBIR PHASE II AWARDS                                                                                                                                            Small Business Concern                Research Institution                      DigiNet Research Inc.                 University of Houston                     3019 Orchard Hill                     4800 Calhoun Road                         San Antonio, TX 78230                 Houston, TX 77204                                                                                                                                                                                         Grafikon Ltd.                        University of Maryland                     11329 Classical Lane            Advanced Visualization Lab.                     Silver Spring, MD 20901              College Park, MD 20742                                                                                                                                                                                     Innovative Aerodynamic Technologies Old Dominion University                     534-C Wythe Creek Road            Dept. of Computer Science                     Poquoson, VA 23662                Hampton Blvd.                                                                   Norfolk, VA 23529                                                                                                                                                                                             Quality Information Systems, Inc.    University of California                   10680 West Pico Blvd, Suite 260        at Los Angeles                           Los Angeles, CA 90064                4732 Boelter Hall                                                               Los Angeles, CA 90024                                                                                                      @START@NASA Begins Series of Live Educations Telecasts                          Terri Hudkins                                                                   Headquarters, Washington, DC             November 3, 1995                       (Phone:  202/358-1977)                                                                                                                                          RELEASE:  95-200                                                                                                                                                NASA BEGINS SERIES OF LIVE EDUCATION TELECASTS                                                                                                                        A live, pre-college educational NASA television                           broadcast entitled, NASA...On the Cutting Edge, will begin                      Tues., Nov. 7, featuring students using computers to                            manipulate robots, examining how the Sun interacts with                         Earth and our Solar System, exploring the international                         Space Station, and previewing NASA's future exploration and                     scientific advancements.                                                                                                                                             Now in its second season, NASA...On the Cutting Edge                       is a series of three, 1-hour, live and interactive education                    television programs broadcast via satellite to schools in                       all 50 states, Canada, Mexico and Puerto Rico between 4-5                       p.m. Eastern time.  Last season, over 2,000 education                           institutions participated in the series.                                                                                                                             The videoconference series updates teachers and                            students in grades 5-12 with explorations of NASA research                      in science, mathematics and technology.  Registered                             participants can dialogue with NASA presenters on-air during                    each program via phone.  Post-broadcast interaction is                          available through Internet conferencing on NASA Spacelink.                      To register, send an e-mail to:                                                                                                                                                nasaedutv@smtpgate.osu.hq.nasa.gov                                                                                                                    There is no charge to participate but schools must                         register in advance to receive satellite coordinates,                           announcements, publications and support materials and                           instructions on how to obtain an Educator Account on NASA                       Spacelink.  To register, write NASA Teaching From Space,                        Oklahoma State University, 308 CITD Room A, Stillwater, OK                      74078-0422, or call 405/744-6784.                                                                                                                                         The 1995-96 schedule includes:                                        Robotics                                                                        Tuesday, November 7, 1995                                                       4-5 p.m. Eastern                                                                                                                                                      See how telerobotic and virtual reality systems push                      the limits of space exploration and how NASA develops                           specialized robots, which make astronauts time in space                         safer and more effective.  Preview exciting robotic spin-                       offs in agriculture, health care, and futuristic amusement                      parks.                                                                                                                                                               Students in Pasadena, CA, will use local controls to                       operate an experimental robot in a Mars-like test field at                      NASA's Jet Propulsion Laboratory and a robot in a neutral                       buoyancy tank at the Maryland University, College Park, MD.                     These tests will execute actual courses that will be                            undertaken in future NASA Mars missions.                                                                                                                        International Space Station                                                     Thursday, January 25, 1996                                                      4-5 p.m. Eastern                                                                                                                                                      Find out how this multi-national effort will yield our                    first permanent steps into the Cosmos and learn why planned                     experiments need to be conducted in this permanent                              microgravity environment.                                                                                                                                       Fire & Life -- The Sun-Earth Connection                                         Thursday, April 11, 1996                                                        4-5 p.m. Eastern                                                                                                                                                     This program examines how solar orbiters are answering                     questions like, "What processes drive the Sun's                                 variability?" and, "How does the Sun interact with Earth,                       the Solar System and the Interstellar Medium?"                                                                                                                       The educational broadcast series is produced for NASA                      by the Teaching From Space Program in conjunction with                          Oklahoma State University's Educational Television Services                     and NASA Field Centers.                                                                                                                                              NASA TV broadcasts on C-band, Spacenet 2, transponder                      5, 69 degrees West longitude.  NASA TV intends to simulcast                     live broadcasts when they do not conflict with Shuttle                          mission programming and scheduled video news feeds.                             Distance-learning networks and PBS affiliates are encouraged                    to simulcast the broadcasts.                                                                                                                                    @START@Space Radar Findings Offer New Insights                                  Douglas Isbell                                                                  Headquarters, Washington, DC            November 6, 1995                        (Phone:  202/358-1753)                                                                                                                                          Mary Hardin                                                                     Jet Propulsion Laboratory, Pasadena, CA                                         (Phone:  818/354-5011)                                                                                                                                          RELEASE:  95-201                                                                                                                                                FROM ANCIENT EARTH TO MODERN FLOODS, SPACE RADAR FINDINGS                       OFFER NEW INSIGHTS ON THE CHANGING FACE OF OUR HOME PLANET                                                                                                           Findings from two flights of a spaceborne imaging radar                    aboard the Space Shuttle have given scientists insights into                    flooding in the American midwest in 1993, the course of the                     Nile River, and collisions between ancient supercontinents eons ago.                                                                                                 The findings are being presented this week at the                          annual meeting of the Geological Society of America in New                      Orleans.  The space radar data were taken by the Spaceborne                     Imaging Radar C/X-Band Synthetic Aperture Radar (SIR-C/X-                       SAR) during two flights of the Space Shuttle Endeavour in                       April and October 1994.                                                                                                                                              NASA launched its first Earth-observing synthetic                          aperture radar on Seasat in 1978.  Two later versions of the                    instrument flew on the Space Shuttle in 1981 and 1984, each                     an improvement on its predecessor.  X-SAR is a follow-on to                     the Microwave Remote Sensing Experiment, a German payload                       that was flown on the first Shuttle Spacelab mission in 1983.                                                                                                        One of the most astonishing results of the 1981 mission                    was the discovery of ancient river beds under the sands of                      the Sahara Desert in North Africa.  The 1984 mission enabled                    explorers to find the Lost City of Ubar in Oman.  The                           Magellan mission to Venus was equipped with an imaging radar                    that provided the first comprehensive look at the surface of                    that cloud-shrouded planet.                                                                                                                                          Following are highlights of the 1994 findings.                                                                                                                                                                                             RADAR LOOKS BACK IN TIME AT ANCIENT EARTH                                                                                                                            Hundreds of millions of years before the first humans                      were born, and even millions of years before the dinosaurs                      reigned, the Earth was dominated by one giant landmass that                     formed when all of the present-day continents crashed                           together.  Now, scientists using spaceborne radar to look                       beneath the sands of Africa's Sahara Desert have discovered                     where these ancient continents collided more than 650                           million years ago.                                                                                                                                                   "The formation of this 'supercontinent' resulted in a                      massive ice age that covered the land with glaciers and set                     the stage for the evolution of the first complex animals.                       Finding the location of this collision zone is fundamental                      to understanding how this ancient supercontinent was                            formed," said Dr. Robert Stern, a member of the radar team                      from the University of Texas at Dallas.  "This discovery                        also helps unravel the mystery of what controls the course                      of  the Nile, a question that has perplexed geologists for                      more than a century."                                                                                                                                                "These data reveal geologic structures buried beneath                      the thin skin of desert sands in a manner that is                               reminiscent of an x-ray's ability to study the inside of  a                     human body," Stern said.  "If you're standing on the surface                    there is little to be seen.  The geologic structures we are                     seeing are obscured by a few inches to a few feet of sand."                                                                                                          The recent discovery beneath the sands of the Sahara                       has helped scientists look back in time to the era of so-                       called supercontinents, including an exotic landscape                           scientists call Greater Gondwana.  This landmass formed when                    fragments of east Gondwana (present-day Australia,                              Antarctica and India) crashed into west Gondwana (present-                      day Africa and the continents of North and South America).                                                                                                           "The collision zone between east and west Gondwana is                      buried beneath the sands of the Sahara Desert and cannot be                     detected using conventional field work or other types of                        remote sensing imagery," Stern said.  "We knew from the                         results of the first Shuttle imaging radar experiment in                        1981 that spaceborne radar could reveal amazing things                          beneath the Sahara.  A team from the U.S. Geological Survey                     had discovered ancient rivers buried elsewhere in the                           Sahara.  We thought that we could use the capability of the                     SIR-C/X-SAR system to penetrate ultra-dry sand and reveal                       the faults and folds of this collision zone, in a region of                     northern Sudan called the Keraf Suture.  Now that we know                       where it is, we can move on to studying how and when the                        collision occurred."                                                                                                                                            BENEATH THE SANDS, CLUES ON THE COURSE OF THE NILE                                                                                                                   The radar data also have revealed the faults and                           fractures in the rocks that control the course of the Nile                      River in the northern Sudan.                                                                                                                                         "In this region, the Nile makes a big lazy 'S', first                      north, then southwest, then north again," Stern said.  "We                      can see on the radar images the structures that control the                     northward stretches of the Nile.  We're trying to use the                       radar images to explain why the Nile turns southwest instead                    of continuing north to the Mediterranean.  Understanding                        what controls the course of the Nile is a critical part of                      understanding the history of the river that is essential to                     millions of people in Egypt, Sudan and Ethiopia."                                                                                                                    In addition to helping answer questions related to the                     collision zone and the course of the Nile, Stern said the                       SIR-C/X-SAR radar data would be invaluable to developing                        nations in the area and private companies in their searches                     for oil, gold and water beneath the Sahara Desert.                                                                                                                                                                                              RADAR DATA REVEAL POTENTIAL FOR FUTURE FLOODING                                                                                                                      Scientists investigating the damage caused in the                          midwestern United States by the so-called "Great Flood of                       1993" have developed a new technique -- using these                             spaceborne and imaging radar systems -- to understand the                       potential for future flooding and how that might impact                         neighboring communities.                                                                                                                                             A team of scientists used data from the spaceborne                         radar, along with data from two airborne radar systems, to                      map the Lisbon Bottoms and Jameson Island flood plains of                       the Missouri River in central Missouri.  The flood plain was                    ravaged by the severe floods of 1993 and, more recently, by                     floods occurring this year.                                                                                                                                          The team, led by Dr. Raymond E. Arvidson, chair of                         Earth and Planetary Sciences at Washington University in St.                    Louis, analyzed SIR-C/X-SAR data and airborne radar data                        obtained during two flights of a NASA DC-8 aircraft in the                      summers of 1994 and 1995.                                                                                                                                            From this database, the team estimated that the 1993                       flood added at least 5 million metric tons of sand to the                       flood plains study area and eroded about 3 million metric                       tons of soil.                                                                                                                                                        "These all-weather radar systems are very sensitive to                     the presence of vegetation and can also be used to acquire                      very detailed topographical data -- the shape of the flood                      plain, the presence or absence of levees, the presence or                       absence of vegetation," Arvidson said.  "These parameters                       are very important for damage inventory.  Radar is a natural                    for flood-monitoring and damage assessment.  It is a new way                    to assess flood damage because monitoring can be done during                    the flood and damage assessment can be done using post-flood data."                                                                                                  The radar systems are capable of distinguishing between                    soil moisture and standing bodies of water.  Unlike other                       remote sensing systems, the radar can penetrate a forest                        canopy and bounce off the water, sending data back to the                       aircraft or spacecraft.  A study of the flooded area over                       time allowed Arvidson and his group to look at the natural                      recovery of vegetation as the flood plain returned to normal.                                                                                                        Arvidson and his team hope the information gained from                     their study will provide new ways for environmentalists to                      manage wetlands in flood-prone areas, such as the Missouri                      River flood plain they are currently analyzing.                                                                                                                      "The long-term objective is to use this area as a                          demonstration site for using radar to map wetlands                              characteristics," Arvidson said.  "We're trying to use the                      information to predict the extent to which these wetlands                       alleviate flooding downstream, where there are thousands of                     acres of rich farm land.  The management of wetlands                            requires periodic detailed mapping, and radar systems such                      as these provide the needed coverage and quantitative information."                                                                                                  SIR-C/X-SAR is a joint mission of the United States,                       German and Italian space agencies.  NASA's Jet Propulsion                       Laboratory, Pasadena, CA, built and manages the SIR-C                           portion of the mission and also manages the airborne radar                      missions for NASA's Office of Mission to Planet Earth,                          Washington, DC.                                                                                                                                                 @START@Space Disturbance Detected by Geotail Before Reaching Earth              Don Savage                                                                      Headquarters, Washington, DC            November 6, 1995                        (Phone:  202/358-1547)                                                                                                                                          Jim Sahli                                                                       Goddard Space Flight Center, Greenbelt, MD                                      (Phone:  301/286-0697)                                                                                                                                          RELEASE:  95-202                                                                                                                                                SPACE DISTURBANCE DETECTED BY NASA SATELLITE BEFORE REACHING EARTH                                                                                                     A NASA spacecraft detected a huge interplanetary                         disturbance which struck the Earth's protective magnetic                        field on Oct. 18, producing a magnetic storm and auroral                        displays, or "Northern Lights" that persisted for two days.                                                                                                            The phenomenon was visible in the United States as                       far south as Denver, according to scientists at NASA's                          Goddard Space Flight Center, Greenbelt, MD, who reported                        critical satellite data to other government agencies and                        scientists around the world.                                                                                                                                           The information was relayed electronically to the                        U.S. Air Force and to the National Oceanic and Atmospheric                      Administration's Space Environment Laboratory, in Boulder,                      CO, where evaluators issued an updated "space weather alert"                    to commercial satellite operators, electrical utilities and                     other organizations worldwide.                                                                                                                                         "The rapid response to the Wind observations and the                     prompt issuance of the alert were made possible by advanced                     data systems, technology and networks," said Dr. Keith                          Ogilvie of Goddard, NASA's Project Scientist for Wind.  The                     central processing and distribution systems were developed                      and implemented by NASA and supported by the Wind science                       teams, NOAA, the Air Force, and international partners.                                                                                                                The disturbance, called a "giant magnetic cloud," was                    65 million miles across and speeding toward the Earth at                        over 2.1 million miles per hour when it was detected at 3                       p.m. EST on Oct. 18 by NASA's Wind spacecraft.  Wind is an                      unmanned spacecraft patrolling interplanetary space 662,000                     miles from Earth, pointed toward the Sun.  Invisible to                         normal telescopes and to the human eye, the cloud was                           composed of magnetic fields and electrified subatomic                           particles ejected from the outer atmosphere or corona of the Sun.                                                                                                      About thirty minutes after the front edge of the                         giant cloud passed over the Wind probe, it swept over                           Japan's GEOTAIL satellite, which was located on the sunward                     side of the Earth in its 120,000 X 40,000 mile elliptical                       orbit.  GEOTAIL also gathered important scientific data.                        Minutes later, the disturbance struck the outer limits of                       the Earth's magnetic field, which acts as a protective                          buffer.  The impact compressed the magnetic field on the                        sunward side of the Earth and stretched it out away from the                    Sun on the night side, triggering the magnetic storm and aurora.                                                                                                       "It was detected with instruments on Wind that sense                     the magnetic fields, particles and waves in interplanetary                      space," said Dr Ogilvie.  "This is a good example of what we                    had been expecting since Wind was launched Nov. 1, 1994.                        This wonderful observation is a great first birthday present                    from Wind."                                                                                                                                                            A complete analysis of the Oct.18 Wind data, and data                    from other spacecraft and instruments, may take months or                       years, but is expected to tell scientists much about how                        interplanetary disturbances propagate through space and                         affect the Earth's environment.  Future disturbances are                        anticipated as the 11-year sunspot cycle is expected to peak                    shortly after the year 2000, according to NASA scientists.                                                                                                      EDITOR'S NOTE:  A color drawing depicting the disturbance is                    available to news media representatives by calling the                          Headquarters Imaging Branch on 202/358-1900.                                                                                                                    Photo numbers are:     Color:  95-HC-651  B&W:  95-H-664                                                                                                                  Users of the Internet World Wide Web can obtain                          background information on Wind, GEOTAIL and related space                       missions, and view scientific data on the Oct. 18                               disturbance at the following URL:                                                                                                                               http://bolero.gsfc.nasa.gov/~solart/cloud/cloud.html                                                                                                            @START@SURFSAT Successfully Launched Into Space                                 Donald L. Savage                                                                Headquarters, Washington, DC       November 7, 1995                             (Phone:  202/358-1547)                                                                                                                                          Jim Doyle                                                                       Jet Propulsion Lab, Pasadena, CA                                                (Phone:  818/354-5011)                                                                                                                                          RELEASE:  95-204                                                                                                                                                SURFSAT SUCCESSFULLY LAUNCHED INTO SPACE                                                                                                                                A satellite payload designed and built by college                       students was successfully launched Saturday from Vandenberg Air                 Force Base, CA, onboard a NASA launch vehicle.                                                                                                                          Now in orbit 746 miles above Earth, SURFSat-1 rode                      piggy-back on the upper stage launch vehicle for Radarsat, a                    Canadian satellite.  SURFsat carries low-power radio                            transmitters which send in three microwave bands to NASA                        tracking stations. SURFSat-1 is used for deep space                             communication research and development, and also will be used                   to test a new set of Earth orbit tracking stations.                                                                                                                     The student project was initiated at NASA's Jet                         Propulsion Laboratory, Pasadena, CA, in 1987 as part of the                     Summer Undergraduate Research Fellowship (SURF) program of the                  California Institute of Technology.  The first objective was to                 design, build, launch and operate a low-cost, low-power vehicle                 to be used to test the performance of space communication in                    the new Ka-band, at frequencies of approximately 32 Gigahertz.                                                                                                          NASA's Deep Space Network is being upgraded to support                  higher frequency Ka-band transmissions from planetary                           spacecraft. This will permit the use of more channels compared                  to current X-band deep space links.  One purpose of the SURFSat                 payload is to test how Earth's atmosphere affects Ka-band                       signals.  Despite the new band's potential advantages for deep                  space communication, it is expected to be affected more by                      weather than X-band transmissions.                                                                                                                                      SURFSat-1 carries a pair of beacons, one in each of the                 two bands, which imitate a probe far out in deep space by                       transmitting at only a thousandths of a watt of power.  As the                  satellite passes overhead, engineers can collect data allowing                  them to compare performance in each of the two bands over a                     wide range of elevation angles and weather conditions.                                                                                                                  SURFSat-1 also carries an experiment to test ground                     stations supporting NASA's new Space Very Long Baseline                         Interferometry project.  The stations will communicate with a                   spacecraft to be launched by Japan that will make radio                         astronomy studies of quasars and other objects at the edge of                   the universe.                                                                                                                                                           When the project began in 1987, six Caltech students                    were chosen to begin SURFSat.  Each summer, a new group of                      undergraduates took over. Through 1994, a total of 61 students,                 including those from other colleges, have participated. JPL                     provided a dedicated laboratory for the work and a test range                   and a lab at the Goldstone Deep Space Communications Complex.                   Three former SURF students are now full-time employees at JPL.                                                                                                          The original idea was to build a simple spacecraft                      appropriate to a student project and give students an                           opportunity to work with space technology.  The solar-powered                   satellite consists of two aluminum boxes, about 12 inches by 12                 inches by 16 inches permanently bolted to the guidance section                  of a NASA Delta II second stage booster. Shortly after launch                   it was separated from the primary payload, Radarsat, and moved                  into a polar orbit.                                                                                                                                                     Cost of the SURFSat project from beginning to end was                   $3 million.                                                                                                                                                             The primary SURFSat-1 experiment was supported by the                   Deep Space Network Advanced Systems Program, sponsored by the                   NASA Office of Space Communications. Support for the second                     experiment was provided by the U.S. Space Very Long Baseline                    Interferometry Project at JPL, sponsored by NASA's Astrophysics                 Division. Support for the integration of the satellite with the                 Delta II launch vehicle was provided by personnel of the                        Orbital Launch Service Office at the NASA Goddard Space Flight                  Center, Greenbelt, MD,  and McDonnell Douglas Aerospace.                                                                                                        @START@Tests May Provide Insight on Severe Weather Effects no Aircraft          Don Nolan-Proxmire                                                              Headquarters, Washington, DC               November 1, 1995                     (Phone:  202/358-1983)                                                                                                                                          Lori Rachul                                                                     Lewis Research Center, Cleveland, OH                                            (Phone:  216/433-8806)                                                                                                                                          RELEASE:  95-197                                                                                                                                                TESTS MAY PROVIDE INSIGHT ON SEVERE WEATHER EFFECTS ON AIRCRAFT                                                                                                      NASA's Lewis Research Center, Cleveland, OH, has                           simulated severe weather conditions in a wind tunnel --                         rain, ice and lightning--and the tests may lead to improved                     flight safety.                                                                                                                                                       Severe weather tests were conducted in the Icing                           Research Tunnel (IRT) at Lewis for the Joint Program on                         Improvement of Lightning and Static Protection of Radomes,                      led by a consortium of government agencies and commercial                       companies in the U.S. and Europe.                                                                                                                                    Aircraft nose radomes, the fiberglass shell that forms                     the housing for radar equipment, are susceptible to damage                      from lightning strikes because they are constructed from                        non-electrically conducting materials.  Without adequate                        protection, the radome is vulnerable to being punctured or                      shattered by a lightning strike, which could damage the                         weather radar.  To minimize the possibility of damage,                          radomes are usually fitted with an arrangement of solid                         metal bars, called diverters, that intercept lightning                          strikes and conduct them safely to the airframe.  Although                      these diverters provide adequate protection, they sometimes                     interfere with radar performance.                                                                                                                                    Tests in the IRT were conducted on a newer protection                      device, called segmented diverters, which are designed not                      to interfere with radar performance.  Simulated lightning                       tests were conducted to verify the effectiveness of the                         segmented diverters in rain and/or icing conditions.                                                                                                                 This was the first time that lightning tests have been                     applied to an aircraft component in a wind tunnel in                            combination with severe weather conditions.  The tests in                       NASA's IRT simulated the typical in-flight environmental                        conditions that occur at the altitudes and temperatures                         where most lightning strikes to airplanes have occurred.                                                                                                             The IRT underwent minor modifications to accommodate a                     500 kilovolt (kV) Marx-type lightning generator which was                       positioned outside the tunnel.  The generator produced high                     voltage impulses reaching a peak amplitude of 500 to 750 kV                     for times ranging from 1 to 20 microseconds.  The voltage                       test was simulated in the tunnel via a porcelain insulated                      feed through a bushing installed in the tunnel floor.  The                      simulated lightning strike was applied from an electrode                        attached to the bushing and positioned adjacent to the                          radome being tested in the tunnel.  Over 80 lightning                           strikes were applied to radomes typical of the radomes                          currently in use on general aviation, regional and large                        transport aircraft.                                                                                                                                                  Prime contractor to the consortium is AEA Technology in                    the UK.  Major subcontractors are DGA/CEAT in Toulouse,                         France and Lightning Technologies, Inc., in Pittsfield, MA,                     who provided the lightning simulation equipment for the                         tunnel tests.                                                                                                                                                                       -end-                                                                                                                                       EDITOR'S NOTE:  Images accompanying this release are                            available to news media representatives by calling the                          Headquarters Imaging Branch at 202/358-1900.   NASA Photo                       Numbers are:                                                                                                    Color                B&W                        Lightning Protection Device     95-HC-642           95-H-655                    Transport Radome                95-HC-643           95-H-656                                                                                                    @START@Hubble Observes Heart of the Densest Known Star Cluster                  FOR RELEASE:  November 8, 1995                                                                                                                                  CONTACTS: Robert Irion                                                                    University of California, Santa Cruz                                            (Phone: 408-459-2495)                                                                                                                                           Barbara Kennedy                                                                 Pennsylvania State University                                                   (Phone:  814-863-4862)                                                                                                                                          Ray Villard                                                                     Space Telescope Science Institute                                               (Phone:  410-338-4514)                                                                                                                                                                                                                HUBBLE SPACE TELESCOPE PEERS DEEP INTO THE CROWDED HEART OF THE                 DENSEST KNOWN STAR CLUSTER                                                                                                                                      By pinpointing individual suns in the glare of the most tightly packed          cluster of stars in our galaxy, the Hubble Space Telescope has unveiled         hints of either a massive black hole or another remarkable phenomenon:          a "core collapse" driven by the intense gravitational pull of so many           stars in such a small volume of space.                                                                                                                          A team of astronomers used the telescope's sharp images to count an             extraordinary number of stars in the ancient globular cluster M15,              about 37,000 light-years away.  Hubble spied hundreds of stars in a             tiny area at the center of M15, whereas earthbound telescopes see a             single blur of light.  Careful analysis of the distribution of these and        thousands of neighboring stars suggest that at some point in the                distant past, the stars converged on M15's core, like bees swarming             to their hive.  This runaway collapse, long theorized by researchers            but never seen in such detail, may have lasted a few million years--            a flash in the 12-billion-year life of the cluster.                                                                                                             Thanks to the laws of physics, the core probably stopped collapsing             before many of the stars collided.  Rather, stars near the center               would have settled into an uneasy cosmic waltz, both attracted to               each other by gravity and repelled by close encounters that                     slingshot them through space.                                                                                                                                   An alternate scenario also could explain the pileup of stars at M15's           core: a black hole that may have formed early in the cluster's history.         The black hole would have gradually gained mass as more stars                   spiraled inward. If it exists, it would now be several thousand                 times more massive than our sun.                                                                                                                                The study, which will appear in the January 1996 issue of the                   Astronomical Journal, was led by Puragra Guhathakurta of                        UCO/Lick Observatory, UC Santa Cruz. Coauthors are Brian                        Yanny of the Fermi National Accelerator Laboratory, Donald                      Schneider of Pennsylvania State University, and John Bahcall                    of the Institute for Advanced Study in Princeton. All of the                    astronomers were associated with the Institute for Advanced                     Study when the research began.                                                                                                                                  A precise reading of the speeds at which stars move near                        M15's core would reveal whether the stars are packed so                         tightly because of the influence of a single massive object,                    or simply by their own mutual attraction. Stars would orbit                     more quickly in the grip of a black hole's gravitational                        field.  Such measurements are time consuming but possible                       with the Space Telescope.                                                                                                                                       "It is very likely that M15's stars have concentrated because                   of their mutual gravity," Guhathakurta says. "The stars could                   be under the influence of one giant central object, although                    a black hole is not necessarily the best explanation for what                   we see. But if any globular cluster has a black hole at its center,             M15 is the most likely candidate."                                                                                                                              The team began using Hubble to observe the centers of                           globular clusters in 1991 and now has data on about twenty                      clusters, but the images of M15 are by far the most stunning.                   Hubble's Wide Field Planetary Camera 2 (WFPC2) probed                           M15 in April 1994, four months after astronauts installed                       corrective optics to sharpen the telescope's blurry focus.                                                                                                      "I first started thinking about this observation in 1970," says                 Bahcall. "I never expected that Hubble would see things as                      clearly as it does. The results are so exciting that they are a                 dream come true."                                                                                                                                               Bahcall and astrophysicist Jeremiah Ostriker of Princeton                       University first proposed in 1975 that M15 might harbor a                       black hole. While distinguished by its extreme density of stars,                M15 is in other respects similar to the rest of the dozens of                   globular clusters that freckle space in and around our Milky Way.               Each cluster is like a miniature galaxy, with 100,000 to one                    million stars in a compact spherical blob. The largest and                      closest--including M15, in the constellation Pegasus--are                       visible to the naked eye on dark nights as faint hazy patches.                                                                                                  Globular clusters contain almost no gas or dust and show few                    signs of recent star formation.  Astronomers believe they are                   primordial remnants, left over from the birth of the Milky Way.                 As such, they are ideal laboratories for studying how stars evolve.             Cluster stars also provide a limit on the age of the universe,                  independent of the expansion of the universe itself.                                                                                                            Stars at the core of M15 may be crowded closer together than                    anywhere in the Milky Way except in the galaxy's hidden heart.                  Attempted studies of this exotic locale with ground-based                       telescopes proved frustrating. Atmospheric blurring washed out                  the interesting details at the core.  Astronomers used Hubble before            its repair mission to examine M15, but even after correcting the                distorted images they could not discern the true distribution of the            innermost stars.  In contrast, the latest WFPC2 photos of the inner             22 light-years of the cluster revealed about 30,000 distinct stars.             That's a fraction of M15's population, but far more stars than                  scientists had ever imaged in such a small region of a globular cluster.                                                                                        The astronomers used the Planetary Camera (the highest-resolution               part of WFPC2) to study M15's core.  The closer they looked toward              the core, the more stars they found. This increase in stellar density           continued all the way to within 0.06 light-years of the center--about           100 times the distance between the sun and Pluto.                                                                                                               "Detecting separate stars that close to the core was at the limit               of Hubble's powers," Yanny says.  Beyond that point, even Hubble's              eagle eye could not reliably resolve individual stars or locate                 the exact position of the core. However, the researchers suspect                that stars jam together ever more tightly inside that radius.   The             team plotted the distribution of the stars as a function of distance            from the core.  Computer simulations helped them include stars                  they may have missed when bright stars drowned out faint ones                   in the Hubble images.  The resulting pattern matches the predictions            of Bahcall and others for what would happen under the influence of              a central black hole.  But the pattern also is consistent with a core           collapse, known as a  "gravothermal catastrophe."  Astronomers think            the cores of about 20 percent of all globular clusters may have                 collapsed in this way.                                                                                                                                          For a gravothermal catastrophe to occur, globular clusters must                 transfer energy from the inner parts of the cluster to outer regions.           As this happens, stars near the core lose some of the energy                    of their random ("thermal") motions.  Several billion years might               pass before the stars become too lethargic to resist the gravitational          pull of their neighbors.  At that point, they begin to collapse inward          as a group.                                                                                                                                                     "It's a catastrophe in the sense that once it starts, this process can          run away very quickly," Guhathakurta says. "But other processes                 could cause the core to bounce back before it collapses                         all the way." The major such process, researchers believe, is the               powerful jolt of new motion that binary-star systems can impart                 to a third star that wanders too close--effectively spreading the stars         out again.                                                                                                                                                      @START@NASA Lewis and Cleveland Clinic to Collaborate                                                                                                           95-54                                                                                                                                                                                                        FOR IMMEDIATE RELEASE              Lori J. Rachul                                                                  NASA Lewis Research Center                                                      (216/433-8806)                                                                                                                                                  Holli Birrer                                                                    The Cleveland Clinic Foundation                                                 (216/444-0142)                                                                                                                                                                                                                                  NASA LEWIS RESEARCH CENTER AND THE CLEVELAND CLINIC                             FOUNDATION FORM LONG-TERM COLLABORATION                                                                                                                               CLEVELAND, OH -- NASA Lewis Research Center and The                       Cleveland Clinic Foundation today signed a Space Act Agreement,                 establishing a three-year relationship for cooperative research.  This is       the first such agreement between NASA and an academic medical                   center which provides an opportunity for long-term collaboration.                                                                                                     Under the agreement, NASA Lewis and The Cleveland Clinic                  Foundation's Department of Biomedical Engineering will engage in                mutually beneficial research activities to develop products and                 technologies, and solve technological problems related to orthopaedic           and cardiovascular devices, medical imaging and microelectrical                 mechanical systems.                                                                                                                                                   "This agreement brings together two of the leading scientific and         technological institutions in Cleveland," said NASA Lewis Director Donald       Campbell.  "NASA Lewis has been and continues to be a major                     contributor to the Cleveland economy.  Indirectly through jobs and              salaries, but more directly in sharing our technological wealth and             expertise that exists at the Center.  This is a multiplying factor of           taxpayer dollars that benefit the public through new products and               services."                                                                                                                                                            NASA Lewis and The Cleveland Clinic Foundation currently are              collaborating to develop an artificial heart pump; a technique that places      a microtexture on the surface of titanium biomedical implants; and              computer assisted minimally invasive surgery, in cooperation with the           Ohio Aerospace Institute and Wright Patterson Air Force Base.  The              Cleveland Clinic's Department of Biomedical Engineering also recently           was awarded a three-year grant to study the effects of microgravity on          bone strength.                                                                                                                                                        "This agreement forms the basis for greatly expanded technical            cooperation between NASA Lewis and The Cleveland Clinic Foundation.             The goal of this joint venture is the development of innovative medical         products, devices and methods to better diagnose and treat the sick,"           said J. Fredrick Cornhill, D. Phil., Chairman of The Cleveland Clinic           Foundation's Department of Biomedical Engineering.                                                                                                                    NASA Administrator Daniel Goldin, NASA Lewis Director Donald              Campbell,  The Cleveland Clinic Foundation Chairman of the Board of             Governors, Floyd Loop, M.D., and Chairman of The Cleveland Clinic               Foundation's Department of Biomedical Engineering,                              J. Fredrick Cornhill, D. Phil., participated in the signing ceremony.  A        number of local, state and federal government officials were also in            attendance.                                                                                                                                                           Since its inception in 1958, NASA has been a prime source of              much of the Nation's new technology.  NASA Lewis Research Center is             committed to expanding its technology transfer and commercialization            efforts for the benefit of the American people and for the Nation's             economy.  NASA Lewis Research Center currently is engaged in over               500 cooperative efforts with industry, universities and other agencies.                                                                                               Celebrating 75 years of world-class care, The Cleveland Clinic            Foundation continues to advance the frontiers of medicine by providing          state-of-the-art care in a multispecialty academic medical center model.        Since the Cleveland Clinic's founding in 1921, clinical and hospital care       have been integrated with research and education in a private, non-profit       group practice, which has distinguished the Cleveland Clinic in American        medicine.                                                                                                                                                       @START@NASA Lewis to Oversee SOHO Launch                                                                                                                        95-57                                                                                                                        FOR IMMEDIATE RELEASE              Lori J. Rachul                                                                  (Bus:  216/433-8806)                                                                                                                                                                                                                            NASA LEWIS TO OVERSEE LAUNCH OF THE INTERNATIONAL                               SOLAR AND HELIOSPHERIC OBSERVATORY                                                                                                                                    CLEVELAND, OH -- NASA Lewis Research Center will oversee                  the launch of the internationally designed and fabricated Solar and             Heliospheric Observatory (SOHO) scheduled to launch from NASA's                 Kennedy Space Center on November 23.  SOHO is a project of                      international cooperation between the European Space Agency (ESA)               and NASA.  SOHO, which carries a complement of 12 experiments, will             study the structure of the Sun's interior and the generation of solar wind      to provide a better understanding of the Sun and its importance to life on      Earth.                                                                                                                                                                "Lewis' long tradition of expertise managing launch services and          expendable launch vehicles traces back to the early 1960s," said SOHO           Launch Manager Gary Sagerman.  "Back then, Lewis had a large team               of people responsible for the design and integration of the total launch        vehicle, as well as overall responsibility for the success of the launch."      Sagerman said that although launch service is now purchased                     "commercially" and the Lewis role in design and fabrication has evolved         into one of oversight, Lewis' Launch Vehicle Project Office still feels         responsible for ensuring a successful launch.                                                                                                                         SOHO will be launched on an Atlas IIAS rocket.  Lockheed-Martin,          Denver, under contract with Lewis, is providing the launch vehicle and          launch services for SOHO.                                                                                                                                             Developed by a consortium of international partners, including            NASA, the project's key objective--to provide a clearer understanding of        the interactions between the Sun and the Earth's environment--will yield        data enabling scientists to solve some of the most perplexing riddles           about the Sun.                                                                                                                                                        During its two-year mission, SOHO will have a superlative and             uninterrupted view of the Sun from a circular orbit around a point known        as the "L-1 Lagrangian point" approximately 930,000 miles from Earth,           where the gravitational forces of the Earth and Sun balance one another.        From this position, the spacecraft will investigate the interior dynamics       that produce energy flow and magnetic field structures at the base of the       solar corona.  Studies will link the internal structure of the Sun with         its extensive outer atmosphere, and the origin of the solar wind--the           stream of highly ionized gas that blows continuously through the Solar          System.  Measurements of variation in the Sun's total brightness will also      be conducted.                                                                                                                                                         Research will be performed using 12 experiments that were                 developed by an international team of scientists and engineers from the         United States and Europe.                                                                                                                                             The Global Oscillations at Low Frequencies (GOLF) and the                 Variability of Irradiance and Gravity Oscillations (VIRGO)                      experiments will probe the internal core structure of the Sun and its           irradiance and radiance by measuring the spectrum of free global                isolations.  The Michelson Doppler Imager/Solar Oscillations Imager             (MDI/SOI) will measure oscillations on the Sun's surface to gather              information about the outer layer of the Sun's interior.                                                                                                              The Solar Ultraviolet Measurements of Emitted Radiation                   (SUMER), the Coronal Diagnostic Spectrometer (CDS), the Extreme                 Ultraviolet Imaging Telescope (EIT), the Ultraviolet Coronagraph                Spectrometer (UVCS), and the White Light and Spectrometric                      Coronagraph (LASCO) experiments constitute a combination of                     telescopes, spectrometers, and coronagraphs that will observe the hot           atmosphere of the Sun known as the corona.  SUMER, CDS, and EIT                 will observe the inner corona, while UVCS and LASCO will observe the            outer corona.  They will obtain measurements of the temperature,                density, composition, and velocity of the corona.                                                                                                                     The Charge, Element, and Isotope Analysis System (CELIAS)                 the Comprehensive Suprathermal and Energetic Particle Analyzer                  (COSTEP) and the Energetic and Relativistic Nuclei and Electron                 Experiment (ERNE) will analyze the charge state and isotopic                    composition of ions in the solar wind, and the charge and isotopic              composition of energetic particles generated by the Sun.  The Study of          Solar Wind Anisotrophies experiment uses telescopes to measure the              large scale structure of the solar wind streams.                                                                                                                      In addition to contributing three experiments--MDI/SOI, UVCS, and         LASCO--NASA is responsible for the collection and dissemination of              SOHO science data through NASA's Goddard Space Flight Center and                the Deep Space Network at NASA's Jet Propulsion Laboratory.  ESA is             responsible for managing the overall program.                                                                                                                         SOHO is part of a larger effort known as the International Solar-         Terrestrial Physics (ISTP) science initiative.  ISTP aims, through              coordinated exploration of the space regions neighboring Earth, to              understand the behavior of the solar-terrestrial system and, therefore, the     way in which the Earth's atmosphere responds to changes in the solar            wind.                                                                                                                                                                 "Scientists around the world are confident that SOHO will provide         new insight about the Sun and its direct bearing on our lives.  Lewis' role     in this important program underscores the Center's support and                  commitment to cutting edge space missions," Sagerman said.                                                                                                            SOHO will receive final testing and preparation for launch in the         Spacecraft Assembly and Encapsulation Facility at KSC.  There, several          processing activities will be performed on the payload module to prepare        the science instruments for launch.                                                                                                                                   Fifteen Lewis launch management experts, including Sagerman,              will be on hand at the Florida launch site to oversee launch activities.                                                                                        @START@Jonathan's Space Report, No. 264                                                                                                                         Jonathan's Space Report                                                         No. 264                        1995 Nov 17                    Cambridge, MA     --------------------------------------------------------------------------------                                                                                Shuttle                                                                         -------                                                                                                                                                         Mission STS-74 was launched at 12:30:43 UTC on 1995 Nov 12.                     Atlantis left pad 39A on the second attempt; the Nov 11 attempt was             scrubbed at T-5min due to bad weather at the transatlantic abort sites.         On Nov 12, separation of the RSRM-51 solid rocket motors came at                12:32:47 (approx) and main engine cutoff (MECO) was at around 12:39:15,         followed by separation of external tank ET-74 a few seconds later.              The OMS-2 orbit circularization burn was successful at 1314 UTC                 and the payload bay doors were opened at about 1400 UTC.                        Atlantis was placed in a 300 x 339 km x 51.64 deg orbit with a                  period of 90.92 min.                                                                                                                                            The RMS arm was used to grapple the 316GK Docking Module in the                 payload bay at around 0546 UTC (scheduled) on Nov 14. The Docking               Module (DM) was due to be unberthed at 0621 UTC and moved over                  the Orbiter Docking System (ODS) in the forward part of the payload bay.        At 0717 UT on Nov 14 the Docking Module was successfully connected              to the Orbiter Docking System as Atlantis fired thrusters to                    slam the ODS into one of the DM's docking ports, docking the craft together.    At around 0900 UT the RMS arm released the DM, now connected to the ODS         by a tight seal.                                                                                                                                                Atlantis made an OMS burn at 0327 UTC on Nov 15 to begin the terminal           approach to Mir. It made rendezvous at a distance of 50m at 0528 UTC            (data from Bill Harwood). Atlantis remained at 50m until 0556 when it           resumed its approach, stopping again at 0618 at a distance of 10m. Final        approach from 10m began at 0622 and Atlantis docked with Mir at 0627:39         UTC on Nov 15. By 0636 the latches on the APDS docking system were              closed and the Docking Module was firmly attached to Kristall. The              hatches to Mir were opened at about 0900 UTC. Orbit of the Mir/Atlantis         complex is 391 x 394 km x 51.6 deg. Crew of the complex are: Yuriy              Gidzenko (Station commander, Russian Air Force),  Sergey Avdeev (Mir            Flight Engineer, RKK Energiya), Thomas Reiter (Mir Flight Engineer 2,           European Space Agency), Ken Cameron (Atlantis commander, NASA), James           Halsell (Atlantis pilot, NASA), Chris Hadfield (Mission specialist,             Canadian Space Agency), Jerry Ross (Mission Specialist, NASA), and              William McArthur  (Mission Specialist, NASA).                                                                                                                                                                                                   Recent Launches                                                                 --------------                                                                                                                                                  The European Space Agency's Infrared Space Observatory (ISO) is in              orbit! In 1983, the IRAS satellite made the first survey of the far             infrared sky. Its liquid-helium cooled telescope operated for less than         a year, but it is still generating Ph.D. theses at a rapid rate -               perhaps one of the most striking examples of a single mission having a          profound influence on astronomy. Unlike IRAS, ISO will carry out pointed        observations at specific targets of interest instead of scanning the            entire sky. ISO's instruments are much more sophisticated - IRAS                measured the brightness of sources at four wavelengths while ISO will           return images and high resolution spectra over the entire infrared range        from 2.5 microns to 200 microns. Mass of ISO is 2498 kg at launch, 2418         kg at beginning of observations, and 1515 kg dry. There are four                instruments, the LWS and SWS long and short wavelength spectrometers,           and the ISOCAM and ISOPHOT camera and photometer systems. The liquid            helium cooled 60 cm telescope may operate for as much as a year and a           half. ISO was launched by an Ariane 44P from Kourou on Nov 17 into an           elliptical transfer orbit with a period of  24 hours 8.8 minutes, and an        altitude of 570 x 71498 km x 5.2 deg. Its on-board propulsion system            will synchronize the orbit with a 23-hour 56 minute sidereal period, but        unlike a communications satellite the orbit will be elliptical with an          apogee of 70000 km, taking it far from the radiation belts. The cover of        the cryogenic dewar will be ejected on Nov 28 launch and performance            verification observations are planned to begin around Dec 10.                   Astronomers with time scheduled on ISO (including your eager                    correspondent!) will have to wait until early next year before regular          observations begin.                                                                                                                                             The V80 flight of Ariane used a standard 44P vehicle, with an H-10-III          upper stage, but with the No. 02 type payload fairing. Launch was at 0120       UTC on Nov 12, with second stage burn at 0123 and third stage burn at           0125. The third stage shut down at 0138 and ISO separated at 0140 UTC.                                                                                                                                                                          Table of Recent Launches                                                        ------------------------                                                        Date UT       Name            Launch Vehicle  Site            Mission    INTL.                                                                             DES.                                                                                 Oct  6 0323   Kosmos-2321     Kosmos-3M       Plesetsk LC132  Navsat      52A   Oct  8 1851   Progress M-29   Soyuz-U         Baykonur LC1    Cargo       53A   Oct 11 1626   Luch-1          Proton-K/DM2M   Baykonur        Data Relay  54A   Oct 19 0038   Astra 1E        Ariane 42L      Kourou ELA2     Comsat      55A   Oct 20 1353   Columbia       ) Shuttle        Kennedy LC39B   Spaceship   56A                 Spacelab USML-2)                                                  Oct 22 0800   UHF F6           Atlas II       Canaveral LC36  Comsat      57A   Oct 23 2203   Meteor           Conestoga 1620 Wallops LA0     Micrograv   FTO   Oct 31 2019   Kosmos-2322      Zenit-2        Baykonur LC45L  Sigint      58A   Nov  4 1422   Radarsat )       Delta 7920     Vandenberg SLC2 Rem sensing 59A                 SURFSAT  )                                                  59B   Nov  6 0515   Milstar DFS 2   Titan 4 Centaur Canaveral LC40  Comsat      60A   Nov 12 1230   Atlantis       ) Shuttle        Kennedy   LC39A Spaceship   61A                 Docking Module )                                                  Nov 17 0120   ISO              Ariane 44P     Kourou ELA2     Astronomy   62A                                                                                   Reentries                                                                       ---------                                                                                                                                                       Oct 26        Resurs-F2       Landed                                            Nov  5        Columbia        Landed at KSC                                                                                                                     Current Shuttle Processing Status                                               ____________________________________________                                                                                                                    Orbiters               Location   Mission    Launch Due                                                                                                         OV-102 Columbia        OPF Bay 2     STS-75  Feb 29                             OV-103 Discovery       Palmdale      OMDP                                       OV-104 Atlantis        LEO           STS-74                                     OV-105 Endeavour       OPF Bay 3     STS-72  Jan 11                                                                                                             ML/SRB/ET/OV stacks                                                                                                                                             ML1/RSRM-52/ET-75          VAB        STS-72                                    ML2/                       LC39A      STS-74                                    ML3/                                                                                                                                                            .-------------------------------------------------------------------------.     |  Jonathan McDowell                 |  phone : (617) 495-7176            |     |  Harvard-Smithsonian Center for    |                                    |     |   Astrophysics                     |                                    |     |  60 Garden St, MS6                 |                                    |     |  Cambridge MA 02138                |  inter : jcm@urania.harvard.edu    |     |  USA                               |          jmcdowell@cfa.harvard.edu |     |                                                                         |     | JSR: http://hea-www.harvard.edu/QEDT/jcm/space/jsr/jsr.html             |     |      ftp://sao-ftp.harvard.edu/pub/jcm/space/news/news.*                |     '-------------------------------------------------------------------------'                                                                                     @START@Cosmic Ray Mystery May Be Solved                                         Donald Savage                                                                   Headquarters, Washington, DC                November 21, 1995                   (Phone:  202/358-1547)                                                                                                                                          Jim Sahli                                                                       Goddard Space Flight Center, Greenbelt, MD                                      (Phone:  301/286-0697)                                                                                                                                          RELEASE:  95-208                                                                                                                                                COSMIC RAY MYSTERY MAY BE SOLVED                                                                                                                                       Physicists from Japan and the United States have                         discovered a possible solution to the puzzle of the origin of                   high energy cosmic rays that bombard Earth from all                             directions in space.                                                                                                                                                Using data from the Japanese/U.S. X-ray astronomical                           satellite ASCA, physicists have found what they term "the                       first strong observational evidence" for the production of                      these particles in the shock wave of a supernova remnant, the                   expanding fireball produced by the explosion of a star.                                                                                                                "We are very pleased to contribute to the solution of                    an 83-year old mystery," said Dr. Koyama, of the Department                     of Physics at Kyoto University, Kyoto, Japan.                                                                                                                          Cosmic rays were discovered in 1912 by the Austrian                      physicist Victor Hess, who subsequently received the Nobel                      Prize in Physics for that work.  They are subatomic                             particles, mostly electrons and protons, that travel near the                   speed of light.  Ever since their discovery, scientists have                    debated where cosmic rays come from and how ordinary                            subatomic particles can be accelerated to such high speeds.                     Supernova remnants have long been thought to provide the high                   energy cosmic rays, but the evidence has been lacking until now.                                                                                                       The international team of investigators used the                         satellite to determine that cosmic rays are generated at a                      high rate in the remains of the Supernova of 1006 AD -- which                   appeared to medieval viewers to be as bright as the Moon --                     and that they are accelerated to high velocities by a process                   first suggested by the nuclear physicist Enrico Fermi in 1949.                                                                                                         The satellite contains telescopes for simultaneously                     taking images and spectra of X-rays from celestial sources,                     allowing astronomers to distinguish different types of X-ray                    emission from nearby regions of the same object.                                                                                                                     The tell-tale clue to the discovery was the detection of                   two oppositely-located regions in the rapidly expanding                         supernova remnant, the debris from the stellar explosion. The                   two regions glow intensely in what is called synchrotron                        radiation, which is produced when electrons move at nearly                      the speed of light through a magnetic field in space.  The                      remainder of the supernova remnant, in contrast, produces                       ordinary "thermal" X-ray emission, meaning radiation from hot                   gases such as oxygen, neon, and gaseous forms of magnesium,                     silicon, sulfur, and iron.                                                                                                                                             The cosmic rays are accelerated in the two regions                       that glow with synchrotron radiation, the physicists                            concluded.  Specifically, charged particles are accelerated                     to nearly the speed of light and energies of 100 trillion                       electron volts as they bounce off turbulent regions inside                      the shock front from the supernova explosion.  This amount of                   energy is over 50 times higher than can be produced in the                      most powerful particle accelerator on Earth.  Like a ping                       pong ball bouncing between a table and a paddle while the                       paddle is brought ever closer to the table, an electron,                        proton or an atomic nucleus bounces back and forth within the                   supernova remnant, continually gaining speed, until it                          attains a high energy.  This process was first proposed as a                    theory by Fermi in 1949.                                                                                                                                               "Since we found cosmic ray acceleration under way in                     the remnant of Supernova 1006, this process probably occurs                     in other young supernova remnants," according to Dr. Robert                     Petre, of NASA's Goddard Space Flight Center's Laboratory for                   High Energy Astrophysics, Greenbelt, MD.  Astronomers                           estimate that there is a supernova explosion in the Milky Way                   galaxy, which contains the Earth, about once every 30 years.                    Supernova 1006 is classified by astronomers as the explosion                    of a white dwarf star, known as a Type IA supernova.  Other                     types of supernovae, involving the collapse of massive stars                    in the Milky Way, and in galaxies beyond, may also produce                      cosmic rays.                                                                                                                                                           The discovery observations were made with solid-state                    X-ray cameras on the ASCA satellite, which was launched from                    Kagoshima Space Center, Japan, aboard a Japanese M-3S-II                        rocket on Feb. 20, 1993.  Major contributions to the                            scientific instrumentation were provided by Goddard's                           Laboratory for High Energy Astrophysics and by the Center for                   Space Research at the Massachusetts Institute of Technology.                                                                                                           "The capability to obtain spatially resolved X-ray                       spectra -- that is to determine the different spectra at                        various locations in an image -- is a tremendous advance in                     space technology," said Dr. Stephen Holt, Director of Space                     Sciences at Goddard.                                                                                                                                                   Approximately 25 cosmic rays bombard one square inch                     every second in space just outside the Earth's atmosphere.                      The atmosphere shields the surface of the Earth from these                      "primary" cosmic rays.  However, collisions of the primary                      cosmic rays with atoms in the upper atmosphere produce slower                   moving "secondary" cosmic rays, some of which reach ground                      level and even may penetrate to depths of many feet below the ground.                                                                                           @START@NASA Sponsors Symposium on World Disease Control                         Michael Braukus                                                                 Headquarters, Washington, DC            November 21, 1995                       (Phone:  202/358-1979)                                                                                                                                          Raj Khanna                                                                      Third World Foundation, College Park, MD                                        (Phone:  301/405-1894)                                                                                                                                          NOTE TO EDITORS:   N95-77                                                                                                                                       NASA SPONSORS SYMPOSIUM ON WORLD DISEASE CONTROL                                                                                                                     Health officials and disease control experts will                          gather Nov. 28-30 at the Stouffer Renaissance Harborplace                       Hotel, Baltimore, MD, for a symposium on the use of                             satellites to monitor and control insect transmitted diseases.                                                                                                       Sponsored by NASA and the Third World Foundation of                        North America, the symposium will inform government                             officials from various countries of NASA's scientific and                       technological capabilities for detecting, monitoring, and                       improving the control of diseases such as malaria and                           cholera.  Health ministers and medical directors from at                        least 20 countries including Bangladesh, Belize, China, Ghana,                  Indonesia, Kenya, Malaysia, Nigeria, Peru and Rwanda will attend.                                                                                                    The symposium will feature discussions on the economics                    of disease surveillance, deforestation and urbanization.  In                    addition, participants will discuss ideas for joint                             activities between NASA and other interested countries.                         NASA's Office of Life and Microgravity Sciences, Washington,                    DC, manages the Agency's global monitoring and human health                     research program in conjunction with the National Institutes                    of Allergy and Infectious Diseases and the Centers for                          Disease Control.                                                                                                                                                     The symposium, which begins at 9 a.m. EST, is open to                      the media.  A complete agenda is available from the NASA                        Headquarters Newsroom by calling 202/358-1600.  To register                     for the symposium, media should call the Science and                            Technology Corp., Hampton, VA, at 804/865-0332.                                                                                                                 @START@Russian Scientists Visit JPL for Pluto Express                           From the "JPL Universe"                                                         November 17, 1995                                                                                                                                               Russian Scientists Visit Lab to Discuss Cooperation on                          Pluto Express Pre-project                                                                                                                                       By JIM WILSON                                                                                                                                                      Two leading scientists from the Russian Institute of Space Research (IKI)    visited JPL Nov.3 to discuss with members of JPL's Pluto Express Pre-project    the possibilities of cooperation in the proposed low-cost spacecraft mission    to the distant planet early next decade.                                           Dr. Viacheslav Linkin, a leading scientist at the institute, and             Dr. Vladimir Gotlib, leading instrument and spacecraft engineer, have been      discussing this cooperation with JPL's Pluto Express team, including Manager    Robert Staehle, Team Scientist Dr. Richard Terrile, and engineers Hoppy Price   and Steve Matousek, for more than a year.                                          One option the parties are considering is to use Russian launch vehicles to  carry U.S. spacecraft that, in turn, would carry Russian planetary probes or    "Zonds." The U.S. Deep Space Network would provide communication during         critical parts of the mission, and scientists from both nations would study     Pluto, its moon Charon and other objects.                                          "We look forward to working closely with you as we put the pieces together   to lead toward the first mission to Pluto," said Staehle to his Russian         colleagues after the meeting.                                                                                                                                   @START@Comet Sample Return Mission Selected as Next Discovery Flight            PUBLIC INFORMATION OFFICE                                                       JET PROPULSION LABORATORY                                                       CALIFORNIA INSTITUTE OF TECHNOLOGY                                              NATIONAL AERONAUTICS AND SPACE ADMINISTRATION                                   PASADENA, CALIF. 91109. TELEPHONE (818) 354-5011                                                                                                                Contact: Diane Ainsworth                                                                                                                                        FOR IMMEDIATE RELEASE                               Nov. 22, 1995                                                                                               COMET SAMPLE RETURN MISSION PICKED AS NEXT DISCOVERY FLIGHT                                                                                                             A spacecraft designed to gather samples of dust spewed from             a comet and return the dust to Earth for detailed analysis has                  been selected to become the fourth flight mission in NASA's                     Discovery program.                                                                                                                                                      Known as Stardust, the mission also will gather and return              samples of interstellar dust that the spacecraft encounters                     during its trip through the Solar System to fly by a comet called               Wild-2 in January 2004.  Stardust was one of three Discovery                    mission proposals selected for further study as part of a                       February 1995 announcement by NASA that a Moon-orbiting mission                 called Lunar Prospector had been selected as the third Discovery                flight.                                                                                                                                                                 "Stardust was rated highest in terms of scientific content              and, when combined with its low cost and high probability of                    success, this translates into the best return on investment for                 the nation," said Dr. Wesley T. Huntress Jr., NASA Associate                    Administrator for Space Science.  "The Stardust team also did an                excellent job of updating their plan to communicate the purpose                 and results of this exciting mission to educators and the                       public."                                                                                                                                                                The Stardust mission team is led by Principal Investigator              Dr. Donald Brownlee of the University of Washington in Seattle,                 with Lockheed-Martin Astronautics, Denver, as the contractor                    building the spacecraft.  NASA's Jet Propulsion Laboratory will                 provide project management.                                                                                                                                             Comet Wild-2 is known as a "fresh comet" because its orbit              was deflected from much farther out in the Solar System by the                  gravitational attraction of Jupiter in 1974.  Stardust will                     approach as close as 100 kilometers (62 miles) to the comet's                   nucleus.                                                                                                                                                                "Space scientists are intensely interested in comets because            we believe that most of them are well-preserved remnants from the               earliest days of star and planetary formation," Huntress said.                  "Stardust should also give us some unique guidance about how to                 focus the science we plan to conduct a few years later with a                   surface lander on a different comet during the international                    Rosetta mission."                                                                                                                                                       Stardust will be launched on an expendable launch vehicle in            February 1999 for a total mission cost to NASA in real-year                     dollars of $199.6 million.  The return capsule carrying the dust                samples would parachute to Earth in a landing on a dry Utah lake                bed in January 2006.                                                                                                                                                    Stardust will use an unusual material called aerogel to                 capture the dust samples.  This porous, extremely low density                   material is somewhat like glass in that it is made of silica -- a               pure form of sand -- and it has about the same melting point.                   Although aerogel does not absorb moisture, the strangely                        fluorescent substance can absorb large amounts of gas or particle               matter due to its remarkable internal surface area.                                                                                                                     The spacecraft will also carry an optical camera that should            return cometary images with 10 times the clarity of those taken                 of Halley's Comet by previous space missions, as well as a mass                 spectrometer provided by Germany to perform basic compositional                 analysis of the samples while in-flight.                                                                                                                                Stardust was selected over a proposed mission to study the              circulation of the atmosphere of Venus, known as the Venus                      Multiprobe, and a proposed mission to collect samples of particle               matter from the Sun, called Suess-Urey.  These three missions and               Lunar Prospector were among 28 Discovery proposals submitted to                 NASA in October 1994 in response to an August 1994 announcement                 of opportunity.                                                                                                                                                         The first two missions in the Discovery program will be                 launched in 1996, in February and December, respectively: the                   Near Earth Asteroid Rendezvous, a small spacecraft that will                    orbit and study the asteroid Eros beginning in January 1999; and                the Mars Pathfinder, designed to place a small lander and robotic               rover on the surface of Mars in July 1997.                                                                                                                              Formally started in NASA's FY 1994 budget, the Discovery                program features small planetary exploration spacecraft with                    focused science goals that can be built in 36 months or less, for               less than $150 million (FY '92 dollars), not including the cost                 of the launch vehicle.  The program grew out of a series of                     discussions and workshops that NASA has held with the space                     science community.                                                                                                                                              @START@Physics News Update #249 (21 Nov 1995)                                                                                                                   This is a "Physics News Update" distributed by Phillip Schewe of AIP            Public Information.  For those who want to receive PNUPs via email,             mail listserv@aip.org with a blank subject line and the command "add            physnews" in the body, and you will be added to the distribution list.                                                                                          Past PNUPs, as well as "What's New" and "FYI" news bulletins, are               available for anonymous FTP from ftp.hep.net in the PHYSICS-NEWS                directory, in subdirectories by year.  The files are named by date;             the latest file is always found as "latest.txt".  (Thanks Kipp!)                                                                                                I am redistributing this with Mr. Schewe's permission.  Complaints or           suggestions about the Updates should go to him at pfs@aip.org.                                                                                                  Header courtesy of Sendhil Revuluri (s-revuluri@uchicago.edu).                                                                                                  --Vishnu Jejjala                                                                The University of Maryland                                                      **********************************************************************                                                                                          PHYSICS NEWS UPDATE                                                             The American Institute of Physics Bulletin of Physics News                      Number 249  November 21, 1995  by Phillip F. Schewe and Ben                     Stein                                                                                                                                                           PLASMA INSTABILITIES AT THE CENTERS OF TOKAMAKS                                 have been greatly brought under control in two separate experiments.            Physicists at the TFTR tokamak at Princeton and at the DIII-D device            at General Atomics in San Diego have shaped the magnetic fields                 inside their fusion reactors so that the deuterium plasma confined              there assumes a hollow profile.  In this "reversed magnetic shear"              mode, the central electron density rose by a factor of three above              previous levels.  Controlling and maintaining a high plasma density             and high temperature are important parts of the longterm effort to              develop commercial electricity-generating plants powered by                     thermonuclear fusion reactions.  According to the TFTR researchers,             "This regime of operation holds promise for significantly improving             the tokamak reactor concept and can lead to a dramatic increase in the          performance of present tokamaks."  (F.M. Levinton et al. and E.J.               Strait et al., two articles in the upcoming 27 November 1995 issue of           Physical Review Letters; journalists can obtain copies from AIP                 Public Information at physnews@aip.org)                                                                                                                         THE INFRARED SPACE OBSERVATORY (ISO), just put into orbit                       by the European Space Agency, will extend the work performed a                  decade ago by NASA's IRAS satellite, but with greater sensitivity and           with a 10-fold improvement in spatial resolution.  ISO will look at             infrared light in the 3-200 micron wavelength range.  This                      corresponds to targets at temperatures between 10 and 1000 K,                   objects such as cool stars, brown dwarfs, the interstellar medium, and          distant infrared galaxies.  ISO's eccentric orbit keeps the craft out of        Earth's radiation belts for 16 hours each day.  (New Scientist, 4               November 1995.)                                                                                                                                                 ACOUSTIC TIME-REVERSAL MIRRORS (TRMs) are devices that                          record a sound wave emanating from a source and generate a new one              that behaves as if the original were travelling backwards in time.              Previously TRMs had been rigorously tested for sound propagating                through fluids such as water or air. For example, shouting "too" at             the device would yield a reversed acoustic wave (sounding something             like "oot") that converges backward towards the speaker's mouth.                The principle has now been shown to be valid in solids by a team at             the University of Paris (Didier Cassereau,                                      Didier.Cassereau@loa.espci. fr). Demonstrating TRMs in solid                    objects has been more difficult because there are two types of sound            waves that propagate through solids: longitudinal and transverse.               Therefore, sound produced in a solid object will result not in a single         wavefront but in at least two  that travel at different speeds.  The            Paris researchers first use the TRM to send an ultrasonic wave into             the solid sample. Then, the echo reflected back (say, from a defect             in the sample) is detected by the TRM, which utilizes a network of              rodlike transducers that both record the incoming echo and then                 broadcast a time-reversed version. This signal, in turn, reflects from          the defect, an echo returns to the detector, and so forth, in an                iterative process leading to a clearer location of the defect. TRMs             have potential applications for detecting tiny metallic defects in              airplanes and for locating and destroying kidney stones.  For                   example, shining ultrasound waves through a patient with a kidney               stone produces distinctive echoes from the stone.  The TRM would                record the echoes, and then generate a reversed wave, sending back              sound energy that would travel back to the stone.  (Paper 1pPA5,                Acoustical Society of America Meeting, St. Louis, Monday,                       November 27)                                                                                                                                                    @START@1995 Atlantic hurricane season (thus far)                                                                                                                Here's the roundup of how the Atlantic hurricane season has gone (so far).      Could it be that we've reached the last storm of the year?                                                                                                      1995 Atlantic season (as of 6 November)                                                                                                                         Allison     H-1  June 3-6        65kt   2.50 NSD   1.00 HD     0 IHD   1.7 HDP  Barry       TS   July 6-9        50     2.25       0           0       0        Chantal     TS   July 13-20      60     6.75       0           0       0        Dean        TS   July 28-31      40     0.25       0           0       0        Erin        H-1  Jul.31-Aug.4    75     4.25       2.00        0       4.0      Felix       IH-4 Aug.8-22       115    14.00       9.75        1.25   23.9      Gabrielle   TS   Aug.9-12        60     1.50       0           0       0        Humberto    H-2  Aug.22-Sep.1    90     9.75       8.00        0      17.7      Iris        H-2  Aug.22-Sep.4    95    12.25       7.50        0      18.8      Jerry       TS   Aug.22-25       35     1.00       0           0       0        Karen       TS   Aug.26-Sep.3    45     5.00       0           0       0        Luis        IH-4 Aug.28-Sep.11  120    13.50      11.25        8.25   45.2      Marilyn     IH-3 Sep.12-22      100     9.50       7.50        1.00   19.5      Noel        H-1  Sep.27-Oct.7    65     9.50       3.00        0       5.1      Opal        IH-4 Sep.27-Oct.5   130     5.00       2.75        1.00    8.8      Pablo       TS   Oct.5-8         50     4.00       0           0       0        Roxanne     IH-3 Oct.8-20       100    10.25       4.50        0.25    9.5      Sebastien   TS   Oct.20-24       50     3.00       0           0       0        Tanya       H-1  Oct.27-Nov.2    75     5.50       3.00        0       6.1      ____________________________________________________________________________    Totals   (19 NS, 11 H, 5 IH)          119.50      58.00       11.75  157.9                                                                                      *****************************************************************************   STATUS OF GRAY'S ATLANTIC       1944- | Nov30 | Jun 7 | Aug 4 |      Observed   SEASONAL HURRICANE FORECAST      1994 |  1994 |  1995 |  1995 |       (as of    FOR 1995                         Mean |  Fcst.|  Fcst.|  Fcst.|      11/6/95)   =============================================================================   Named Storms                      9.3 |   12  |   12  |   16  |         19      Named Storm Days                 46.1 |   65  |   65  |   65  |        120      Hurricanes                        5.7 |    8  |    8  |    9  |         11      Hurricane Days                   23.0 |   35  |   35  |   30  |         58      Major Hurricanes (Cat. 3-4-5)     2.2 |    3  |    3  |    3  |          5      Major Hurricane Days              4.5 |    8  |    6  |    5  |         12      Hurricane Destruction Potential  68.1 |  100  |  110  |   90  |        158      Net Tropical Cyclone Activity   100%  |  140% |  140% |  130% |        234%     *****************************************************************************                                                                                                                                                                   DEFINITIONS                                                                                                                                                     Atlantic basin - The area including the entire Atlantic Ocean, the Caribbean       Sea, and the Gulf of Mexico.                                                                                                                                 Hurricane - (H) A tropical cyclone with sustained low level winds of 74            miles per hour (33 m/s or 64 knots) or greater.                                                                                                              Hurricane Day - (HD) Four 6-hour periods during which a tropical cyclone is        observed or estimated to have hurricane intensity winds.                                                                                                     Tropical Storm - (TS)  A tropical cyclone with maximum sustained winds             between 39 (18 m/s or 34 knots) and 73 (32 m/s or 63 knots) miles per           hour.                                                                                                                                                        Named Storm - (NS) A hurricane or a tropical storm.                                                                                                             Named Storm Day - (NSD) Four 6-hour periods during which a tropical cyclone        is observed or estimated to have attained tropical storm or hurricane           intensity winds.                                                                                                                                             Hurricane Destruction Potential - (HDP)  A measure of a hurricane's potential      for wind and storm surge destruction defined as the sum of the square of a      hurricane's maximum wind speed (in 10,000 knots*knots for each 6-hour           period of its existence.                                                                                                                                     Intense Hurricane - (IH)  A hurricane reaching at some point in its lifetime       a sustained low level wind of at least 111 mph (96 kt or 50 m/s).  This         constitutes a category 3 or higher on the Saffir/Simpson scale (a "major"       hurricane).                                                                                                                                                  Intense Hurricane Day - (IHD)  Four 6-hour periods during which a hurricane        has intensity of Saffir/Simpson category 3 or higher.                                                                                                        Saffir/Simpson (S-S) Category - A measurement scale ranging from 1 to 5 of         hurricane wind and ocean surge intensity.  One is a weak hurricane whereas      5 is the most intense hurricane.                                                                                                                             Net Tropical Cyclone Activity (NTC) - Average seasonal percentage sum of NS,       NSD, H, HD, IH, IHD.  Gives overall indication of Atlantic basin seasonal       hurricane activity.                                                                                                                                          1 knot = 1.15 miles per hour = .515 meters per second.                                                                                                          Best regards,                                                                   Chris                                                                           *****************************************************************************   Chris Landsea                                   Voice:  (305) 361-4357          NOAA AOML/Hurricane Research Division           Fax:    (305) 361-4402          4301 Rickenbacker Causeway                   Internet:                          Miami, Florida 33149                            landsea@aoml.noaa.gov           *****************************************************************************   @START@Sci Fi Author Book Signing                                               WRITERS OF THE FANTASTIC!                                                       -------------------------                                                                                                                                           * Book signing!                                                                 * Meet the authors!                                                                                                                                             Saturday, December 2, 1995,                                                     2:00 to 4:00 p.m.                                                                                                                                               Borders Books and Music                                                         25222 El Paseo                                                                  Mission Viejo, CA 92691                                                                                                                                     .............................................................................                                                                                   Scheduled to Appear:                                                                                                                                            **  GREGORY BENFORD  **                                                                                                                                             Professor of Physics at U.C. Irvine and prolific science fiction writer         whose works include "In the Ocean of Night," "Across the Sea of Suns,"          "Great Sky River," "Tides of Light," "Furious Gulf," "Sailing Bright            Eternity," "Timescape" and "Shiva Descending."  His novel "Beyond the           Fall of Night" is a sequel to Arthur C. Clarke's "Against the Fall of           Night."                                                                                                                                                     **  JAMES BLAYLOCK  **                                                                                                                                              A writer of contemporary fantasy with a touch of humor, set in local            venues including the Mendocino Coast and downtown Orange.  Author of            "Land of Dreams," "All the Bells on Earth," "Night Relics," "Lord               Kelvin's Machine," "The Paper Grail" and "The Last Coin." Blaylock's            "Homunculus" was winner of the 1987 Philip K. Dick Award for the Best           Original SF Paperback.                                                                                                                                      **  DAVID BRIN  **                                                                                                                                                  Known for thrilling science packed extrapolations of the human future.          Author of "The Postman," "Earth," "Earthclan," "Startide Rising," and           "The Uplift War," "Glory Season," "Sundiver," "The Practice Effect,"            "Heart of the Comet" (with Gregory Benford), as well as a short-story           collection, "The River of Time."                                                                                                                            **  TIM POWERS  **                                                                                                                                                  Powers writes colorful historical fantasy.  Author of "Last Call," "On          Stranger Tides," "Epitaph in Rust," "Forsake the Sky" and "The Stress of        Her Regard". "The Anubis Gates" (1984) and "Dinner at Deviant's Palace"         (1986) were winners of the Philip K. Dick Award for the Best Original SF        Paperback.                                                                                                                                                  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=>*<=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=                                                                                             BOOK BENEFIT WEEKEND!                                                           ---------------------                                                                                                                                               Borders Books and Music                                                         5:00 p.m. Friday, December 1 until closing Sunday, December 3, 1995                                                                                             Books and music are an excellent choice for gift giving, and even more so       when the UCI Libraries benefit from your generosity.  Plan to shop for          gifts or for yourself, on the weekend of Dec 1, 2 and 3 and a portion of        your purchase can benefit the UCI Libraries.  Its easy... just let the          cashier at Borders know that you want 15% of your purchase to benefit the       UCI Libraries, and they will take care of the rest.  "Book Benefit"             coupons will be available in the store in advance and on the date of the        promotion.  Don't forget to mention that you want to benefit the UCI            Libraries.  (Promotion applies only on the scheduled days and to in-stock       merchandise.)                                                                                                                                                   For more information, contact:                                                                                                                                  Borders Books and Music                                                         25222 El Paseo                                                                  Mission Viejo, CA 92691                                                         (714) 367-0005                                                                                                                                              (Off the 5 Freeway, take the OSO EXIT and cross over the freeway to Cabot.      Turn right on Cabot, then right on El Paseo. )                                                                                                                  @START@THE INTERNET TOP 100 SF/FANTASY LIST                                     ----======= THE INTERNET TOP 100 SF/FANTASY LIST =======----                                                                                                           Edition Number 44                           30th October 1995                                                                                              r--------------------------------------------------------------------------,    | This chart was compiled using votes sent in by 864 people. If you want   |    | to vote for a book, then send a message containing your votes to me at   |    | tcooke@spam.maths.adelaide.edu.au. Each line of your message should      |    | contain a vote for one book, and should be of the form: Score out of 10, |    | Title of the book, and then the Author or Editor of the book.            |    L__________________________________________________________________________J                                                                                  =============================================================================== Pos |                Title              | Type | Author/Editor     | Score      ===============================================================================   1  Lord of the Rings                           J.R.R. Tolkien      8.72 (378)   2  Ender's Game                          S1    Orson Scott Card    8.27 (336)   3  The Long Run                                Daniel Keys Moran   8.21 (38)    4  Tigana                                      Guy G. Kay          8.19 (65)    5  Dune                                  S1    Frank Herbert       8.16 (341) ^ 6  Hyperion                              S1    Dan Simmons         8.14 (173)   7  The Demolished Man                          Alfred Bester       8.13 (85)    8  1984                                        George Orwell       8.13 (99)    9  The Anubis Gates                            Tim Powers          8.04 (61)   10  The Moon is a Harsh Mistress                Robert A. Heinlein  8.01 (210)  11  The Earthsea Trilogy                  S     Ursula Le Guin      7.98 (127)  12  Player of Games                             Iain M. Banks       7.95 (73)   13  A Fire Upon the Deep                        Vernor Vinge        7.93 (119)  14  Stand on Zanzibar                           John Brunner        7.92 (85)   15  Aristoi                                     Walter Jon Williams 7.91 (34)   16  The Stars my Destination                    Alfred Bester       7.89 (96)   17  Ubik                                        Philip K. Dick      7.88 (39)   18  Witches of Karres                           James Schmitz       7.85 (26)  ^19  Lest Darkness Fall                          L. Sprague de Camp  7.85 (26)   20  The Book of the New Sun               S     Gene Wolfe          7.84 (93)  ^21  Neutron Star                          C     Larry Niven         7.81 (67)  ^22  A Canticle for Leibowitz                    Walter M. Miller    7.81 (122)  23  The Hobbit                                  J.R.R.Tolkien       7.81 (242) ^24  Way Station                                 Clifford Simak      7.80 (50)   25  Lord of Light                               Roger Zelazny       7.79 (104)  26  The First Chronicles of Amber         S     Roger Zelazny       7.79 (141)  27  Last Dancer                                 Daniel Keys Moran   7.77 (24)   28  Snow Crash                                  Neal Stephenson     7.75 (113)  29  The Dispossessed                            Ursula Le Guin      7.72 (114) ^30  Good Omens                                  Pratchett/Gaiman    7.72 (37)   31  Startide Rising                             David Brin          7.71 (166) ^32  True Names                                  Vernor Vinge        7.70 (26)   33  The Left Hand of Darkness                   Ursula Le Guin      7.69 (151)  34  Double Star                                 Robert A. Heinlein  7.68 (58)   35  The Dying Earth                       S1    Jack Vance          7.68 (44)  ^36  Timescape                                   Gregory Benford     7.67 (32)   37  The Door into Summer                        Robert A. Heinlein  7.67 (82)   38  A Scanner Darkly                            Philip K. Dick      7.67 (38)  ^39  Protector                                   Larry Niven         7.65 (56)   40  The Foundation Trilogy                S     Isaac Asimov        7.65 (265)  41  Fahrenheit 451                              Ray Bradbury        7.63 (105)  42  The Forever War                             Joe Haldeman        7.62 (124) ^43  Past Through Tomorrow                 C     Robert A. Heinlein  7.61 (32)  ^44  Speaker for the Dead                  S2    Orson Scott Card    7.61 (209)  45  Gateway                               S1    Frederick Pohl      7.60 (136) ^46  Use of Weapons                              Iain M. Banks       7.58 (67)   47  Have Spacesuit, Will Travel                 Robert A. Heinlein  7.57 (71)  ^48  The City and the Stars                      Arthur C. Clarke    7.55 (41)   49  City                                  C     Clifford Simak      7.54 (56)   50  Bridge of Birds                       S1    Barry Hughart       7.54 (24)  ^51  The Fall of Hyperion                  S2    Dan Simmons         7.52 (115) ^52  The Hitchhiker's Guide to the Galaxy  S1    Douglas Adams       7.52 (252)  53  Jhereg                                S1    Steven Z. Brust     7.51 (59)   54  The Dragonbone Chair                  S1    Tad Williams        7.51 (58)  ^55  A Song for Arbonne                          Guy G. Kay          7.50 (38)   56  The Snow Queen                        S1    Joan Vinge          7.47 (35)   57  Methuselah's Children                       Robert A. Heinlein  7.47 (34)  ^58  The Lion, the Witch and the Wardrobe  S1    C.S. Lewis          7.45 (52)   59  The Wheel of Time Series              S     Robert Jordan       7.45 (117)  60  Nova                                        Samuel R. Delany    7.44 (26)   61  I Robot                               C     Isaac Asimov        7.43 (164)  62  Puppet Masters                              Robert A. Heinlein  7.42 (66)   63  Green Mars                            S2    Kim S. Robinson     7.41 (44)  ^64  Lord Valentine's Castle               S1    Robert Silverberg   7.41 (38)  ^65  Mort                                  S4    Terry Pratchett     7.40 (42)   66  The Mote in God's Eye                       L.Niven/J.Pournelle 7.40 (178)  67  Starship Troopers                           Robert A. Heinlein  7.39 (161) ^68  Tau Zero                                    Poul Anderson       7.38 (34)   69  Neuromancer                                 William Gibson      7.38 (220)  70  The War of the Worlds                       H.G. Wells          7.38 (68)   71  Citizen of the Galaxy                       Robert A. Heinlein  7.36 (83)  ^72  To Your Scattered Bodies Go           S2    Philip J. Farmer    7.36 (37)   73  Downbelow Station                           C.J. Cherryh        7.36 (41)  ^74  Eon                                   S1    Greg Bear           7.36 (60)   75  The Uplift War                              David Brin          7.36 (119)  76  Marooned in Realtime                        Vernor Vinge        7.35 (59)   77  The Time Machine                            H.G. Wells          7.33 (103)  78  Childhood's End                             Arthur C. Clarke    7.32 (152)  79  The High Crusade                            Poul Anderson       7.31 (28)   80  Cyteen                                      C.J. Cherryh        7.31 (70)   81  Tunnel in the Sky                           Robert A. Heinlein  7.30 (46)   82  Five Hundred Years After                    Steven K.Z. Brust   7.29 (15)   83  Stranger in a Strange Land                  Robert A. Heinlein  7.27 (217) ^84  The Many Coloured Land                S1    Julian May          7.26 (38)   85  The Man in the High Castle                  Philip K. Dick      7.25 (95)  ^86  Creatures of Light and Darkness             Roger Zelazny       7.25 (26)   87  Ringworld                             S1    Larry Niven         7.23 (209)  88  Red Mars                              S1    Kim S. Robinson     7.22 (86)   89  The Caves of Steel                    S1    Isaac Asimov        7.21 (131) ^90  Slaughterhouse 5                            Kurt Vonnegut       7.19 (31)   91  Mission of Gravity                          Hal Clement         7.19 (60)  ^92  Do Androids Dream of Electric Sheep         Philip K. Dick      7.18 (43)   93  Castle of Wizardry                    S4    David Eddings       7.18 (43)  ^94  Glory Road                                  Robert A. Heinlein  7.17 (26)  ^95  The Warrior's Apprentice                    L.M. Bujold         7.17 (28)  ^96  The Shockwave Rider                         John Brunner        7.16 (24)   97  Legacy of Heorot                            L.Niven/S.Barnes    7.16 (34)   98  Rendezvous with Rama                  S1    Arthur C. Clarke    7.15 (185)  99  The Peace War                               Vernor Vinge        7.15 (57)  *100 Count Zero                                  William Gibson      7.14 (48)  ===============================================================================                                                                                 {S1} indicates that the book is the 1'st book in a series.                      {C}  indicates a collection of short stories.                                    *   indicates that the book was not on the chart last week.                     ^   indicates that the book has risen from last week's position.               A,B  indicate that two books by the same author are in different series.                                                                                        This chart is also available via WWW at                                                                                                                             http://www.clark.net/pub/iz/Books/Top100/top100.html                                                                                                        NOTE: When voting for series, _The Book of the New Sun_ will refer to the       first four books. _The Urth Cycle_ includes _The Urth of the New Sun_.          Also _The Chronicles of Amber_ refers to all ten books. You are also allowed    to vote for each book in the series individually.                                                                                                                                                                                               The Book of the New Sun / The Urth Cycle                                        ----------------------------------------                                        The Shadow of the Torturer    S1  7.84 (93)                                     The Claw of the Conciliator   S2  7.55 (75)                                     The Sword of the Lictor       S3  7.73 (59)                                     The Citadel of the Autarch    S4  7.71 (60)                                     The Urth of the New Sun       S5  7.01 (45)                                                                                                                     Wheel of Time Series                                                            --------------------                                                            The Eye of the World          S1  7.11 (117)                                    The Great Hunt                S2  7.03 (111)                                    The Dragon Reborn             S3  7.33 (110)                                    The Shadow Rising             S4  7.43 (102)                                    The Fires of Heaven           S5  7.45 (97)                                     Lord of Chaos                 S6  7.43 (80)                                                                                                                     Foundation Series                                                               -----------------                                                               Foundation                    S1  7.65 (265)                                    Foundation and Empire         S2  7.36 (190)                                    Second Foundation             S3  7.44 (196)                                    Prelude to Foundation         S4  5.70 (69)                                     Forward the Foundation        S5  5.83 (58)                                     Foundation and Earth          S6  6.02 (80)                                     Foundation's Edge             S7  6.11 (89)                                                                                                                     The First Chronicles of Amber                                                   -----------------------------                                                   Nine Princes in Amber         S1  7.51 (141)                                    The Guns of Avalon            S2  7.79 (47)                                     Sign of the Unicorn           S3  7.50 (45)                                     The Hand of Oberon            S4  7.50 (45)                                     The Courts of Chaos           S5  7.64 (45)                                                                                                                     The Earthsea Series                                                             -------------------                                                             A Wizard of Earthsea          S1  7.98 (127)                                    The Tombs of Atuan            S2  7.43 (68)                                     The Farthest Shore            S3  7.43 (52)                                     Tehanu                        S4  5.20 (29)                                                                                                                     ===================================================                                                                                                             I have received a number of mail messages concerning _The Lion, the Witch and   the Wardrobe_. Apparently (since I haven't read it yet), the setting of this    book takes place after _The Magician's Nephew_ (although TLtWatW was written    first). Are there any comments as to whether I should label the books           differently (so that _The Magician's Nephew_ is labeled S1) or not?             --                                                                              Tristrom Cooke                | Editor of the                                   tcooke@maths.adelaide.edu.au  | Internet Top 100                                                              | SF/Fantasy List                                                                                                                 @START@DreamWatch Online - best Sci-Fi WWW site                                 The super bumper November Issue of DreamWatch Online is now available:                                                                                          http://www.flavour.co.uk/flavour/dreamwatch                                                                                                                     This month - a brand new look. Special feature on Quantum Leap with             interview, review, QL links and QL competition, the latest news on VR.5's       future, The DreamMaster reviews the best Doctor Who web sites, the all new      and free Classified Listings: buy, swap announce, sell accross the Net! and     the massive Sci-Fi Resource Database.                                                                                                                           @START@REVIEW: POWDER                                                                                                                                                                              POWDER                                                             A film review by Christopher Null                                                Copyright 1995 Christopher Null                                                                                                               Once in awhile, Hollywood manages to surprise me with an                   uncompromising film full of genuine emotion and enough to make you              really think.  POWDER was completely unexpected: it's easily one of the         best films I've seen all year.                                                                                                                                       Something of an updated, hybridized E.T., POWDER is the story of           an albino teenager (Sean Patrick Flanery) with strange powers of                telekinesis, empathy, and the ability to channel and absorb raw                 energy.  As Powder says, "I'm not like other people."  That's putting           it lightly.                                                                                                                                                          His mother is struck by lightning before Powder's birth, and he is         born premature, an apparent freak of nature.  His redneck father will           have nothing to do with him, and Powder ends up in his grandparent's            basement until his teens.  When Powder finally emerges from hiding, the         small Texas town has no idea what to make of him, and typical of                Southern paranoids, he is immediately ostracized as a social deviant.                                                                                                It soon becomes apparent that Powder is more than just an                  extremely pale kid, as some subtle and not-so-subtle changes begin to           take effect, and we find that the outcasts among us can really be the           greatest of people.  Powder reflects the deconstruction of all that's           wrong with society, and the film manages to hammer home its messages of         peace, tolerance, and the cessation of fear without ever becoming               preachy.                                                                                                                                                             POWDER manages to take this kind of story to new and better                heights than its predecessors.  Powder is a recluse, but unlike NELL,           we can understand and sympathize with him.  Powder is the embodiment of         virtue, but unlike FORREST GUMP, he is not just a victim of                     circumstance.  And Powder is imbued with supernatural ability, but              unlike E.T., we can relate to his persecution on an individual level.                                                                                                POWDER probably deserves a dozen Academy Award nominations,                especially for Flanery's jaw-dropping leading role.  The makeup, which          had to literally be painted on, is almost surreal, and writer/director          Victor Salva (who's done virtually nothing before this) deserves my             highest praise.  The special effects are groundbreaking, the camerawork         (shot in and around Houston) is excellent, and the supporting cast of           Jeff Goldblum, Mary Steenburgen, and Lance Henriksen is solid.                                                                                                       This probably isn't a film for the brain-dead hordes of moviegoers         looking for mindless eye candy.  It requires a little commitment on the         viewer's part, but it's well worth it.  In the end, POWDER is a                 stirring example of what to do right, not only in filmmaking, but in            living one's life as well.                                                                                                                                      RATING:  ****1/2                                                                                                                                                \-------------------------------\                                               |*     Unquestionably awful     |                                               |**    Sub-par on many levels   |                                               |***   Average, hits and misses |                                               |****  Good, memorable film     |                                               |***** Perfection               |                                               \-------------------------------\                                                                                                                               -Christopher Null  /  null@utxvms.cc.utexas.edu                                 -Movie Emporium (archives)  /  http://www.notes.tpoint.net/emporium/            -Contributing Editor, FEEDBACK  /  http://www.eden.com/~feedback                -E-mail requests to join the movie review mailing list                                                                                                          @START@REVIEW: STRANGE DAYS                                                                                                                                                                    STRANGE DAYS                                                            A film review by Daniel Simon                                                    Copyright 1995 Daniel Simon                                                                                                                  I won free tickets to the new film STRANGE DAYS, so I went to see          it on its opening night.  When a movie company knows it has a good film         on its hands--except it's a film whose appeal may not transfer so well          through previews and posters, they use such ticket give-aways to spawn          the advertising they need: word-of-mouth.  As I believe in                      free-enterprising moves like that, and the economic strength of                 educated consumerism, I want to take my part in this, and not take              something for nothing.  The following is my public, honest appraisal of         STRANGE DAYS.                                                                                                                                                        See the film.  This cinematic venture from the makers of several           past blockbusters is fresh, stimulating, and well-made on every level.          STRANGE DAYS is set only hours before the turn of the millennium, in a          ravaged, chaotic Los Angeles--a virtual police state, which is                  exaggerated but provoking.  A virtual reality technology originally             developed for police surveillance has developed into an illegal "drug"          of sorts, called "playback" or "the wire": Human experiences can be             recorded and played back, "straight from the cerebral cortex," with             almost the same intensity in which they are experienced.                                                                                                             But now you might be turning away; I know what you must be                 thinking.  After the great Summer of Cyber-Films, in which computer             wizardry has paraded in lieu of substantive entertainment, it may be            hard to imagine such a fantastic technological premise (perfected               virtual reality--only four years from now ...) not being fecklessly             exploited.  But that's simply not the case with STRANGE DAYS.  The way          the futuristic hardware adds to the film's artistry is reminiscent of           BLADE RUNNER.  The "wire-tripping" concept never serves to cover for            any deficiencies in the film.  On the contrary, it is treated so                straightforwardly that it adds greater dimension to the                         characterizations and gives us new and real avenues of human                    possibilities to explore.  This film establishes a strong sense of              realism in its futuristic concepts, then creatively builds on them.                                                                                                  Especially considering our obsession (and angst) with all which            our unique, precipitous technological age portends--particularly how            easily marketable it proves to be, STRANGE DAYS was a film idea begging         to be compromised: to be written with slick style and little craft,             cast with a more appeasing lead, marketed with one-liners and                   cyber-gloss.  But, following writer James Cameron's talented lead,              director Kathryn Bigelow and her collaborators have walked the straight         and narrow; it is clear they cared about movie-making.                                                                                                               Still, at a cursory glance, some may dismiss the film, saying,             "This is all familiar territory."  But again, the unconventional merits         of this film may not be communicated well along all the conventional            channels.  Its originality cannot be found in its striking visuals or           in its mere semblance of high-concept, but rather in the film's total           of skillfully-woven elements.  STRANGE DAYS works because of its                integration.  And nothing here comes across as heavy-handed, even               including an all-too-obvious scene invoking the Rodney King beating.            This is not "safe," but focused, filmmaking.                                                                                                                         Of all cinematic elements, modern film plots are generally the             weakest.  As you "debrief" a film experience on the way home, with a            friend or in your own head, character analysis or special effects               usually command more psychic indulgence than plot.  But the                     surprisingly good mystery plot of this movie was foremost on my mind.           I could tell you how it involves a slain rapper/social figure, a                psychotic sex killer who sends his "blackjack" recordings to the hero,          a music producer who clearly knows more than we do, and malevolent              rogue cops whose number might be just two--or a hundred.  What is               important, though, is the coherence of the plot's turns, questions,             surprises, character motivations, and accidents: an uncontrived story           which unfolds to a compelling denouement.  And the tempo throughout             could not be better.                                                                                                                                                 Ralph Fiennes is interestingly cast as Lenny Nero, a "successful"          product of his times.  As a dealer in black market "wire-tripping," he          drives a new Mercedes, but wears fake Rolexes to bribe his way out of           jams.  But he always seems to be running on empty, in business and in           relationships.  He exploits his friendship with Mace (Angela Bassett),          hustling the clients of her limousine service.  He intrudes on his past         girlfriend Faith (Juliette Lewis), with whom he is trying to sustain a          dead relationship through "playback" of the past.  Fiennes, who we've           seen in SCHINDLER'S LIST and QUIZ SHOW, is a wonderful natural actor.           Here he takes a well-written part and gives it "real guy" appeal.  We           want to see more of him.                                                                                                                                             Juliette Lewis, as the ex-girlfriend, is very good, so deeply "in          character"--as always--that you wonder about the real-life                      actress--whether she needs a vacation to a solitary locale to find the          real her.  Darkly convivial actor Tom Sizemore (True Romance) is                effective as Nero's best friend.  And only slightly over-the-top is             Michael Wincott as the dark, "wire-tripping" record mogul, whose                capricious, rasping rants bring to mind the similar dark, powerful              whacko he played in THE CROW.  (I liked him best as Kent the juvenile           junkie in TALK RADIO.)                                                                                                                                               But it is perhaps Angela Bassett's performance as Nero's friend            Mace that deserves the most credit--not because it is any more                  convincing, but because it meets the unusually high challenges of a             very complicated role.  As Mace - a security professional--she is               superior to Nero in both moral strength and hand-to-hand combat.  Few           actresses are believable defeating men in fist-fight scenes, but Bassett        is.  And she handles a gun in the no-nonsense fashion of a Marine.  She         does all this while lending an emotional and distinctly feminine                presence to the screen.  In the film's most empathetic character, she           is remarkably able to juxtapose toughness with sensitivity in the role          of a woman desperately trying to preserve a very bright, decent spirit          in a culture which requires self-alienation for better survival--a              world in which the wearing vigilance to see the other guy coming first          has stunted every individual's ability for spiritual growth.                                                                                                         I should point out that this is a movie for mature audiences.  It          contains every element for which R ratings are given.  The fact that            undeveloped mentalities will view this film and be negatively                   influenced may even provide hours of worry to religious conservatives           with nothing better to do.  But taking a different tack: I am someone           who loves the films of the '40's and '50's for a beautiful, "untouched          by the world" quality that the characters sometimes possess; STRANGE            DAYS is utterly bereft of that quality.  Presented to us is a raw and           animalistic techno-culture, which I sensed as disturbingly prescient.           But in this film's gestalt, there is plenty of creative energy to ride,         enough to make it a positive and highly stimulating experience.  You            just may want to offset some minor subconscious "impurities" that the           film's jaded mood is bound to affect by a pastoral outing or a reading          from classical Liberalism.                                                                                                                                           When you put all of its elements together, STRANGE DAYS contains a         blend of enough originality and energy to be one of the most memorable          films of the year.  One of these elements is the very last scene, which         will surprise some viewers.  Without giving too much away: it is a              refreshing turn that defies a particular stale, but all-pervasive,              convention.  We've seen this convention defied before, but rarely so            with no compromises, no window dressing or conciliatory                         character-modifications to make it more acceptable.  At the conclusions         of our Hollywood movies--movies carefully plotted on demographic                marketing maps to produce myriad satisfaction--how often can you note           that the ending had more integrity than even the rest of the film, that         the film deserved it?                                                                                                                                           --                                                                              Daniel Simon                                                                    Daniel 1st@aol.com                                                                                                                                              @START@REVIEW: CHICKS IN CHAINMAIL Edited by Esther Friesner                                                                                                                    A Review of the Fantasy Anthology                                                     CHICKS IN CHAINMAIL                                                          Edited by Esther Friesen                                                    Review Copyright 1995 by David E. Cortesi                                                                                                        What can I say?  I had to pass 2 hours waiting in a shopping mall.  This was    the only remotely interesting title in B. Dalton's SF shelf.                                                                                                    About that title: the publisher put a tongue-in-cheek disclaimer of             responsibility for it on the back cover.  The editor opens the introduction     with a paragraph taking full responsibility. What are they worried about?       Who could possibly object to the word "chainmail"?                                                                                                              Editor Friesner asked her contributors for "Amazon humor" and got quite a       bit, most of it embarrassingly feeble.  Some of the stories are nothing but     mildly smutty jokes. The collection opens with a 250-word Zelazny effort        with a conclusion that could only be improved by Michael Palin doing his        "nudge-nudge-wink-wink" bit to really thump it home.  To call some of the 20    stories "slight" is to flatter them.  Take Judy Lynn Nye's "The Growling,"      which recounts at boring length the disasters that befall a male raiding        party that has the bad luck to attack a village of warrior women who are all    in the throes of PMS on the same day.  Ho, ho.                                                                                                                  A few of the stories betray real cleverness. "Career Day" by Margaret Ball      explores what happens when a Mommy gets stuck with leading a class of fourth    graders to show them where she works.  The problem is that mommy's day job      is that of free-lance swordswoman in an adjacent dimension.  It would have      been fun to see this idea explored at greater length.  Ball has to cram too     much exposition into the opening pages.  The story would be better with more    room to breathe and development of the children's reactions. There might        even be a novel in this concept.                                                                                                                                Three of the writers convey real emotion and drama. Mark Bourne's "On the       Road of Silver" tells about a middle-aged planetarium docent who is made to     recall her true past as the warrior daughter of a warrior king in Faerie.       Only half awake, half of her still a suburban gardener, the only army she       can raise against her enemies is a company of garden slugs. There is real       human feeling in the conflict with the budget-slashing planetarium, and in      the relationship of wife and husband.                                                                                                                           "The Guardswoman" by Lawrence Watt-Evans is a slender but touching tale of a    lonely young woman whose male comrades-in-arms shut her out of their            off-duty fun.                                                                                                                                                   But the flawed gem of the collection is "Were-Wench" by Jan Sterling.  It's     Sterling's first sale, and reads like it: there are clumsy transitions, and     the exposition of preceding events is handled awkwardly. Just the same, I'll    tip Sterling as a comer, if she keeps at it.  This story has a deep conflict    worth thinking about (albeit the resolution is rushed); and it has real         feeling in its human relationships.  Best, the writing is -- in spots --        sensational. I mean that word in two senses.  In places, the prose is           sensationally good, and it is so because Sterling has an instictive grasp of    how to visualize and communicate sensory experience.  She conceives the         story with all her senses, and she conveys that sensorium to the reader         quietly and clearly.  You taste and smell and hear the village, the fights.     This is a raw beginner's work but I want to read more by this writer.                                                                                           %T   CHICKS IN CHAINMAIL                                                        %C   Riverdale, NY                                                              %D   1995                                                                       %E   Esther Friesner                                                            %G   0-671-87682-1                                                              %I   Baen Publishing Enterprises                                                %O   US$5.99                                                                    %P   341                                                                        --                                                                              Dave Cortesi - reading news from home                                           This wouldn't be official SGI info even if I was at work.                                                                                                       @START@Review of THE GOD-FEARER by Dan Jacobson                                                                                                                                     THE GOD-FEARER by Dan Jacobson                                  Charles Scribner's Sons, ISBN 0-684-19660-3, 1992, 159pp, US$18                                A book review by Evelyn C. Leeper                                        Copyright 1995 Evelyn C. Leeper                                                                                                                                This is an alternate history, though not in the usual mold.  And I am      reviewing it as such, not as the (basically) mainstream literary novel that     Jacobson was writing.                                                                                                                                                Kobus the Bookbinder lives in the town of Niedering in the land of         Ashkenaz, in a Europe with a culture comparable to our Middle Ages (a nice      broad swath, that).  But it's not our Europe, as the name Ashkenaz should       tell you.  In this Europe, the God-Fearers, descendents of the ancient          Yehudim, rule, and the Christer are blamed for all the misfortunes that         befall the world.  ("Christer" is both singular and plural, by the way.)                                                                                             Now that Kobus's wife Rahella has died, his primary human contact is       his housekeeper Elisabet.  But Kobus is starting to have visions: two           Christer children who keep appearing to him.  Who they are and what their       appearance means is what this book is about.                                                                                                                         The alternate history aspect is emphasized in many places, talking         about how "the Muselmi tried to put an army into the land of Pannonia,"         "Buddh in the land of Sinn," and so on.  Jacobson has done his homework: the    Egyptians are "Mitzrim," a Hebraicized derivation of Egypt's name for           itself.  And, true to alternate history tradition, Jacobson has his             protagonist thinking about how his (different) world came about--in this        case, by the God-Fearers winning over the Romaim instead of, say, staging a     rebellion in the Holy Land.  (In actual history, by the way, there were         Romans who were considered "honorary Jews" and were called "God-Fearers.")                                                                                           But it is in the very emphasis on the alternate history that Jacobson      fails to convince.  Kobus also thinks about what things might be like if        drinking blood, devouring children, worshipping asses, scheming to seize        power, and killing God were aimed, not at the Christer, but at the God-         Fearers.  God-Fearer children think it very funny to run up behind a            Christer man, pull down his pants, and laugh at his uncircumcized penis.        The Christer claim to be the elect, the chosen ones.  The Christer are          accused of witchcraft, poisoning wells, etc.  And so on.                                                                                                             Now, in fairness, Jacobson is not trying to write an alternate history     novel.  He's trying to write a literary novel with emphasizes on each           individual's responsibility to protect society from the evils within it.  He    is doing this by the sort of "walk a mile in my moccasins" approach that        many trainers seem to like.  In Jaconson's case, he turns around the            situation in our world to one in which the Christians are subjected to          precisely the same persecutions that the Jews were subjected to in our          world.  Now maybe it's my familiarity with alternate histories that makes me    find this unimaginative and unconvincing, but I didn't think this aspect        worked either.  However, perhaps outside the science fiction field this         technique will work better.                                                                                                                                          In summary, while this book has been lauded by mainstream critics, it      has little to offer the alternate history fan.                                                                                                                  %T      The God-Fearer                                                          %A      Dan Jacobson                                                            %C      New York                                                                %D      1992                                                                    %I      Charles Scribner's Sons                                                 %O      hardback, US$18                                                         %G      ISBN 0-684-19660-3                                                      %P      159pp                                                                                                                                                   --                                                                              Evelyn C. Leeper | +1 908 957 2070 | Evelyn.Leeper@att.com                      Sometimes I have intermittent problems, and sometimes I don't.                                                                                                  @START@EVOLUTION'S SHORE by Ian McDonald                                                                                                                                           EVOLUTION'S SHORE by Ian McDonald                                   Bantam Spectra, ISBN 0-553-37435-4, 1995, 355pp, US$12.95                                   A book review by Evelyn C. Leeper                                        Copyright 1995 Evelyn C. Leeper                                                                                                                                Once again Ian McDonald has written a science fiction novel of the         future (and, no, that's not redundant) which reminds us that the future is      not going to be all high-tech and shiny, nor is it going to be all Euro-        American.  EVOLUTION'S SHORE (known as CHAGA in Britain) is set in Kenya in     the early part of the 21st century.  McDonald's protagonist is Gaby McAslan,    a newswoman from Northern Ireland, who manages to land a job reporting on       the situation in Kenya.  And just what is that situation?  Well, it seems       that "parcels" from outer space have landed at various places around the        world along the equator and a strange life form or forms has emerged--and is    spreading.  And this appears to be connected with strange goings-on around      Saturn as well.                                                                                                                                                      McDonald does a good job in depicting the strangeness of the alien life    form, but he does an equally good--and perhaps more important--job of           depicting the strangeness of his future Kenya society.  This is not the         "back-to-traditional-values Kirinyaga" that Mike Resnick writes about, but a    society in touch with and affected by the rest of the world, yet also           maintaining its own path and its own ways.  This is not to say there is         anything wrong with Resnick's construct as a plot device.  But he is using      the artificial "Kirinyaga" as the basic premise of his story, while McDonald    is using 21st century Kenya as the background of his extra-terrestrial          science fiction premise.  As such, his Kenya must be more believable as a       real extrapolation of today's Kenya, and I believe it succeeds in this.  In     fact, the irony is that (for me at least) McDonald's background is more         interesting than his core premise.                                                                                                                                   Like many readers, I suppose, I started reading science fiction because    it portrayed a world different than the one I knew.  Maybe it was that the      world was in the far future, when people had paranormal powers, or maybe it     was on a distant planet with a fight for survival against dangerous animals     and harsh conditions.  As I grew older, I discovered that there were places     just as strange and just as interesting here on Earth (as Lawrence Watt-        Evans noted so well in "Why I Left Harry's All-Night Hamburgers").  And I       started to look for authors who had realized this--who figured out that they    could set a story in a society other than their own.  Various "cyberpunk        authors" do it in various degrees.  George Alec Effinger does it in his         "Marid" trilogy.  Maureen McHugh does it in CHINA MOUNTAIN ZHANG.  Gwyneth      Jones does it in WHITE QUEEN.  And Ian McDonald does it, here and in many of    his earlier short stories.                                                                                                                                           Given all this, I think having a Euro protagonist is the right choice.     One might ask if this isn't just a copy of Hollywood always having an Anglo-    Saxon protagonist even in a movie set in Peru or China, but I don't think it    is.  When you watch a movie you see not what the main character sees, but       what the director and cinematographer films.  But when you read a book not      written by an omniscient narrator, you see things through the main              character's eyes, and from the main character's viewpoint.  So having that      viewpoint the same as the majority of the readers makes sense (as anyone        who's ever tried to read a book written for people with a different cultural    background will agree).                                                                                                                                              My only objection might be that the space mission pieces don't seem to     match the rest of the story.  (Then again, how much do today's shuttle          missions "match up" with life in Kenya today?)  There may be a few too many     science fictional references, especially towards the end, but this seems to     have been intentional overload, as the "postface" is a line from Samuel         Delany's TRITON: "In science fiction, everything should be mentioned at         least twice ... with the possible exception of science fiction."  But these     are minor quibbles in an otherwise excellent and fascinating novel.  This       one is making my Hugo nomination ballot.                                                                                                                             [In Britain, this novel is called CHAGA.  One may only speculate on why    the publisher thought it necessary to change the name for an American           audience.  Or why it appears to be missing from the publisher's list of         upcoming books on their Web page.]                                                                                                                              %T      Evolution's Shore                                                       %A      Ian McDonald                                                            %C      New York                                                                %D      November 1995                                                           %I      Bantam Spectra                                                          %O      trade paperback, US$12.95                                               %G      ISBN 0-553-37435-4                                                      %P      355pp                                                                                                                                                   --                                                                              Evelyn C. Leeper | +1 908 957 2070 | Evelyn.Leeper@att.com                      Sometimes I have intermittent problems, and sometimes I don't.                                                                                                  @START@Review: TRIPOINT by C.J.Cherryh                                                                                                                                               TRIPOINT by C.J.Cherryh                                              Warner, ISBN 0-446-51780-1, 1994, 374pp, UKP15.50                               A book review by Steve Hodge (hoj@sloth.demon.co.uk)                                                                                                  I do not generally buy hard back sf, preferring to save my money and wait       for the paper back version, so when I found myself at the till with a copy      of C.J. Cherryh's Tri-point in my hand I felt a bit like a nicotine addict      in the tobacconist. There is every chance, I told myself that you won't         enjoy this as much as you think you are goingto, and it is costing you more     money than it ought. I yield to no-one in my admiration for, indeed             addiction to, most of the Cherryh canon, but even her greatest fan would        have to admit that a few of the novels have lacked freshness and been a         trifle formulaic.                                                                                                                                               To anyone who shares these feelings, I can report that they need have no        concerns about Tripoint. It is a story set in the milieu of merchanters and     star stations like Downbelow Station & Merchanters Luck, but with a fresh       cast of characters, who since they are mostly merchanters have a lot in         common with Sandor and Alison Reilly, but are still new and interesting.        Like her best stories the plot rattles along, working on a number of            different levels with the technology nicely worked into the action. The         story concerns the working out of a decades long feud between the               merchanters Corinthian and Sprite which started when a one night stand          between two young crew members went wrong on Mariner station, and finishes      in almost space opera style at Tripoint, a jump point between Pell and          Viking where anything can and does hide.                                                                                                                        Cherryh uses the book to develop the social dynamics and to a lesser extent     the economics of a merchanter society. Merchanters are star ships trading       between star station, the ship supporting a full population of men women and    children. Their journeys run into months and years of elapsed time, but         because of time dilation effects, far longer as time runs for the stations.     The result is that the only social continuity for the merchanters lies with     other merchanters whom they can only meet when in dock on the stations, or      passing each other at dark, and dangerous in the aftermath of war, jump         points between the stations. Cherryh is unsurpassed among current sf writers    at following through the implications of such a scenario, but as good a job     as she does with the merchanters I find it hard, as yet, to see the system      she describes as a sustainable one in social and economic terms. However        there is a hint at the end of the story that we shall see more of the           principal characters in some future novel. If so it I am very much looking      forward to it.                                                                                                                                                  %A   Cherryh C.J                                                                %T   Tripoint                                                                   %C   New York                                                                   %D   1994                                                                       %G   ISBN 0-446-51780-1                                                         %I   Warner Books Inc                                                           %O   Hard back UK Sterling 15.95                                                %P   377 Pages                                                                                                                                                  --                                                                              Stephen MG Hodge                                                                                                                                                @START@Review: RAPTOR RED                                                                                                                                                           RAPTOR RED by Robert T. Bakker                                                  A book review by Mark R. Leeper                                         Copyright 1995 Mark R. Leeper                                                                                                                                  I suppose it was a matter of time before someone wrote a book like         RAPTOR RED.  It is a perennial natural science topic to take some animal of     interest and write a story of the animal's life for one year.  I believe        there is a book called THE YEAR OF THE RABBIT, though I don't know the          author.  Victor Scheffer wrote a similar book called THE YEAR OF THE WHALE      (copyright 1969).  Then there is Hank Searls's SOUNDING (1982), a novel that    took the reader into the mind of a sperm whale.  Searls may have exaggerated    a bit on cetacean intelligence (my favorite line was having the whales          remember World War II as the time when the oceans were noisy), but he did       give a feel for the point of view of a whale.  Of course James Oliver           Curwood's THE BEAR (originally THE GRIZZLY KING) was adapted successfully       into a film.  It was a matter of time before somebody like Robert Bakker,       author of THE DINOSAUR HERESIES and one of the two or three most popular        American experts on dinosaurs, wrote a description of life in the time of       dinosaurs (in this case the early Cretaceous) in a novel-length story.  Eric    Temple Bell (who wrote science fiction under the name John Taine) wrote a       1934 novel, BEFORE THE DAWN, which was very much along the same lines.  He      has scientists viewing the prehistoric past with a sort of time scanner, but    the main characters are dinosaurs.  Bakker has taken his view of the early      Cretaceous and describes the life, mind, and emotions he envisions a            Utahraptor would have.  A Utahraptor is a raptor the size of those in the       film JURASSIC PARK.  Bakker was an advisor on that film and apparently told     the special effects people that they should go ahead and portray raptors of     the size they were in the film.  That was larger than any raptors that had      been found at the time.  He said to go ahead and portray them that large,       because it was likely that there might have been raptors that big that just     had not yet been discovered.  Coincidentally, by the time the film was          released or shortly thereafter fossils of Utahraptor were discovered that       were the right size.                                                                                                                                                 It is difficult to write a really adult story realistically from an        animal's point of view.  It almost always comes out at about teenage level      at most.  RAPTOR RED does have violence and sex.  The former is considerably    more graphic than the latter, but I think neither is any worse than what        plays on cable.  And on cable it is humans who are doing it.  So this book      is probably suitable for a ten-year-old, and because it is salted with          Bakker's theories about dinosaurs and presumably is a fairly accurate           representation of the period, it is not too juvenile to be read by an adult.                                                                                         The structure is a little too much like THE BEAR in that the title         dinosaur suffers a loss at the beginning that leaves her unattached.  The       cub in THE BEAR lost his mother, and here the title character's mate is         careless in making a kill and has his intended prey fall on him.  The book      is the account of how Raptor Red travels with her sister and looks for a        mate.  Along the way she has to fight off creatures like the giant sauropod     called a whip-tail, allosaurus-like acros, and deinonychs.  Thankfully,         there are few of the dinosaurs that we had plastic models of as kids.  That     would be a sort of name-dropping, I suppose.  She also has to face a flood,     but no volcanos.  We see how she hunts, what she looks for in a mate, and a     great deal of the family life behavior that Bakker theorizes.                                                                                                        Probably the book would have been more rewarding if it had been clearer    which theories Bakker was challenging.  I think a dinosaur expert might see     more controversial ideas in the book than the uninitiated would catch.  Each    chapter starts with a sketch of some animal who will be appearing and (I        discovered too late in my reading) there is also a drawing toward the end of    the book depicting all the dinosaurs drawn to scale.                                                                                                                 While I have read more rewarding books, this one serves its function.      It might make a good holiday gift for some teenager who likes dinosaurs.  Of    course $21.95 is just a little on the hefty side for a less than hefty          novel.                                                                                                                                                          %T      Raptor Red                                                              %A      Robert T. Bakker                                                        %C      New York                                                                %D      October 1995                                                            %I      Bantam                                                                  %O      hardback, US$21.95                                                      %G      ISBN 0-553-10124-2                                                      %P      246pp                                                                                       Mark R. Leeper                                                                                 mark.leeper@att.com                                                                                                                                        @START@FAMOUS MONSTERS by Kim Newman                                                                                                                                                 FAMOUS MONSTERS by Kim Newman                                       Pocket Books, ISBN 0-671-85300-7, 1995, 448pp, L4.99                                      A book review by Evelyn C. Leeper                                        Copyright 1995 Evelyn C. Leeper                                                                                                                                This collection of fifteen horror stories isn't available in the United    States yet, but I assume it will be soon, because it's so much *about* the      United States, and in particular, about Hollywood.  Whether he's writing        about Lovecraft Great Old Ones surfacing off the southern California coast,     or what might have happened to history if Fatty Arbuckle hadn't made it to      that party with Virginia Rappe, or what became of Charles Foster Kane's         Xanadu, Newman is focused on Hollywood.  Even the few non-Hollywood stories     are about Hollywood in a way, with one about Superman and one about another,    more offbeat, superhero.                                                                                                                                             Not all the stories are compelling.  In particular, while "Where the       Bodies Are Buried" had some interest, "Where the Bodies Are Buried II:          Sequel Hook" seemed to fulfill the promise, or rather the curse, of sequels.    And "The Pale Spirit People" may have had some promise, but somehow all I       could picture it when reading it was that it seemed perfect for being made      into a boring movie with the second-stringers from "Saturday Night Live."       Now that's real horror.                                                                                                                                              Still, the majority of stories here are fresh and involving, and I         would recommend this.  (I do hope that some American publisher will pick        this volume up, especially since I think only "Ubermensch" has appeared over    here, but I fear it unlikely.  Newman is too British for Arkham House, and      too little known for Bantam.  I suppose the one hope is that Tor picks it up    for either its horror or its Orb line.)                                                                                                                         %B      Famous Monsters                                                         %A      Kim Newman                                                              %C      London                                                                  %D      1995                                                                    %I      Pocket Books                                                            %O      paperback, L4.99                                                        %G      ISBN 0-671-85300-7                                                      %P      448pp                                                                                                                                                   --                                                                              Evelyn C. Leeper | +1 908 957 2070 | Evelyn.Leeper@att.com                      "Why are women reading romances presumed to be any more                         idiotic than men watching football?"  --Beth Kolko                                                                                                              @START@[DS9] S.O.S. #2 - Indiscretion                                           ----_______/_______/_______/ ---------------------------------./\.----             _/_/    _/ /  _/_/_/      INDISCRETION                   ::/  \::            ==_______/_/ /  _/_______/ ================================::(    )::=               _/_/_/_/  _/    _/_/    Rating: 7.8                    `|,-^\|'            _______/_______/_______/                                     `    '                                                                                                                                                                             BY AIRDATE                          BY RATING                                   ----------------------------------  ----------------------------------           The Way of the Warrior       9.3   [Indiscretion                 7.8]           The Visitor                  9.3    Hippocratic Oath             8.0            Hippocratic Oath             8.0    The Way of the Warrior       9.3           [Indiscretion                 7.8]   The Visitor                  9.3           ==================================  ==================================           Average                      8.6    Average                      8.6            Standard Deviation           0.8    Standard Deviation           0.8           ----------------------------------  ----------------------------------                                                                                          The EPISODE BREAKDOWN follows.  If you aren't interested, you can move          along to the next article now.                                                                                                                                                                                                                                                                                                                                                                                  Indiscretion                                      (105 ratings)                 ---------------------------------------------------------------                                            ......Voter Stats.......    Current                    Name                     Average   Count   StdDev    Rating                   ===============================================================                   Average                                                7.8                      Standard Deviation                                     1.1                      Median                                                 7.9                    ===============================================================                   Colin O'Connell            8.1       (7)     2.0       4.6                      Sue Boggs                  7.1       (3)     1.8       5.0                      Tom Little                 7.1       (7)     1.3       5.0                      Chris Springob             5.7      (75)     2.9       5.5                      Pam Buickel                7.4      (29)     2.1       6.0                      Shelley Coultish           6.9       (4)     1.8       6.0                      Alwin Li                   7.2      (13)     2.7       6.0                      John Quintanilla           7.0      (51)     2.2       6.0                      Jeffrey Schultz            8.1      (39)     1.7       6.0                      Ron Carman                 7.3       (5)     1.9       6.5                      Andrew Chiang              8.8      (10)     1.1       6.5                      Kevin Chu                  8.2       (4)     1.8       6.5                      Joe Creighton              7.0      (75)     1.6       6.5                      Mike Finnerty              7.2       (2)     1.1       6.5                      Al Mink                    8.4       (4)     1.7       6.5                      Anton Sanderfoot           8.7      (75)     0.8       6.5                      John Walchle               7.4      (74)     1.3       6.5                      Raymond MacDonald          8.3       (2)     2.3       6.7                      Eric Berg                  7.1       (2)     0.5       6.8                      Nick Gouskos               7.6      (48)     1.3       6.8                      Michael Gemmell            8.0       (4)     0.9       6.8                      David Calvin               8.2      (42)     1.4       7.0                      Tim Lynch                  7.1      (72)     2.3       7.0                      Aiken Ragabash             8.0       (3)     1.0       7.0                      Jeff Rupley                6.7      (74)     1.5       7.0                      Edward Sadowski            8.3       (3)     1.5       7.0                      Chris Silvester            7.2      (51)     1.1       7.0                      Joan Marie Verba           7.6      (16)     1.1       7.0                      Gayle Yarter               7.7      (30)     1.6       7.0                      Melissa Koehn              8.0       (4)     1.5       7.1                      Dave Coombs                7.5      (57)     2.4       7.2                      Timothy Cree               8.2      (58)     1.2       7.2                      Drew Aron                  8.0      (21)     1.1       7.3                      David Blanshine            8.0      (17)     1.3       7.3                      Charles Odell              8.5       (5)     1.6       7.3                      Paul Kugelmass             8.0      (32)     1.5       7.4                      Joe Reiss                  8.3      (72)     1.1       7.4                      Misael Fernandez           7.8       (6)     1.3       7.5                      Mike Heffner               7.4      (75)     1.5       7.5                      Gary Lehman                7.8      (10)     1.9       7.5                      David Pedigo               7.5       (7)     2.3       7.5                      Bartricia Williams         8.2       (2)     1.1       7.5                      Daniel Zimmerman           8.5      (55)     1.6       7.5                      Sean Erwin                 7.6      (54)     2.0       7.6                      Stephen Flore              6.1      (30)     3.3       7.6                      Jim Prince                 8.3       (4)     0.9       7.6                      Ken Papai                  7.9      (55)     1.2       7.7                      Steve Fenster              8.2      (54)     1.3       7.8                      David Hull                 7.3      (65)     2.5       7.8                      Roshan Jain                8.4       (4)     0.8       7.8                      Chi-May Wu                 7.9      (29)     1.1       7.8                      Mark Nockleby              7.0      (68)     1.7       7.9                      Ted Pohler                 9.1       (4)     0.9       7.9                      Jerry Adde                 9.3       (3)     1.1       8.0                      Karl Anderson              9.0       (7)     0.8       8.0                      Dan Bahauddin              8.9       (4)     0.8       8.0                      David Elsey                8.4       (4)     1.2       8.0                      Michael Evans              8.0      (49)     1.3       8.0                      Michael Hopkins            7.4      (55)     1.1       8.0                      Wayne James                7.8      (30)     0.7       8.0                      Andy Johnson               6.7      (75)     1.5       8.0                      John Lee                   8.1      (11)     0.8       8.0                      Edward Myers               8.3      (45)     1.3       8.0                      Mike Sadowsky              8.5       (4)     0.4       8.0                      Baiju Shah                 7.8      (22)     1.5       8.0                      Gregg Weaver               8.7      (36)     0.9       8.0                      Maria Yudlowitz            8.0      (15)     1.2       8.0                      John Zaepfel               8.0       (4)     1.6       8.0                      Jo Braker                  8.8       (4)     1.0       8.2                      Lukas Hauser               8.9      (32)     0.8       8.2                      Edward J. Sabol            8.0      (43)     2.2       8.2                      Craig Cassar               8.5       (8)     1.1       8.3                      Paul Manson                8.5      (30)     0.8       8.3                      Paul Nash                  9.4       (5)     0.8       8.3                      Paul Mackin                7.7      (44)     0.9       8.4                      Blanche Cohen              8.1      (50)     1.4       8.5                      Saul Epstein               9.0      (11)     0.7       8.5                      L. Todd van der Heyden     8.3       (3)     0.3       8.5                      Melissa Lowery             8.5       (1)     0.0       8.5                      Darren Noel                9.1       (3)     0.8       8.5                      Craig Seanor               9.0       (4)     0.4       8.5                      Buzz Dysan                 9.2       (3)     0.7       8.6                      Sherry Wu                  7.5      (45)     1.6       8.6                      Gregory Matteucci          8.1       (4)     0.9       8.8                      Stephen Ratliff            8.9       (6)     0.6       8.8                      Norman Richards            9.1       (4)     0.4       8.9                      Christine Burik            7.0      (70)     1.9       9.0                      Jose Gonzalez              9.1      (10)     1.0       9.0                      Stuart Hargreaves          8.6       (4)     1.2       9.0                      Shelly McGraw              9.3       (4)     0.5       9.0                      Michael Allan Thomson      9.2       (4)     1.0       9.0                      T.J. Young                 6.8      (75)     2.4       9.0                      Cari-Lin Armstrong         9.5       (3)     0.4       9.3                      Mat May                    9.8       (4)     0.3       9.3                      Dan Wendelin               8.3      (42)     1.4       9.3                      Nathan Epstein             9.5      (29)     1.0       9.4                      Mary Anne Espenshade       9.0       (5)     0.6       9.5                      Anthony Lafosse            9.6       (4)     0.5       9.5                      Linda Lowery               9.4       (4)     0.9       9.5                      Neil Sarver                7.9      (61)     2.3       9.5                      Tony Li                    9.4      (17)     0.5       9.6                      Lewis Brooks              10.0       (1)     0.0      10.0                      Jeremy Jacobs              7.3      (41)     2.8      10.0                      Leroy Jenkins              9.4       (4)     0.8      10.0                      Jon Smart                 10.0       (1)     0.0      10.0                    ---------------------------------------------------------------                                                                                                 If you're new to the S.O.S., please keep reading.  If you're familiar           with the system, you can move along to the next article now.                                                                                                    WHAT IS IT?                                                                                                                                                       The S.O.S. (Spoiler-free Opinion Summary) is a twice-weekly posting             (and a web site) run by yours truly.  Its purpose is to provide an              indication of the Net's reaction to new episodes of several                     current sci-fi series, namely                                                                                                                                     * Star Trek: Deep Space Nine                                                    * Star Trek: Voyager                                                            * Sliders                                                                       * Space: Above and Beyond                                                                                                                                   HOW DO I JOIN IN?                                                                                                                                                 Watch a new episode of any of the series covered by the SOS.  Then...                                                                                             * Send an email to `jreiss@vt.edu'.                                             * Include your rating for the episode, on any 0 to X scale.                       If X is other than 10, just let me know.                                      * Include your first and last name, especially if it doesn't appear               in the header of your message.  Having it in your sig is fine.                * DO NOT include spoilers!                                                      * Try to submit before I make the postings, on Monday and                         Thursday evenings.  If you don't, that's OK.  Any ratings I get                 after the second posting will be used to calculate episode                      averages and will appear on the web pages, but they will not                    appear in any postings.                                                       * You may submit changes to your ratings later.  But it'd be a lot                easier for everyone involved if you could use the web interface                 instead!                                                                                                                                                    ...or better yet (for me at any rate)...                                                                                                                          * Surf on over to `http://hci.ise.vt.edu/~jreiss/sos/sos.cgi'.                  * Enter your first and last name in the form provided there.                    * Submit your 10-scale ratings for the episodes airing that week,                 or link to additional pages where you can view/modify your ratings              for previous episodes of any of the SOS series.                                                                                                           This concludes this installment of the S.O.S.  Join us next posting             for more exciting adventures... and keep those opinions coming!                                                                                                 Joe                                                                             --                                                                              | NeXTMail OK! |  Rather laugh with the sinners than cry with the saints. |     | ________     |  The sinners are much more fun.                          |     |   |  |__)    | ======================================================== |     | (_|OE| \EISS |                 - Billy Joel, "Only the Good Die Young"  |                                                                                     @START@[DS9] S.O.S. #1 - Rejoined                                               ----_______/_______/_______/ ---------------------------------./\.----             _/_/    _/ /  _/_/_/      REJOINED                       ::/  \::            ==_______/_/ /  _/_______/ ================================::(    )::=               _/_/_/_/  _/    _/_/    Rating: 7.6                    `|,-^\|'            _______/_______/_______/                                     `    '                                                                                                                                                                             BY AIRDATE                          BY RATING                                   ----------------------------------  ----------------------------------           The Way of the Warrior       9.3   [Rejoined                     7.6]           The Visitor                  9.3    Indiscretion                 7.8            Hippocratic Oath             8.0    Hippocratic Oath             8.0            Indiscretion                 7.8    The Way of the Warrior       9.3           [Rejoined                     7.6]   The Visitor                  9.3           ==================================  ==================================           Average                      8.4    Average                      8.4            Standard Deviation           0.8    Standard Deviation           0.8           ----------------------------------  ----------------------------------                                                                                          The EPISODE BREAKDOWN follows.  If you aren't interested, you can move          along to the next article now.                                                                                                                                  Rejoined                                           (29 ratings)                 ---------------------------------------------------------------                                            ......Voter Stats.......    Current                    Name                     Average   Count   StdDev    Rating                   ===============================================================                   Average                                                7.6                      Standard Deviation                                     2.0                      Median                                                 8.0                    ===============================================================                   Bozena Sakowska            6.2      (31)     2.7       1.0                      Mike Heffner               7.3      (76)     1.6       3.8                      Chris Silvester            7.1      (52)     1.2       4.0                      Misael Fernandez           7.4       (7)     1.6       5.0                      David Henderson            9.3      (76)     0.7       5.0                      Michael Gemmell            7.8       (5)     0.9       7.0                      Bartricia Williams         8.0       (3)     0.9       7.5                      George Workman             7.4       (6)     2.2       7.8                      Chi-May Wu                 7.8      (30)     1.1       7.8                      Christine Burik            7.0      (71)     1.9       8.0                      Michael Hopkins            7.4      (56)     1.1       8.0                      Paul Nash                  9.2       (6)     0.9       8.0                      Darren Noel                9.2       (4)     1.0       8.0                      Anton Sanderfoot           8.7      (76)     0.8       8.0                      Jon Smart                  9.0       (2)     1.4       8.0                      Gayle Yarter               7.7      (31)     1.6       8.0                      James Eagan                8.8       (9)     1.0       8.2                      Anthony Lafosse            9.3       (5)     0.8       8.2                      Phil Kilinskas             8.8      (32)     1.3       8.3                      Eric Berg                  7.6       (3)     0.9       8.5                      Joe Chelena                8.5       (5)     0.7       8.5                      Carol Dunsmore             9.1       (4)     0.8       8.5                      Cari-Lin Armstrong         9.4       (4)     0.4       9.0                      Mary Anne Espenshade       9.0       (6)     0.6       9.0                      L. Todd van der Heyden     8.5       (4)     0.4       9.0                      Michael Allan Thomson      9.2       (5)     0.8       9.0                      Jeremy Jacobs              7.3      (42)     2.7       9.2                      Dan Bahauddin              9.0       (5)     0.7       9.4                      Shelley Coultish           7.4       (5)     1.9       9.5                    ---------------------------------------------------------------                                                                                                 If you're new to the S.O.S., please keep reading.  If you're familiar           with the system, you can move along to the next article now.                                                                                                    WHAT IS IT?                                                                                                                                                       The S.O.S. (Spoiler-free Opinion Summary) is a twice-weekly posting             (and a web site) run by yours truly.  Its purpose is to provide an              indication of the Net's reaction to new episodes of several                     current sci-fi series, namely                                                                                                                                     * Star Trek: Deep Space Nine                                                    * Star Trek: Voyager                                                            * Sliders                                                                       * Space: Above and Beyond                                                                                                                                   HOW DO I JOIN IN?                                                                                                                                                 Watch a new episode of any of the series covered by the SOS.  Then...                                                                                             * Send an email to `jreiss@vt.edu'.                                             * Include your rating for the episode, on any 0 to X scale.                       If X is other than 10, just let me know.                                      * Include your first and last name, especially if it doesn't appear               in the header of your message.  Having it in your sig is fine.                * DO NOT include spoilers!                                                      * Try to submit before I make the postings, on Monday and                         Thursday evenings.  If you don't, that's OK.  Any ratings I get                 after the second posting will be used to calculate episode                      averages and will appear on the web pages, but they will not                    appear in any postings.                                                       * You may submit changes to your ratings later.  But it'd be a lot                easier for everyone involved if you could use the web interface                 instead!                                                                                                                                                    ...or better yet (for me at any rate)...                                                                                                                          * Surf on over to `http://hci.ise.vt.edu/~jreiss/sos/sos.cgi'.                  * Enter your first and last name in the form provided there.                    * Submit your 10-scale ratings for the episodes airing that week,                 or link to additional pages where you can view/modify your ratings              for previous episodes of any of the SOS series.                                                                                                           This concludes this installment of the S.O.S.  Join us next posting             for more exciting adventures... and keep those opinions coming!                                                                                                 Joe                                                                             --                                                                              | NeXTMail OK! |  These blast points.  Too accurate for Sandpeople.       |     | ________     |  Only Imperial Stormtroopers are this precise.           |     |   |  |__)    | ======================================================== |     | (_|OE| \EISS |                            - Obi-Wan Kenobi, "Star Wars" |                                                                                     @START@[VOY] S.O.S. #2 - Persistence of Vision                                  ----_______/_______/_______/ ---------------------------------./\.----             _/_/    _/ /  _/_/_/      PERSISTENCE OF VISION          ::/  \::            ==_______/_/ /  _/_______/ ================================::(    )::=               _/_/_/_/  _/    _/_/    Rating:  7.1                   `|,-^\|'            _______/_______/_______/      Scale: 10.0 Best               `    '                                                                                                                                                                             BY AIRDATE                          BY RATING                                   ----------------------------------  ----------------------------------           The 37's                     6.0    Elogium                      5.1            Initiations                  7.1    Twisted                      5.6            Projections                  7.9    The 37's                     6.0            Elogium                      5.1    Parturition                  6.1            Non Sequitur                 6.6    Non Sequitur                 6.6            Twisted                      5.6   [Persistence of Vision        7.1]           Parturition                  6.1    Initiations                  7.1           [Persistence of Vision        7.1]   Projections                  7.9           ==================================  ==================================           Average                      6.5    Average                      6.5            Standard Deviation           0.9    Standard Deviation           0.9           ----------------------------------  ----------------------------------                                                                                          The EPISODE BREAKDOWN follows.  If you aren't interested, you can move          along to the next article now.                                                                                                                                  Persistence of Vision                             (120 ratings)                 ---------------------------------------------------------------                                            ......Voter Stats.......    Current                    Name                     Average   Count   StdDev    Rating                   ===============================================================                   Average                                                7.1                      Standard Deviation                                     1.9                      Median                                                 7.4                    ===============================================================                   David Calvin               5.8      (18)     1.7       1.5                      Neil Sarver                6.4      (21)     2.5       1.5                      Ron Carman                 5.7      (23)     2.7       2.0                      Stephen Flore              5.4      (23)     2.7       2.5                      Kevin Roach                6.4      (23)     1.6       2.5                      Andy Johnson               6.0      (23)     1.7       3.0                      Daniel Lai                 5.5      (23)     1.8       3.0                      Daniel Zimmerman           7.0      (23)     2.5       3.0                      David Blanshine            6.0      (16)     1.9       4.0                      Louise Diodato             5.9       (7)     1.3       4.0                      Jeff Rupley                5.3      (23)     1.6       4.0                      Chris Stone                6.8      (12)     2.7       4.0                      Lukas Hauser               6.8      (18)     2.9       4.4                      Robert Centor              5.9       (8)     1.5       5.0                      Chris Silvester            7.0      (23)     1.4       5.0                      John Wielgosz              5.6      (22)     1.9       5.0                      Colin O'Connell            5.1      (23)     2.3       5.2                      Timothy Cree               6.9      (22)     1.4       5.5                      Tim Lynch                  6.1      (23)     2.3       5.5                      Toby Elliott               6.8      (18)     1.4       5.8                      Pam Buickel                7.9       (8)     1.4       6.0                      Kevin Chu                  6.1       (5)     2.6       6.0                      Dave Coombs                6.7      (23)     2.2       6.0                      Nathan Epstein             2.5       (5)     2.3       6.0                      Mary Anne Espenshade       6.5       (8)     1.2       6.0                      Misael Fernandez           7.2       (9)     1.3       6.0                      Janet Jarmann              7.3      (14)     1.5       6.0                      Alwin Li                   6.0      (14)     2.1       6.0                      Marko Peric                6.9       (6)     1.4       6.0                      Ted Pohler                 6.5       (4)     1.0       6.0                      Bozena Sakowska            5.2      (14)     1.5       6.0                      Jim Prince                 6.8       (8)     0.9       6.2                      Mike Heffner               6.8      (23)     1.8       6.3                      Michael Evans              8.0      (23)     1.2       6.5                      L. Todd van der Heyden     6.8       (3)     0.3       6.5                      Mark Mackey                6.4       (8)     1.0       6.5                      Craig Seanor               6.1       (8)     1.7       6.5                      Chi-May Wu                 7.0      (23)     1.4       6.5                      Sherry Wu                  7.0      (20)     1.2       6.7                      Amelia Terhune             6.2       (7)     1.6       6.8                      Michael Gemmell            6.9       (3)     0.4       6.8                      David Hull                 6.8      (21)     2.3       6.9                      Eric Mortensen             7.7      (17)     1.1       6.9                      Stephen Ratliff            7.5       (9)     1.6       6.9                      Christine Burik            6.4      (23)     1.6       7.0                      David Carter               7.2      (23)     1.3       7.0                      Thomas Catsburg            7.3      (22)     1.0       7.0                      Blanche Cohen              6.3      (20)     2.0       7.0                      Joe Creighton              6.1      (23)     1.5       7.0                      Greg Franks                6.1      (12)     1.8       7.0                      Michael Hickerson          7.1      (23)     1.9       7.0                      Michael Hopkins            7.6      (23)     0.6       7.0                      Tony Li                    8.1      (20)     1.7       7.0                      Al Mink                    6.6       (5)     1.5       7.0                      Edward Sadowski            6.0       (3)     1.0       7.0                      John Walchle               7.1      (22)     1.1       7.0                      Drew Aron                  7.9      (23)     0.9       7.1                      Nick Gouskos               6.9      (23)     1.2       7.2                      Steve Fenster              6.7      (23)     1.5       7.3                      Jeff Linder                6.9      (12)     1.0       7.4                      Paul Mackin                6.6      (16)     1.7       7.4                      Dan Bahauddin              6.3       (8)     1.5       7.5                      Guillaume Lessard          6.1      (20)     1.6       7.5                      Shawn Marier               6.0      (23)     2.5       7.5                      Ashley Miller              6.0      (12)     2.0       7.5                      Bonnie Miller              5.7       (7)     1.8       7.5                      Gregory Paik               7.2      (23)     1.2       7.5                      Mike Sadowsky              6.4       (5)     1.5       7.5                      Anton Sanderfoot           8.2      (23)     0.7       7.5                      J Thompson                 6.8       (8)     2.1       7.5                      Mark Vita                  6.5       (8)     1.3       7.5                      Nora Joy Wade              8.3       (5)     0.6       7.5                      Jeremy Jacobs              6.7      (20)     1.9       7.6                      Gary Lehman                8.2      (23)     2.0       7.7                      Eric Andeen                7.1       (8)     1.2       7.8                      James Eagan                8.1      (13)     1.6       7.8                      Gregory Matteucci          6.8       (9)     1.3       7.8                      Ben Debaan                 5.9       (6)     1.9       8.0                      Chris Henry                6.9      (20)     1.7       8.0                      Wayne James                7.8      (23)     0.4       8.0                      Edward Myers               7.3      (23)     1.3       8.0                      Dan Pearl                  6.1       (5)     2.6       8.0                      Norman Richards            8.0       (1)     0.0       8.0                      T.J. Young                 6.8      (23)     2.4       8.0                      John Zaepfel               7.2       (3)     1.4       8.0                      Yudong Chen                6.7       (4)     1.5       8.4                      Geoff Cashman              8.5       (7)     1.0       8.5                      David Elsey                6.1       (4)     3.0       8.5                      Sean Erwin                 6.2      (22)     1.8       8.5                      David Gerstman             5.7       (5)     2.2       8.5                      George-Harold Jennings     8.5       (1)     0.0       8.5                      Linda Lowery               8.3       (6)     1.0       8.5                      Paul Manson                8.6      (23)     0.7       8.5                      William Miller             6.6      (23)     2.1       8.5                      Shaun Usman                8.7      (22)     1.1       8.5                      Joe Reiss                  8.1      (22)     0.9       8.6                      Jeffrey Schultz            7.3      (23)     2.2       8.6                      Dianne Parry               7.0      (23)     2.0       8.8                      John Bafford               8.2      (16)     1.2       9.0                      Joe Chelena                7.3       (7)     1.1       9.0                      Mike Finnerty              7.0       (2)     2.8       9.0                      Gene Forfar                8.8       (9)     0.5       9.0                      Brian D. Green             7.6      (23)     2.0       9.0                      William LeFebvre           6.1       (5)     2.9       9.0                      Chris Springob             5.8      (23)     2.9       9.0                      Robbie Veith               7.9      (22)     1.0       9.0                      Gregg Weaver               8.4      (23)     0.8       9.0                      Michael Moore              8.0       (9)     1.5       9.2                      Richard Sevrinsky          6.3       (8)     2.7       9.2                      Linzy Criswell             7.1       (8)     1.5       9.5                      Anthony Lafosse            9.0       (2)     1.0       9.7                      Jon Smart                  9.8       (1)     0.0       9.8                      Paul Nash                  8.8       (5)     0.6       9.9                      Cari-Lin Armstrong        10.0       (1)     0.0      10.0                      Lewis Brooks              10.0       (1)     0.0      10.0                      Timothy Bruening           8.7      (12)     1.3      10.0                      Carol Dunsmore            10.0       (1)     0.0      10.0                      Buzz Dysan                 8.9       (2)     1.6      10.0                      Darren Noel                9.4       (3)     0.6      10.0                      Ruth Wilson               10.0       (1)     0.0      10.0                    ---------------------------------------------------------------                                                                                                 If you're new to the S.O.S., please keep reading.  If you're familiar           with the system, you can move along to the next article now.                                                                                                    WHAT IS IT?                                                                                                                                                       The S.O.S. (Spoiler-free Opinion Summary) is a twice-weekly posting             (and a web site) run by yours truly.  Its purpose is to provide an              indication of the Net's reaction to new episodes of several                     current sci-fi series, namely                                                                                                                                     * Star Trek: Deep Space Nine                                                    * Star Trek: Voyager                                                            * Sliders                                                                       * Space: Above and Beyond                                                                                                                                   HOW DO I JOIN IN?                                                                                                                                                 Watch a new episode of any of the series covered by the SOS.  Then...                                                                                             * Surf on over to `http://hci.ise.vt.edu/~jreiss/sos/sos.cgi'.                  * Enter your first and last name in the form provided there.                    * Submit your ratings on a 0 to 10 scale (10 being best) for the                  episodes airing that week, or link to additional pages where you                can view/modify your ratings for previous episodes of any of the                SOS series.                                                                                                                                                 ...or, if you don't have web access...                                                                                                                            * Send an email to `jreiss@vt.edu'.                                             * Include your rating for the episode on a 0 to 10 scale (10 being                best).                                                                        * Include your first and last name, especially if it doesn't appear               in the header of your message.  Having it in your sig is fine.                * DO NOT include spoilers!                                                      * Try to submit before I make the postings, on Monday and                         Thursday evenings.  If you don't, that's OK.  Any ratings I get                 after the second posting will be used to calculate episode                      averages and will appear on the web pages, but they will not                    appear in any postings.                                                       * You may submit changes to your ratings later.  But it'd be a lot                easier for everyone involved if you could use the web interface                 instead!                                                                                                                                                  This concludes this installment of the S.O.S.  Join us next posting             for more exciting adventures... and keep those opinions coming!                                                                                                 Joe                                                                             --                                                                              | NeXTMail OK! |  + I... I don't believe it!                              |     | ________     |  + That is why you fail.                                 |     |   |  |__)    | ======================================================== |     | (_|OE| \EISS |                                 - Luke Skywalker & Yoda  |                                                                                     @START@[VOY] S.O.S. #1 - Tattoo                                                 ----_______/_______/_______/ ---------------------------------./\.----             _/_/    _/ /  _/_/_/      TATTOO                         ::/  \::            ==_______/_/ /  _/_______/ ================================::(    )::=               _/_/_/_/  _/    _/_/    Rating:  6.6                   `|,-^\|'            _______/_______/_______/      Scale: 10.0 Best               `    '                                                                                                                                                                             BY AIRDATE                          BY RATING                                   ----------------------------------  ----------------------------------           The 37's                     6.0    Elogium                      5.2            Initiations                  7.2    Twisted                      5.7            Projections                  7.9    The 37's                     6.0            Elogium                      5.2    Parturition                  6.1            Non Sequitur                 6.6   [Tattoo                       6.6]           Twisted                      5.7    Non Sequitur                 6.6            Parturition                  6.1    Persistence of Vision        7.1            Persistence of Vision        7.1    Initiations                  7.2           [Tattoo                       6.6]   Projections                  7.9           ==================================  ==================================           Average                      6.5    Average                      6.5            Standard Deviation           0.8    Standard Deviation           0.8           ----------------------------------  ----------------------------------                                                                                          The EPISODE BREAKDOWN follows.  If you aren't interested, you can move          along to the next article now.                                                                                                                                  Tattoo                                             (81 ratings)                 ---------------------------------------------------------------                                            ......Voter Stats.......    Current                    Name                     Average   Count   StdDev    Rating                   ===============================================================                   Average                                                6.6                      Standard Deviation                                     2.5                      Median                                                 7.0                    ===============================================================                   Ron Carman                 5.6      (24)     2.8       0.8                      Timothy Burke              5.4      (20)     2.2       1.0                      Leroy Jenkins              3.4       (4)     3.1       1.0                      John Quintanilla           6.4      (19)     2.5       1.0                      Chris Silvester            6.8      (24)     1.8       1.0                      Brian D. Green             7.3      (24)     2.2       2.0                      Shawn Marier               5.9      (24)     2.6       2.0                      John Walchle               6.8      (23)     1.5       2.0                      Eric Muller                3.7      (18)     1.4       3.0                      Thomas Catsburg            7.2      (23)     1.2       4.0                      Andy Johnson               5.9      (24)     1.7       4.0                      Alwin Li                   5.8      (15)     2.1       4.0                      Colin O'Connell            5.1      (24)     2.3       4.0                      Jeff Rupley                5.3      (24)     1.6       4.0                      Mike Sadowsky              6.0       (6)     1.6       4.0                      Richard Sevrinsky          6.1       (9)     2.7       4.0                      Nick Gouskos               6.8      (24)     1.3       4.8                      Vince Denny                6.2       (2)     1.8       5.0                      Jenny Hardesty             6.0       (5)     1.0       5.0                      Chris Henry                6.8      (21)     1.7       5.0                      David Hull                 6.7      (22)     2.3       5.0                      Jeremy Jacobs              6.6      (21)     1.9       5.0                      Stewart Blandon            6.5      (24)     1.9       6.0                      Louise Diodato             5.9       (9)     1.2       6.0                      Michael Evans              7.9      (24)     1.3       6.0                      Gregory Matteucci          6.8      (10)     1.3       6.0                      Dianne Parry               7.0      (24)     1.9       6.0                      Jeffrey Schultz            7.2      (24)     2.1       6.2                      Mike Heffner               6.8      (24)     1.8       6.3                      Steve Fenster              6.7      (24)     1.4       6.5                      Edward Myers               7.3      (24)     1.3       6.5                      Dan Pearl                  6.2       (6)     2.3       6.5                      Craig Seanor               6.1       (9)     1.6       6.5                      Mark Vita                  6.5       (9)     1.2       6.5                      David Gerstman             5.9       (6)     2.1       7.0                      Robin Harwood              7.1       (9)     0.9       7.0                      Al Mink                    6.7       (6)     1.4       7.0                      Jason Rego                 7.0       (1)     0.0       7.0                      Kina Rutman                6.6      (24)     1.6       7.0                      Edward Sadowski            6.2       (4)     1.0       7.0                      Anton Sanderfoot           8.1      (24)     0.8       7.0                      Chris Springob             5.8      (24)     2.9       7.0                      T.J. Young                 6.8      (24)     2.4       7.0                      Jim Prince                 6.9       (9)     0.8       7.1                      Eric Andeen                7.2      (24)     1.0       7.2                      Chi-May Wu                 7.0      (24)     1.4       7.2                      Michael Hopkins            7.6      (24)     0.6       7.4                      Geoff Cashman              8.4       (8)     1.0       7.5                      Kevin Chu                  6.3       (6)     2.4       7.5                      Neil Sarver                6.5      (22)     2.4       7.5                      J Thompson                 6.8       (9)     2.0       7.5                      Sean Erwin                 6.3      (23)     1.8       7.8                      David Carter               7.2      (24)     1.3       8.0                      David Elsey                6.5       (5)     2.7       8.0                      Mary Anne Espenshade       6.7       (9)     1.2       8.0                      Drew Aron                  8.0      (24)     0.9       8.4                      Ramon Calero               7.9      (22)     1.3       8.5                      Robert Centor              6.2       (9)     1.6       8.5                      Misael Fernandez           7.3      (10)     1.3       8.5                      Stephen Flore              5.6      (24)     2.7       8.5                      Ashley Miller              6.2      (13)     2.0       8.5                      Gene Forfar                8.8      (10)     0.4       8.6                      Elizabeth Tudhope          7.6      (21)     0.9       8.7                      Vahe Peroomian             8.5      (23)     0.7       8.9                      John Bafford               8.3      (17)     1.1       9.0                      Carol Dunsmore             9.5       (2)     0.7       9.0                      Janet Jarmann              7.4      (15)     1.5       9.0                      Mike Jewison               6.9       (9)     1.8       9.0                      William Miller             6.7      (24)     2.1       9.0                      Terry Roberts              6.8       (9)     2.2       9.0                      Bozena Sakowska            5.8      (24)     2.1       9.0                      Wade Tomlin                9.0       (1)     0.0       9.0                      Joe Chelena                7.5       (8)     1.2       9.3                      Eric Thornton              8.2       (4)     1.2       9.4                      Nora Joy Wade              8.5       (6)     0.7       9.5                      Buzz Dysan                 9.2       (3)     1.2       9.8                      Matthew Brown              7.6      (24)     1.5      10.0                      Pam Buickel                8.1       (9)     1.5      10.0                      Anthony Lafosse            9.3       (3)     0.9      10.0                      Paul Nash                  9.0       (6)     0.7      10.0                      Darren Noel                9.5       (4)     0.6      10.0                    ---------------------------------------------------------------                                                                                                 If you're new to the S.O.S., please keep reading.  If you're familiar           with the system, you can move along to the next article now.                                                                                                    WHAT IS IT?                                                                                                                                                       The S.O.S. (Spoiler-free Opinion Summary) is a twice-weekly posting             (and a web site) run by yours truly.  Its purpose is to provide an              indication of the Net's reaction to new episodes of several                     current sci-fi series, namely                                                                                                                                     * Star Trek: Deep Space Nine                                                    * Star Trek: Voyager                                                            * Sliders                                                                       * Space: Above and Beyond                                                                                                                                   HOW DO I JOIN IN?                                                                                                                                                 Watch a new episode of any of the series covered by the SOS.  Then...                                                                                             * Surf on over to `http://hci.ise.vt.edu/~jreiss/sos/sos.cgi'.                  * Enter your first and last name in the form provided there.                    * Submit your ratings on a 0 to 10 scale (10 being best) for the                  episodes airing that week, or link to additional pages where you                can view/modify your ratings for previous episodes of any of the                SOS series.                                                                                                                                                 ...or, if you don't have web access...                                                                                                                            * Send an email to `jreiss@vt.edu'.                                             * Include your rating for the episode on a 0 to 10 scale (10 being                best).                                                                        * Include your first and last name, especially if it doesn't appear               in the header of your message.  Having it in your sig is fine.                * DO NOT include spoilers!                                                      * Try to submit before I make the postings, on Monday and                         Thursday evenings.  If you don't, that's OK.  Any ratings I get                 after the second posting will be used to calculate episode                      averages and will appear on the web pages, but they will not                    appear in any postings.                                                       * You may submit changes to your ratings later.  But it'd be a lot                easier for everyone involved if you could use the web interface                 instead!                                                                                                                                                  This concludes this installment of the S.O.S.  Join us next posting             for more exciting adventures... and keep those opinions coming!                                                                                                 Joe                                                                             --                                                                              | NeXTMail OK! |  Rather laugh with the sinners than cry with the saints. |     | ________     |  The sinners are much more fun.                          |     |   |  |__)    | ======================================================== |     | (_|OE| \EISS |                 - Billy Joel, "Only the Good Die Young"  |                                                                                     @START@[DS9] S.O.S. #2 - Little Green Men                                       ----_______/_______/_______/ ---------------------------------./\.----             _/_/    _/ /  _/_/_/      LITTLE GREEN MEN               ::/  \::            ==_______/_/ /  _/_______/ ================================::(    )::=               _/_/_/_/  _/    _/_/    Rating:  8.0                   `|,-^\|'            _______/_______/_______/      Scale: 10.0 Best               `    '                                                                                                                                                                             BY AIRDATE                          BY RATING                                   ----------------------------------  ----------------------------------           The Way of the Warrior       9.1    Rejoined                     7.6            The Visitor                  9.3    Indiscretion                 7.7            Hippocratic Oath             7.9    Hippocratic Oath             7.9            Indiscretion                 7.7   [Little Green Men             8.0]           Rejoined                     7.6    The Way of the Warrior       9.1           [Little Green Men             8.0]   The Visitor                  9.3           ==================================  ==================================           Average                      8.3    Average                      8.3            Standard Deviation           0.7    Standard Deviation           0.7           ----------------------------------  ----------------------------------                                                                                          The EPISODE BREAKDOWN follows.  If you aren't interested, you can move          along to the next article now.                                                                                                                                  Little Green Men                                  (135 ratings)                 ---------------------------------------------------------------                                            ......Voter Stats.......    Current                    Name                     Average   Count   StdDev    Rating                   ===============================================================                   Average                                                8.0                      Standard Deviation                                     1.4                      Median                                                 8.0                    ===============================================================                   Pam Buickel                6.9      (31)     2.5       0.5                      Gregory Matteucci          7.1       (5)     2.4       3.0                      Colin O'Connell            7.2       (9)     2.5       3.5                      Mike Finnerty              7.2       (6)     1.2       5.0                      Chris Springob             5.6      (77)     2.9       5.5                      Sean Erwin                 7.6      (56)     2.0       5.8                      Thomas Catsburg            7.2      (26)     1.6       6.0                      Bruce Hoye                 6.4      (13)     1.3       6.0                      Paul Kugelmass             7.9      (34)     1.6       6.0                      Chris Stone                8.1      (24)     2.5       6.0                      Eric Berg                  7.3       (4)     0.9       6.5                      Kevin Chu                  7.9       (6)     1.5       6.5                      Shelley Coultish           7.2       (6)     1.8       6.5                      Stephen Ratliff            8.4       (8)     1.1       6.5                      Gayle Yarter               7.7      (32)     1.6       6.5                      Mark Nockleby              7.1      (70)     1.7       6.7                      Kevin Roach                8.5       (4)     1.5       6.8                      Karl Anderson              8.7       (9)     1.0       7.0                      Robert Centor              7.5       (5)     1.7       7.0                      Jenny Hardesty             7.0       (3)     2.0       7.0                      Michael Hickerson          7.8      (77)     2.0       7.0                      David Hull                 7.3      (67)     2.5       7.0                      Andy Johnson               6.6      (77)     1.5       7.0                      Tom Little                 7.2       (9)     1.2       7.0                      Tim Lynch                  7.1      (74)     2.2       7.0                      Jeff Rupley                6.7      (76)     1.6       7.0                      Edward Sadowski            8.0       (5)     1.2       7.0                      Chris Silvester            7.1      (53)     1.2       7.0                      Bartricia Williams         7.8       (4)     0.9       7.0                      Daniel Zimmerman           8.5      (57)     1.6       7.0                      Paul Mackin                7.7      (45)     0.9       7.2                      Joe Reiss                  8.3      (74)     1.1       7.3                      Mark Mackey                7.7       (6)     1.0       7.4                      Jim Prince                 8.1       (6)     0.8       7.4                      Janet Rollins              7.3      (17)     1.5       7.4                      Eric Andeen                7.8      (15)     2.8       7.5                      Dan Bahauddin              8.8       (6)     0.9       7.5                      Allen Blue                 8.0       (8)     0.9       7.5                      Joe Creighton              7.1      (77)     1.6       7.5                      Misael Fernandez           7.4       (8)     1.5       7.5                      Michael Gemmell            7.8       (6)     0.8       7.5                      Michael Hopkins            7.4      (57)     1.1       7.5                      Guillaume Lessard          7.5      (20)     1.4       7.5                      Randy Pratt                7.6      (58)     1.6       7.5                      Robbie Veith               8.1      (77)     1.1       7.5                      Maria Yudlowitz            8.0      (17)     1.1       7.5                      Melissa Koehn              7.9       (5)     1.3       7.6                      Michael Evans              7.9      (51)     1.5       7.7                      Dan Wendelin               8.3      (44)     1.4       7.7                      Nick Gouskos               7.6      (50)     1.3       7.8                      Sue Boggs                  6.8       (6)     1.5       7.8                      Wayne James                7.8      (32)     0.6       7.8                      John Lee                   8.0      (13)     0.7       7.8                      Drew Aron                  8.0      (23)     1.0       7.9                      Derek Bosch                8.2       (5)     1.1       8.0                      Christine Burik            7.1      (72)     1.9       8.0                      Dave Coombs                7.5      (59)     2.4       8.0                      Rick Diamant               2.7       (3)     4.6       8.0                      Pablo Fuentes              8.7       (2)     0.9       8.0                      David Gerstman             8.4      (16)     1.5       8.0                      Brian D. Green             8.7       (6)     1.6       8.0                      Mark Ho                    8.0      (28)     1.3       8.0                      Mark Kubo                  8.0       (1)     0.0       8.0                      Anthony Lafosse            9.1       (6)     0.9       8.0                      Danika Lee                 8.2       (3)     0.3       8.0                      Alwin Li                   7.2      (15)     2.5       8.0                      Jeff Linder                8.3       (7)     0.7       8.0                      Michael Moore              8.6       (9)     2.2       8.0                      Aiken Ragabash             7.8       (5)     0.8       8.0                      Jason Rego                 7.5       (2)     0.7       8.0                      Mike Sadowsky              8.1       (6)     0.9       8.0                      Jeffrey Schultz            8.0      (41)     1.7       8.0                      Craig Seanor               8.6       (6)     0.7       8.0                      Douglas Stebila            8.2       (7)     0.3       8.0                      Leland Traiman             7.6       (7)     2.4       8.0                      Mark Wood                  7.9      (77)     1.4       8.0                      David Yeung                7.7      (16)     1.1       8.0                      John Zaepfel               7.8       (6)     1.3       8.0                      Lukas Hauser               8.8      (34)     0.8       8.1                      Jo Braker                  8.7       (5)     0.9       8.3                      David Blanshine            8.0      (19)     1.2       8.5                      David Calvin               8.2      (44)     1.3       8.5                      Andrew Chiang              8.7      (11)     1.1       8.5                      Buzz Dysan                 8.8       (5)     0.7       8.5                      Saul Epstein               9.3      (27)     0.5       8.5                      Greg Franks                7.5      (45)     1.9       8.5                      George-Harold Jennings     8.3       (6)     1.1       8.5                      Bonnie Miller              9.1      (11)     0.8       8.5                      Anton Sanderfoot           8.7      (77)     0.8       8.5                      Joan Marie Verba           7.6      (18)     1.1       8.5                      Chi-May Wu                 7.9      (31)     1.1       8.5                      T.J. Young                 6.9      (77)     2.4       8.5                      Toby Elliott               8.2      (64)     1.0       8.7                      Mike Heffner               7.3      (77)     1.6       8.8                      Nancy Uno                  7.0      (58)     1.9       8.8                      Gene Forfar                9.2      (13)     0.8       8.9                      Gabrielle Lawson           8.9       (5)     0.8       8.9                      John Bafford               8.5      (19)     0.6       9.0                      Jason Barnes               8.5       (6)     2.1       9.0                      Stewart Blandon            6.8      (11)     2.7       9.0                      Louise Diodato             7.8       (6)     2.0       9.0                      David Elsey                8.4       (6)     1.0       9.0                      Nathan Epstein             9.5      (31)     1.0       9.0                      Mary Anne Espenshade       9.0       (7)     0.5       9.0                      Minnie Eviliegh            9.0       (1)     0.0       9.0                      Robin Harwood              7.8       (6)     1.2       9.0                      L. Todd van der Heyden     8.6       (5)     0.4       9.0                      William Miller             8.2      (77)     1.4       9.0                      Al Mink                    8.6       (6)     1.3       9.0                      Edward Myers               8.3      (47)     1.3       9.0                      Paul Nash                  9.2       (7)     0.9       9.0                      Darren Noel                9.2       (5)     0.8       9.0                      Marko Peric                7.5       (5)     3.7       9.0                      John Quintanilla           6.9      (53)     2.3       9.0                      Gregg Weaver               8.7      (38)     0.9       9.0                      Steve Fenster              8.2      (56)     1.3       9.2                      Stephen Flore              6.2      (32)     3.3       9.2                      Janet Jarmann              7.2      (14)     2.0       9.5                      Linda Lowery               9.2       (6)     0.9       9.5                      Paul Manson                8.5      (32)     0.8       9.5                      Mat May                    9.7       (5)     0.3       9.5                      Ashley Miller              8.2      (77)     1.4       9.5                      Michael Allan Thomson      9.2       (6)     0.8       9.5                      James Eagan                8.9      (10)     1.0       9.6                      Kina Rutman                8.1      (39)     1.5       9.7                      Blake Thomas               6.8      (66)     2.7       9.7                      David Henderson            9.3      (77)     0.7       9.8                      Jeremy Jacobs              7.4      (43)     2.7       9.9                      Sean Blinn                 8.9       (5)     0.8      10.0                      Lewis Brooks               9.8       (3)     0.3      10.0                      Matthew Brown              6.2      (25)     1.9      10.0                      Yudong Chen                8.5      (40)     1.2      10.0                      Tony Li                    9.5      (19)     0.5      10.0                      Bozena Sakowska            6.5      (32)     2.6      10.0                      Wade Tomlin               10.0       (1)     0.0      10.0                    ---------------------------------------------------------------                                                                                                 If you're new to the S.O.S., please keep reading.  If you're familiar           with the system, you can move along to the next article now.                                                                                                    WHAT IS IT?                                                                                                                                                       The S.O.S. (Spoiler-free Opinion Summary) is a twice-weekly posting             (and a web site) run by yours truly.  Its purpose is to provide an              indication of the Net's reaction to new episodes of several                     current sci-fi series, namely                                                                                                                                     * Star Trek: Deep Space Nine                                                    * Star Trek: Voyager                                                            * Sliders                                                                                                                                                   HOW DO I JOIN IN?                                                                                                                                                 Watch a new episode of any of the series covered by the SOS.  Then...                                                                                             * Surf on over to `http://hci.ise.vt.edu/~jreiss/sos/sos.cgi'.                  * Enter your first and last name in the form provided there.                    * Submit your ratings on a 0 to 10 scale (10 being best) for the                  episodes airing that week, or link to additional pages where you                can view/modify your ratings for previous episodes of any of the                SOS series.                                                                                                                                                 ...or, if you don't have web access...                                                                                                                            * Send an email to `jreiss@vt.edu'.                                             * Include your rating for the episode on a 0 to 10 scale (10 being                best).                                                                        * Include your first and last name, especially if it doesn't appear               in the header of your message.  Having it in your sig is fine.                * DO NOT include spoilers!                                                      * Try to submit before I make the postings, on Monday and                         Thursday evenings.  If you don't, that's OK.  Any ratings I get                 after the second posting will be used to calculate episode                      averages and will appear on the web pages, but they will not                    appear in any postings.                                                       * You may submit changes to your ratings later.  But it'd be a lot                easier for everyone involved if you could use the web interface                 instead!                                                                                                                                                  This concludes this installment of the S.O.S.  Join us next posting             for more exciting adventures... and keep those opinions coming!                                                                                                 Joe                                                                             --                                                                              | NeXTMail OK! |  + Then we're dead.                                      |     | ________     |  + I've been dead before.                                |     |   |  |__)    | ======================================================== |     | (_|OE| \EISS |             - Capt. Scott & Capt. Spock, "Star Trek VI"  |                                                                                     @START@[VOY] S.O.S. #1 - Cold Fire                                              ----_______/_______/_______/ ---------------------------------./\.----             _/_/    _/ /  _/_/_/      COLD FIRE                      ::/  \::            ==_______/_/ /  _/_______/ ================================::(    )::=               _/_/_/_/  _/    _/_/    Rating:  7.1                   `|,-^\|'            _______/_______/_______/      Scale: 10.0 Best               `    '                                                                                                                                                                             BY AIRDATE                          BY RATING                                   ----------------------------------  ----------------------------------           The 37's                     6.1    Elogium                      5.2            Initiations                  7.2    Twisted                      5.7            Projections                  7.9    The 37's                     6.1            Elogium                      5.2    Parturition                  6.2            Non Sequitur                 6.7    Tattoo                       6.6            Twisted                      5.7    Non Sequitur                 6.7            Parturition                  6.2    Persistence of Vision        7.0            Persistence of Vision        7.0   [Cold Fire                    7.1]           Tattoo                       6.6    Initiations                  7.2           [Cold Fire                    7.1]   Projections                  7.9           ==================================  ==================================           Average                      6.6    Average                      6.6            Standard Deviation           0.8    Standard Deviation           0.8           ----------------------------------  ----------------------------------                                                                                          The EPISODE BREAKDOWN follows.  If you aren't interested, you can move          along to the next article now.                                                                                                                                  Cold Fire                                          (81 ratings)                 ---------------------------------------------------------------                                            ......Voter Stats.......    Current                    Name                     Average   Count   StdDev    Rating                   ===============================================================                   Average                                                7.1                      Standard Deviation                                     1.7                      Median                                                 7.0                    ===============================================================                   Vikas Aggarwal             6.0       (7)     3.6       2.0                      Colin O'Connell            5.0      (25)     2.3       3.0                      Shawn Marier               5.8      (25)     2.6       3.5                      Geoff Cashman              7.9       (9)     1.7       4.0                      Misael Fernandez           7.0      (11)     1.6       4.0                      Paul Hadsall               5.4      (23)     2.3       4.0                      Jeff Sutherland            6.5      (20)     1.9       4.0                      Michael Allan Thomson      3.5       (2)     0.7       4.0                      Vince Denny                5.8       (3)     1.4       5.0                      Louise Diodato             5.8      (10)     1.1       5.0                      Andy Johnson               5.8      (25)     1.7       5.0                      Nick Gouskos               6.8      (25)     1.3       5.5                      Jeff Linder                6.8      (14)     1.0       5.5                      Elizabeth Tudhope          7.5      (22)     1.0       5.5                      Ron Carman                 5.6      (25)     2.7       6.0                      Nathan Epstein             3.4       (7)     2.4       6.0                      Brian Heung                6.0       (1)     0.0       6.0                      Bruce Hoye                 5.5      (24)     1.2       6.0                      Mark Kubo                  7.0       (2)     1.4       6.0                      Bill McIntyre              7.5       (2)     2.1       6.0                      Jeff Rupley                5.3      (25)     1.6       6.0                      Bozena Sakowska            5.8      (25)     2.1       6.0                      Chi-May Wu                 7.0      (25)     1.3       6.0                      Randy Pratt                6.5      (23)     2.2       6.2                      Jeremy Jacobs              6.6      (22)     1.8       6.3                      Gregory Matteucci          6.7      (11)     1.2       6.3                      Pam Buickel                8.0      (10)     1.5       6.5                      Janet Jarmann              7.3      (16)     1.4       6.5                      Mark Mackey                6.4      (10)     0.9       6.6                      Dan Bahauddin              6.2      (10)     1.4       7.0                      Allen Blue                 7.0       (2)     0.0       7.0                      David Carter               7.2      (25)     1.3       7.0                      David Hull                 6.7      (23)     2.3       7.0                      Alwin Li                   5.9      (16)     2.0       7.0                      Bonnie Miller              5.9       (8)     1.7       7.0                      Charles Odell              6.1       (5)     2.7       7.0                      Dan Pearl                  6.3       (7)     2.1       7.0                      John Quintanilla           6.5      (20)     2.5       7.0                      Robert Richard             6.6       (3)     1.4       7.0                      Mike Sadowsky              6.1       (7)     1.5       7.0                      Chris Silvester            6.8      (25)     1.8       7.0                      Nora Joy Wade              8.3       (7)     0.9       7.0                      David Yeung                6.5      (10)     1.0       7.0                      Timothy Cree               6.9      (24)     1.4       7.4                      Eric Andeen                7.1      (25)     1.2       7.5                      Joe Chelena                7.5       (9)     1.1       7.5                      David Elsey                6.7       (6)     2.4       7.5                      Natalie Foster             7.4      (24)     0.8       7.5                      Mike Heffner               6.8      (25)     1.8       7.5                      Koseishoku Osama           7.3       (3)     1.3       7.5                      Paul Mackin                6.6      (17)     1.7       7.7                      Jeffrey Schultz            7.3      (25)     2.1       7.7                      Anton Sanderfoot           8.1      (25)     0.8       7.9                      Robert Centor              6.1      (10)     1.5       8.0                      Ashley Miller              6.4      (14)     2.0       8.0                      Al Mink                    6.9       (7)     1.3       8.0                      Jason Rego                 7.5       (2)     0.7       8.0                      Terry Roberts              6.9      (10)     2.1       8.0                      Drew Aron                  8.0      (25)     0.8       8.1                      Eric Nelson                8.1       (1)     0.0       8.1                      Sean Erwin                 6.4      (24)     1.8       8.3                      Paul Manson                8.5      (25)     0.7       8.4                      Dianne Parry               7.0      (25)     1.9       8.4                      Eric Thornton              8.2       (5)     1.1       8.4                      Thomas Catsburg            7.2      (24)     1.2       8.5                      Kevin Chu                  6.6       (7)     2.3       8.5                      Edward Myers               7.3      (25)     1.3       8.5                      James Wong                 7.8      (25)     1.5       8.5                      Yudong Chen                8.0      (22)     1.1       8.7                      Buzz Dysan                 9.2       (4)     1.0       9.0                      Shawn Hill                 5.0       (2)     5.7       9.0                      John Paulus                9.0       (2)     0.0       9.0                      Vahe Peroomian             8.5      (24)     0.7       9.0                      Gene Forfar                8.8      (11)     0.4       9.2                      Chris Springob             6.0      (25)     2.9       9.5                      Michael de Souza           8.3      (10)     0.9       9.6                      Darren Noel                9.6       (5)     0.5       9.8                      Cari-Lin Armstrong        10.0       (2)     0.0      10.0                      Carol Dunsmore             9.7       (3)     0.6      10.0                      Anthony Lafosse            9.5       (4)     0.8      10.0                      Paul Nash                  9.2       (7)     0.7      10.0                    ---------------------------------------------------------------                                                                                                 If you're new to the S.O.S., please keep reading.  If you're familiar           with the system, you can move along to the next article now.                                                                                                    WHAT IS IT?                                                                                                                                                       The S.O.S. (Spoiler-free Opinion Summary) is a twice-weekly posting             (and a web site) run by yours truly.  Its purpose is to provide an              indication of the Net's reaction to new episodes of several                     current sci-fi series, namely                                                                                                                                     * Star Trek: Deep Space Nine                                                    * Star Trek: Voyager                                                            * Sliders                                                                                                                                                   HOW DO I JOIN IN?                                                                                                                                                 Watch a new episode of any of the series covered by the SOS.  Then...                                                                                             * Surf on over to `http://hci.ise.vt.edu/~jreiss/sos/sos.cgi'.                  * Enter your first and last name in the form provided there.                    * Submit your ratings on a 0 to 10 scale (10 being best) for the                  episodes airing that week, or link to additional pages where you                can view/modify your ratings for previous episodes of any of the                SOS series.                                                                                                                                                 ...or, if you don't have web access...                                                                                                                            * Send an email to `jreiss@vt.edu'.                                             * Include your rating for the episode on a 0 to 10 scale (10 being                best).                                                                        * Include your first and last name, especially if it doesn't appear               in the header of your message.  Having it in your sig is fine.                * DO NOT include spoilers!                                                      * Try to submit before I make the postings, on Monday and                         Thursday evenings.  If you don't, that's OK.  Any ratings I get                 after the second posting will be used to calculate episode                      averages and will appear on the web pages, but they will not                    appear in any postings.                                                       * You may submit changes to your ratings later.  But it'd be a lot                easier for everyone involved if you could use the web interface                 instead!                                                                                                                                                  This concludes this installment of the S.O.S.  Join us next posting             for more exciting adventures... and keep those opinions coming!                                                                                                 Joe                                                                             --                                                                              | NeXTMail OK! |  Quantum Leapers do it within their own lifetime.        |     | ________     |                                                          |     |   |  |__)    | ======================================================== |     | (_|OE| \EISS |                                  - Mark Baushke, USENET  |     ========                                                                                                                                                        @START@Ferengi Rules List                                                       =-=-=-=-=-=-=-=-=-=-=-=-   =-=-=-=                                              THE RULE$ OF ACQUI$ITION - FERENGI                                              =-=-=-=-=-=-=-=-=-=-=-=-   =-=-=-=                                                                                                                              [You can distribute this list as you wish, as long as you don't modify it!]                                                                                     (Please see notes below for guide to the new format)                                                                                                            Compiled by.......: Michael J. Baker (baker@cs.odu.edu)                         Last updated......: November 13, 1995                                           New rules.........: 203 (Little Green Men)                                                                                                                      1.    Once you have their money, you never give it back.                                   [Rom, "The Nagus"] (C)                                                                                                                                  3.      Never spend more for an acquisition than you have to.                       [Quark, "The Maquis Part II"] (C)                                                                                                                              6.    Never allow family to stand in the way of opportunity.                               [Zek, "The Nagus"] (C)                                                                                                                                  7.    Keep your ears open.                                                                 [Odo, "Hands of the Prophet"] (C)                                                                                                                       8.    Only a fool passes up a business opportunity.                                    [Vung, DS9 Novel #7 - Warchild (p174)] (N/C)                                       Note: Both rules were designated the 8th rule in both books.                                                                                                   8.    Small print leads to large risk.                                                 [ST: DS9 TFRoA (p6)] (N/C)                                                                                                                                     9.    Opportunity plus instinct equals profit.                                             [Nog, "The Storyteller"] (C)                                                                                                                            10.    Greed is eternal.                                                               [Quark, "Prophet Motive"] (C)                                                                                                                                  13.     Anything worth doing is worth doing for money.                              [The Making of Star Trek: Deep Space Nine (p27)]                                   also [ST: DS9 TFRoA (p9)] (N/C)                                                                                                                                16.    A deal is a deal (...until a better one comes along.)                               [Quark, "Melora"] (C)                                                       Add-on: [ST: DS9 TFRoA (p10)] (Add-on is N/C)                                                                                                                  18.    A Ferengi without profit is no Ferengi at all.                                  [Ben Sisko & Nog, "Heart of Stone"] (C)                                                                                                                        19.    Satisfaction is not guaranteed.                                                 [ST: DS9 TFRoA (p12)] (N/C)                                                                                                                                    21.    Never place friendship above profit.                                                [Quark, "Rules of Acquisition"] (C)                                                                                                                     22.    A wise man can hear profit in the wind.                                             [Pel, "Rules of Acquisition"] (C)                                                                                                                       27.    There's nothing more dangerous than an honest businessman.                      [ST: DS9 TFRoA (p16)] (N/C)                                                                                                                                    31.    Never make fun of a Ferengi's mother. (...insult something he cares                 about instead.)                                                                 [Quark, "The Siege"] (C)                                                    Add-on: [ST: DS9 TFRoA (p17)] (Add-on is N/C)                                                                                                                  33.    It never hurts to suck up to the boss.                                              [Quark & Pel, "Rules of Acquisition"] (C)                                                                                                               34.    War is good for business.                                                       [Quark & Dax, "Destiny"] (C)                                                                                                                                   35.    Peace is good for business.                                                     [Quark & Dax, "Destiny"] (C)                                                                                                                                   40.    She can touch your lobes but never your latinum.                                [ST: DS9 TFRoA (p23)] (N/C)                                                                                                                                    41.    Profit is its own reward.                                                       [ST: DS9 TFRoA (p24)] (N/C)                                                                                                                                    44.    Never confuse wisdom with luck.                                                 [ST: DS9 TFRoA (p25)] (N/C)                                                                                                                                    47.    Never trust anyone whose suit is nicer than your own.                               [Quark, "Rivals"] (C)                                                                                                                                   48.    The bigger the smile, the sharper the knife.                                        [Pel, "Rules of Acquisition"] (C)                                                                                                                       52.    Never ask when you can take.                                                    [ST: DS9 TFRoA (p28)] (N/C)                                                                                                                                    57.     Good customers are as rare as latinum, treasure them.                           [Quark, "Armageddon Game"] (C)                                                                                                                          58.    There is no substitute for success.                                             [ST: DS9 TFRoA (p30)] (N/C)                                                                                                                                    59.    Free advice is seldom cheap.                                                        [Quark, "Rules of Acquisition"] (C)                                                                                                                     60.     Let's you and him fight.                                                    [Tunk, TNG Novel #33 - Balance of Power (p87)] (N/C)                                                                                                           60.    Keep your lies consistent.                                                      [ST: DS9 TFRoA (p33)] (N/C)                                                        Note: Both rules were designated as the 60th rules in each book.                                                                                               62.    The riskier the    road, the greater the profit.                                       [Pel, "Rules of Acquisition"] (C)                                                                                                                       65.     Win or lose, there's always Huyperian beetle snuff.                            [ST: DS9 TFRoA (p36)] (N/C)                                                                                                                                    69.    Ferengi are not responsible for the stupidity of other races.                   [Tunk, TNG Novel #33 - Balance of Power (p179)] (N/C)                                                                                                          75.    Home is where the heart is, but the stars are made of latinum.                  [Quark, "Civil Defense"] (C)                                                                                                                                   76.    Every once in a while declare peace. It confuses the hell out of your               enemies.                                                                        [Quark, "The Homecoming"] (C)                                                                                                                           79.    Beware of the Vulcan greed for knowledge.                                       [ST: DS9 TFRoA (p41)] (N/C)                                                                                                                                    82.    The flimsier the product, the higher the price.                                 [ST: DS9 TFRoA (p42)] (N/C)                                                                                                                                    85.    Never let the competition know what you're thinking.                            [ST: DS9 TFRoA (p43)] (N/C)                                                                                                                                    89.    Ask not what your profits can do for you, ask what you can do for your           profits.                                                                          [ST: DS9 TFRoA (p44)] (N/C)                                                                                                                                    94.    Females and finances don't mix.                                                 [ST: DS9 TFRoA (p46)] (N/C)                                                                                                                                    97.    Enough...is never enough.                                                       [ST: DS9 TFRoA (p47)] (N/C)                                                                                                                                    99.    Trust is the biggest liability of all.                                          [ST: DS9 TFRoA (p48)] (N/C)                                                                                                                                    102.    Nature decays, latinum last forever.                                        [Quark & Nog, "The Jem'Hadar"] (C)                                                                                                                             103.    Sleep can interfere .... [cut off]                                                 [Pel, "Rules of Acquisition"] (C)                                                                                                                       104.    Faith moves mountains...of inventory.                                          [ST: DS9 TFRoA (p50)] (N/C)                                                                                                                                    106.    There is no honor in poverty.                                                  [ST: DS9 TFRoA (p51)] (N/C)                                                                                                                                    109.    Dignity    and an empty sack is worth the sack.                                       [Quark, "Rivals"] (C)                                                                                                                                   111.    Treat people in your debt like family.  Exploit them.                          [Ben Sisko, "Past Tense, Part I"] (C)                                                                                                                          112.    Never have sex with the boss's sister.                                          [Quark, "Playing God"] (C)                                                                                                                              113.    Always have sex with the boss.                                                 [ST: DS9 TFRoA (p56)] (N/C)                                                                                                                                    121.     Everything is for sale, including friendship.                                 [ST: DS9 TFRoA (p58)] (N/C)                                                                                                                                    123.    Even a blind man can recognize the glow of latinum.                            [ST: DS9 TFRoA (p59)] (N/C)                                                                                                                                    139.    Wives serve, brothers inherit.                                                     [Odo, "Necessary Evil"] (C)                                                                                                                             141.    Only fools pay retail.                                                         [ST: DS9 TFRoA (p61)] (N/C)                                                                                                                                    144.     There's nothing wrong with charity...as long as it winds up in your           pocket.                                                                            [ST: DS9 TFRoA (p62)] (N/C)                                                                                                                                    153.    Sell the sizzle, not the steak.                                                [Quark, ST: DS9 Comic #22] (N/C)                                                                                                                               162.    Even in the worst of times someone turns a profit.                             [ST: DS9 TFRoA (p63)] (N/C)                                                                                                                                    177.    Know your enemies...but do business with them always.                          [ST: DS9 TFRoA (p64)] (N/C)                                                                                                                                    181.    Not even dishonesty can tarnish the shine of profit.                           [ST: DS9 TFRoA (p65)] (N/C)                                                                                                                                    189.    Let others keep their reputation.  You keep their money.                       [ST: DS9 TFRoA (p66)] (N/C)                                                                                                                                    191.    A Ferengi waits to bid until his opponents have exhausted themselves.          [Tunk, TNG Novel #33 - Balance of Power (p157)] (N/C)                              [Tunk was corrected as to the number of this RofA as being 184]                                                                                                192.    Never cheat a Klingon...unless you're sure you can get away with it.           [ST: DS9 TFRoA (p67)] (N/C)                                                                                                                                    194.    It's always good business to know about new customers before they               walk in your door. [Quark wasn't sure of the number of this one]                [Quark, "Whispers"] (C)                                                                                                                                 202.    The justification of profit is profit.                                         [ST: DS9 TFRoA (p69)] (N/C)                                                                                                                                    203.    New customers are like razor toothed gree worms, they can be                   succulent, but sometimes they bite back.                                           [Rom, "Little Green Men"] (C)                                                                                                                                  214.    Never begin a business negotiation on an empty stomach.                         [Quark, "The Maquis Part I"] (C)                                                                                                                        216.    Never gamble with an empath.                                                   [Quark, DS9 Novel #12 - The Laertian Gamble (p7)]                                                                                                              217.    You can't free a fish from water.                                              [Quark, "Past Tense, Part I"] (C)                                                                                                                              218.    Sometimes what you get free costs entirely too much.                           [Quark, ST: DS9 Comic #12] (N/C)                                                                                                                               218.    Always know what you're buying.                                                [ST: DS9 TFRoA (p71)] (N/C)                                                        Note: Both rules were designated as the 218th rule in each book.                                                                                               219.    Possession is eleven-tenths of the law.                                        [Tunk, TNG Novel #33 - Balance of Power (p67)] (N/C)                                                                                                           223.    Beware the man who doesn't make time for oo-mox.                               [ST: DS9 TFRoA (p72)] (N/C)                                                                                                                                    229.    Latinum lasts longer than lust.                                                [ST: DS9 TFRoA (p74)] (N/C)                                                                                                                                    236.    You can't buy fate.                                                            [ST: DS9 TFRoA (p75)] (N/C)                                                                                                                                    242.    More is good...all is better.                                                  [ST: DS9 TFRoA (p76)] (N/C)                                                                                                                                    255.    A wife is a luxury...a smart accountant a necessity.                           [ST: DS9 TFRoA (p77)] (N/C)                                                                                                                                    261.    A wealthy man can afford anything except a conscience.                         [ST: DS9 TFRoA (p78)] (N/C)                                                                                                                                    266.    When in doubt, lie.                                                            [ST: DS9 TFRoA (p79)] (N/C)                                                                                                                                    284.    Deep down everyone's a Ferengi.                                                [ST: DS9 TFRoA (p80)] (N/C)                                                                                                                                    285.    No good deed ever goes unpunished.                                          [Quark, "The Collaborator"] (C)                                                                                                                                286.    When Morn leaves, it's all over.                                               [Quark, "The House of Quark"] (C)                                                  Note: Not a Real RofA, but canon.                                                                                                                                                                                                              Revised Rules of Acquisition (with "R" designation)                             ----------------------------                                                                                                                                    1R.    If they want their money back, give it to them.                                 [Quark, "Prophet Motive"]                                                                                                                                      10R.    Greed is dead.                                                                 [Quark, "Prophet Motive"]                                                                                                                                      21R.    Never place profit before friendship.                                          [Rom, "Prophet Motive"]                                                                                                                                        22R.    Latinum tarnishes, but family is forever.                                      [Rom, "Prophet Motive"]                                                                                                                                        23R.    Money can never replace dignity.                                               [Rom, "Prophet Motive"]                                                                                                                                        285R.    A good deed is its own reward.                                                [Rom, "Prophet Motive"]                                                                                                                                                                                                                                                         =-=-=-=-=                                                                         NOTES                                                                         =-=-=-=-=                                                                                                                      * In the TNG episode "Bloodlines", Cmdr. Riker mentions that the                  Ferengi governement is debating an amendment to the Rules of Acquisition.       (stardate 47829.1)                                                                                                                                            * We know from Quark (The Maquis Part I) and from Pel (Rules of Acquisition)      that there are 285 rules of acquisition.                                                                                                                      * Quark mentioned rule #223 in "Profit and Loss".                                                                                                               * Pel may have invented what she said for the rule #103.                                                                                                        * It seems that Quark violated the rule #112 when he was younger.                                                                                               * The revised rules came about when Zek had an encounter which changed the        Grand Nagus into a Ferengi without greed.  By the end of "Prophet Motive"       Zek returned to normal & thus these rules were never accepted.                                                                                                * Some of the rules listed here are "non-canon" meaning that they are not         official (i.e. from the TV series).  These rules come from both TNG & DS9       comic books and paperbacks.  They are listed here however, because              they seem to fit.  Non-canon rules are designated by a (N/C) after the rule.    While canon rules (those officially from the series) are designated with a      (C).                                                                                                                                                          * Pocket Books recented printed a book called "The Ferengi Rules of               Acquisition" which included most of the rules from the series & added many      more...almost one-quarter of the rules have now been "uncovered."  Those        rules from the series were not documented from this book as well, only the      "non-canon" ones.  The intro by Quark is very fuuny & I recommend the book      to any RofA folowers. :)   Rules from that book are shortened as (ST: DS9       TFRofA).                                                                                                                                                      * Some rules have been listed with duplicate numbers.  This is not a mis-print.   Both of the two sources have the same number rule.  In all cases, both          sources have been non-canon.  So, both rules & sources have been listed for     completeness.                                                                                                                                                 * If you're not on the list & want to be, send me your e-mail address &           I'll add you on.  Or, you can check out my RofA Home Page at                    http://www.cs.odu.edu/~baker/rules.html or for those with Netscape v1.2         check out http://www.cs.odu.edu/~baker/rules3.html                                                                                                                                                                                            -- Michael Baker, Senior, Computer Engineering, Old Dominion University         <baker@cs.odu.edu> -or- <mjb600z@barbados.cc.odu.edu>                           Let's Go Pittsburgh Penguins!  Lord Stanley Returns in '96! (I hope :)          Let's Go Hampton Roads Admirals!  Bring back the Riley Cup!                     Gratz to the Tampa Bay Storm - Arena Bowl Champs '91 '93 '95 :)                 President of the Alpha Beta Omega Chapter - Alpha Phi Omega                     Maintainer of the Ferengi Rules of Acquisition List                             @START@T&J Software BBS                                                         ████████╗██╗██╗███████████████████         ╚══██╔══╝██║██║██║████████╗██║     SysOp: Tom Wildoner    ██║██╔     ═██╔═╝████║(717)325-9481                     ██║██████║╚█████╔╝INTERNET: tjs     oft@postoffice.ptd.net    ╚═╝╚═════╝╚════╝     FIDO: 1:268/400   ███     ████╗██████╗███████╗████████╗██╗██╗     █████╗██████╗███████╗██╔════╝██╔═══██╗      ██╔════╝╚══██╔══╝██║██║██╔══██╗██╔═     ═██╗██╔════╝███████╗██║██║█████╗       ██║██║█╗██║███████║██████╔╝████     █╗╚════██║██║██║██╔══╝██║██║██     █╗██║██╔══██║██╔══██╗██╔══╝███████║        ╚██████╔╝██║██║╚███╔███╔╝██║██║     ██║██║███████╗╚══════╝╚═════╝╚═╝       ╚═╝╚══╝╚══╝╚═╝╚═╝╚═╝╚═╝╚══════╝        ██████╗██████╗███████╗             Specializing in DOORS and UTILITIES!██╔     ══██╗██╔══██╗██╔════╝█Our Doors      █are█informational,██     ████╔╝██████╔╝███████educational, or      just for fun. So██╔══██╗██╔══██╗╚════██          come█by█and relax        █at█a█place                ██████╔╝██████╔╝███████║where        █our DOORS█are█always open!     ╚═════╝╚═════╝╚══════╝             @START@ Current versions of T&J Software Doors/Util's                             --== T&J Software ==--   Current versions of doors and utilities                                                                                                File Request from 1:268/400                                                                                                                                     Program                                 Version    MAGIC                        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~                     * Announce!: Send screens prior to door.   v3.70     ANNOUNCE                     ANSI Vote Booth: Users vote on screens.  v2.60     ANSIVB                     * GoodUser: Good user door access only.    v1.70     GOODUSER                     Money Market: Stock market game.         v4.00     MONEYM                       OneRun: Set door entries.                v3.50     ONERUN                       T&J Lotto: Lotto number door.            v1.70     LOTTO                      * BadUser: Restricts door access.          v3.00     BADUSER                      Convince!: Convince users to reg doors.  v1.50     CONVINCE                   ! Dollarmania!: Online slot machine.       v3.00     DMANIA                       Lasso!: Classic online hangman door.     v1.50     LASSO                        Lemonade: Sell the most to win.          v4.10     LEMONADE                     Prize Vault: Guess the combination.      v4.60     PVAULT                       Scramble: Unscramble words 28,000+       v4.00     SCRAMBLE                     Bordello: Online whore house!            v1.51     BORDELLO                     Video Poker: Just like the casino's.     v1.71     VIDEOP                     * Ratio!: UL/DL ratio for door access.     v1.20     RATIO                        Studs!: Adult online action!             v1.50     STUDS                        Studette!: Adult online action!          v1.20     STUDETTE                     Strip Poker!: 5 card stud, male/female.  v1.31     SPOKER                       OnLine!: Text viewing/searching.         v1.90     ONLINE                       T&J Raffle!: Prize give-away door.       v1.10     RAFFLE                       On Line Legal Advisor Door               v1.10     OLA                        * AgeCheck!: Age limitations for doors.    v1.10     AGE                        * TJYesterday: Yesterday's callers WC!     v2.10     YEST                       * TJStat: Activity log analyzer WC!        v2.10     TJSTAT                     * TJTop30: Top Downloaded files WC!        v1.20     TOP30                      * WinCheck!: Add on for T&J Lotto.         v2.00                                  Bible Online: The complete Bible.        v1.00     BIBLE                        Business Cards: Share with other BBS's!  v1.00     BCARD                        LimitLog: Limits logs per day WC!        v1.00     LIMIT                      * WCAlarm: Alarms on ERROR.LOG WC!         v1.00     WCALARM                      JunkYard: Collect/Sell garbage.          v1.00     JUNKYARD                   * ExState: Business Cards utility.         v1.00                                * World Fact Book 1994                     v2.00     WORLDFB                      FedJobs: Online federal jobs.            v1.10     FEDJOB                       Apocrypha Door: Complete text.           v1.10     APOC                       * TJNew (WCX): New callers WC!             v1.00     NEWWCX                     * TopDL (WCX): Top downloaders WC!         v1.10     TOPDL                      * TopUL (WCX): Top uploaders WC!           v1.00     TOPUL                      * TJSLevel (WCX): Sec. level sorter WC!    v1.00     SLEVEL                     * TJBad (WCX): Bad user lister WC!         v1.00     BADWCX                     * TJGood (WCX): Good user lister WC!       v1.00     GOODWCX                    * TJTFiles (WCX): Top files WC!            v1.00     TFILE                      * TJMessage (WCX): Top message poster WC!  v1.00     TMESSAGE                   * TJWho? (WCX): Who's online? WC!          v1.00     TJWHO                      * FArea (WCX): File area lister WC!        v1.00     FAREA                        Consumer Information Door                v1.00     CINFO                      * U.S. Census Door                         v1.00     CENSUS                       Book of Mormon: Complete text.           v1.00                                  Consumer Product Safety Door             v1.10     CSAFETY                    * Across The Wire Monthly magazine!        v1.01     ATW                        * 144BBS Door: View/Search online.         v1.00     144BBS                     * InBetween: Classic online card game.     v1.00     TJINB                        Endangered Species Door                  v1.10     ESDOOR                       Hubble Space Telescope Info Door         v1.00     HST                          DogFAQ Info Door                         v1.00     DOGFAQ                                                                                                       *= Free door/utility program WC!= Wildcat! BBS Program                          != InterBBS Door!                                                                                                                                               All doors can be found on the T&J Software BBS at:                              (717)325-9481 28.8 (3 Nodes - 28.8k)                                            Internet: tjsoft@postoffice.ptd.net                                             FIDO: 1:268/400                                                                                                                                                 FREQ: TJSOFT for a complete information package! (about 25k)                                                                                                    FTP: ftp europa.com   /outgoing/DOORS/tj-software                                    anonymous login with EMail address for your password.                                                                                                      Visiting Sysops have instant access to all doors/utility programs.                                                                                              How to get the latest copy of all T&J Software Doors/Utility Programs:                                                                                          1.  Format SIX HD disks (3.5" only).                                            2.  Get THREE dollar bills.                                                     3.  Mail your $3 and SIX HD disks to:                                                                                                                                                  T&J Software                                                                    397 W. Broadway                                                                 Jim Thorpe, PA 18229                                     ──┬──                                                                             │om   T&J Software                                                          @START@The UPPER ROOM BBS                                                                    Boise & the Treasure Valley's Fir     st Christian BBS!             ▄                         Serving the Lord 24 hours since 1992                         ▀█▀                                                                                 ▀        The UPPER ROOM Bulletin Board                                  │                   208-33     1-0082   8-N-1   14.4kbps                                       │                   BBS Software:  Spitfi     re v3.5                             ▄▄                       Your Sysop:    Steve McNutt, BAC                 │  │         ╟|╢                            SFNet Hub_ID:  A0208000                         ·· ···█       ·█                                                                     ::::::██     ■■■               █                           │                        ░░░░░░░░░░" "" " ""█              .....█                        │ │                 ░░░░░░░░░░░░░░░░" """" """"█       :.:::█               │            " """    ░░░░░░░░░░░░░░░░░░░     ░░░░""" """"""" ░░::.::     █              ===     " """          ░░░░░:: : ░░░░░░░░░░░░░░░     "" """""" "" ░░:::.: ░                  = =   ░"""""            ░░░░░:::: ░░░░░░░▒▒▒▒▒▒▒▒        " """""""""" ░░.:::: ░░░░     ░░        ==== ░░░"" ""         ░░░░: :: ▒▒▒▒▒.                   ▓▓▓▓▓▓▓" """"  """" ░░:::::           ░░░░░░░░░░░░  ====                   ░░░"  "" . ░░░::::                    ▓▓▓▓:. . ███"""" """" "               ▒▒.:::: ░░░░░░░░░·· ·              ===""" . ▒..:: ::.██..::.     .  ▀   """ """""""" ▓▓::·······              ░░░░░:: :" " " "  ▒░░     ░::: * 30 Online Games   *         Online CD-Rom   * Christian Reading Room        * Across The Wire Magazine   * SFNet Interna     tional .QWK Net * 33 File Areas   *      sWORDnet - God & Country .QWK Net   * Man     y Other Features                                      @START@People Who Need People                                                   ■■■■■■■■          ▄▓▒█▓▄▄▓▒█▓▄▄▓█▓▒█     ▓▒░▄▄▓█▓▒█▓▒░▄■■■■■     ■■■■■■■■■■■■■■■▐▓     █▓▒█▓▒░▌░▒▓███████████████████████████████████     ████████████████░▒▓█▐▓█▓▒█▓▒░▌         ▐▓█▓▒█▓▒░▌░▒▓█████HÉår ¥É        ███████████████████████████████████████░▒▓█▐▓         █▓▒█▓▒░▌▐▓█▓▒█▓▒░▌░▒▓█     ████████ÆÑd WÉ£çòmÉ tô....███████████████████████     █░▒▓█▐▓█▓▒█▓▒░▌▐▓█▓▒         █▓▒░▌░▒▓█████████ ███████████████████████     ██████████████████░▒▓█▐▓█▓▒█▓▒░▌       ▐▓█▓▒█▓▒░▌░▒▓█████████         People Who Need People████████████████░▒▓█       ▐▓█▓▒█▓▒░▌▐▓█▓▒█▓▒          ░▌░▒▓█████████(312) 271 - 4733 8N1█             28,800 Bps██████████░▒▓█▐▓█▓▒         █▓▒░▌▐▓█▓▒█▓▒░▌░▒▓████     █████Adults Only (18+) ████████████████████████           ░▒▓█▐▓█▓▒█▓▒░▌▐▓█▓▒         █▓▒░▌░▒▓█████████Featuring:████████     ████████████████████████░▒▓█▐▓█▓▒█▓▒░▌        ▐▓█▓▒█▓▒░▌░▒▓█████████∙        █Shareware & PD Files - NightOwl CD's ███         ░▒▓█▐▓█▓▒█▓▒░▌▐▓█▓▒         █▓▒░▌░▒▓█████████·█100     's of Adult GIFS  - Super Smutware CD░▒▓█▐▓█▓▒      █▓▒░▌▐▓█▓▒█▓▒░▌░▒▓████     █████∙█Lots of interesting Newsgroups        ████████░▒▓█▐▓█▓▒█▓▒░▌        ▐▓█▓▒█▓▒░▌░▒▓█████████·          █Internet UUCP Connect███████████████████         ░▒▓█▐▓█▓▒█▓▒░▌▐▓█▓▒         █▓▒░▌░▒▓█████████∙█Onl     ine Games Featuring L.O.R.D. 3.26a███░▒▓█        ▐▓█▓▒█▓▒░▌▐▓█▓▒█▓▒          ░▌░▒▓█████████·█Multiple Netw     orks  G-X Rated SIG's██████░▒▓█▐▓█▓▒        █▓▒░▌▐▓█▓▒█▓▒░▌░▒▓████     █████∙█Personals/Global Registry             █████████████░▒▓█▐▓█▓▒█▓▒░▌           ■■■■■■■■■■■■■■■■■■        ■■▀▓█▓▒█▓▒░▀▀▓█▓▒      █▓▒░▀  ▀▓▒█▓▀▀▓▒█▓▀              ■■■■■■■■           @START@PharmAZcy Online!                                                         ███████ ██                          ██████ ██████                               ██   ██ ██                          ██  ██ ▀   ██                               ███████ ██████ █████  █████ ███████ ██████   ██   █████ ██  ██                  ██      ██  ██ ██  █  ██  ▀ ██ █ ██ ██  ██ ██   ▄ ██     ▀██▀                   ██      ██  ██ ██████ ██    ██ █ ██ ██  ██ ██████ █████   ██                                                                                                            ███████       ██ ▀▀            ██   Member: (WME-Net)                           ██   ██ █████ ██ ██ █████ ████ ██      World                                    ██   ██ ██  █ ██ ██ ██  █ ██▄  ██       Message                                 ███████ ██  █ ██ ██ ██  █ ██▄▄ ▄▄        Exchange                                                                                                       * Home of "Ask A Pharmacist" *                                                    ┌────────────────────────┐              Pharmacy/Medical/Computing              │  Your SysOp:           │              Bulletin Board Service.                 │   Michael Guzzo        │              Node 1: (602) 955-3835                  │    Pharm.D. Candidate  │              2400-14,400bps, V.32/V.42bis            └────────────────────────┘              Phoenix, AZ - 24 Hrs/Day             @START@Door Author Marketing Association!                                                                                             ▀▌  ▐  ▐  ▌    ▄▀                                                     ▀▄     ▀▄ ▀▄▐▄▄ ▄▌▄█▄▀▄ ▄▌█▌               These files bought to you              ▀▄▀█▄▄ ▀███▀▀▄▄▄▄▄ ▀███▀█▌▀              courtesy of the                      ▀▄▄ ▀███▀▀▀█▄████████▄ ██ ▐█▄▀         ──────────────────────────────   ▀▀▀████▄▄▄ ▀██▀▄███ ██████████▌▐███▀         █▀▀█ █▀▀█ █▀▀█▀▀█ █▀▀█   █▀▀█ █▀▀█ █▀▀█ ▀███▀▀▀▄▄ █ ,▌▐ ,████████ ██            █  █ █▀▀█ █  █  █ █▀▀█   █▀▀█ █▀▀█ █▄▄▄  ▀▄▄█████▄ ▀▄█▄▀███████▀▄██ ▀▀▄▄        █▄▄█ █  █ █  █  █ █  █   █▄▄█ █▄▄█ ▄▄▄█  ▐▓████████ ▀▄██▄▄▄▄▄▄▄ ██▀█▀▄▄                                                  ▓███████▀▄█████████████▄▀  ▀▀▄▀▄         Door Authors Marketing Association      ▀▓█▓██▀▄████████████▓██ █      ▀▄          (DAMA) Support BBS!                    ▀▀▀▄█▄█████▓████▓███▌▄▄▄▄                                                          ▐██ ▀██▓██▓█▓███▀▐▌█▄ ▀▀▀▄▄                                                     ▐▀█▌   ▀▀██▓█▀▀▀█▄  ▀█     ▀▄               ╖ another great                    ▐▀  █      ▄▄▄████▀█▄▄ ▀▄     █              ║ ╓ ╥ ╖  ╥╖ ╓─ ╓─╥ ─╫─ ║               ▀▌     ██▀▄ ▀█▌  ▀█  ▀▄    █             ╙╨╜ ╨ ╙─ ╨╜ ╙─ ╙─╨  ╙  ■ (Ver 4.11)    ▐      █ ▄▀█  █    █▄                                                          ▄██▄ ▄▄ ▌ ▐▌ ▌ ▐▌     █           Bob Dalton - Sysop     (501) 741-5699        ▐███▓▄▄▌▐▌  █    █      ▀▄           ╥  ╥ ╓─╖ ╖   ╓─╖ ╓─╖ ╥╖╓╥ ╓─╖  ▐           ███▓█▐▌ █▄▄ ▀     ▌       █          ║╓╖║ ╟─  ║   ║   ║ ║ ║╙╜║ ╟─   ▐          ▐██▒▓██▌▐▌█▀▀▀▀▀                      ╙╜╙╜ ╙─╜ ╙─╜ ╙─╜ ╙─╜ ╨  ╨ ╙─╜  ▄           ███▄▀█ █▌█▄▀                            (FIDO 1:391/3010)                       ▀▀█▀▄██▐▄▄                                                                                                      HOME OF BOB DALTON SOFTWARE PRODUCTS AND DOOR GAMES!                            FREQ "FILES" for the latest list of all my files or                             FREQ "DOORS" for a list of all DAMA Products                                   wcPRO files listing.  Date: 11/19/95 00:14                                                                                                                      **** [5    ] BOB DALTON DOOR PRODUCTS                                                                                                                           ADGT103.ZIP   461K ADVENTURE DOOR GAME TOOLKIT - VERS 1.03 Tired of paying for  BIOG200.ZIP   119K BIOGUIDE BIORHYTHM Door Program - Vers 2.00 Fun and          CAMPT200.ZIP  125K CAMPTOWN RACES Door Game - Vers 2.00 Fun and easy to play    DBT100.ZIP    244K DEATH BY TRIVIA Door Game and Construction Set - Version     DDIGM101.ZIP   52K DDIGM 1.0 Lord IGM door Kit for Turbo Pascal. Using the same DDPLUS71.ZIP  716K DDPLUS 7.1 Turbo Pascal 7.0 Door Kit Supports most popular   DDSET663.ZIP   50K DDPlus Setup package for DDPlus based Door products -        ESC100.ZIP    119K ESCAPE Door Game - Vers 1.00 - Fun and entertaining arcade   GFEST123.ZIP  134K GRUNT FEST -Mech Inf Combat Door Game Vers 1.23 - Hooahh...  GOC210.ZIP    311K GODFATHER OF CRIME Door Game - Vers 2.10 A rip-roaring,      RTP197.ZIP    234K RISE TO POWER Door Game - Vers 1.97 With Automatic           SOTL113.ZIP   132K SHIP OF THE LINE - Sailing Ship Combat Door Game - Vers      TFB113.ZIP    132K TASK FORCE BROADSIDE - Pacific Naval War Door Game - Vers    WFRT113.ZIP   127K WAY FREIGHT-Rail Operations Door Game Vers 1.13- No time for                                                                                 **** [7    ] LOCATHA INDUSTRIES DOORS                                                                                                                           BGRID435.ZIP 1295K BATTLE GRID 4.35 * Release Version * EGA/VGA/SB Animated     FOB135.ZIP   1120K FIELDS OF BATTLE 1.35 * Release Vrsn* EGA/VGA/SB Animated    GLOCK102.ZIP 1049K GRID-LOCK 1.02 ** Release Version ** VGA256c/SB Animated     GSHIP104.ZIP  911K GUNSHIP 3000 1.04 * Release Version * VGA256c/SB Animated    PEYES124.ZIP 1064K PRIVATE EYES 1.24 * Release Version * VGA256c/SB Animated    SLOT124.ZIP  1273K SLOT-TRIS 1.24 ** Release Version ** VGA256c/SB Animated                                                                                     **** [10   ] DAVE WENDLING DOOR PRODUCTS                                                                                                                        BUSTED50.ZIP   89K Bust those untrustworthy users with this joke on-line door!  ENQUIR50.ZIP   93K Enquirer on-line door. Enquiring minds want to know <grin>   TERRA837.ZIP  786K Terra-Firma Real Time Interactive Space War Biggest and the  WHODUN54.ZIP  251K WhoDunIt Mystery/Solve the murder Door game.                                                                                                 **** [13   ] DIGITAL INTERFACE SOFTWARE                                                                                                                         FR360.ZIP     951K Future Runner On-Line Door Game for most All BBS Programs.   IE200.ZIP     534K Island Empires On-Line Door Game for most BBS programs.      NW800.ZIP     546K Nuclear War On-Line Door Game for most BBS Programs. Modeled RK950.ZIP     428K Rebel Kingdom On-Line Door Game for most BBS Programs. Rebel                                                                                 **** [15   ] EXDX DOOR PRODUCTS                                                                                                                                 EAW251.ZIP    318K EMPIRES AT WAR Door Game - Vers 2.51 Game of conquest and    LORDCHAT.ZIP   41K LORDCHAT 1.0 Lord IGM Multi-node action word chat. by Steve  RAW256.ZIP    276K ROMANS AT WAR Door Game - Vers 2.56 From the Pillars of      RBBJ105.ZIP   155K RIVERBOAT BLACKJACK Door Game - Vers 1.05 Multi-player       RRX220.ZIP    345K RAILROAD EMPIRES Door Game - Vers 2.20 Railroad Tycoon Door  SFC110.ZIP    431K STAR FORCE COMMANDER 1.10 Door Game The Ultimate                                                                                             **** [19   ] DREAMWARE DOOR PRODUCTS                                                                                                                            DRMACE14.ZIP   78K [ Acey Deucy v1.4 ] Acey Deucy, also known as  'Between the  DRMANN12.ZIP   59K Announce! v1.2  A GREAT Announcement Door!   This is your    DRMAPT13.ZIP   53K Adopt Me!v1.3 The 'Door Adoption' Concept!  Ask you users    DRMBJD11.ZIP   81K [ BlackJack Dice v1.1 ] Play BlackJack with dice!  Can you   DRMBOX11.ZIP   81K [ BoxDice v1.1 ] Based on the classic card/dice game.        DRMBSP13.ZIP   95K BattleShipv1.3 DreamWARE's BattleShip!!  The classic game of DRMCDS14.ZIP   77K [ Card Sharks v1.4 ] Card Sharks, also known as  High Low.   DRMCHT14.ZIP  101K DreamCHATv1.4 The MUSICAL Chat Door  NOW WITH MORE SONGS     DRMCRP11.ZIP   78K [ DreamCRAPS v1.1 ] An EXCELLENT Vegas style Craps  door for DRMDWN11.ZIP   86K DreamDOWNv1.1 The ULTIMATE Download Door!  Use to allow      DRMHNG11.ZIP  285K DreamHANG v1.1  The ULTIMATE Online HangMan game!  100% ANSi DRMLOG13.ZIP   66K DreamLOGv1.3  DreamLOG is a beautiful caller log  display    DRMLST14.ZIP  131K DreamLISTv1.4 DreamLIST is an online BBSList Data-  Base.    DRMORD18.ZIP  114K DreamORDERv1.8 The ULTIMATE Online Catalog/Order  Door!  Let DRMOTH12.ZIP   72K Othellov1.2 The classic board-game comes  to your BBS!  100% DRMPRS11.ZIP   76K PressIT v1.1  The classic dice-game comes  to your BBS! 100% DRMROM14.ZIP  309K [ DreamROM v1.4 ] The ULTIMATE CDRom Access Door!  Let your  DRMSEZ11.ZIP   78K [ Simon Sez v1.1 ] Simon comes to your BBS!  You remember    DRMSHF10.ZIP  426K [ DreamSHUFFLE v1.0 ] The Online Word Scramble Game!  Over   DRMSLT15.ZIP   76K DreamSLOTSv1.5 The ULTIMATE in Online Slot  Machines!  100%  DRMSTA11.ZIP   80K [ DreamSTACK v1.1 ] The ULTIMATE Tetris Door!  Totally Sysop DRMSTK11.ZIP   80K [ DreamSTAKES v1.1 ] Based on the classic dice game          DRMTCH13.ZIP   75K DreamMATCHv1.3 Similar to "Concentration"   100% ANSi Grafix DRMTRG11.ZIP   79K [ Target Dice v1.1 ] Based on the classic dice game  Target  DRMTRK10.ZIP   81K [ DreamTRACK v1.0 ] ~<>^ The Animated Dog Racing Door ^/\~   DRMYTZ10.ZIP   87K [ Yahtzee v1.0 ] The ULTIMATE Yahtzee Door!  Simply the      ROM0618.ZIP   296K 6.18.95 DreamROM v1.5 (Public Beta) File includes                                                                                            **** [20   ] HIGH VOLTAGE SOFTWARE                                                                                                                              ENS110.ZIP    166K Ensemble 1.10 - This is a compainion door to NEXUS ADULT     FOD201.ZIP    229K Forces of Darkness 2.01 - Greatest space role playing        FWARS210.ZIP  230K Food Wars 2.10 - Exciting door game from the makers of Nexus NEXUS260.ZIP  170K Nexus 2.60 - Incredible match maker door! This is the best                                                                                   **** [21   ] T&J DOOR PRODUCTS                                                                                                                                  AGECHK11.ZIP   93K AgeCheck! Door v1.1: Check users age before door entry.      BORD!151.ZIP  438K Bordello! Door v1.51 -- Run your own whore house and fight   CID!10.ZIP    281K Consumer Info Door v1.00: Contains info for consumers with   CPS11.ZIP     205K Consumer Product Safety Door v1.10: Contains info for        DMANIA30.ZIP  214K Dollarmania! Door v3.00 -- InterBBS online slot machines!    DOGFAQ10.ZIP  462K DogFAQ Info Door v1.00 from T&J Software and Cindy Tittle    ESDOOR11.ZIP  183K Endangered Species Door v1.10 from T&J Software. Allows      FEDJOB10.ZIP  344K FedJobs! Door v1.00: Your online access to 100's of gov't    HST10.ZIP     189K Hubble Space Telescope Info Door v1.00: Contains all the     LASSO!15.ZIP  228K Lasso! Door v1.5 by T&J Software, based on the popular       LEMON40.ZIP   125K Lemonade Door v4.00 - run your own stand! Supports various   MONEYM40.ZIP  136K Money Market v4.00 Door Game: Compete in a simple stock      OLA!12.ZIP    209K --== On Line Legal Advisor Door v1.2 ==-- Legal advice on    ONLIN!19.ZIP  165K OnLine! Door v1.9 -- View/Search TEXT files online, view     PV!46.ZIP     131K Prize Vault! Door v4.6: Crack the 4 number combination and   SCRAM!40.ZIP  233K Scramble! Door v4.0 - unscramble the words in a set time     SPOKE131.ZIP  155K Strip Poker! v1.31--The adult card game! Play against 10     STUDET12.ZIP  209K Studette! v1.2 -- Adult action door game! Be the TOP         STUDS!15.ZIP  214K Studs! v1.5 -- Adult action door game! Be the TOP STUD on    TJBC10.ZIP    152K T&J Business Cards Door v1.0: Online business cards for your TJINB10.ZIP   149K T&J InBetween Door v1.00: A few twists on an old game!       TJLOT17.ZIP   137K The T&J Lotto Door v1.70 - win at the lottery by picking the TJPOK171.ZIP  178K T&J Video Poker! v1.71-- You set the payoff, 2's or better   TJRAF!11.ZIP  134K The T&J Raffle Door v1.1: Run a raffle on your BBS! Fixed #  TJYARD10.ZIP  333K JunkYard! Door v1.00 by T&J Software: A completely new door                                                                                  **** [23   ] DEATH BY TRIVIA DATA MODULES                                                                                                                       TV-TRIV.ZIP     3K TV Trivia data module for Death By Trivia Door Game                                                                                          **** [29   ] ADGT DOOR GAME MODULES                                                                                                                             CA-TSA.ZIP     55K file "book" on how to to design and make a good text adventurDETECT.ZIP     62K module for use with ADGT. Already compiled and ready to use. DUDLEY.ZIP     47K Module for use with ADGT. Needs to be compiled before use.   ELECTR.ZIP     80K module for use with ADGT. Already compiled and ready for use.LAB.ZIP       108K module for use with ADGT. Already compiled and ready to use. PORK2S.ZIP     16K Module for use with ADGT. (PG13) - Needs to be compiled beforPORTSC.ZIP     59K Module for use with ADGT. Needs to be compiled before use.   QUES-S.ZIP     21K Module for use with ADGT. Needs to be compiled before use.   TOHO.ZIP      177K module for use with ADGT. Compiled and ready to use.         TOSSED.ZIP    137K Module for use with ADGT. Needs to be compiled before use.                                                                                   **** [30   ] DB SOFTWARE DOOR PRODUCTS                                                                                                                          3STOGE10.ZIP  176K The 3 Stooges! Trivia v1.0 - BBS Door about the age old      BEATLE12.ZIP  181K Beatles! Trivia v1.02 - First of it's kind! All questions    CANADA12.ZIP  179K Canadian! Trivia v1.02 - BBS Trivia Door. All questions      CHEERS12.ZIP  180K Cheers! v1.02 - A BBS Door about the TV Sitcom "Cheers!"     ELVIS12.ZIP   179K Elvis Presley! Trivia v1.02 - A BBS Door Game about the life FIRES12.ZIP   179K Fire-Rescue Trivia v1.02 - A BBS Door of Many topics for     JBOND12.ZIP   180K James Bond Trivia! v1.02 - A BBS Door Game about Ian         QLEAP12.ZIP   180K Quantum Leap! Trivia v1.02 - BBS Door about the TV Series.   SCUBA32.ZIP   181K Scuba Diving Training & Trivia! v3.02 - A BBS Door for       THE70S12.ZIP  181K The 70's! Trivia v1.02 - A BBS Door Game about the time and  USCG12.ZIP    178K USCG Captains License Quiz v1.02 - BBS Door of a sample quiz XMAS!12.ZIP   180K Christmas! Trivia v1.02 - BBS Door about Christmas                                                                                           **** [31   ] GCS SOFTWARE PRODUCTS                                                                                                                              VAMPV15.ZIP   227K Vampires: Children of Darkness v.15 Online door game for     VAMPV16.ZIP   296K Vampires: Children of Darkness v.16 Amazing new release!!! A                                                                                 **** [32   ] NON-DAMA DOORS                                                                                                                                     2002V2B6.ZIP  631K Latest version of Trade Wars Door Game                       ABR113.ZIP    391K >>---> ARROWBRIDGE I <---<<  Quest for the Orb  (v1.13)      AC6-0950.ZIP  159K Alpha Colony 6 on-line space conquest/colonization door game B-SOTG18.ZIP   78K badlands - shadow of the gunne cyberpunk cowboy adventure dooBBSVP100.ZIP   48K BBS Video Poker 1.0 Oct. 1995 (Jacks-or-better). DOOR.SYS,   BJ323.ZIP      46K BBS BlackJack/21 card game door. Version 3.23. PCBoard       BRE0960.ZIP   331K Barren Realms Elite (BRE) Version 0.960 Inter-BBS Online     CLDOOR41.ZIP   30K Call Door converter program - Excellent Door interface prg!  CWALL22B.ZIP   59K Carange Wall 2.2==-- Written By: Brent Fraliex  A oneliner   DATA-104.ZIP  149K --==> BBS Utiliteez <==-- +++++++ The DataDoor Beta 1.04     DM56.ZIP      102K Door Master V5.6                                             FFS26003.ZIP  163K Freshwater Fishing Simulator v 2.6.003b Door by Eric         IMP361.ZIP    533K Imperium v3.61 - Strategic Wargame Door Ansi Graphics based  KNK42.ZIP      86K Kannons & Katapults medieval combat door game. Fun.          LOD421A.ZIP   115K Land of Devastation Door Game - Part 1 of 7                  LOD421B.ZIP   547K Land of Devastation Door Game - Part 2 of 7                  LOD421C.ZIP   141K Land of Devastation Door Game - Part 3 of 7                  LOD421D.ZIP   495K Land of Devastation Door Game - Part 4 of 7                  LOD421E.ZIP   566K Land of Devastation Door Game - Part 5 of 7                  LOD421F.ZIP   789K Land of Devastation Door Game - Part 6 of 7                  LOD421G.ZIP    30K Land of Devastation Door Game - Part 7 of 7                  LORD350.ZIP   514K -= Legend Of The Red Dragon 3.50 =- The hit door becomes     LORE_130.ZIP  509K - - - - -* LORE Version 1.30 *- - - - - An on-line game of   MEK150.ZIP     84K MEK ARENA 1.50 Long Awaited Newest Version of Mek Arena!     MEL_320.ZIP   466K MELEE version 3.20 Official Public Release! This ansi door   MW19G.ZIP     353K MECHWARS v1.9G : Released 12/07/93. Bug fix upgrade with no  OXV201.ZIP    344K Iron Ox v. 2.01 -- Maintenance release. Computer players,    PIT353-A.ZIP  126K ANSI Terminal program for The Pit Game on this BBS           PIT353-E.ZIP  152K EGA Terminal program for The Pit Game on this BBS.           PIT353.ZIP    388K THE PIT Door Game. Combat Down and Dirty style! Excellent!!  PIT405.ZIP    797K The PIT - Gladiator & Fantasy Combat Door Game - Local favoriPITGFX-1.ZIP  290K EGA graphics Data Files for The Pit Ver 3.0 Disk 1 of 2      PITGFX-2.ZIP  201K EGA graphics data files for The Pit Ver 3.0 Disk 2 of 2      SINBAD36.ZIP  185K Sinbaud - Action/adventure graphics door game                SRE0994B.ZIP  304K Solar Realms Elite (SRE) Version 0.994b Online door game -   SRE2TREK.ZIP    6K Use with SRE door game to give star trek genre flavor        SUBATK41.ZIP  207K Sub Attack door game - Good ANSI graphics!                   TWALL300.ZIP   75K The Wall v3.00! -- The Ultimate Wall, 100% totally           USURP012.ZIP  630K Usurper v0.12 [1995-04-18] MultiUser/multiNode doorgame.     WCCHG404.ZIP  147K WC-CHARGE v4.04 Charge Door w/CHECKS ONLINE  Multi-line.     @START@The Gondor BBS                                                           ▄▄██▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒██▄▄        OFFICIAL WILDCAT! BBS ▄██▒▒▒▒▒▒████     ▒▒ ▒▒████▒▒▒▒▒██RUNNING      VERSION 4.11a █  ░▄▄▄█             ░░░░█████▒▒▒▒▒█                 ▒░ ░▒█▒▒▒▒▒███░░░            █▄▄FIDO  1:271/380 █ ░██▀  ▄─  ▄▄▄█      ▀▀█    ░░░       ▒▒█             ▐▐█▒▒ ██  ▀░░     █▄ █▀▀█▄▄  ░░░██░  ▄     ▄█▀▀▀  ▄███▀▀ █▄ ▀▀▄▄▄████▒   ▒████▄     ▄▄▀▀ █ ▀ █  ▀▀▀▀▄▄  COME AND             ░░░░ █ ▀▀▀▀█▄▄   █████▄▀▀▀▄       ▀▀█▄██▀█ █▀ █▄█▀██               ▄▀ ▀▄ ██   ▄█▀▀▀   VISIT              ░░░▀█ ▄ ▀█▄▀ ██ ▄▀              ▄    █       █    ▄▀▄ ██ ▄       █▀  The Gondor BBS    ░░ ░░      ██▌ ██  ▀▀▀▀▀ ▀▀▀░░▄▄▀▀▀▄▄       ░░▀▀▀ ▀▀▀▀▀  ▀         ▄▀  Newport News, VA░█▒▒▒       ▄▄█▄▄▄▄ ▄▀▀▄░░▀▀▀░░▄▀▀ ▄▄▄▄     █▄▄  ▀▒▒█  2 Nodes v34 & v32         ▐▒▒▒▄▄▀       ▀▄ ▀■▀▀▀▀▀▀▀■▀        ▀ ██████▀▀▄▒▒▒▌   (8     04) 872-0543  Thousands of   ▐█▒▒▒▒██▀█ ▀█▀ ▀            ▀███ ███▀▀ ▀█▀ ▀  ░░░█▌         ┌──────────────┐Files▒░░▒█       ░░▀▀▀▀▀ ▀▀▀ ▀▀░░█▒      ░│ Tidwater HUB │░░░░       ▀▄▀█▀▄ ░░░│ for Wildnet!      │ Over 100 On-Line    ▀▒░░▀▄▄░░░▄▐ ▌▄░     ░░▄ ░▄▀│   & WSnet!   │   Door Games      ▀▒░  ▀▀▐█▐▌█▌█              █▐█▌██▌▌██▐      ▌█▌▀▀ ░▀░└──────────────┘       ░░ ░  ▐▐▓▒▀░▓        ▀░▀▓░█▀░                   ▐▐░ ░▀  ▒SysOp:       ░   ░░    ░▀▄░  ▌▌▐████          ▒▒▒████▌ ▌▌ ░░▀  ░░▒       Kevin Jendro░    ░░   ░░▀▄  ▐▌      ████▒▒▒████  ▐▄▀▀         ░   ▄   ▄   ▄  ▄▄░ ░░░ ░    ░░  ░▀▄▄▄           ███████████   ▄▄    ░    █░▒██▒      ▒██░▒░█▀▓░░░ ░   ░ ░░░       ░█▓ █▌████████▌     █▄▓▒▒▒█▒▓█░░▒▓█░░░     ░░░░░░░ ░░ ░   ░█▌ ▐▌▓██████▓         █▌ █▌▄░▒▒▒▒  ▒▓▓    ▀█         ▌░░  ░ ░░░░░░░ ▒░▌▐     ██▐▌▌█▐▐▌▐▌▐          ▌▄░▀ █▒   ▒▓▒▐                                                                                  @START@Servant of the Lord BBS                                                  World Religions and Cults┼Sensuality/Homos     exuality/AIDS┼Satan, Demons, AngelChristian Studies     ┼Prai▄▄▀Prayer Worship┼Music an     d Movie Reviews┼Church and BBible History┼       ProL▄▄██Life.Abor█       on┼Society.La█ Governmen     t┼Arguable.IssuesTrinity █                ▄███            ██                      ██        ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄Newsletters █      ██  ▄██         ┼      ██                     ██   █ ┼         ██  Magazines N█          ██     ▄▄▄▄▄▄▀ ▄▄▄▄ ██                 ┼    ██  ██                    ██ █ █Love ┼           Family P█      █     █            █  █ ███       ██  █         █   █   █   ██ ██      █ParentBible St        ██   █▄     ▄▄▄▄  █  ██ ██     █          █ █   █  ██  ██  ██       █  █BiograFamous C█             ██     ██   █      █ ▄█             █ ██   ██ ██▄▄▄▄█         █ █ █▄██  ██ ██             █GraphiGame Pro█ ███                 ██▄█▄▄▄▄▄██▀█       █ ▀██  █   █      █      █  ██  ██ █┼               █PASTORVirus Pr█ ██           ┼      ██        ██   █  ▀█      ███          █   █          ██    █BIBLICBible Se█         █       ██                        ██        ┼        ███          █   █NOLOGYDungeons        █     █             of the Lord BBS                 █             █   █AlcohoForeign Lang                  ▄▄██┼Christian Networks List┼Tele     communications┼Rom█n CatholicsBible      Subject Word Searches┼Evangelism and Missions Texts      ┼Online Bible and SSeedMaster┼Antiqu     ity: 1st & 2nd Centuries┼Christian Research Institute       ┼Handicapped Information Bible               Home of the        Commentaries Sermons Apo     logetics┼Christian Poetr  CI On-Line Bib     le College  Bible Study Outlines┼Ba            ptism┼Books and Tracts┼Pr         804.590.2161 ┼ 804.590.2221Points to Ponder          ┼GeograArchaeology┼Prophecy┼      Holy Spirit┼Devotionals┼KJV Materi      als┼Inspiration┼Liter